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This updates the following modules: - FindSDL - FindSDL_gfx - FindSDL_image - FindSDL_mixer - FindSDL_net - FindSDL_sound - FindSDL_ttf Changes: - Synced modules documentation. - Added examples sections. - Used the ``<PackageName>_FOUND`` variables. The uppercased ``<PACKAGENAME>_FOUND`` variables are also set to the same value as of CMake 3.3. - Added notes regarding the CMake package configuration files provided by upstream distributions with separate imported targets. - Find modules index sorted alphabetically for FindSDL* modules.
305 lines
10 KiB
CMake
305 lines
10 KiB
CMake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file LICENSE.rst or https://cmake.org/licensing for details.
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#[=======================================================================[.rst:
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FindSDL
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-------
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Finds the SDL (Simple DirectMedia Layer) library. SDL is a cross-platform
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library for developing multimedia software, such as games and emulators.
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.. note::
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This module is specifically intended for SDL version 1. Starting with version
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2, SDL provides a CMake package configuration file when built with CMake and
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should be found using ``find_package(SDL2)``. Similarly, SDL version 3 can be
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found using ``find_package(SDL3)``. These newer versions provide separate
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:ref:`Imported Targets` that encapsulate usage requirements. Refer to the
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official SDL documentation for more information.
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Note that the include path for the SDL header has changed in recent SDL 1
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versions from ``SDL/SDL.h`` to simply ``SDL.h``. This change aligns with SDL's
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convention of using ``#include "SDL.h"`` for portability, as not all systems
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install the headers in a ``SDL/`` subdirectory (e.g., FreeBSD).
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When targeting macOS and using the SDL framework, be sure to include both
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``SDLmain.h`` and ``SDLmain.m`` in the project. For other platforms, the
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``SDLmain`` library is typically linked using ``-lSDLmain``, which this module
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will attempt to locate automatically. Additionally, for macOS, this module will
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add the ``-framework Cocoa`` flag as needed.
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Imported Targets
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^^^^^^^^^^^^^^^^
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This module provides the following :ref:`Imported Targets`:
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``SDL::SDL``
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.. versionadded:: 3.19
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Target encapsulating the SDL library usage requirements, available if SDL is
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found.
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Result Variables
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^^^^^^^^^^^^^^^^
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This module defines the following variables:
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``SDL_FOUND``
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Boolean indicating whether the (requested version of) SDL is found.
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``SDL_VERSION``
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.. versionadded:: 3.19
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The human-readable string containing the version of SDL found.
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``SDL_VERSION_MAJOR``
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.. versionadded:: 3.19
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The major version of SDL found.
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``SDL_VERSION_MINOR``
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.. versionadded:: 3.19
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The minor version of SDL found.
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``SDL_VERSION_PATCH``
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.. versionadded:: 3.19
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The patch version of SDL found.
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``SDL_INCLUDE_DIRS``
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.. versionadded:: 3.19
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Include directories needed to use SDL.
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``SDL_LIBRARIES``
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.. versionadded:: 3.19
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Libraries needed to link against to use SDL.
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Cache Variables
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^^^^^^^^^^^^^^^
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These variables may optionally be set to help this module find the correct
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files:
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``SDL_INCLUDE_DIR``
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The directory containing the ``SDL.h`` header file.
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``SDL_LIBRARY``
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A list of libraries containing the path to the SDL library and libraries
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needed to link against to use SDL.
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Hints
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^^^^^
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This module accepts the following variables:
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``SDL_BUILDING_LIBRARY``
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When set to boolean true, the ``SDL_main`` library will be excluded from
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linking, as it is not required when building the SDL library itself (only
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applications need ``main()`` function). If not set, this module assumes an
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application is being built and attempts to locate and include the appropriate
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``SDL_main`` link flags in the returned ``SDL_LIBRARY`` variable.
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``SDLDIR``
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Environment variable that can be set to help locate an SDL library installed
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in a custom location. It should point to the installation destination that
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was used when configuring, building, and installing SDL library:
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``./configure --prefix=$SDLDIR``.
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On macOS, setting this variable will prefer the Framework version (if found)
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over others. In this case, the cache value of ``SDL_LIBRARY`` would need to
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be manually changed to override this selection or set the
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:variable:`CMAKE_INCLUDE_PATH` variable to modify the search paths.
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Troubleshooting
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^^^^^^^^^^^^^^^
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In case the SDL library is not found automatically, the ``SDL_LIBRARY_TEMP``
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variable may be empty, and ``SDL_LIBRARY`` will not be set. This typically
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means that CMake could not locate the SDL library (e.g., ``SDL.dll``,
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``libSDL.so``, ``SDL.framework``, etc.). To resolve this, manually set
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``SDL_LIBRARY_TEMP`` to the correct path and reconfigure the project.
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Similarly, if ``SDLMAIN_LIBRARY`` is unset, it may also need to be specified
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manually. These variables are used to construct the final ``SDL_LIBRARY``
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value. If they are not set, ``SDL_LIBRARY`` will remain undefined.
