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mirror of https://github.com/Kitware/CMake.git synced 2025-05-08 22:37:04 +08:00
CMake/Modules/FindSDL.cmake
Peter Kokot 905d461431
Find_SDL*: Update documentation
This updates the following modules:
- FindSDL
- FindSDL_gfx
- FindSDL_image
- FindSDL_mixer
- FindSDL_net
- FindSDL_sound
- FindSDL_ttf

Changes:
- Synced modules documentation.
- Added examples sections.
- Used the ``<PackageName>_FOUND`` variables. The uppercased
  ``<PACKAGENAME>_FOUND`` variables are also set to the same value as of
  CMake 3.3.
- Added notes regarding the CMake package configuration files
  provided by upstream distributions with separate imported targets.
- Find modules index sorted alphabetically for FindSDL* modules.
2025-04-15 14:23:12 +02:00

305 lines
10 KiB
CMake

# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file LICENSE.rst or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindSDL
-------
Finds the SDL (Simple DirectMedia Layer) library. SDL is a cross-platform
library for developing multimedia software, such as games and emulators.
.. note::
This module is specifically intended for SDL version 1. Starting with version
2, SDL provides a CMake package configuration file when built with CMake and
should be found using ``find_package(SDL2)``. Similarly, SDL version 3 can be
found using ``find_package(SDL3)``. These newer versions provide separate
:ref:`Imported Targets` that encapsulate usage requirements. Refer to the
official SDL documentation for more information.
Note that the include path for the SDL header has changed in recent SDL 1
versions from ``SDL/SDL.h`` to simply ``SDL.h``. This change aligns with SDL's
convention of using ``#include "SDL.h"`` for portability, as not all systems
install the headers in a ``SDL/`` subdirectory (e.g., FreeBSD).
When targeting macOS and using the SDL framework, be sure to include both
``SDLmain.h`` and ``SDLmain.m`` in the project. For other platforms, the
``SDLmain`` library is typically linked using ``-lSDLmain``, which this module
will attempt to locate automatically. Additionally, for macOS, this module will
add the ``-framework Cocoa`` flag as needed.
Imported Targets
^^^^^^^^^^^^^^^^
This module provides the following :ref:`Imported Targets`:
``SDL::SDL``
.. versionadded:: 3.19
Target encapsulating the SDL library usage requirements, available if SDL is
found.
Result Variables
^^^^^^^^^^^^^^^^
This module defines the following variables:
``SDL_FOUND``
Boolean indicating whether the (requested version of) SDL is found.
``SDL_VERSION``
.. versionadded:: 3.19
The human-readable string containing the version of SDL found.
``SDL_VERSION_MAJOR``
.. versionadded:: 3.19
The major version of SDL found.
``SDL_VERSION_MINOR``
.. versionadded:: 3.19
The minor version of SDL found.
``SDL_VERSION_PATCH``
.. versionadded:: 3.19
The patch version of SDL found.
``SDL_INCLUDE_DIRS``
.. versionadded:: 3.19
Include directories needed to use SDL.
``SDL_LIBRARIES``
.. versionadded:: 3.19
Libraries needed to link against to use SDL.
Cache Variables
^^^^^^^^^^^^^^^
These variables may optionally be set to help this module find the correct
files:
``SDL_INCLUDE_DIR``
The directory containing the ``SDL.h`` header file.
``SDL_LIBRARY``
A list of libraries containing the path to the SDL library and libraries
needed to link against to use SDL.
Hints
^^^^^
This module accepts the following variables:
``SDL_BUILDING_LIBRARY``
When set to boolean true, the ``SDL_main`` library will be excluded from
linking, as it is not required when building the SDL library itself (only
applications need ``main()`` function). If not set, this module assumes an
application is being built and attempts to locate and include the appropriate
``SDL_main`` link flags in the returned ``SDL_LIBRARY`` variable.
``SDLDIR``
Environment variable that can be set to help locate an SDL library installed
in a custom location. It should point to the installation destination that
was used when configuring, building, and installing SDL library:
``./configure --prefix=$SDLDIR``.
On macOS, setting this variable will prefer the Framework version (if found)
over others. In this case, the cache value of ``SDL_LIBRARY`` would need to
be manually changed to override this selection or set the
:variable:`CMAKE_INCLUDE_PATH` variable to modify the search paths.
Troubleshooting
^^^^^^^^^^^^^^^
In case the SDL library is not found automatically, the ``SDL_LIBRARY_TEMP``
variable may be empty, and ``SDL_LIBRARY`` will not be set. This typically
means that CMake could not locate the SDL library (e.g., ``SDL.dll``,
