506fda1c Genex: Enable COMPILE_LANGUAGE for INCLUDE_DIRECTORIES with VS and Xcode
c2f79c98 Genex: Enable COMPILE_LANGUAGE for COMPILE_DEFINITIONS with VS and Xcode
0795d25b cmVisualStudio10TargetGenerator: Factor out include dir computation
1ab4d186 cmLocalVisualStudio7Generator: Clarify variable name of compiled language
07e1a743 cmLocalVisualStudio7Generator: Clarify condition for target that compiles
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !1657
The MSVC CUDA build customizations before CUDA 9 would not explicitly
add the -x cu option when building. This caused .cpp and .c files
invoked with CudaCompile to be compiled as host code and not
cuda. Now when we detect CUDA < 9 we will explicitly add this
option to correct this bug.
The set of compile flags used for a target's C and C++ sources is based
on the linker language. By default this is always the C++ flags if any
C++ sources appear in the target, and otherwise the C flags. Therefore
we can define the `COMPILE_LANGUAGE` generator expression in
`INCLUDE_DIRECTORIES` to match the selected language.
This is not exactly the same as for other generators, but is the best VS
and Xcode can do. It is also sufficient for many use cases since the
set of include directories for C and C++ is frequently similar but may
be distinct from those for other languages like CUDA.
Fixes: #17435
The set of compile flags used for a target's C and C++ sources is based
on the linker language. By default this is always the C++ flags if any
C++ sources appear in the target, and otherwise the C flags. Therefore
we can define the `COMPILE_LANGUAGE` generator expression in
`COMPILE_DEFINITIONS` to match the selected language.
This is not exactly the same as for other generators, but is the best VS
and Xcode can do. It is also sufficient for many use cases since the
set of definitions for C and C++ is frequently similar but may be
distinct from those for other languages like CUDA.
Issue: #17435
Add `VS_SHADER_DISABLE_OPTIMIZATIONS` and `VS_SHADER_ENABLE_DEBUG`
source file properties to control these settings on `.hlsl` files in the
VS generator.
Fixes: #17406
std::{begin,end} are part of C++11, std::{cbegin,cend} are part of C++14
and an standard compliant implementation has been introduced within the
'cm' namespace: cm::{cbegin,cend}.
std::size is only part of C++17, hence exposing a compliant implementation
within namespace cm (cm::size).
where possible, the standard implementations are reused.
Rather than injecting `CMakeLists.txt` files into each target's
`SOURCES`, teach the generators to add them during generation using
dedicated code. This avoids mutating the original targets, and avoids
polluting `$<TARGET_PROPERTY:foo,SOURCES>` with generator-specific
content.
This also avoids listing the `CMakeLists.txt` sources in the results of
`CMAKE_DEBUG_TARGET_PROPERTIES==SOURCES` so the `RunCMake.TargetSources`
test no longer needs a separate case for IDEs.
The `TargetMachinePlatform` setting tells CUDA what `--machine {32,64}`
flag to pass to nvcc. While CUDA automatically chooses the proper
default for the target architecture, it does not reflect this in the
user-visible IDE settings. Set it explicitly to fix the user-visible
setting.
Fixes: #17355
The VS_SHADER_OUTPUT_HEADER_FILE property is the name of the generated
header file containing the object code of the shader.
The VS_SHADER_VARIABLE_NAME property is the name of the variable
containing the object code in the above header file.
Signed-off-by: Kevin M. Godby <kevin@godby.org>
Add special parsing of the flags given in `/MANIFESTUAC:"..."` in order
to map them correctly to `.vcxproj` elements.
Keep the old incorrect flag table entries for `uiAccess` and `level`
flags for compatibility even though they do not really exist.
Fixes: #16563
Revert commit v3.7.0-rc1~25^2 (VS: Recognize VS/LLVM toolset names as
Clang, 2016-09-28). Since at least LLVM 5.0 the VS integration of the
LLVM toolchain now mimics cl and accepts MSVC-style command-line
arguments (unlike Microsoft Clang/C2).
Fixes: #17193, #17235
9ed24280 VS: only add custom command line if it is not empty
34c4108b add HasOnlyEmptyCommandLines() method to cmCustomCommandGenerator
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !1050
Since commit v3.9.0-rc4~4^2 (Vs: allow CSharp targets to be linked to
CXX targets, 2017-06-20) CSharp targets get `ProjectReference` entries
to their dependencies. This causes VS to also reference the
dependency's output assembly by default, which is incorrect for
non-managed targets.
Fix this by setting `ReferenceOutputAssembly` to `false` for targets
that can't provide output assemblies. Unmanaged C++ targets (shared
libs & executables) can still be referenced and a warning will be shown
in the IDE but the build will not break anymore.
Fixes: #17172