mirror of
https://github.com/Kitware/CMake.git
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This updates the following modules: - FindSDL - FindSDL_gfx - FindSDL_image - FindSDL_mixer - FindSDL_net - FindSDL_sound - FindSDL_ttf Changes: - Synced modules documentation. - Added examples sections. - Used the ``<PackageName>_FOUND`` variables. The uppercased ``<PACKAGENAME>_FOUND`` variables are also set to the same value as of CMake 3.3. - Added notes regarding the CMake package configuration files provided by upstream distributions with separate imported targets. - Find modules index sorted alphabetically for FindSDL* modules.
460 lines
15 KiB
CMake
460 lines
15 KiB
CMake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file LICENSE.rst or https://cmake.org/licensing for details.
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#[=======================================================================[.rst:
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FindSDL_sound
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-------------
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Finds the SDL_sound library, an abstract soundfile decoder for use in SDL
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(Simple DirectMedia Layer) applications.
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.. note::
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This module is specifically intended for SDL_sound version 1. Starting with
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version 2.0.2, SDL_sound provides a CMake package configuration file when
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built with CMake and should be found using ``find_package(SDL2_sound)``.
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These newer versions provide :ref:`Imported Targets` that encapsulate usage
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requirements. Refer to the upstream SDL_sound documentation for more
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information.
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.. note::
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This module depends on SDL being found and must be called after the
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:module:`find_package(SDL) <FindSDL>`.
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Depending on how the SDL_sound library is built, it may require additional
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dependent libraries to be found for this module to succeed. These
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dependencies may include MikMod, ModPlug, Ogg, Vorbis, SMPEG, FLAC, and Speex.
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Result Variables
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^^^^^^^^^^^^^^^^
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This module defines the following variables:
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``SDL_sound_FOUND``
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Boolean indicating whether the (requested version of) SDL_sound library is
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found. For backward compatibility, the ``SDL_SOUND_FOUND`` variable is also
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set to the same value.
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``SDL_SOUND_VERSION_STRING``
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The human-readable string containing the version of SDL_sound found.
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``SDL_SOUND_LIBRARIES``
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Libraries needed to link against to use the SDL_sound library.
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Cache Variables
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^^^^^^^^^^^^^^^
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The following cache variables may also be set:
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``SDL_SOUND_INCLUDE_DIR``
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The directory containing the ``SDL_sound.h`` and other headers needed to use
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the SDL_sound library.
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``SDL_SOUND_LIBRARY``
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The name of just the SDL_sound library you would link against. Use
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``SDL_SOUND_LIBRARIES`` for the link instructions and not this one.
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``MIKMOD_LIBRARY``
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The path to the dependent MikMod library.
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``MODPLUG_LIBRARY``
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The path to the dependent ModPlug library (libmodplug).
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``OGG_LIBRARY``
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The path to the dependent Ogg library.
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``VORBIS_LIBRARY``
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The path to the dependent Vorbis library.
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``SMPEG_LIBRARY``
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The path to the dependent SMPEG library.
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``FLAC_LIBRARY``
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The path to the dependent FLAC library.
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``SPEEX_LIBRARY``
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The path to the dependent Speex library.
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Hints
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^^^^^
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This module accepts the following variables:
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``SDLDIR``
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Environment variable that can be set to help locate an SDL library installed
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in a custom location. It should point to the installation destination that
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was used when configuring, building, and installing SDL library:
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``./configure --prefix=$SDLDIR``.
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On macOS, setting this variable will prefer the Framework version (if found)
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over others. In this case, the cache value of ``SDL_LIBRARY`` would need to
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be manually changed to override this selection or set the
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:variable:`CMAKE_INCLUDE_PATH` variable to modify the search paths.
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``SDLSOUNDDIR``
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Environment variable that works the same as ``SDLDIR``.
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``SDL_SOUND_EXTRAS``
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This is an optional cache variable that can be used to add additional flags
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that are prepended to the ``SDL_SOUND_LIBRARIES`` result variable. This is
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available mostly for cases this module failed to anticipate for and additional
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flags must be added.
