Files
directfb/include/directfb_util.h
2013-07-05 15:20:16 +02:00

1519 lines
55 KiB
C

/*
(c) Copyright 2012-2013 DirectFB integrated media GmbH
(c) Copyright 2001-2013 The world wide DirectFB Open Source Community (directfb.org)
(c) Copyright 2000-2004 Convergence (integrated media) GmbH
All rights reserved.
Written by Denis Oliver Kropp <dok@directfb.org>,
Andreas Shimokawa <andi@directfb.org>,
Marek Pikarski <mass@directfb.org>,
Sven Neumann <neo@directfb.org>,
Ville Syrjälä <syrjala@sci.fi> and
Claudio Ciccani <klan@users.sf.net>.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef __DIRECTFB_UTIL_H__
#define __DIRECTFB_UTIL_H__
#include <stdlib.h>
#include <errno.h>
#include <directfb.h>
#ifdef __cplusplus
extern "C"
{
#endif
#include <directfb_strings.h>
#include <direct/thread.h>
#include <direct/types.h>
#include <direct/debug.h>
bool DIRECTFB_API dfb_region_rectangle_intersect( DFBRegion *region,
const DFBRectangle *rect );
bool DIRECTFB_API dfb_unsafe_region_intersect( DFBRegion *region,
int x1, int y1, int x2, int y2 );
bool DIRECTFB_API dfb_unsafe_region_rectangle_intersect( DFBRegion *region,
const DFBRectangle *rect );
bool DIRECTFB_API dfb_rectangle_intersect_by_unsafe_region( DFBRectangle *rectangle,
DFBRegion *region );
bool DIRECTFB_API dfb_rectangle_intersect_by_region( DFBRectangle *rectangle,
const DFBRegion *region );
bool DIRECTFB_API dfb_rectangle_intersect( DFBRectangle *rectangle,
const DFBRectangle *clip );
/* returns the result in the first rectangle */
void DIRECTFB_API dfb_rectangle_union ( DFBRectangle *rect1,
const DFBRectangle *rect2 );
/**********************************************************************************************************************/
#define DFB_RECTANGLE_CHECK(r) \
((r) != NULL && \
(r)->x1 <= (r)->x2 && \
(r)->y1 <= (r)->y2)
#define DFB_RECTANGLE_CHECK_IF(r) \
((r) == NULL || \
((r)->w >= 0 && \
(r)->h >= 0))
#define DFB_RECT_FORMAT "%4d,%4d-%4dx%4d"
#define DFB_RECTANGLE_VALS(r) (r)->x, (r)->y, (r)->w, (r)->h
#define DFB_RECTANGLE_EMPTY(r) ((r)->w == 0 || (r)->h == 0)
#define DFB_RECTANGLE_FULL(r) (!DFB_RECTANGLE_EMPTY(r))
#define DFB_RECTANGLE_VALS_FROM_DIMENSION(d) 0, 0, (d)->w, (d)->h
#define DFB_RECTANGLE_INIT_FROM_DIMENSION(d) (DFBRectangle){ DFB_RECTANGLE_VALS_FROM_DIMENSION(d) }
#define DFB_RECTANGLE_VALS_FROM_DIMENSION_VALS(w,h) 0, 0, (w), (h)
#define DFB_RECTANGLE_INIT_FROM_DIMENSION_VALS(w,h) (DFBRectangle){ DFB_RECTANGLE_VALS_FROM_DIMENSION_VALS(w,h) }
#define DFB_RECTANGLE_VALS_FROM_REGION(r) (r)->x1, (r)->y1, (r)->x2-(r)->x1+1, (r)->y2-(r)->y1+1
#define DFB_RECTANGLE_INIT_FROM_REGION(r) (DFBRectangle){ DFB_RECTANGLE_VALS_FROM_REGION(r) }
#define DFB_RECTANGLE_VALS_FROM_REGION_TRANSLATED(r,x,y) (r)->x1 + (x), (r)->y1 + (y), (r)->x2-(r)->x1+1, (r)->y2-(r)->y1+1
#define DFB_RECTANGLE_INIT_FROM_REGION_TRANSLATED(r,x,y) (DFBRectangle){ DFB_RECTANGLE_VALS_FROM_REGION_TRANSLATED(r,x,y) }
#define DFB_RECTANGLE_VALS_FROM_BOX(b) (b)->x1, (b)->y1, (b)->x2-(b)->x1, (b)->y2-(b)->y1
#define DFB_RECTANGLE_INIT_FROM_BOX(b) (DFBRectangle){ DFB_RECTANGLE_VALS_FROM_BOX(b) }
#define DFB_RECTANGLE_VALS_FROM_BOX_TRANSLATED(b,x,y) (b)->x1 + (x), (b)->y1 + (y), (b)->x2-(b)->x1, (b)->y2-(b)->y1
#define DFB_RECTANGLE_INIT_FROM_BOX_TRANSLATED(b,x,y) (DFBRectangle){ DFB_RECTANGLE_VALS_FROM_BOX_TRANSLATED(b,x,y) }
#define DFB_RECTANGLE_VALS_FROM_BOX_VALS(x1,y1,x2,y2) (b)->x1, (b)->y1, (b)->x2-(b)->x1, (b)->y2-(b)->y1
#define DFB_RECTANGLE_INIT_FROM_BOX_VALS(x1,y1,x2,y2) (DFBRectangle){ DFB_RECTANGLE_VALS_FROM_BOX_VALS(x1,y1,x2,y2) }
#define DFB_RECTANGLE_CONTAINS_POINT(r,X,Y) (((X) >= (r)->x) && ((X) < (r)->x + (r)->w) && \
((Y) >= (r)->y) && ((Y) < (r)->y + (r)->h))
/**********************************************************************************************************************/
#define DFB_REGION_CHECK(r) \
((r) != NULL && \
(r)->x1 <= (r)->x2 && \
(r)->y1 <= (r)->y2)
#define DFB_REGION_CHECK_IF(r) \
((r) == NULL || \
((r)->x1 <= (r)->x2 && \
(r)->y1 <= (r)->y2))
#define DFB_REGION_FORMAT "%4d,%4d-%4d,%4d"
#define DFB_REGION_VALS(r) (r)->x1, (r)->y1, (r)->x2, (r)->y2
#define DFB_REGION_VALS_FROM_DIMENSION(d) 0, 0, (d)->w-1, (d)->h-1
#define DFB_REGION_INIT_FROM_DIMENSION(d) (DFBRegion){ DFB_REGION_VALS_FROM_DIMENSION(d) }
#define DFB_REGION_VALS_FROM_RECTANGLE(r) (r)->x, (r)->y, (r)->x+(r)->w-1, (r)->y+(r)->h-1
