mirror of
https://github.com/Kitware/CMake.git
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When CMAKE_FASTBUILD_USE_RELATIVE_PATHS is set - use relative paths for Unity nodes as well as for include directories. It makes it possible to share cache across different location of the same repo (or potentially across different machines)
631 lines
20 KiB
C++
631 lines
20 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file LICENSE.rst or https://cmake.org/licensing for details. */
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#pragma once
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#include <algorithm>
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#include <iterator>
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#include <map>
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#include <set>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include <cm/memory>
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#include <cm/optional>
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#include <assert.h>
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#include "cmBuildOptions.h"
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#include "cmGeneratedFileStream.h"
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#include "cmGlobalCommonGenerator.h"
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class cmFastbuildTargetGenerator;
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class cmGeneratorTarget;
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class cmGlobalGeneratorFactory;
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class cmLinkLineComputer;
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class cmLocalGenerator;
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class cmMakefile;
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class cmOutputConverter;
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class cmStateDirectory;
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class cmake;
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enum class cmDepfileFormat;
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struct cmDocumentationEntry;
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#define FASTBUILD_DOLLAR_TAG "FASTBUILD_DOLLAR_TAG"
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#define FASTBUILD_1_INPUT_PLACEHOLDER \
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FASTBUILD_DOLLAR_TAG "FB_INPUT_1_PLACEHOLDER" FASTBUILD_DOLLAR_TAG
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#define FASTBUILD_1_0_INPUT_PLACEHOLDER \
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FASTBUILD_DOLLAR_TAG "FB_INPUT_1_0_PLACEHOLDER" FASTBUILD_DOLLAR_TAG
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#define FASTBUILD_1_1_INPUT_PLACEHOLDER \
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FASTBUILD_DOLLAR_TAG "FB_INPUT_1_1_PLACEHOLDER" FASTBUILD_DOLLAR_TAG
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#define FASTBUILD_2_INPUT_PLACEHOLDER \
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FASTBUILD_DOLLAR_TAG "FB_INPUT_2_PLACEHOLDER" FASTBUILD_DOLLAR_TAG
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#define FASTBUILD_3_INPUT_PLACEHOLDER \
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FASTBUILD_DOLLAR_TAG "FB_INPUT_3_PLACEHOLDER" FASTBUILD_DOLLAR_TAG
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// Alias to artifacts that can be consumed by the linker (DLL or Library).
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#define FASTBUILD_LINK_ARTIFACTS_ALIAS_POSTFIX "-link-artifacts"
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// Alias to all the ObjectList nodes.
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#define FASTBUILD_OBJECTS_ALIAS_POSTFIX "-objects"
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// Alias to all the dependencies of the target.
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#define FASTBUILD_DEPS_ARTIFACTS_ALIAS_POSTFIX "-deps"
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#define FASTBUILD_PRE_BUILD_ALIAS_POSTFIX "-pre-build"
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#define FASTBUILD_PRE_LINK_ALIAS_POSTFIX "-pre-link"
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#define FASTBUILD_POST_BUILD_ALIAS_POSTFIX "-post-build"
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// Alias to all other custom commands in the target.
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#define FASTBUILD_CUSTOM_COMMAND_ALIAS_POSTFIX "-custom-commands"
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// Alias to outputs produced by a custom command (since FASTBuild exec node
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// does not support more than 1 output).
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#define FASTBUILD_OUTPUTS_ALIAS_POSTFIX "-outputs"
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// Alias to byproducts produced by a custom command (since FASTBuild exec node
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// does not support more than 1 output).