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Examples
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^^^^^^^^
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Finding SDL_sound library and creating an imported interface target for linking
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it to a project target:
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.. code-block:: cmake
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find_package(SDL)
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find_package(SDL_sound)
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if(SDL_sound_FOUND AND NOT TARGET SDL::SDL_sound)
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add_library(SDL::SDL_sound INTERFACE IMPORTED)
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set_target_properties(
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SDL::SDL_sound
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL_SOUND_INCLUDE_DIR}"
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INTERFACE_LINK_LIBRARIES "${SDL_SOUND_LIBRARIES}"
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)
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# Append the SDL dependency as imported target to be transitively linked:
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set_property(
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TARGET SDL::SDL_sound
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APPEND
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PROPERTY INTERFACE_LINK_LIBRARIES SDL::SDL
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)
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endif()
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target_link_libraries(project_target PRIVATE SDL::SDL_sound)
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When working with SDL_sound version 2, the upstream package provides the
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``SDL2_sound::SDL2_sound`` imported target directly. It can be used in a
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project without using this module:
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.. code-block:: cmake
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find_package(SDL2_sound)
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target_link_libraries(project_target PRIVATE SDL2_sound::SDL2_sound)
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See Also
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^^^^^^^^
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* The :module:`FindSDL` module to find the main SDL library.
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#]=======================================================================]
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#[[
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This module is a bit more complicated than the
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other FindSDL* family modules. The reason is that SDL_sound can be
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compiled in a large variety of different ways which are independent of
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platform. SDL_sound may dynamically link against other 3rd party
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libraries to get additional codec support, such as Ogg Vorbis, SMPEG,
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ModPlug, MikMod, FLAC, Speex, and potentially others. Under some
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circumstances which I don't fully understand, there seems to be a
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requirement that dependent libraries of libraries you use must also be
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explicitly linked against in order to successfully compile. SDL_sound
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does not currently have any system in place to know how it was
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compiled. So this CMake module does the hard work in trying to
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discover which 3rd party libraries are required for building (if any).
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This module uses a brute force approach to create a test program that
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uses SDL_sound, and then tries to build it. If the build fails, it
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parses the error output for known symbol names to figure out which
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libraries are needed.
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#]]
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cmake_policy(PUSH)
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cmake_policy(SET CMP0159 NEW) # file(STRINGS) with REGEX updates CMAKE_MATCH_<n>
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set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
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mark_as_advanced(SDL_SOUND_EXTRAS)
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# Find SDL_sound.h
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find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
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HINTS
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ENV SDLSOUNDDIR
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ENV SDLDIR
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PATH_SUFFIXES SDL
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# path suffixes to search inside ENV{SDLDIR}
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include/SDL include/SDL12 include/SDL11 include
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)
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find_library(SDL_SOUND_LIBRARY
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NAMES SDL_sound
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HINTS
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ENV SDLSOUNDDIR
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ENV SDLDIR
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PATH_SUFFIXES lib VisualC/win32lib
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)
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if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
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# CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
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# for the :STRING syntax if I have multiple values contained in a
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# single variable. This is a problem for the SDL_LIBRARY variable
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# because it does just that. When I feed this variable to the command,
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# only the first value gets the appropriate modifier (e.g. -I) and
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# the rest get dropped.
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# To get multiple single variables to work, I must separate them with a "\;"
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# I could go back and modify the FindSDL.cmake module, but that's kind of painful.
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# The solution would be to try something like:
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# string(APPEND SDL_TRY_COMPILE_LIBRARY_LIST "\;${CMAKE_THREAD_LIBS_INIT}")
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# Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
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# with a temporary test project and invoke that with TRY_COMPILE.
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# See message thread "Figuring out dependencies for a library in order to build"
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# 2005-07-16
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# try_compile(
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# MY_RESULT
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# ${CMAKE_BINARY_DIR}
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# ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
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# CMAKE_FLAGS
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# -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
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# -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
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# OUTPUT_VARIABLE MY_OUTPUT
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# )
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# To minimize external dependencies, create a sdlsound test program
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# which will be used to figure out if additional link dependencies are
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# required for the link phase.
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file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
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"#include \"SDL_sound.h\"
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#include \"SDL.h\"
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int main(int argc, char* argv[])
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{
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Sound_AudioInfo desired;
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Sound_Sample* sample;
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SDL_Init(0);
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Sound_Init();
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/* This doesn't actually have to work, but Init() is a no-op
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* for some of the decoders, so this should force more symbols
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* to be pulled in.
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*/
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sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
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Sound_Quit();
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SDL_Quit();
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return 0;
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}"
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)
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# Calling
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# target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
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# causes problems when SDL_LIBRARY looks like
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# /Library/Frameworks/SDL.framework;-framework Cocoa
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# The ;-framework Cocoa seems to be confusing CMake once the OS X
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# framework support was added. I was told that breaking up the list
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# would fix the problem.