#define DFB_REGION_INIT_FROM_RECTANGLE(r) (DFBRegion){ DFB_REGION_VALS_FROM_RECTANGLE(r) }
#define DFB_REGION_VALS_FROM_RECTANGLE_VALS(x,y,w,h) (x), (y), (x)+(w)-1, (y)+(h)-1
#define DFB_REGION_INIT_FROM_RECTANGLE_VALS(x,y,w,h) (DFBRegion){ DFB_REGION_VALS_FROM_RECTANGLE_VALS(x,y,w,h) }
#define DFB_REGION_VALS_FROM_BOX(b) (b)->x1, (b)->y1, (b)->x2-1, (b)->y2-1
#define DFB_REGION_INIT_FROM_BOX(b) (DFBRegion){ DFB_REGION_VALS_FROM_BOX(b) }
#define DFB_REGION_VALS_TRANSLATED(r,x,y) (r)->x1 + x, (r)->y1 + y, (r)->x2 + x, (r)->y2 + y
#define DFB_REGION_INIT_TRANSLATED(r,x,y) (DFBRegion){ DFB_REGION_VALS_TRANSLATED(r,x,y) }
#define DFB_REGION_VALS_INTERSECTED(r,X1,Y1,X2,Y2) (r)->x1 > (X1) ? (r)->x1 : (X1), \
(r)->y1 > (Y1) ? (r)->y1 : (Y1), \
(r)->x2 < (X2) ? (r)->x2 : (X2), \
(r)->y2 < (Y2) ? (r)->y2 : (Y2)
#define DFB_REGION_INIT_INTERSECTED(r,X1,Y1,X2,Y2) (DFBRegion){ DFB_REGION_VALS_INTERSECTED(r,X1,Y1,X2,Y2) }
#define DFB_REGION_CONTAINS_POINT(r,X,Y) (((X) >= (r)->x1) && ((X) <= (r)->x2) && \
((Y) >= (r)->y1) && ((Y) <= (r)->y2))
/**********************************************************************************************************************/
#define DFB_BOX_CHECK(b) \
((b) != NULL && \
(b)->x1 <= (b)->x2 && \
(b)->y1 <= (b)->y2)
#define DFB_BOX_CHECK_IF(r) \
((b) == NULL || \
((b)->x1 <= (b)->x2 && \
(b)->y1 <= (b)->y2))
#define DFB_BOX_VALS(b) (b)->x1, (b)->y1, (b)->x2, (b)->y2
#define DFB_BOX_INIT(x1,y1,x2,y2) (DFBBox){ x1, y1, x2, y2 }
#define DFB_BOX_WIDTH(b) ((b)->x2 - (b)->x1)
#define DFB_BOX_HEIGHT(b) ((b)->y2 - (b)->y1)
#define DFB_BOX_SIZE(b) (DFB_BOX_WIDTH(b) * DFB_BOX_HEIGHT(b))
#define DFB_BOX_EQUAL(b1,b2) (((b1) == (b2)) || ( (b1)->x1 == (b2)->x1 && (b1)->y1 == (b2)->y1 && (b1)->x2 == (b2)->x2 && (b1)->y2 == (b2)->y2 ))
#define DFB_BOX_EMPTY(b) ((b)->x1 == (b)->x2 || (b)->y1 == (b)->y2)
#define DFB_BOX_FULL(b) (!DFB_BOX_EMPTY(b))
#define DFB_BOX_RESET(b) do { (b)->x2 = (b)->x1; (b)->y2 = (b)->y1; } while (0)
#define DFB_BOX_VALS_FROM_DIMENSION(d) 0, 0, (d)->w, (d)->h
#define DFB_BOX_INIT_FROM_DIMENSION(d) (DFBBox){ DFB_BOX_VALS_FROM_DIMENSION(d) }
#define DFB_BOX_VALS_FROM_DIMENSION_VALS(w,h) 0, 0, (w), (h)
#define DFB_BOX_INIT_FROM_DIMENSION_VALS(w,h) (DFBBox){ DFB_BOX_VALS_FROM_DIMENSION_VALS(w,h) }
#define DFB_BOX_VALS_FROM_RECTANGLE(r) (r)->x, (r)->y, (r)->x+(r)->w, (r)->y+(r)->h
#define DFB_BOX_INIT_FROM_RECTANGLE(r) (DFBBox){ DFB_BOX_VALS_FROM_RECTANGLE(r) }
#define DFB_BOX_VALS_FROM_RECTANGLE_VALS(x,y,w,h) (x), (y), (x)+(w), (y)+(h)
#define DFB_BOX_INIT_FROM_RECTANGLE_VALS(X,Y,W,H) (DFBBox){ DFB_BOX_VALS_FROM_RECTANGLE_VALS(X,Y,W,H) }
#define DFB_BOX_VALS_FROM_REGION(r) (r)->x1, (r)->y1, (r)->x2+1, (r)->y2+1
#define DFB_BOX_INIT_FROM_REGION(r) (DFBBox){ DFB_BOX_VALS_FROM_REGION(r) }
#define DFB_BOX_VALS_TRANSLATED(b,x,y) (b)->x1 + x, (b)->y1 + y, (b)->x2 + x, (b)->y2 + y
#define DFB_BOX_INIT_TRANSLATED(b,x,y) (DFBBox){ DFB_BOX_VALS_TRANSLATED(b,x,y) }
#define DFB_BOX_VALS_AT_ZERO(b) 0, 0, DFB_BOX_WIDTH(b), DFB_BOX_HEIGHT(b)
#define DFB_BOX_INIT_AT_ZERO(b) (DFBBox){ DFB_BOX_VALS_AT_ZERO(b) }
/**********************************************************************************************************************/
#define DFB_DIMENSION_VALS(d) (d)->w, (d)->h
#define DFB_DIMENSION_INIT(w,h) (DFBDimension){ w, h }
#define DFB_DIMENSION_VALS_FROM_BOX(b) DFB_BOX_WIDTH(b), DFB_BOX_HEIGHT(b)
#define DFB_DIMENSION_INIT_FROM_BOX(b) (DFBDimension){ DFB_DIMENSION_VALS_FROM_BOX(b) }
/**********************************************************************************************************************/
/**********************************************************************************************************************/
#define DFB_LINE_VALS(l) (l)->x1, (l)->y1, (l)->x2, (l)->y2
/**********************************************************************************************************************/
#define DFB_POINT_VALS(p) (p)->x, (p)->y
#define DFB_POINT_INIT(x,y) (DFBPoint){ x, y }
#define DFB_POINT_VALS_FROM_BOX(b) (b)->x1, (b)->y1
#define DFB_POINT_INIT_FROM_BOX(b) (DFBPoint){ DFB_POINT_VALS_FROM_BOX(b) }
/**********************************************************************************************************************/
#define DFB_TRIANGLE_FORMAT "%4d,%4d-%4d,%4d-%4d,%4d"
#define DFB_TRIANGLE_VALS(t) (t)->x1, (t)->y1, (t)->x2, (t)->y2, (t)->x3, (t)->y3