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#define FASTBUILD_BYPRODUCTS_ALIAS_POSTFIX "-byproducts"
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#define FASTBUILD_COMPILER_PREFIX "Compiler_"
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#define FASTBUILD_LAUNCHER_PREFIX "Launcher_"
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#define FASTBUILD_LINKER_LAUNCHER_PREFIX "LinkerLauncher_"
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#define FASTBUILD_RESTAT_FILE "FASTBUILD_RESTAT"
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#define FASTBUILD_UTIL_CONCURRENCY_GROUP_NAME "Utils"
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#define FASTBUILD_ALL_TARGET_NAME "all"
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#define FASTBUILD_CLEAN_TARGET_NAME "clean"
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#define FASTBUILD_NOOP_FILE_NAME "fbuild_noop"
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#define FASTBUILD_CLEAN_FILE_NAME "fbuild_clean-out"
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#define FASTBUILD_BUILD_FILE "fbuild.bff"
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#define FASTBUILD_DUMMY_OUTPUT_EXTENSION ".fbuild-cc-out"
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#if defined(_WIN32)
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# define FASTBUILD_SCRIPT_FILE_EXTENSION ".bat"
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# define FASTBUILD_SCRIPT_FILE_ARG "/C "
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# define FASTBUILD_SCRIPT_CD "cd /D "
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# define FASTBUILD_CLEAN_SCRIPT_NAME "clean" FASTBUILD_SCRIPT_FILE_EXTENSION
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#else
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# define FASTBUILD_SCRIPT_FILE_EXTENSION ".sh"
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# define FASTBUILD_SCRIPT_FILE_ARG ""
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# define FASTBUILD_SCRIPT_CD "cd "
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# define FASTBUILD_CLEAN_SCRIPT_NAME "clean" FASTBUILD_SCRIPT_FILE_EXTENSION
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#endif
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enum class FastbuildTargetDepType
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{
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// Order-only dependency that is not going to appear in the generated file.
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ORDER_ONLY,
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// Regular target dep.
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REGULAR,
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};
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struct FastbuildTargetDep
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{
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std::string Name;
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FastbuildTargetDepType Type = FastbuildTargetDepType::REGULAR;
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FastbuildTargetDep(std::string n)
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: Name(std::move(n))
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{
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}
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bool operator==(FastbuildTargetDep const& rhs) const
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{
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return this->Name == rhs.Name;
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}
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bool operator<(FastbuildTargetDep const& rhs) const
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{
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return this->Name < rhs.Name;
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}
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};
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enum class FastbuildTargetType
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{
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ALIAS, // Alias node
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EXEC, // Exec node
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LINK, // Library, DLL or Executable
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OBJECTLIST,
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UNITY,
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};
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struct FastbuildTargetBase
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{
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// Target name with config postfix.
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std::string Name;
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// Target name without config postfix, we use it to locate IDE project for
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// the given target and add +1 config to it.
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std::string BaseName;
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std::string BasePath;
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std::set<FastbuildTargetDep> PreBuildDependencies;
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bool Hidden = true;
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FastbuildTargetType Type;
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explicit FastbuildTargetBase(FastbuildTargetType TargetType)
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: Type(TargetType)
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{
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}
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};
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using FastbuildTargetPtrT = std::unique_ptr<FastbuildTargetBase>;
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struct FastbuildAliasNode : public FastbuildTargetBase
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{
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bool ExcludeFromAll = false;
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FastbuildAliasNode()
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: FastbuildTargetBase(FastbuildTargetType::ALIAS)
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{
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}
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};
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struct FastbuildExecNode : public FastbuildTargetBase
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{
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std::string ExecExecutable;
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std::string ExecArguments;
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std::string ScriptFile;
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std::string ExecWorkingDir;
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bool ExecUseStdOutAsOutput = false;
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std::string ExecOutput;
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std::vector<std::string> ExecInput;
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std::vector<std::string> ExecInputPath;
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std::vector<std::string> ExecInputPattern;
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bool ExecInputPathRecurse = false;
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bool ExecAlways = false;
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FastbuildAliasNode OutputsAlias;
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FastbuildAliasNode ByproductsAlias;
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std::string ConcurrencyGroupName;
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bool ExcludeFromAll = false;
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FastbuildExecNode()
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: FastbuildTargetBase(FastbuildTargetType::EXEC)
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{
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}
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bool NeedsDepsCheckExec = false;
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};
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struct FastbuildCompiler
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{
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std::map<std::string, std::string> ExtraVariables;
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std::string Name;
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std::string Executable;
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std::string CmakeCompilerID;
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std::string CompilerFamily = "custom";
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std::string CmakeCompilerVersion;
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std::string Language;
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std::vector<std::string> ExtraFiles;
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bool UseLightCache = false;
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bool ClangRewriteIncludes = true;
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bool ClangGCCUpdateXLanguageArg = false;
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bool AllowResponseFile = false;
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bool ForceResponseFile = false;
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bool UseRelativePaths = false;
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bool UseDeterministicPaths = false;
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std::string SourceMapping;
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// Only used for launchers.
