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mirror of https://github.com/Kitware/CMake.git synced 2025-05-08 14:29:03 +08:00
CMake/Modules/FindSDL_sound.cmake
Peter Kokot 905d461431
Find_SDL*: Update documentation
This updates the following modules:
- FindSDL
- FindSDL_gfx
- FindSDL_image
- FindSDL_mixer
- FindSDL_net
- FindSDL_sound
- FindSDL_ttf

Changes:
- Synced modules documentation.
- Added examples sections.
- Used the ``<PackageName>_FOUND`` variables. The uppercased
  ``<PACKAGENAME>_FOUND`` variables are also set to the same value as of
  CMake 3.3.
- Added notes regarding the CMake package configuration files
  provided by upstream distributions with separate imported targets.
- Find modules index sorted alphabetically for FindSDL* modules.
2025-04-15 14:23:12 +02:00

460 lines
15 KiB
CMake

# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file LICENSE.rst or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindSDL_sound
-------------
Finds the SDL_sound library, an abstract soundfile decoder for use in SDL
(Simple DirectMedia Layer) applications.
.. note::
This module is specifically intended for SDL_sound version 1. Starting with
version 2.0.2, SDL_sound provides a CMake package configuration file when
built with CMake and should be found using ``find_package(SDL2_sound)``.
These newer versions provide :ref:`Imported Targets` that encapsulate usage
requirements. Refer to the upstream SDL_sound documentation for more
information.
.. note::
This module depends on SDL being found and must be called after the
:module:`find_package(SDL) <FindSDL>`.
Depending on how the SDL_sound library is built, it may require additional
dependent libraries to be found for this module to succeed. These
dependencies may include MikMod, ModPlug, Ogg, Vorbis, SMPEG, FLAC, and Speex.
Result Variables
^^^^^^^^^^^^^^^^
This module defines the following variables:
``SDL_sound_FOUND``
Boolean indicating whether the (requested version of) SDL_sound library is
found. For backward compatibility, the ``SDL_SOUND_FOUND`` variable is also
set to the same value.
``SDL_SOUND_VERSION_STRING``
The human-readable string containing the version of SDL_sound found.
``SDL_SOUND_LIBRARIES``
Libraries needed to link against to use the SDL_sound library.
Cache Variables
^^^^^^^^^^^^^^^
The following cache variables may also be set:
``SDL_SOUND_INCLUDE_DIR``
The directory containing the ``SDL_sound.h`` and other headers needed to use
the SDL_sound library.
``SDL_SOUND_LIBRARY``
The name of just the SDL_sound library you would link against. Use
``SDL_SOUND_LIBRARIES`` for the link instructions and not this one.
``MIKMOD_LIBRARY``
The path to the dependent MikMod library.
``MODPLUG_LIBRARY``
The path to the dependent ModPlug library (libmodplug).
``OGG_LIBRARY``
The path to the dependent Ogg library.
``VORBIS_LIBRARY``
The path to the dependent Vorbis library.
``SMPEG_LIBRARY``
The path to the dependent SMPEG library.
``FLAC_LIBRARY``
The path to the dependent FLAC library.
``SPEEX_LIBRARY``
The path to the dependent Speex library.
Hints
^^^^^
This module accepts the following variables:
``SDLDIR``
Environment variable that can be set to help locate an SDL library installed
in a custom location. It should point to the installation destination that
was used when configuring, building, and installing SDL library:
``./configure --prefix=$SDLDIR``.
On macOS, setting this variable will prefer the Framework version (if found)
over others. In this case, the cache value of ``SDL_LIBRARY`` would need to
be manually changed to override this selection or set the
:variable:`CMAKE_INCLUDE_PATH` variable to modify the search paths.
``SDLSOUNDDIR``
Environment variable that works the same as ``SDLDIR``.
``SDL_SOUND_EXTRAS``
This is an optional cache variable that can be used to add additional flags
that are prepended to the ``SDL_SOUND_LIBRARIES`` result variable. This is
available mostly for cases this module failed to anticipate for and additional
flags must be added.