#define DFB_TRIANGLE_INIT(x1,y1,x2,y2,x3,y3) (DFBTriangle){ x1, y1, x2, y2, x3, y3 }
/**********************************************************************************************************************/
#define DFB_SPAN_VALS(s) (s)->x, (s)->w
#define DFB_SPAN_INIT(x,w) (DFBSpan){ x, w }
#define DFB_SPAN_VALS_AT(s,y) (s)->x, y, (s)->w
/**********************************************************************************************************************/
#define DFB_COLOR_FORMAT "%02x %02x %02x %02x"
#define DFB_COLOR_VALS(c) (c)->a, (c)->r, (c)->g, (c)->b
#define DFB_COLOR_INIT(a,r,g,b) (DFBColor){ a, r, g, b }
/**********************************************************************************************************************/
#define DFB_COLORKEY_VALS(c) (c)->r, (c)->g, (c)->b, (c)->index
#define DFB_COLORKEY_INIT(r,g,b,index) (DFBColorKey){ r, g, b, index }
/**********************************************************************************************************************/
/**********************************************************************************************************************/
#if D_DEBUG_ENABLED
#define DFB_RECTANGLE_ASSERT(r) \
do { \
D_ASSERT( (r) != NULL ); \
D_ASSERT( (r)->w >= 0 ); \
D_ASSERT( (r)->h >= 0 ); \
} while (0)
#define DFB_RECTANGLE_ASSERT_IF(r) \
do { \
if ((r) != NULL) { \
D_ASSERT( (r)->w >= 0 ); \
D_ASSERT( (r)->h >= 0 ); \
} \
} while (0)
#define DFB_REGION_ASSERT(r) \
do { \
D_ASSERT( (r) != NULL ); \
D_ASSERT( (r)->x1 <= (r)->x2 ); \
D_ASSERT( (r)->y1 <= (r)->y2 ); \
} while (0)
#define DFB_REGION_ASSERT_IF(r) \
do { \
if ((r) != NULL) { \
D_ASSERT( (r)->x1 <= (r)->x2 ); \
D_ASSERT( (r)->y1 <= (r)->y2 ); \
} \
} while (0)
#define DFB_BOX_ASSERT(b) \
do { \
D_ASSERT( (b) != NULL ); \
D_ASSERT( (b)->x1 <= (b)->x2 ); \
D_ASSERT( (b)->y1 <= (b)->y2 ); \
} while (0)
#define DFB_BOX_ASSERT_IF(b) \
do { \
if ((b) != NULL) { \
D_ASSERT( (b)->x1 <= (b)->x2 ); \
D_ASSERT( (b)->y1 <= (b)->y2 ); \
} \
} while (0)
#define DFB_RECTANGLES_DEBUG_AT( Domain, rects, num ) \
do { \
unsigned int i; \
\
for (i=0; i<(num); i++) \
D_DEBUG_AT( Domain, " -> [%3d] %4d,%4d-%4dx%4d\n", i, DFB_RECTANGLE_VALS(&(rects)[i]) ); \
} while (0)
#define DFB_RECTANGLES2_DEBUG_AT( Domain, rects, rects2, num ) \
do { \
unsigned int i; \
\
for (i=0; i<(num); i++) \
D_DEBUG_AT( Domain, " -> [%3d] %4d,%4d-%4dx%4d <- %4d,%4d-%4dx%4d\n", i, \
DFB_RECTANGLE_VALS(&(rects)[i]), DFB_RECTANGLE_VALS(&(rects2)[i]) ); \
} while (0)
#define DFB_RECTANGLES_POINTS_DEBUG_AT( Domain, rects, points, num ) \
do { \
unsigned int i; \
\
for (i=0; i<(num); i++) \
D_DEBUG_AT( Domain, " -> [%3d] %4d,%4d-%4dx%4d <- %4d,%4d\n", i, \
DFB_RECTANGLE_VALS(&(rects)[i]), DFB_POINT_VALS(&(points)[i]) ); \
} while (0)
#define DFB_BOXES2_DEBUG_AT( Domain, boxes, boxes2, num ) \
do { \
unsigned int i; \
\
for (i=0; i<(num); i++) \
D_DEBUG_AT( Domain, " -> [%3d] %4d,%4d-%4dx%4d <- %4d,%4d-%4dx%4d\n", i, \
DFB_RECTANGLE_VALS_FROM_BOX(&(boxes)[i]), DFB_RECTANGLE_VALS_FROM_BOX(&(boxes2)[i]) ); \
} while (0)
#define DFB_REGIONS_LOG( Domain, LEVEL, regs, num ) \
do { \
unsigned int i; \
\
for (i=0; i<(num); i++) \
D_DEBUG_AT( Domain, " -> [%3d] %4d,%4d-%4dx%4d\n", i, DFB_RECTANGLE_VALS_FROM_REGION(&((regs)[i])) );\
} while (0)
#define DFB_REGIONS_DEBUG_AT( Domain, regs, num ) \
DFB_REGIONS_LOG( Domain, DEBUG, regs, num ) \
#define DFB_BOXES_LOG( Domain, _LEVEL, boxes, num ) \
do { \
unsigned int i; \
\
for (i=0; i<(num); i++) \
D_LOG( Domain, _LEVEL, " -> [%3d] %4d,%4d-%4dx%4d\n", i, DFB_RECTANGLE_VALS_FROM_BOX(&(boxes)[i]) );\
} while (0)
#define DFB_BOXES_DEBUG_AT( Domain, boxes, num ) \
do { \
DFB_BOXES_LOG( Domain, DEBUG, boxes, num ); \
} while (0)
#define DFB_LINES_DEBUG_AT( Domain, lines, num ) \
do { \
unsigned int i; \
\
for (i=0; i<(num); i++) \
D_DEBUG_AT( Domain, " -> [%3d] %4d,%4d-%4d,%4d\n", i, DFB_LINE_VALS(&(lines)[i]) ); \
} while (0)
#define DFB_POINTS_DEBUG_AT( Domain, points, num ) \
do { \
unsigned int i; \
\
for (i=0; i<(num); i++) \
D_DEBUG_AT( Domain, " -> [%3d] %4d,%4d\n", i, DFB_POINT_VALS(&(points)[i]) ); \
} while (0)
#define DFB_TRIANGLES_DEBUG_AT( Domain, tris, num ) \
do { \
unsigned int i; \
\
for (i=0; i<(num); i++) \
D_DEBUG_AT( Domain, " -> [%3d] %4d,%4d-%4d,%4d-%4d,%4d\n", i, DFB_TRIANGLE_VALS(&(tris)[i]) );\
} while (0)
#define DFB_SPANS_DEBUG_AT( Domain, spans, num, y ) \
do { \
unsigned int i; \
\