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std::string Args;
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bool DontUseEnv = false;
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};
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struct FastbuildObjectListNode : public FastbuildTargetBase
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{
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std::string Compiler;
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std::string CompilerOptions;
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std::string CompilerOutputPath;
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std::string CompilerOutputExtension;
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std::vector<std::string> CompilerInputUnity;
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std::string PCHInputFile;
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std::string PCHOutputFile;
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std::string PCHOptions;
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std::vector<std::string> CompilerInputFiles;
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bool AllowCaching = true;
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bool AllowDistribution = true;
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std::set<std::string> ObjectOutputs;
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std::set<std::string> ObjectDepends;
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// Apple only.
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std::string arch;
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FastbuildObjectListNode()
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: FastbuildTargetBase(FastbuildTargetType::OBJECTLIST)
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{
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}
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};
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struct FastbuildUnityNode : public FastbuildTargetBase
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{
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std::string UnityOutputPath;
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std::vector<std::string> UnityInputFiles;
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std::string UnityOutputPattern;
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std::vector<std::string> UnityInputIsolatedFiles;
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FastbuildUnityNode()
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: FastbuildTargetBase(FastbuildTargetType::UNITY)
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{
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}
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};
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struct IDEProjectConfig
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{
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std::string Config;
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std::string Target;
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// VS only.
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std::string Platform;
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std::string XCodeBaseSDK;
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std::string XCodeDebugWorkingDir;
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std::string XCodeIphoneOSDeploymentTarget;
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};
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struct IDEProjectCommon
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{
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std::string Alias;
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std::string ProjectOutput;
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std::string ProjectBasePath;
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std::vector<IDEProjectConfig> ProjectConfigs;
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};
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struct XCodeProject : public IDEProjectCommon
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{
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};
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struct VCXProject : public IDEProjectCommon
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{
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std::string folder;
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};
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struct FastbuildLinkerNode
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{
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enum
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{
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EXECUTABLE,
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SHARED_LIBRARY,
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STATIC_LIBRARY,
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NONE
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} Type = NONE;
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std::string Name;
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std::string Compiler;
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std::string CompilerOptions;
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std::string Linker;
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std::string LinkerType;
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std::string LinkerOutput;
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std::string LinkerOptions;
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std::vector<std::string> LibrarianAdditionalInputs;
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// We only use Libraries2 for tracking dependencies.
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std::vector<std::string> Libraries2;
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std::set<std::string> PreBuildDependencies;
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bool LinkerLinkObjects = false;
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std::string LinkerStampExe;
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std::string LinkerStampExeArgs;
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// Apple only.
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std::string Arch;
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};
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struct FastbuildCopyNode
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{
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std::string Name;
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std::string Source;
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std::string Dest;
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std::string PreBuildDependencies;
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bool CopyDir = false;
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};
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struct FastbuildExecNodes
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{
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std::vector<FastbuildExecNode> Nodes;
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FastbuildAliasNode Alias;
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};
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struct FastbuildTarget : public FastbuildTargetBase
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{
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std::map<std::string, std::string> Variables;
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std::vector<FastbuildObjectListNode> ObjectListNodes;
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std::vector<FastbuildUnityNode> UnityNodes;
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// Potentially multiple libs for different archs (apple only);
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std::vector<FastbuildLinkerNode> LinkerNode;
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std::string RealOutput;
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FastbuildAliasNode PreBuildExecNodes, ExecNodes;
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std::vector<FastbuildAliasNode> AliasNodes;
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// This alias must be written before all other nodes, since they might need
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// to refer to it.