Examples
^^^^^^^^
Finding SDL_sound library and creating an imported interface target for linking
it to a project target:
.. code-block:: cmake
find_package(SDL)
find_package(SDL_sound)
if(SDL_sound_FOUND AND NOT TARGET SDL::SDL_sound)
add_library(SDL::SDL_sound INTERFACE IMPORTED)
set_target_properties(
SDL::SDL_sound
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL_SOUND_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${SDL_SOUND_LIBRARIES}"
)
# Append the SDL dependency as imported target to be transitively linked:
set_property(
TARGET SDL::SDL_sound
APPEND
PROPERTY INTERFACE_LINK_LIBRARIES SDL::SDL
)
endif()
target_link_libraries(project_target PRIVATE SDL::SDL_sound)
When working with SDL_sound version 2, the upstream package provides the
``SDL2_sound::SDL2_sound`` imported target directly. It can be used in a
project without using this module:
.. code-block:: cmake
find_package(SDL2_sound)
target_link_libraries(project_target PRIVATE SDL2_sound::SDL2_sound)
See Also
^^^^^^^^
* The :module:`FindSDL` module to find the main SDL library.
#]=======================================================================]
#[[
This module is a bit more complicated than the
other FindSDL* family modules. The reason is that SDL_sound can be
compiled in a large variety of different ways which are independent of
platform. SDL_sound may dynamically link against other 3rd party
libraries to get additional codec support, such as Ogg Vorbis, SMPEG,
ModPlug, MikMod, FLAC, Speex, and potentially others. Under some
circumstances which I don't fully understand, there seems to be a
requirement that dependent libraries of libraries you use must also be
explicitly linked against in order to successfully compile. SDL_sound
does not currently have any system in place to know how it was
compiled. So this CMake module does the hard work in trying to
discover which 3rd party libraries are required for building (if any).
This module uses a brute force approach to create a test program that
uses SDL_sound, and then tries to build it. If the build fails, it
parses the error output for known symbol names to figure out which
libraries are needed.
#]]
cmake_policy(PUSH)
cmake_policy(SET CMP0159 NEW) # file(STRINGS) with REGEX updates CMAKE_MATCH_<n>
set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
mark_as_advanced(SDL_SOUND_EXTRAS)
# Find SDL_sound.h
find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
HINTS
ENV SDLSOUNDDIR
ENV SDLDIR
PATH_SUFFIXES SDL
# path suffixes to search inside ENV{SDLDIR}
include/SDL include/SDL12 include/SDL11 include
)
find_library(SDL_SOUND_LIBRARY
NAMES SDL_sound
HINTS
ENV SDLSOUNDDIR
ENV SDLDIR
PATH_SUFFIXES lib VisualC/win32lib
)
if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
# CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
# for the :STRING syntax if I have multiple values contained in a
# single variable. This is a problem for the SDL_LIBRARY variable
# because it does just that. When I feed this variable to the command,
# only the first value gets the appropriate modifier (e.g. -I) and
# the rest get dropped.
# To get multiple single variables to work, I must separate them with a "\;"
# I could go back and modify the FindSDL.cmake module, but that's kind of painful.
# The solution would be to try something like:
# string(APPEND SDL_TRY_COMPILE_LIBRARY_LIST "\;${CMAKE_THREAD_LIBS_INIT}")
# Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
# with a temporary test project and invoke that with TRY_COMPILE.
# See message thread "Figuring out dependencies for a library in order to build"
# 2005-07-16
# try_compile(
# MY_RESULT
# ${CMAKE_BINARY_DIR}
# ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
# CMAKE_FLAGS
# -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
# -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
# OUTPUT_VARIABLE MY_OUTPUT
# )
# To minimize external dependencies, create a sdlsound test program
# which will be used to figure out if additional link dependencies are
# required for the link phase.
file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
"#include \"SDL_sound.h\"
#include \"SDL.h\"
int main(int argc, char* argv[])
{
Sound_AudioInfo desired;
Sound_Sample* sample;
SDL_Init(0);
Sound_Init();
/* This doesn't actually have to work, but Init() is a no-op
* for some of the decoders, so this should force more symbols
* to be pulled in.
*/
sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
Sound_Quit();
SDL_Quit();
return 0;
}"
)
# Calling
# target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
# causes problems when SDL_LIBRARY looks like
# /Library/Frameworks/SDL.framework;-framework Cocoa
# The ;-framework Cocoa seems to be confusing CMake once the OS X
# framework support was added. I was told that breaking up the list
# would fix the problem.
set(TMP_TRY_LIBS)
foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
string(APPEND TMP_TRY_LIBS " \"${lib}\"")
endforeach()
