f29e1874ad Compiler/MSVC: use the `-external:I` flag for system includes
5a5c85dffd Tests/IncludeDirectories: support MSVC in system include tests
399a3204bb Tests/IncludeDirectories: align sibling predicates
20ab49193b Tests/IncludeDirectories: factor out applying flags to targets
809f7b0c3a Tests/IncludeDirectories: fix copy pasta for otherlib
b094324948 Tests/IncludeDirectories: Include system headers via angle brackets
8f63f3b04e cmVisualStudio10TargetGenerator: remove unused variable
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Julien Waechter <greenjava@gmail.com>
Acked-by: DE-VS wenglor <devs.wenglor@gmail.com>
Merge-request: !4766
Transform the depfile into MSBuild `AdditionalInputs` content. Add
MSBuild Targets to update `AdditionalInputs` and the `.tlog` files for
future builds without actually modifying the `.vcxproj` file.
Fixes: #20286
Most calls to `MaybeConvertToRelativePath` use one of our common work
directories (e.g. top of the build tree) as the local path. Add helpers
for each of the common cases to simplify and clarify call sites.
30c835428f VS: Accept and translate '-T version=' values with three components
58a50a3a0a VS: Fix '-T version=14.28' under VS 16.9
09f59da7f0 cmGlobalVisualStudioVersionedGenerator: Clarify local variable name
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !5903
CMake accepts the toolset version that is default in the current VS
version by matching the name later VS versions will use for the SxS
props files. It predicts the future name based on the first two
components of the current VS version's default toolset. However, this
heuristic breaks naming the VS 16.8 toolset version 14.28 under VS 16.9
because the latter's default toolset version is 14.28.29910, which did
not increment the second version component (unprecedented in VS).
Fix this by always using the requested version's SxS props file when it
exists, even if it matches the first two components of the current VS
version's default toolset. Also add a special case for the name VS
16.10 will use for VS 16.9's default toolset, so that it can be used
with VS 16.9 too.
Fixes: #21922
Fix logic from commit 9df1f33c9a (VisualStudio: move PCH rules to
projects when possible., 2020-10-15, v3.20.0-rc1~638^2) to explicitly
disable PCH on sources that should not use the target-wide PCH rules.
Fixes: #21827
54ef732b0c cmVisualStudio10TargetGenerator: Avoid GetFullPath on INTERFACE library
f06f4b517c cmTarget: Do not enforce CMP0111 on imported INTERFACE libraries
43c95df8fb Tests: Match RunCMake.CMP0111 stderr more strictly
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !5530
In the following scenario (with 3.18 policies):
1. A CXX target is created.
2. CUDA language is enabled.
CMake 3.18 introduced CMP0104, which requires CUDA_ARCHITECTURES to be
set. Because the CXX target was created before CUDA was enabled it
wouldn't have it set. The Visual Studio generator would however end up
computing CUDA compile options for the CXX target, which would result in
a fatal error due to the policy violation.
There doesn't seem to be a reason to do this for targets that don't
actually use the CUDA language, so we can skip and generate the CXX
target just fine.
Fixes: #21341
This dramatically helps reduce the size of the solution files
when PCH is enabled, since 2 entries per source file are removed.
This also corrects a subtle issue where when UNITY + PCH was enabled,
the PCH would not be used if a user explicitly tried to compile
a source file from outside the unity group. This is possible via
the compile source option in the Visual Studio GUI.
Fix logic used since commit ac6b18cd90 (CSharp: Add support for source
groups with out-of-source builds, 2020-02-18, v3.18.0-rc1~645^2).
Add a check of the physical file location for C# source groups.
INTERFACE libraries were created with the intention of collecting usage
requirements for use by other targets via `target_link_libraries`.
Therefore they were not allowed to have SOURCES and were not included in
the generated buildsystem. In practice, this has become limiting:
* Header-only libraries do have sources, they just do not compile.
Developers should be able to edit those sources (the header files)
in their IDE.
* Header-only libraries may need to generate some of their header
files via custom commands.
Some projects work around these limitations by pairing each interface
library with an `add_custom_target` that makes the header files and
custom commands appear in the generated buildsystem and in IDEs.
Lift such limitations by allowing INTERFACE libraries to have SOURCES.
For those with sources, add a corresponding build target to the
generated buildsystem.
Fixes: #19145
Since commit 3b547e2e4b (VS: Simplify logic adding source file C/C++
language flag to MSVC, 2020-05-15, v3.18.0-rc1~139^2~1) we only add a
per-source language selection flag when the source file extension does
not match the compiler's default. This approach breaks when a project
adds a target-wide `-TP` flag.
Although such projects likely did not work with non-VS generators, we
did support them before in Visual Studio generators. Add a special case
to tolerate such flags again.
Fixes: #21005