for (i=0; i<(num); i++) \
D_DEBUG_AT( Domain, " -> [%3d] %4d,%4d-%4d\n", i, DFB_SPAN_VALS_AT(&(spans)[i],y+i) ); \
} while (0)
#else
#define DFB_RECTANGLE_ASSERT(r) \
do { \
} while (0)
#define DFB_RECTANGLE_ASSERT_IF(r) \
do { \
} while (0)
#define DFB_REGION_ASSERT(r) \
do { \
} while (0)
#define DFB_REGION_ASSERT_IF(r) \
do { \
} while (0)
#define DFB_BOX_ASSERT(b) \
do { \
} while (0)
#define DFB_BOX_ASSERT_IF(b) \
do { \
} while (0)
#define DFB_RECTANGLES_DEBUG_AT( Domain, rects, num ) \
do { \
} while (0)
#define DFB_RECTANGLES2_DEBUG_AT( Domain, rects, rects2, num ) \
do { \
} while (0)
#define DFB_RECTANGLES_POINTS_DEBUG_AT( Domain, rects, points, num ) \
do { \
} while (0)
#define DFB_REGIONS_DEBUG_AT( Domain, regs, num ) \
do { \
} while (0)
#define DFB_BOXES_LOG( Domain, _LEVEL, boxes, num ) \
do { \
} while (0)
#define DFB_BOXES_DEBUG_AT( Domain, boxes, num ) \
do { \
} while (0)
#define DFB_LINES_DEBUG_AT( Domain, lines, num ) \
do { \
} while (0)
#define DFB_POINTS_DEBUG_AT( Domain, points, num ) \
do { \
} while (0)
#define DFB_TRIANGLES_DEBUG_AT( Domain, tris, num ) \
do { \
} while (0)
#define DFB_SPANS_DEBUG_AT( Domain, spans, num, y ) \
do { \
} while (0)
#endif
/**********************************************************************************************************************/
/**********************************************************************************************************************/
static __inline__ void
dfb_rectangle_from_region( DFBRectangle *rect,
const DFBRegion *region )
{
D_ASSERT( rect != NULL );
DFB_REGION_ASSERT( region );
rect->x = region->x1;
rect->y = region->y1;
rect->w = region->x2 - region->x1 + 1;
rect->h = region->y2 - region->y1 + 1;
}
static __inline__ void
dfb_rectangle_from_box( DFBRectangle *rect,
const DFBBox *box )
{
D_ASSERT( rect != NULL );
DFB_BOX_ASSERT( box );
rect->x = box->x1;
rect->y = box->y1;
rect->w = box->x2 - box->x1;
rect->h = box->y2 - box->y1;
}
static __inline__ void
dfb_rectangle_from_rectangle_plus_insets( DFBRectangle *rect,
const DFBRectangle *inner,
const DFBInsets *insets )
{
D_ASSERT( rect != NULL );
DFB_RECTANGLE_ASSERT( inner );
D_ASSERT( insets != NULL );
rect->x = inner->x - insets->l;
rect->y = inner->y - insets->t;
rect->w = inner->w + insets->l + insets->r;
rect->h = inner->h + insets->t + insets->b;
}
static __inline__ void
dfb_rectangle_from_rotated( DFBRectangle *rectangle,
const DFBRectangle *from,
const DFBDimension *size,
int rotation )
{
D_ASSERT( rectangle != NULL );
DFB_RECTANGLE_ASSERT( from );
D_ASSERT( size != NULL );
D_ASSERT( size->w > 0 );
D_ASSERT( size->h > 0 );
D_ASSUME( rotation == 0 || rotation == 90 || rotation == 180 || rotation == 270 );
switch (rotation) {
default:
D_BUG( "invalid rotation %d", rotation );
case 0:
*rectangle = *from;
break;
case 90:
rectangle->x = from->y;
rectangle->y = size->w - from->x - from->w;
rectangle->w = from->h;
rectangle->h = from->w;
break;
case 180:
rectangle->x = size->w - from->x - from->w;
rectangle->y = size->h - from->y - from->h;
rectangle->w = from->w;
rectangle->h = from->h;
break;
case 270:
rectangle->x = size->h - from->y - from->h;
rectangle->y = from->x;
rectangle->w = from->h;
rectangle->h = from->w;
break;
}
DFB_RECTANGLE_ASSERT( rectangle );
}
/**********************************************************************************************************************/
static __inline__ void
dfb_rectangle_translate( DFBRectangle *rect,
int dx,
int dy )
{
DFB_RECTANGLE_ASSERT( rect );
rect->x += dx;
rect->y += dy;
}
static __inline__ void
dfb_rectangle_resize( DFBRectangle *rect,
int width,
int height )
{
DFB_RECTANGLE_ASSERT( rect );
D_ASSERT( width >= 0 );
D_ASSERT( height >= 0 );
rect->w = width;
rect->h = height;
}
/**********************************************************************************************************************/
static __inline__ bool
dfb_rectangle_region_intersects( const DFBRectangle *rect,
const DFBRegion *region )
{
DFB_RECTANGLE_ASSERT( rect );
DFB_REGION_ASSERT( region );
return (rect->x <= region->x2 &&
rect->y <= region->y2 &&
rect->x + rect->w > region->x1 &&
rect->y + rect->h > region->y1);
}
static __inline__ bool
dfb_rectangle_box_intersect( DFBRectangle *rect,
const DFBBox *box )
{
DFB_RECTANGLE_ASSERT( rect );
DFB_BOX_ASSERT( box );
if (DFB_BOX_EMPTY( box ) ||
box->x2 <= rect->x ||
box->y2 <= rect->y ||