# Write the CMakeLists.txt and test project
# Weird, this is still sketchy. If I don't quote the variables
# in the TARGET_LINK_LIBRARIES, I seem to loose everything
# in the SDL_LIBRARY string after the "-framework".
# But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
"cmake_minimum_required(VERSION ${CMAKE_VERSION})
project(DetermineSoundLibs)
include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
add_executable(DetermineSoundLibs DetermineSoundLibs.c)
target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
)
try_compile(
MY_RESULT
PROJECT DetermineSoundLibs
SOURCE_DIR ${PROJECT_BINARY_DIR}/CMakeTmp
BINARY_DIR ${PROJECT_BINARY_DIR}/CMakeTmp
OUTPUT_VARIABLE MY_OUTPUT
)
if(NOT MY_RESULT)
# I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
# I think Timidity is also compiled in statically.
# I've never had to explicitly link against Quicktime, so I'll skip that for now.
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
# Find MikMod
if("${MY_OUTPUT}" MATCHES "MikMod_")
find_library(MIKMOD_LIBRARY
NAMES libmikmod-coreaudio mikmod
PATHS
ENV MIKMODDIR
ENV SDLSOUNDDIR
ENV SDLDIR
/opt
PATH_SUFFIXES
lib
)
if(MIKMOD_LIBRARY)
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
endif()
endif()
# Find ModPlug
if("${MY_OUTPUT}" MATCHES "MODPLUG_")
find_library(MODPLUG_LIBRARY
NAMES modplug
PATHS
ENV MODPLUGDIR
ENV SDLSOUNDDIR
ENV SDLDIR
/opt
PATH_SUFFIXES
lib
)
if(MODPLUG_LIBRARY)
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
endif()
endif()
# Find Ogg and Vorbis
if("${MY_OUTPUT}" MATCHES "ov_")
find_library(VORBIS_LIBRARY
NAMES vorbis Vorbis VORBIS
PATHS
ENV VORBISDIR
ENV OGGDIR
ENV SDLSOUNDDIR
ENV SDLDIR
/opt
PATH_SUFFIXES
lib
)
if(VORBIS_LIBRARY)
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
endif()
find_library(OGG_LIBRARY
NAMES ogg Ogg OGG
PATHS
ENV OGGDIR
ENV VORBISDIR
ENV SDLSOUNDDIR
ENV SDLDIR
/opt
PATH_SUFFIXES
lib
)
if(OGG_LIBRARY)
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
endif()
endif()
# Find SMPEG
if("${MY_OUTPUT}" MATCHES "SMPEG_")
find_library(SMPEG_LIBRARY
NAMES smpeg SMPEG Smpeg SMpeg
PATHS
ENV SMPEGDIR
ENV SDLSOUNDDIR
ENV SDLDIR
/opt
PATH_SUFFIXES
lib
)
if(SMPEG_LIBRARY)
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
endif()
endif()
# Find FLAC
if("${MY_OUTPUT}" MATCHES "FLAC_")
find_library(FLAC_LIBRARY
NAMES flac FLAC
PATHS
ENV FLACDIR
ENV SDLSOUNDDIR
ENV SDLDIR
/opt
PATH_SUFFIXES
lib
)
if(FLAC_LIBRARY)
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
endif()
endif()
# Hmmm...Speex seems to depend on Ogg. This might be a problem if
# the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
# in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
# above for here or if two ogg entries will screw up things.
if("${MY_OUTPUT}" MATCHES "speex_")
find_library(SPEEX_LIBRARY
NAMES speex SPEEX
PATHS
ENV SPEEXDIR
ENV SDLSOUNDDIR
ENV SDLDIR
/opt
PATH_SUFFIXES
lib
)
if(SPEEX_LIBRARY)
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
endif()
# Find OGG (needed for Speex)
# We might have already found Ogg for Vorbis, so skip it if so.
if(NOT OGG_LIBRARY)
find_library(OGG_LIBRARY
NAMES ogg Ogg OGG
PATHS
ENV OGGDIR
ENV VORBISDIR
ENV SPEEXDIR
ENV SDLSOUNDDIR
ENV SDLDIR
/opt
PATH_SUFFIXES lib
)
if(OGG_LIBRARY)
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
endif()
endif()
endif()
set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP})
else()
set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY})
endif()
endif()
if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$")
file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$")
file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}")
set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH})
unset(SDL_SOUND_VERSION_MAJOR_LINE)
unset(SDL_SOUND_VERSION_MINOR_LINE)
unset(SDL_SOUND_VERSION_PATCH_LINE)
unset(SDL_SOUND_VERSION_MAJOR)
unset(SDL_SOUND_VERSION_MINOR)
unset(SDL_SOUND_VERSION_PATCH)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SDL_sound
REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR
VERSION_VAR SDL_SOUND_VERSION_STRING)
cmake_policy(POP)