Add `VS_SHADER_DISABLE_OPTIMIZATIONS` and `VS_SHADER_ENABLE_DEBUG`
source file properties to control these settings on `.hlsl` files in the
VS generator.
Fixes: #17406
std::{begin,end} are part of C++11, std::{cbegin,cend} are part of C++14
and an standard compliant implementation has been introduced within the
'cm' namespace: cm::{cbegin,cend}.
std::size is only part of C++17, hence exposing a compliant implementation
within namespace cm (cm::size).
where possible, the standard implementations are reused.
Rather than injecting `CMakeLists.txt` files into each target's
`SOURCES`, teach the generators to add them during generation using
dedicated code. This avoids mutating the original targets, and avoids
polluting `$<TARGET_PROPERTY:foo,SOURCES>` with generator-specific
content.
This also avoids listing the `CMakeLists.txt` sources in the results of
`CMAKE_DEBUG_TARGET_PROPERTIES==SOURCES` so the `RunCMake.TargetSources`
test no longer needs a separate case for IDEs.
The `TargetMachinePlatform` setting tells CUDA what `--machine {32,64}`
flag to pass to nvcc. While CUDA automatically chooses the proper
default for the target architecture, it does not reflect this in the
user-visible IDE settings. Set it explicitly to fix the user-visible
setting.
Fixes: #17355
The VS_SHADER_OUTPUT_HEADER_FILE property is the name of the generated
header file containing the object code of the shader.
The VS_SHADER_VARIABLE_NAME property is the name of the variable
containing the object code in the above header file.
Signed-off-by: Kevin M. Godby <kevin@godby.org>
Add special parsing of the flags given in `/MANIFESTUAC:"..."` in order
to map them correctly to `.vcxproj` elements.
Keep the old incorrect flag table entries for `uiAccess` and `level`
flags for compatibility even though they do not really exist.
Fixes: #16563
Revert commit v3.7.0-rc1~25^2 (VS: Recognize VS/LLVM toolset names as
Clang, 2016-09-28). Since at least LLVM 5.0 the VS integration of the
LLVM toolchain now mimics cl and accepts MSVC-style command-line
arguments (unlike Microsoft Clang/C2).
Fixes: #17193, #17235
9ed24280 VS: only add custom command line if it is not empty
34c4108b add HasOnlyEmptyCommandLines() method to cmCustomCommandGenerator
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !1050
Since commit v3.9.0-rc4~4^2 (Vs: allow CSharp targets to be linked to
CXX targets, 2017-06-20) CSharp targets get `ProjectReference` entries
to their dependencies. This causes VS to also reference the
dependency's output assembly by default, which is incorrect for
non-managed targets.
Fix this by setting `ReferenceOutputAssembly` to `false` for targets
that can't provide output assemblies. Unmanaged C++ targets (shared
libs & executables) can still be referenced and a warning will be shown
in the IDE but the build will not break anymore.
Fixes: #17172
7ba27e36 VS: Add v140 and v141 flag table entries for /DEBUG:NONE and /DEBUG:FULL
ae44496e VS: Fix GenerateDebugInformation values for v140 and v141 toolsets
27bef160 VS: Fix GenerateDebugInformation flag map text for v141 toolsets
17a397c2 VS: Split link flag table between v140 and v141 toolsets
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !1002
When VS 2015 was first released, its new v140 toolset came with a
`link.xml` file that changed the `GenerateDebugInformation` boolean
(`false` and `true`) value from earlier toolsets to an enumeration
consisting of the possible values `No`, `Debug`, and `DebugFastLink`.
We first adapted to this in commit v3.4.2~2^2 (VS: Fix VS 2015 .vcxproj
file value for GenerateDebugInformation, 2016-01-08), but that broke
older toolsets that still expected the boolean. Then commit
v3.6.0-rc1~295^2~1 (VS: Fix VS 2015 .vcxproj debug setting for older
toolsets, 2016-02-24) added a hack to fix up the value based on the
toolset in use. Several follow-up commits fixed this for more older
toolsets because our flag table was at the time based on the generator
in use rather than the toolset in use.
Since commit v3.8.0-rc1~396^2 (VS: Choose flag map based on the toolset
name, 2016-10-17) we use a flag table based on the toolset, so the fixup
hack should not be needed. We had to keep it around only due to our
default value for GenerateDebugInformation (`false` or `No`) still being
based on the generator instead of the toolset.
A VS 2015 update was released that changed the v140 toolset `link.xml`
file back to using `false` and `true` for the `GenerateDebugInformation`
enumeration variants previously known as `No` and `Debug`. In order to
know which pair to use, we need to parse the `link.xml` file for the
current toolset.
Switch back to using `false` and `true` unconditionally in our
`GenerateDebugInformation` flag table entries and default value. With
that plus the toolset-based flag table, we now get incorrect values for
`GenerateDebugInformation` only when using a v140 toolset from an older
VS 2015 installation. Detect this case by parsing `link.xml` and add
special logic to convert `false` and `true` to `No` and `Debug` to
satisfy the older toolset specification.
Inspired-by: Ian Hojnicki <nullref@live.com>
Fixes: #17020
ec409a11 Vs: fix CSharp custom command by introducing inline MSBuild <Targets>s
dcdab5cf Vs: factor out computation of <Link> tag for CSharp source files
0a8f469a Vs: refactor WriteCustomRule for preparation of CSharp support
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !970
The change in commit v3.9.0-rc4~3^2 (VS: Improve workaround for CUDA
-Xcompiler placement bug, 2017-06-21) accidentally appended to the
`AdditionalOptions` as if it were a `;`-separated list, but it is
actually a command-line string. Append with a space instead.
While at it, fix the same problem for the `AdditionalOptions` added to
`CudaLink` by commit v3.9.0-rc3~1^2 (CUDA: When linking device code
suppress CUDA 8.0+ deprecation warnings, 2017-06-09).
Fixes: #17008