box->x1 >= rect->x + rect->w ||
box->y1 >= rect->y + rect->h)
{
rect->w = rect->h = 0;
return false;
}
if (rect->x < box->x1) {
rect->w -= box->x1 - rect->x;
rect->x = box->x1;
}
if (rect->y < box->y1) {
rect->h -= box->y1 - rect->y;
rect->y = box->y1;
}
if (rect->x + rect->w > box->x2)
rect->w = box->x2 - rect->x;
if (rect->y + rect->h > box->y2)
rect->h = box->y2 - rect->y;
return true;
}
static __inline__ void
dfb_rectangle_subtract( DFBRectangle *rect,
const DFBInsets *insets )
{
D_ASSERT( rect != NULL );
D_ASSERT( insets != NULL );
rect->x += insets->l;
rect->y += insets->t;
rect->w -= insets->l + insets->r;
rect->h -= insets->t + insets->b;
if (rect->w <= 0 || rect->h <= 0)
rect->w = rect->h = 0;
}
/**********************************************************************************************************************/
/**********************************************************************************************************************/
static __inline__ void
dfb_region_from_rectangle( DFBRegion *region,
const DFBRectangle *rect )
{
D_ASSERT( region != NULL );
DFB_RECTANGLE_ASSERT( rect );
D_ASSERT( rect->w > 0 );
D_ASSERT( rect->h > 0 );
region->x1 = rect->x;
region->y1 = rect->y;
region->x2 = rect->x + rect->w - 1;
region->y2 = rect->y + rect->h - 1;
}
static __inline__ void
dfb_region_from_rectangle_translated( DFBRegion *region,
const DFBRectangle *rect,
const DFBPoint *offset )
{
D_ASSERT( region != NULL );
D_ASSERT( offset != NULL );
DFB_RECTANGLE_ASSERT( rect );
D_ASSERT( rect->w > 0 );
D_ASSERT( rect->h > 0 );
region->x1 = offset->x + rect->x;
region->y1 = offset->y + rect->y;
region->x2 = offset->x + rect->x + rect->w - 1;
region->y2 = offset->y + rect->y + rect->h - 1;
}
static __inline__ void
dfb_region_from_rotated( DFBRegion *region,
const DFBRegion *from,
const DFBDimension *size,
int rotation )
{
D_ASSERT( region != NULL );
DFB_REGION_ASSERT( from );
D_ASSERT( size != NULL );
D_ASSERT( size->w > 0 );
D_ASSERT( size->h > 0 );
D_ASSUME( rotation == 0 || rotation == 90 || rotation == 180 || rotation == 270 );
switch (rotation) {
default:
D_BUG( "invalid rotation %d", rotation );
case 0:
*region = *from;
break;
case 90:
region->x1 = from->y1;
region->y1 = size->w - from->x2 - 1;
region->x2 = from->y2;
region->y2 = size->w - from->x1 - 1;
break;
case 180:
region->x1 = size->w - from->x2 - 1;
region->y1 = size->h - from->y2 - 1;
region->x2 = size->w - from->x1 - 1;
region->y2 = size->h - from->y1 - 1;
break;
case 270:
region->x1 = size->h - from->y2 - 1;
region->y1 = from->x1;
region->x2 = size->h - from->y1 - 1;
region->y2 = from->x2;
break;
}
DFB_REGION_ASSERT( region );
}
/**********************************************************************************************************************/
static __inline__ void
dfb_region_translate( DFBRegion *region,
int dx,
int dy )
{
DFB_REGION_ASSERT( region );
region->x1 += dx;
region->y1 += dy;
region->x2 += dx;
region->y2 += dy;
}
static __inline__ void
dfb_region_resize( DFBRegion *region,
int width,
int height )
{
DFB_REGION_ASSERT( region );
D_ASSERT( width >= 0 );
D_ASSERT( height >= 0 );
region->x2 = region->x1 + width - 1;
region->y2 = region->y1 + height - 1;
}
/**********************************************************************************************************************/
static __inline__ bool
dfb_region_intersects( const DFBRegion *region,
int x1,
int y1,
int x2,
int y2 )
{
DFB_REGION_ASSERT( region );
D_ASSERT( x1 <= x2 );
D_ASSERT( y1 <= y2 );
return (region->x1 <= x2 &&
region->y1 <= y2 &&
region->x2 >= x1 &&
region->y2 >= y1);
}
static __inline__ bool
dfb_region_region_intersects( const DFBRegion *region,
const DFBRegion *other )
{
DFB_REGION_ASSERT( region );
DFB_REGION_ASSERT( other );
return (region->x1 <= other->x2 &&
region->y1 <= other->y2 &&
region->x2 >= other->x1 &&
region->y2 >= other->y1);
}
static __inline__ bool
dfb_region_intersect( DFBRegion *region,
int x1, int y1, int x2, int y2 )
{
if (region->x2 < x1 ||
region->y2 < y1 ||
region->x1 > x2 ||
region->y1 > y2)
return false;
if (region->x1 < x1)
region->x1 = x1;
if (region->y1 < y1)
region->y1 = y1;
if (region->x2 > x2)
region->x2 = x2;
if (region->y2 > y2)
region->y2 = y2;
return true;
}
static __inline__ bool
dfb_region_region_intersect( DFBRegion *region,
const DFBRegion *clip )
{
if (region->x2 < clip->x1 ||
region->y2 < clip->y1 ||