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set(TMP_TRY_LIBS)
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foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
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string(APPEND TMP_TRY_LIBS " \"${lib}\"")
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endforeach()
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# Write the CMakeLists.txt and test project
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# Weird, this is still sketchy. If I don't quote the variables
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# in the TARGET_LINK_LIBRARIES, I seem to loose everything
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# in the SDL_LIBRARY string after the "-framework".
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# But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
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file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
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"cmake_minimum_required(VERSION ${CMAKE_VERSION})
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project(DetermineSoundLibs)
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include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
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add_executable(DetermineSoundLibs DetermineSoundLibs.c)
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target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
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)
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try_compile(
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MY_RESULT
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PROJECT DetermineSoundLibs
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SOURCE_DIR ${PROJECT_BINARY_DIR}/CMakeTmp
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BINARY_DIR ${PROJECT_BINARY_DIR}/CMakeTmp
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OUTPUT_VARIABLE MY_OUTPUT
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)
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if(NOT MY_RESULT)
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# I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
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# I think Timidity is also compiled in statically.
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# I've never had to explicitly link against Quicktime, so I'll skip that for now.
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
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# Find MikMod
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if("${MY_OUTPUT}" MATCHES "MikMod_")
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find_library(MIKMOD_LIBRARY
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NAMES libmikmod-coreaudio mikmod
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PATHS
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ENV MIKMODDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/opt
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PATH_SUFFIXES
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lib
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)
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if(MIKMOD_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
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endif()
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endif()
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# Find ModPlug
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if("${MY_OUTPUT}" MATCHES "MODPLUG_")
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find_library(MODPLUG_LIBRARY
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NAMES modplug
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PATHS
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ENV MODPLUGDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/opt
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PATH_SUFFIXES
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lib
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)
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if(MODPLUG_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
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endif()
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endif()
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# Find Ogg and Vorbis
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if("${MY_OUTPUT}" MATCHES "ov_")
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find_library(VORBIS_LIBRARY
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NAMES vorbis Vorbis VORBIS
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PATHS
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ENV VORBISDIR
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ENV OGGDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/opt
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PATH_SUFFIXES
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lib
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)
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if(VORBIS_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
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endif()
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find_library(OGG_LIBRARY
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NAMES ogg Ogg OGG
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PATHS
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ENV OGGDIR
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ENV VORBISDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/opt
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PATH_SUFFIXES
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lib
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)
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if(OGG_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
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endif()
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endif()
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# Find SMPEG
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if("${MY_OUTPUT}" MATCHES "SMPEG_")
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find_library(SMPEG_LIBRARY
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NAMES smpeg SMPEG Smpeg SMpeg
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PATHS
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ENV SMPEGDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/opt
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PATH_SUFFIXES
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lib
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)
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if(SMPEG_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
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endif()
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endif()
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# Find FLAC
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if("${MY_OUTPUT}" MATCHES "FLAC_")
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find_library(FLAC_LIBRARY
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NAMES flac FLAC
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PATHS
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ENV FLACDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/opt
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PATH_SUFFIXES
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lib
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)
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if(FLAC_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
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endif()
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endif()
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# Hmmm...Speex seems to depend on Ogg. This might be a problem if
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# the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
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# in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
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# above for here or if two ogg entries will screw up things.
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if("${MY_OUTPUT}" MATCHES "speex_")
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find_library(SPEEX_LIBRARY
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NAMES speex SPEEX
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PATHS
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ENV SPEEXDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/opt
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PATH_SUFFIXES
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lib
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)
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if(SPEEX_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
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endif()
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# Find OGG (needed for Speex)
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# We might have already found Ogg for Vorbis, so skip it if so.
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if(NOT OGG_LIBRARY)
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find_library(OGG_LIBRARY
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NAMES ogg Ogg OGG
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PATHS
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ENV OGGDIR
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ENV VORBISDIR
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ENV SPEEXDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/opt
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PATH_SUFFIXES lib
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)
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if(OGG_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
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endif()
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endif()
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endif()
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set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP})
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else()
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set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY})
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endif()
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endif()
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if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
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file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$")
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file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$")
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file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$")
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string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}")
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set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH})
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unset(SDL_SOUND_VERSION_MAJOR_LINE)
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unset(SDL_SOUND_VERSION_MINOR_LINE)
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unset(SDL_SOUND_VERSION_PATCH_LINE)
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unset(SDL_SOUND_VERSION_MAJOR)
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unset(SDL_SOUND_VERSION_MINOR)
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unset(SDL_SOUND_VERSION_PATCH)
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endif()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(SDL_sound
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REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR
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VERSION_VAR SDL_SOUND_VERSION_STRING)
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cmake_policy(POP)
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