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https://github.com/Kitware/CMake.git
synced 2025-10-16 14:08:35 +08:00
VisualStudio: move PCH rules to projects when possible.
This dramatically helps reduce the size of the solution files when PCH is enabled, since 2 entries per source file are removed. This also corrects a subtle issue where when UNITY + PCH was enabled, the PCH would not be used if a user explicitly tried to compile a source file from outside the unity group. This is possible via the compile source option in the Visual Studio GUI.
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@@ -2402,27 +2402,28 @@ void cmVisualStudio10TargetGenerator::OutputSourceSpecificFlags(
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configDefines += *ccdefs;
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}
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// Add precompile headers compile options.
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std::string customAndPchOptions = options;
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// We have pch state in the following situation:
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// 1. We have SKIP_PRECOMPILE_HEADERS == true
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// 2. We are creating the pre-compiled header
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// 3. We are a different language than the linker language AND pch is
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// enabled
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const std::string pchSource =
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this->GeneratorTarget->GetPchSource(config, lang);
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if (!pchSource.empty() && !sf.GetProperty("SKIP_PRECOMPILE_HEADERS")) {
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std::string pchOptions;
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if (sf.GetFullPath() == pchSource) {
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pchOptions =
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this->GeneratorTarget->GetPchCreateCompileOptions(config, lang);
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} else {
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pchOptions =
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this->GeneratorTarget->GetPchUseCompileOptions(config, lang);
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}
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customAndPchOptions = cmStrCat(customAndPchOptions, ';', pchOptions);
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}
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const bool skipPCH =
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pchSource.empty() || sf.GetPropertyAsBool("SKIP_PRECOMPILE_HEADERS");
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const bool makePCH = (sf.GetFullPath() == pchSource);
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const bool useSharedPCH =
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!skipPCH && (lang == this->GeneratorTarget->GetLinkerLanguage(config));
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const bool useDifferentLangPCH =
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!skipPCH && (lang != this->GeneratorTarget->GetLinkerLanguage(config));
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const bool needsPCHFlags =
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(makePCH || useSharedPCH || useDifferentLangPCH);
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// if we have flags or defines for this config then
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// use them
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if (!flags.empty() || !options.empty() || !configDefines.empty() ||
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!includes.empty() || compileAs || noWinRT ||
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!customAndPchOptions.empty()) {
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!includes.empty() || compileAs || noWinRT || !options.empty() ||
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needsPCHFlags) {
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cmGlobalVisualStudio10Generator* gg = this->GlobalGenerator;
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cmIDEFlagTable const* flagtable = nullptr;
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const std::string& srclang = source->GetLanguage();
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@@ -2455,15 +2456,35 @@ void cmVisualStudio10TargetGenerator::OutputSourceSpecificFlags(
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} else {
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clOptions.Parse(flags);
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}
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if (!customAndPchOptions.empty()) {
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if (needsPCHFlags) {
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// Add precompile headers compile options.
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std::string expandedOptions;
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std::string pchOptions;
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if (makePCH) {
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pchOptions =
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this->GeneratorTarget->GetPchCreateCompileOptions(config, lang);
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} else if (useSharedPCH) {
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std::string pchHeader =
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this->GeneratorTarget->GetPchHeader(config, lang);
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clOptions.AddFlag("ForcedIncludeFiles", pchHeader);
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} else if (useDifferentLangPCH) {
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pchOptions =
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this->GeneratorTarget->GetPchUseCompileOptions(config, lang);
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}
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this->LocalGenerator->AppendCompileOptions(expandedOptions,
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pchOptions);
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clOptions.Parse(expandedOptions);
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}
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if (!options.empty()) {
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std::string expandedOptions;
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if (configDependentOptions) {
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this->LocalGenerator->AppendCompileOptions(
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expandedOptions,
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genexInterpreter.Evaluate(customAndPchOptions, "COMPILE_OPTIONS"));
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genexInterpreter.Evaluate(options, "COMPILE_OPTIONS"));
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} else {
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this->LocalGenerator->AppendCompileOptions(expandedOptions,
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customAndPchOptions);
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this->LocalGenerator->AppendCompileOptions(expandedOptions, options);
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}
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clOptions.Parse(expandedOptions);
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}
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@@ -2786,6 +2807,13 @@ bool cmVisualStudio10TargetGenerator::ComputeClOptions(
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this->GeneratorTarget->GetPchHeader(configName, linkLanguage);
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if (this->MSTools && vcxproj == this->ProjectType && pchHeader.empty()) {
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clOptions.AddFlag("PrecompiledHeader", "NotUsing");
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} else if (this->MSTools && vcxproj == this->ProjectType &&
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!pchHeader.empty()) {
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clOptions.AddFlag("PrecompiledHeader", "Use");
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clOptions.AddFlag("PrecompiledHeaderFile", pchHeader);
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std::string pchFile =
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this->GeneratorTarget->GetPchFile(configName, linkLanguage);
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clOptions.AddFlag("PrecompiledHeaderOutputFile", pchFile);
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}
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// Get preprocessor definitions for this directory.
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