region->x1 > clip->x2 ||
region->y1 > clip->y2)
return false;
if (region->x1 < clip->x1)
region->x1 = clip->x1;
if (region->y1 < clip->y1)
region->y1 = clip->y1;
if (region->x2 > clip->x2)
region->x2 = clip->x2;
if (region->y2 > clip->y2)
region->y2 = clip->y2;
return true;
}
/**********************************************************************************************************************/
static __inline__ bool
dfb_region_region_contains( const DFBRegion *a,
const DFBRegion *b )
{
if (a->x1 > b->x1)
return false;
if (a->y1 > b->y1)
return false;
if (a->x2 < b->x2)
return false;
if (a->y2 < b->y2)
return false;
return true;
}
static __inline__ bool
dfb_region_region_extends( const DFBRegion *a,
const DFBRegion *b )
{
if (a->x1 == b->x1 && a->x2 == b->x2)
return (a->y1 == b->y2 - 1) || (a->y2 == b->y1 - 1);
if (a->y1 == b->y1 && a->y2 == b->y2)
return (a->x1 == b->x2 - 1) || (a->x2 == b->x1 - 1);
return false;
}
static __inline__ void
dfb_region_region_union( DFBRegion *region,
const DFBRegion *other )
{
DFB_REGION_ASSERT( region );
DFB_REGION_ASSERT( other );
if (region->x1 > other->x1)
region->x1 = other->x1;
if (region->y1 > other->y1)
region->y1 = other->y1;
if (region->x2 < other->x2)
region->x2 = other->x2;
if (region->y2 < other->y2)
region->y2 = other->y2;
}
static __inline__ void
dfb_region_clip( DFBRegion *region,
int x1,
int y1,
int x2,
int y2 )
{
DFB_REGION_ASSERT( region );
D_ASSERT( dfb_region_intersects( region, x1, y1, x2, y2 ) );
if (region->x1 < x1)
region->x1 = x1;
if (region->y1 < y1)
region->y1 = y1;
if (region->x2 > x2)
region->x2 = x2;
if (region->y2 > y2)
region->y2 = y2;
}
static __inline__ void
dfb_regions_unite( DFBRegion *united,
const DFBRegion *regions,
unsigned int num_regions )
{
unsigned int i;
D_ASSERT( united != NULL );
D_ASSERT( regions != NULL );
D_ASSERT( num_regions > 0 );
*united = regions[0];
for (i=1; i<num_regions; i++) {
DFB_REGION_ASSERT( &regions[i] );
dfb_region_region_union( united, &regions[i] );
}
}
/**********************************************************************************************************************/
/**********************************************************************************************************************/
static __inline__ void
dfb_box_from_rectangle( DFBBox *box,
const DFBRectangle *rect )
{
D_ASSERT( box != NULL );
DFB_RECTANGLE_ASSERT( rect );
box->x1 = rect->x;
box->y1 = rect->y;
box->x2 = rect->x + rect->w;
box->y2 = rect->y + rect->h;
}
static __inline__ void
dfb_box_from_rectangle_translated( DFBBox *box,
const DFBRectangle *rect,
const DFBPoint *offset )
{
D_ASSERT( box != NULL );
DFB_RECTANGLE_ASSERT( rect );
D_ASSERT( offset != NULL );
box->x1 = offset->x + rect->x;
box->y1 = offset->y + rect->y;
box->x2 = offset->x + rect->x + rect->w;
box->y2 = offset->y + rect->y + rect->h;
}
static __inline__ void
dfb_box_from_rotated( DFBBox *box,
const DFBBox *from,
const DFBDimension *size,
int rotation )
{
D_ASSERT( box != NULL );
DFB_REGION_ASSERT( from );
D_ASSERT( size != NULL );
D_ASSERT( size->w > 0 );
D_ASSERT( size->h > 0 );
D_ASSUME( rotation == 0 || rotation == 90 || rotation == 180 || rotation == 270 );
switch (rotation) {
default:
D_BUG( "invalid rotation %d", rotation );
case 0:
*box = *from;
break;
case 90:
box->x1 = from->y1;
box->y1 = size->w - from->x2;
box->x2 = from->y2;
box->y2 = size->w - from->x1;
break;
case 180:
box->x1 = size->w - from->x2;
box->y1 = size->h - from->y2;
box->x2 = size->w - from->x1;
box->y2 = size->h - from->y1;
break;
case 270:
box->x1 = size->h - from->y2;
box->y1 = from->x1;
box->x2 = size->h - from->y1;
box->y2 = from->x2;
break;
}
DFB_REGION_ASSERT( box );
}
/**********************************************************************************************************************/
static __inline__ void
dfb_box_translate( DFBBox *box,
int dx,
int dy )
{
DFB_REGION_ASSERT( box );
box->x1 += dx;
box->y1 += dy;
box->x2 += dx;
box->y2 += dy;
}
static __inline__ void
dfb_box_resize( DFBBox *box,
int width,
int height )
{
DFB_REGION_ASSERT( box );
D_ASSERT( width >= 0 );
D_ASSERT( height >= 0 );
box->x2 = box->x1 + width;
box->y2 = box->y1 + height;
}
/**********************************************************************************************************************/
static __inline__ bool
dfb_box_box_contains( const DFBBox *a,
const DFBBox *b )
{