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FastbuildAliasNode DependenciesAlias;
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std::vector<FastbuildCopyNode> CopyNodes;
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FastbuildExecNodes PreLinkExecNodes;
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FastbuildExecNodes PostBuildExecNodes;
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bool IsGlobal = false;
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bool ExcludeFromAll = false;
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bool AllowDistribution = true;
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FastbuildTarget()
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: FastbuildTargetBase(FastbuildTargetType::LINK)
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{
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}
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void GenerateAliases();
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};
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class cmGlobalFastbuildGenerator : public cmGlobalCommonGenerator
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{
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public:
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cmGlobalFastbuildGenerator(cmake* cm);
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void ReadCompilerOptions(FastbuildCompiler& compiler, cmMakefile* mf);
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void ProcessEnvironment();
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
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void Generate() override;
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bool FindMakeProgram(cmMakefile* mf) override;
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void EnableLanguage(std::vector<std::string> const& lang, cmMakefile* mf,
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bool optional) override;
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bool IsFastbuild() const override { return true; }
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std::vector<GeneratedMakeCommand> GenerateBuildCommand(
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std::string const& makeProgram, std::string const& projectName,
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std::string const& projectDir, std::vector<std::string> const& targetNames,
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std::string const& config, int jobs, bool verbose,
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cmBuildOptions buildOptions = cmBuildOptions(),
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std::vector<std::string> const& makeOptions =
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std::vector<std::string>()) override;
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std::unique_ptr<cmLocalGenerator> CreateLocalGenerator(
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cmMakefile* makefile) override;
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std::string GetName() const override
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{
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return cmGlobalFastbuildGenerator::GetActualName();
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}
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bool IsMultiConfig() const override { return false; }
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bool SupportsCustomObjectNames() const override { return false; }
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void ComputeTargetObjectDirectory(cmGeneratorTarget*) const override;
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void AppendDirectoryForConfig(std::string const& prefix,
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std::string const& config,
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std::string const& suffix,
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std::string& dir) override;
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static std::string GetActualName() { return "FASTBuild"; }
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static std::string RequiredFastbuildVersion() { return "1.14"; }
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// Setup target names
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char const* GetAllTargetName() const override
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{
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return FASTBUILD_ALL_TARGET_NAME;
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}
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char const* GetInstallTargetName() const override { return "install"; }
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char const* GetCleanTargetName() const override
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{
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return FASTBUILD_CLEAN_TARGET_NAME;
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}
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char const* GetInstallLocalTargetName() const override
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{
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return "install/local";
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}
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char const* GetInstallStripTargetName() const override
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{
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return "install/strip";
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}
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char const* GetInstallParallelTargetName() const
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{
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return "install/parallel";
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}
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char const* GetTestTargetName() const override { return "test"; }
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char const* GetPackageTargetName() const override { return "package"; }
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char const* GetPackageSourceTargetName() const override
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{
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return "package_source";
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}
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char const* GetRebuildCacheTargetName() const override
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{
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return "rebuild_cache";
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}
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char const* GetCMakeCFGIntDir() const override { return "."; }
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/// Overloaded methods. @see cmGlobalGenerator::GetDocumentation()
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static cmDocumentationEntry GetDocumentation();
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static bool SupportsToolset() { return false; }
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static bool SupportsPlatform() { return false; }
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bool IsIPOSupported() const override { return true; }
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void OpenBuildFileStream();
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void CloseBuildFileStream();
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std::vector<std::string> const& GetConfigNames() const;
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bool Open(std::string const& bindir, std::string const& projectName,
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bool dryRun) override;
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std::string ConvertToFastbuildPath(std::string const& path) const;
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std::unique_ptr<cmLinkLineComputer> CreateLinkLineComputer(
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cmOutputConverter* outputConverter,
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cmStateDirectory const& /* stateDir */) const override;
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bool SupportsCustomCommandDepfile() const override { return true; }
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cm::optional<cmDepfileFormat> DepfileFormat() const override
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{
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return cm::nullopt;
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}
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static std::string Quote(std::string const& str,
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std::string const& quotation = "'");
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static std::string QuoteIfHasSpaces(std::string str);
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template <class T>
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static std::vector<std::string> Wrap(T const& in,
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std::string const& prefix = "'",
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std::string const& suffix = "'",
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bool escape_dollar = true);
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void WriteDivider();
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void WriteComment(std::string const& comment, int indent = 0);
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/// Write @a count times INDENT level to output stream @a os.
