b53766b205 CUDA: Support compiler id and version generator expressions
b544e34af6 All VersionNode use the same capitalization pattern
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !3085
Extend the genex added by commit ca6ba3fee5 (Genex: Add a SHELL_PATH
expression, 2015-09-24, v3.4.0-rc1~37^2) to accept a `;`-list of paths,
convert them all, and generate a list separated by the native shell
`PATH``` separator.
Suppress some cases in `Source/cmGeneratorExpressionNode.cxx` and
`Source/cmUVHandlePtr.h` where a few older compilers require a
user-defined default constructor (with `{}`).
Adds `Fortran_COMPILER_ID` and `Fortran_COMPILER_VERSION` generator
expression support to match equivalent `C_COMPILER_ID`,
`CXX_COMPILER_ID`, `C_COMPILER_VERSION`, and `CXX_COMPILER_VERSION`
support.
This is very helpful in the case where the C/C++ compiler suite is a
different type of compiler from the platform Fortran compiler and
projects use generator expressions to assign compiler flags and
definitions. (e.g. `GNU` C/C++ and `SunPro` Fortran on Linux)
The old behavior of $<IN_LIST:...> is inconsistent with that of
if(IN_LIST), in that it does not find an empty search item even if
the list contains empty items. This change adds a new policy to
correctly handle empty items and make the behavior more consistent
with if(IN_LIST).
Fixes: #18556
While collecting usage requirements from the `INTERFACE_*` properties of
directly linked targets, we internally generate `TARGET_PROPERTY:` and
`TARGET_OBJECTS:` generator expressions to refer to those properties on
those targets. At the point we generate these expressions we already
have a pointer to an exact `cmGeneratorTarget` instance.
Switch from using the target name in these generator expressions to
using an internal unique name generated for each `cmGeneratorTarget`
instance to be referenced. This avoids depending on the user-facing
target name to find the same target we already have.
If two imported targets in different directories have the same name we
should still be able to propagate transitive usage requirements from
both. Fix the DAG checker to work with target pointers instead of
target names since the pointers will not be duplicated even if the names
are.
Fixes: #18345
Run the `clang-format.bash` script to update all our C and C++ code to a
new style defined by `.clang-format`. Use `clang-format` version 6.0.
* If you reached this commit for a line in `git blame`, re-run the blame
operation starting at the parent of this commit to see older history
for the content.
* See the parent commit for instructions to rebase a change across this
style transition commit.
Evaluate to false on `$<COMPILE_LANGUAGE:Lang>` if language `Lang`
is not loaded. This is helpful in exported targets consumed in other
projects that may not enable all the same languages.
Fixes: #17952
* Change some functions to take `std::string` instead of
`const char*` in the following classes: `cmMakeFile`, `cmake`,
`cmCoreTryCompile`, `cmSystemTools`, `cmState`, `cmLocalGenerator`
and a few others.
* Greatly reduce using of `const char*` overloads for
`cmSystemTools::MakeDirectory` and `cmSystemTools::RelativePath`.
* Remove many redundant `c_str()` conversions throughout the code.
The set of compile flags used for a target's C and C++ sources is based
on the linker language. By default this is always the C++ flags if any
C++ sources appear in the target, and otherwise the C flags. Therefore
we can define the `COMPILE_LANGUAGE` generator expression in
`INCLUDE_DIRECTORIES` to match the selected language.
This is not exactly the same as for other generators, but is the best VS
and Xcode can do. It is also sufficient for many use cases since the
set of include directories for C and C++ is frequently similar but may
be distinct from those for other languages like CUDA.
Fixes: #17435
The set of compile flags used for a target's C and C++ sources is based
on the linker language. By default this is always the C++ flags if any
C++ sources appear in the target, and otherwise the C flags. Therefore
we can define the `COMPILE_LANGUAGE` generator expression in
`COMPILE_DEFINITIONS` to match the selected language.
This is not exactly the same as for other generators, but is the best VS
and Xcode can do. It is also sufficient for many use cases since the
set of definitions for C and C++ is frequently similar but may be
distinct from those for other languages like CUDA.
Issue: #17435
Since commit v3.9.0-rc4~3^2~1 (VS: Fix target_compile_options for CUDA,
2017-06-21), the evaluation of `COMPILE_LANGUAGE` receives the proper
language. The set of compile flags used for a target's C and C++
sources is based on the linker language. By default this is always the
C++ flags if any C++ sources appear in the target, and otherwise the C
flags. Therefore we can define the `COMPILE_LANGUAGE` generator
expression in `COMPILE_OPTIONS` to match the selected language.
This is not exactly the same as for other generators, but is the best VS
can do. It is also sufficient for many use cases since the set of
allowed flags for C and C++ is almost the same in Visual Studio.
Furthermore, since the VS generator moves many of the flags to
declarative `.vcxproj` elements, it will automatically avoid passing
C++ flags for C sources.
Issue: #17435
When rejecting the `COMPILE_LANGUAGE` generator expression on include
directories and compile definitions with Xcode, add `file(GENERATE)` to
the allowed set in the message. It is allowed and already covered
by the `RunCMake.File_Generate` test `COMPILE_LANGUAGE-genex` case.
std::{begin,end} are part of C++11, std::{cbegin,cend} are part of C++14
and an standard compliant implementation has been introduced within the
'cm' namespace: cm::{cbegin,cend}.
std::size is only part of C++17, hence exposing a compliant implementation
within namespace cm (cm::size).
where possible, the standard implementations are reused.