if (a->x1 > b->x1)
return false;
if (a->y1 > b->y1)
return false;
if (a->x2 < b->x2)
return false;
if (a->y2 < b->y2)
return false;
return true;
}
static __inline__ bool
dfb_box_intersects( const DFBBox *box,
int x1,
int y1,
int x2,
int y2 )
{
DFB_BOX_ASSERT( box );
D_ASSERT( x1 <= x2 );
D_ASSERT( y1 <= y2 );
return (box->x1 < x2 &&
box->y1 < y2 &&
box->x2 > x1 &&
box->y2 > y1);
}
static __inline__ bool
dfb_box_box_intersects( const DFBBox *box,
const DFBBox *other )
{
DFB_BOX_ASSERT( box );
DFB_BOX_ASSERT( other );
return (box->x1 < other->x2 &&
box->y1 < other->y2 &&
box->x2 > other->x1 &&
box->y2 > other->y1);
}
static __inline__ bool
dfb_box_intersect( DFBBox *box,
int x1, int y1, int x2, int y2 )
{
DFB_BOX_ASSERT( box );
D_ASSERT( x1 <= x2 );
D_ASSERT( y1 <= y2 );
if (DFB_BOX_EMPTY( box ))
return false;
if (box->x2 <= x1 ||
box->y2 <= y1 ||
box->x1 >= x2 ||
box->y1 >= y2)
return false;
if (box->x1 < x1)
box->x1 = x1;
if (box->y1 < y1)
box->y1 = y1;
if (box->x2 > x2)
box->x2 = x2;
if (box->y2 > y2)
box->y2 = y2;
return true;
}
static __inline__ bool
dfb_box_box_intersect( DFBBox *box,
const DFBBox *clip )
{
DFB_BOX_ASSERT( box );
DFB_BOX_ASSERT( clip );
if (DFB_BOX_EMPTY( box ))
return false;
if (DFB_BOX_EMPTY( clip ) ||
box->x2 <= clip->x1 ||
box->y2 <= clip->y1 ||
box->x1 >= clip->x2 ||
box->y1 >= clip->y2)
{
return false;
}
if (box->x1 < clip->x1)
box->x1 = clip->x1;
if (box->y1 < clip->y1)
box->y1 = clip->y1;
if (box->x2 > clip->x2)
box->x2 = clip->x2;
if (box->y2 > clip->y2)
box->y2 = clip->y2;
return true;
}
static __inline__ bool
dfb_box_region_intersects( const DFBBox *box,
const DFBRegion *clip )
{
DFB_BOX_ASSERT( box );
D_ASSERT( clip != NULL );
if (DFB_BOX_EMPTY( box ))
return false;
if (clip->x1 > clip->x2 ||
clip->y1 > clip->y2 ||
box->x2 <= clip->x1 ||
box->y2 <= clip->y1 ||
box->x1 > clip->x2 ||
box->y1 > clip->y2)
{
return false;
}
return true;
}
static __inline__ bool
dfb_box_region_intersect( DFBBox *box,
const DFBRegion *clip )
{
DFB_BOX_ASSERT( box );
D_ASSERT( clip != NULL );
if (DFB_BOX_EMPTY( box ))
return false;
if (clip->x1 > clip->x2 ||
clip->y1 > clip->y2 ||
box->x2 <= clip->x1 ||
box->y2 <= clip->y1 ||
box->x1 > clip->x2 ||
box->y1 > clip->y2)
{
box->x2 = box->x1;
box->y2 = box->y1;
return false;
}
if (box->x1 < clip->x1)
box->x1 = clip->x1;
if (box->y1 < clip->y1)
box->y1 = clip->y1;
if (box->x2 > clip->x2 + 1)
box->x2 = clip->x2 + 1;
if (box->y2 > clip->y2 + 1)
box->y2 = clip->y2 + 1;
return true;
}
/**********************************************************************************************************************/
static __inline__ bool
dfb_box_box_extends( const DFBBox *a,
const DFBBox *b )
{
DFB_BOX_ASSERT( a );
DFB_BOX_ASSERT( b );
if (a->x1 == b->x1 && a->x2 == b->x2)
return (a->y1 == b->y2) || (a->y2 == b->y1);
if (a->y1 == b->y1 && a->y2 == b->y2)
return (a->x1 == b->x2) || (a->x2 == b->x1);
return false;
}
static __inline__ void
dfb_box_box_union( DFBBox *box,
const DFBBox *other )
{
DFB_BOX_ASSERT( box );
DFB_BOX_ASSERT( other );
if (DFB_BOX_EMPTY( other ))
return;
if (DFB_BOX_EMPTY( box )) {
*box = *other;
}
else {
if (box->x1 > other->x1)
box->x1 = other->x1;
if (box->y1 > other->y1)
box->y1 = other->y1;
if (box->x2 < other->x2)
box->x2 = other->x2;
if (box->y2 < other->y2)
box->y2 = other->y2;
}
}
static __inline__ void
dfb_box_region_union( DFBBox *box,
const DFBRegion *region )
{
DFB_BOX_ASSERT( box );
DFB_REGION_ASSERT( region );
if (DFB_BOX_EMPTY( box )) {
box->x1 = region->x1;
box->y1 = region->y1;
box->x2 = region->x2 + 1;
box->y2 = region->y2 + 1;
}
else {
if (box->x1 > region->x1)
box->x1 = region->x1;
if (box->y1 > region->y1)
box->y1 = region->y1;
if (box->x2 < region->x2 + 1)
box->x2 = region->x2 + 1;
if (box->y2 < region->y2 + 1)
box->y2 = region->y2 + 1;
}
}
static __inline__ void
dfb_box_clip( DFBBox *box,
int x1,
int y1,
int x2,
int y2 )
{
DFB_BOX_ASSERT( box );
D_ASSERT( dfb_box_intersects( box, x1, y1, x2, y2 ) );
if (box->x1 < x1)
box->x1 = x1;
if (box->y1 < y1)
box->y1 = y1;
if (box->x2 > x2)
box->x2 = x2;
if (box->y2 > y2)
box->y2 = y2;
}
/**********************************************************************************************************************/
/**********************************************************************************************************************/
/*
* Compute line segment intersection.