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void Indent(int count);
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void WriteVariable(std::string const& key, std::string const& value,
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std::string const& op, int indent = 0);
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void WriteVariable(std::string const& key, std::string const& value,
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int indent = 0);
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void WriteCommand(std::string const& command,
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std::string const& value = std::string(), int indent = 0);
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void WriteArray(std::string const& key,
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std::vector<std::string> const& values, int indent = 0);
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void WriteStruct(
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std::string const& name,
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std::vector<std::pair<std::string, std::string>> const& variables,
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int indent = 0);
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void WriteArray(std::string const& key,
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std::vector<std::string> const& values,
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std::string const& op, int indent = 0);
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template <typename T>
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std::vector<std::string> ConvertToFastbuildPath(T const& container) const
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{
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std::vector<std::string> ret;
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ret.reserve(container.size());
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for (auto const& path : container) {
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ret.push_back(ConvertToFastbuildPath(path));
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}
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return ret;
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}
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// Wrapper to sort array of conforming structs (which have .Name
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// and .PreBuildDependencies fields).
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template <class T>
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static void TopologicalSort(std::vector<T>& nodes)
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{
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static_assert(std::is_base_of<FastbuildTargetBase, T>::value,
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"T must be derived from FastbuildTargetBase");
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std::vector<FastbuildTargetPtrT> tmp;
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tmp.reserve(nodes.size());
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for (auto& node : nodes) {
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tmp.emplace_back(cm::make_unique<T>(std::move(node)));
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}
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nodes.clear();
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TopologicalSort(tmp);
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for (auto& node : tmp) {
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nodes.emplace_back(std::move(static_cast<T&>(*node)));
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}
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}
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// Stable topological sort.
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static void TopologicalSort(std::vector<FastbuildTargetPtrT>& nodes);
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void WriteDisclaimer();
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void WriteEnvironment();
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void WriteSettings();
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void WriteCompilers();
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void WriteTargets();
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void WriteTarget(FastbuildTarget const& target);
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void WriteExec(FastbuildExecNode const& Exec, int indent = 1);
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void WriteUnity(FastbuildUnityNode const& Unity);
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void WriteObjectList(FastbuildObjectListNode const& ObjectList,
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bool allowDistribution);
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void WriteLinker(FastbuildLinkerNode const&, bool);
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void WriteAlias(FastbuildAliasNode const& Alias, int indent = 1);
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void WriteCopy(FastbuildCopyNode const& Copy);
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|
|
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void WriteIDEProjects();
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|
void WriteVSBuildCommands();
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|
void WriteXCodeBuildCommands();
|
|
void WriteIDEProjectCommon(IDEProjectCommon const& project);
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|
void WriteIDEProjectConfig(std::vector<IDEProjectConfig> const& configs,
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|
std::string const& keyName = "ProjectConfigs");
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|
|
|
void WriteSolution();
|
|
void WriteXCodeTopLevelProject();
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|
void WriteTargetRebuildBFF();
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|
void WriteCleanScript();
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|
void WriteTargetClean();
|
|
|
|
void AddTargetAll();
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|
void AddGlobCheckExec();
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|
|
|
void AddCompiler(std::string const& lang, cmMakefile* mf);
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|
void AddLauncher(std::string const& prefix, std::string const& launcher,
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|
std::string const& lang, std::string const& args);
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|
void AddIDEProject(FastbuildTarget const& target, std::string const& config);
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|
|
|
template <class T>
|
|
void AddTarget(T target)
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|
{
|
|
// Sometimes equivalent CCs are added to different targets. We try to
|
|
// de-dup it by assigning all execs a name which is a hash computed based
|
|
// on various properties (like input, output, deps.). Apparently, there are
|
|
// still some CCs intersection between different targets.