``libSDL.so``, ``SDL.framework``, etc.). To resolve this, manually set
``SDL_LIBRARY_TEMP`` to the correct path and reconfigure the project.
Similarly, if ``SDLMAIN_LIBRARY`` is unset, it may also need to be specified
manually. These variables are used to construct the final ``SDL_LIBRARY``
value. If they are not set, ``SDL_LIBRARY`` will remain undefined.
Deprecated Variables
^^^^^^^^^^^^^^^^^^^^
These variables are obsolete and provided for backwards compatibility:
``SDL_VERSION_STRING``
.. deprecated:: 3.19
Superseded by the ``SDL_VERSION`` with the same value.
The human-readable string containing the version of SDL if found.
Examples
^^^^^^^^
Finding SDL library and linking it to a project target:
.. code-block:: cmake
find_package(SDL)
target_link_libraries(project_target PRIVATE SDL::SDL)
When working with SDL version 2, the upstream package provides the
``SDL2::SDL2`` imported target directly. It can be used in a project without
using this module:
.. code-block:: cmake
find_package(SDL2)
target_link_libraries(project_target PRIVATE SDL2::SDL2)
Similarly, for SDL version 3:
.. code-block:: cmake
find_package(SDL3)
target_link_libraries(project_target PRIVATE SDL3::SDL3)
See Also
^^^^^^^^
* The :module:`FindSDL_gfx` module to find the SDL_gfx library.
* The :module:`FindSDL_image` module to find the SDL_image library.
* The :module:`FindSDL_mixer` module to find the SDL_mixer library.
* The :module:`FindSDL_net` module to find the SDL_net library.
* The :module:`FindSDL_sound` module to find the SDL_sound library.
* The :module:`FindSDL_ttf` module to find the SDL_ttf library.
#]=======================================================================]
cmake_policy(PUSH)
cmake_policy(SET CMP0159 NEW) # file(STRINGS) with REGEX updates CMAKE_MATCH_<n>
find_path(SDL_INCLUDE_DIR SDL.h
HINTS
ENV SDLDIR
PATH_SUFFIXES SDL SDL12 SDL11
# path suffixes to search inside ENV{SDLDIR}
include/SDL include/SDL12 include/SDL11 include
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# SDL-1.1 is the name used by FreeBSD ports...
# don't confuse it for the version number.
find_library(SDL_LIBRARY_TEMP
NAMES SDL SDL-1.1
HINTS
ENV SDLDIR
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
)
# Hide this cache variable from the user, it's an internal implementation
# detail. The documented library variable for the user is SDL_LIBRARY
# which is derived from SDL_LIBRARY_TEMP further below.
set_property(CACHE SDL_LIBRARY_TEMP PROPERTY TYPE INTERNAL)
if(NOT SDL_BUILDING_LIBRARY)
if(NOT SDL_INCLUDE_DIR MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDLmain for compatibility even though they don't
# necessarily need it.
find_library(SDLMAIN_LIBRARY
NAMES SDLmain SDLmain-1.1
HINTS
ENV SDLDIR
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS
/opt
)
endif()
endif()
# SDL may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
if(NOT APPLE)
find_package(Threads)
endif()
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows
if(MINGW)
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
endif()
if(SDL_LIBRARY_TEMP)
# For SDLmain
if(SDLMAIN_LIBRARY AND NOT SDL_BUILDING_LIBRARY)
list(FIND SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL_MAIN_INDEX)
if(_SDL_MAIN_INDEX EQUAL -1)
set(SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL_LIBRARY_TEMP})
endif()
unset(_SDL_MAIN_INDEX)
endif()
# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a preused variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
if(APPLE)
set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
endif()
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
if(NOT APPLE)
set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
endif()
# For MinGW library
if(MINGW)
set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
endif()
# Set the final string here so the GUI reflects the final state.
set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
endif()
if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h")
file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}")
unset(SDL_VERSION_MAJOR_LINE)
unset(SDL_VERSION_MINOR_LINE)
unset(SDL_VERSION_PATCH_LINE)
set(SDL_VERSION ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH})
set(SDL_VERSION_STRING ${SDL_VERSION})
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SDL
REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR
VERSION_VAR SDL_VERSION_STRING)
if(SDL_FOUND)
set(SDL_LIBRARIES ${SDL_LIBRARY})
set(SDL_INCLUDE_DIRS ${SDL_INCLUDE_DIR})
if(NOT TARGET SDL::SDL)
add_library(SDL::SDL INTERFACE IMPORTED)
set_target_properties(SDL::SDL PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${SDL_LIBRARY}")
endif()
endif()
cmake_policy(POP)