* Return true if intersection point exists within the given segment.
*/
static __inline__ bool
dfb_line_segment_intersect( const DFBRegion *line,
const DFBRegion *seg,
int *x,
int *y )
{
int x1, x2, x3, x4;
int y1, y2, y3, y4;
int num, den;
D_ASSERT( line != NULL );
D_ASSERT( seg != NULL );
x1 = seg->x1; y1 = seg->y1; x2 = seg->y2; y2 = seg->y2;
x3 = line->x1; y3 = line->y1; x4 = line->x2; y4 = line->y2;
num = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
den = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
if (!den) /* parallel */
return false;
if (num && ((num < 0) != (den < 0) || abs(num) > abs(den))) /* not within segment */
return false;
if (x)
*x = (s64)(x2 - x1) * num / den + x1;
if (y)
*y = (s64)(y2 - y1) * num / den + y1;
return true;
}
/**********************************************************************************************************************/
static __inline__ void
dfb_point_from_rotated_region( DFBPoint *point,
const DFBRegion *from,
const DFBDimension *size,
int rotation )
{
D_ASSERT( point != NULL );
DFB_REGION_ASSERT( from );
D_ASSERT( size != NULL );
D_ASSERT( size->w > 0 );
D_ASSERT( size->h > 0 );
D_ASSUME( rotation == 0 || rotation == 90 || rotation == 180 || rotation == 270 );
switch (rotation) {
default:
D_BUG( "invalid rotation %d", rotation );
case 0:
point->x = from->x1;
point->y = from->y1;
break;
case 90:
point->x = from->y1;
point->y = size->w - from->x2 - 1;
break;
case 180:
point->x = size->w - from->x2 - 1;
point->y = size->h - from->y2 - 1;
break;
case 270:
point->x = size->h - from->y2 - 1;
point->y = from->x1;
break;
}
D_ASSERT( point->x >= 0 );
D_ASSERT( point->y >= 0 );
D_ASSERT( point->x < size->w );
D_ASSERT( point->y < size->h );
}
static __inline__ void
dfb_point_translate( DFBPoint *point,
int dx,
int dy )
{
D_ASSERT( point != NULL );
point->x += dx;
point->y += dy;
}
/**********************************************************************************************************************/
/**********************************************************************************************************************/
/*
* Copied declaration of DFBPixelFormatName from directfb_strings.h
*/
extern const struct DFBPixelFormatName DIRECTFB_API dfb_pixelformat_names[];
extern const struct DFBColorSpaceName DIRECTFB_API dfb_colorspace_names[];
const char DIRECTFB_API *dfb_input_event_type_name ( DFBInputEventType type );
const char DIRECTFB_API *dfb_pixelformat_name ( DFBSurfacePixelFormat format );
const char DIRECTFB_API *dfb_colorspace_name ( DFBSurfaceColorSpace colorspace );
const char DIRECTFB_API *dfb_window_event_type_name( DFBWindowEventType type );
DFBSurfacePixelFormat DIRECTFB_API dfb_pixelformat_for_depth( int depth );
typedef struct {
int magic;
DFBRegion *regions;
int max_regions;
int num_regions;
DFBRegion bounding;
} DFBUpdates;
#define DFB_UPDATES_ASSERT(updates) \
do { \
D_MAGIC_ASSERT( updates, DFBUpdates ); \
D_ASSERT( (updates)->regions != NULL ); \
D_ASSERT( (updates)->max_regions > 0 ); \
D_ASSERT( (updates)->num_regions <= (updates)->max_regions ); \
} while (0)
void DIRECTFB_API dfb_updates_init( DFBUpdates *updates,
DFBRegion *regions,
int max_regions );
void DIRECTFB_API dfb_updates_add ( DFBUpdates *updates,
const DFBRegion *region );
void DIRECTFB_API dfb_updates_stat( DFBUpdates *updates,
int *ret_total,
int *ret_bounding );
void DIRECTFB_API dfb_updates_get_rectangles( DFBUpdates *updates,
DFBRectangle *ret_rects,
int *ret_num );
static __inline__ void
dfb_updates_add_rect( DFBUpdates *updates,
int x,
int y,
int w,
int h )
{
DFBRegion region = { x, y, x+w-1, y+h-1 };
dfb_updates_add( updates, &region );
}
static __inline__ void
dfb_updates_reset( DFBUpdates *updates )
{
D_MAGIC_ASSERT( updates, DFBUpdates );
updates->num_regions = 0;
}
static __inline__ void
dfb_updates_deinit( DFBUpdates *updates )
{
D_MAGIC_ASSERT( updates, DFBUpdates );
D_MAGIC_CLEAR( updates );
}
#ifdef __cplusplus
}
#endif
#endif