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Deprecated Variables
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^^^^^^^^^^^^^^^^^^^^
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These variables are obsolete and provided for backwards compatibility:
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``SDL_VERSION_STRING``
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.. deprecated:: 3.19
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Superseded by the ``SDL_VERSION`` with the same value.
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The human-readable string containing the version of SDL if found.
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Examples
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^^^^^^^^
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Finding SDL library and linking it to a project target:
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.. code-block:: cmake
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find_package(SDL)
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target_link_libraries(project_target PRIVATE SDL::SDL)
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When working with SDL version 2, the upstream package provides the
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``SDL2::SDL2`` imported target directly. It can be used in a project without
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using this module:
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.. code-block:: cmake
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find_package(SDL2)
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target_link_libraries(project_target PRIVATE SDL2::SDL2)
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Similarly, for SDL version 3:
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.. code-block:: cmake
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find_package(SDL3)
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target_link_libraries(project_target PRIVATE SDL3::SDL3)
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See Also
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^^^^^^^^
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* The :module:`FindSDL_gfx` module to find the SDL_gfx library.
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* The :module:`FindSDL_image` module to find the SDL_image library.
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* The :module:`FindSDL_mixer` module to find the SDL_mixer library.
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* The :module:`FindSDL_net` module to find the SDL_net library.
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* The :module:`FindSDL_sound` module to find the SDL_sound library.
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* The :module:`FindSDL_ttf` module to find the SDL_ttf library.
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#]=======================================================================]
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cmake_policy(PUSH)
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cmake_policy(SET CMP0159 NEW) # file(STRINGS) with REGEX updates CMAKE_MATCH_<n>
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find_path(SDL_INCLUDE_DIR SDL.h
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HINTS
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ENV SDLDIR
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PATH_SUFFIXES SDL SDL12 SDL11
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# path suffixes to search inside ENV{SDLDIR}
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include/SDL include/SDL12 include/SDL11 include
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(VC_LIB_PATH_SUFFIX lib/x64)
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else()
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set(VC_LIB_PATH_SUFFIX lib/x86)
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endif()
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# SDL-1.1 is the name used by FreeBSD ports...
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# don't confuse it for the version number.
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find_library(SDL_LIBRARY_TEMP
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NAMES SDL SDL-1.1
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HINTS
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ENV SDLDIR
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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)
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# Hide this cache variable from the user, it's an internal implementation
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# detail. The documented library variable for the user is SDL_LIBRARY
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# which is derived from SDL_LIBRARY_TEMP further below.
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set_property(CACHE SDL_LIBRARY_TEMP PROPERTY TYPE INTERNAL)
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if(NOT SDL_BUILDING_LIBRARY)
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if(NOT SDL_INCLUDE_DIR MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDLmain for compatibility even though they don't
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# necessarily need it.
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find_library(SDLMAIN_LIBRARY
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NAMES SDLmain SDLmain-1.1
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HINTS
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ENV SDLDIR
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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PATHS
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/opt
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)
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endif()
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endif()
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# SDL may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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if(NOT APPLE)
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find_package(Threads)
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endif()
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# MinGW needs an additional link flag, -mwindows
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# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows
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if(MINGW)
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set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
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endif()
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if(SDL_LIBRARY_TEMP)
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# For SDLmain
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if(SDLMAIN_LIBRARY AND NOT SDL_BUILDING_LIBRARY)
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list(FIND SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL_MAIN_INDEX)
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if(_SDL_MAIN_INDEX EQUAL -1)
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set(SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL_LIBRARY_TEMP})
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endif()
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unset(_SDL_MAIN_INDEX)
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endif()
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# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a preused variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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if(APPLE)
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set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
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endif()
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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if(NOT APPLE)
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set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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endif()
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# For MinGW library
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if(MINGW)
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set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
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endif()
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# Set the final string here so the GUI reflects the final state.
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set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
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endif()
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if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h")
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file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
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string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}")
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unset(SDL_VERSION_MAJOR_LINE)
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unset(SDL_VERSION_MINOR_LINE)
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unset(SDL_VERSION_PATCH_LINE)
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set(SDL_VERSION ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH})
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set(SDL_VERSION_STRING ${SDL_VERSION})
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endif()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(SDL
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REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR
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VERSION_VAR SDL_VERSION_STRING)
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if(SDL_FOUND)
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set(SDL_LIBRARIES ${SDL_LIBRARY})
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set(SDL_INCLUDE_DIRS ${SDL_INCLUDE_DIR})
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if(NOT TARGET SDL::SDL)
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add_library(SDL::SDL INTERFACE IMPORTED)
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set_target_properties(SDL::SDL PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL_INCLUDE_DIR}"
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INTERFACE_LINK_LIBRARIES "${SDL_LIBRARY}")
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endif()
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endif()
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cmake_policy(POP)
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