|
|
auto val = AllGeneratedCommands.emplace(target.Name);
|
|
if (val.second) {
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|
FastbuildTargets.emplace_back(cm::make_unique<T>(std::move(target)));
|
|
}
|
|
// Get the intersection of CC's deps. Just mimicking what
|
|
// cmLocalNinjaGenerator::WriteCustomCommandBuildStatement does. (I don't
|
|
// think it's right in general case, each CC should be added only to 1
|
|
// target, not to multiple )
|
|
else {
|
|
auto it =
|
|
std::find_if(FastbuildTargets.begin(), FastbuildTargets.end(),
|
|
[&target](FastbuildTargetPtrT const& existingTarget) {
|
|
return existingTarget->Name == target.Name;
|
|
});
|
|
assert(it != FastbuildTargets.end());
|
|
|
|
std::set<FastbuildTargetDep> intersection;
|
|
std::set_intersection(
|
|
target.PreBuildDependencies.begin(), target.PreBuildDependencies.end(),
|
|
(*it)->PreBuildDependencies.begin(), (*it)->PreBuildDependencies.end(),
|
|
std::inserter(intersection, intersection.end()));
|
|
(*it)->PreBuildDependencies = std::move(intersection);
|
|
}
|
|
}
|
|
|
|
static std::string GetExternalShellExecutable();
|
|
std::string GetTargetName(cmGeneratorTarget const* GeneratorTarget) const;
|
|
cm::optional<FastbuildTarget> GetTargetByOutputName(
|
|
std::string const& output) const;
|
|
void AskCMakeToMakeRebuildBFFUpToDate(std::string const& workingDir) const;
|
|
void ExecuteFastbuildTarget(
|
|
std::string const& dir, std::string const& target, std::string& output,
|
|
std::vector<std::string> const& fbuildOptions = {}) const;
|
|
|
|
bool IsExcluded(cmGeneratorTarget* target);
|
|
|
|
void LogMessage(std::string const& m) const;
|
|
|
|
void AddFileToClean(std::string const& file);
|
|
|
|
/// The set of compilers added to the generated build system.
|
|
std::map<std::string, FastbuildCompiler> Compilers;
|
|
|
|
std::vector<FastbuildTargetPtrT> FastbuildTargets;
|
|
|
|
/// The file containing the build statement.
|
|
std::unique_ptr<cmGeneratedFileStream> BuildFileStream;
|
|
|
|
std::string FastbuildCommand;
|
|
std::string FastbuildVersion;
|
|
|
|
std::map<std::string, std::unique_ptr<cmFastbuildTargetGenerator>> Targets;
|
|
|
|
std::unordered_set<std::string> AllFoldersToClean;
|
|
// Sometime we need to keep some files that are generated only during
|
|
// configuration (like .objs files used to create module definition from
|
|
// objects).
|
|
std::unordered_set<std::string> AllFilesToKeep;
|
|
bool UsingRelativePaths = false;
|
|
|
|
private:
|
|
std::unordered_set<std::string> AllFilesToClean;
|
|
// https://cmake.org/cmake/help/latest/module/ExternalProject.html#command:externalproject_add_steptargets
|
|
std::unordered_set<std::string /*exec name*/> AllGeneratedCommands;
|
|
|
|
std::unordered_map<std::string /*base target name (without -config)*/,
|
|
std::pair<VCXProject, XCodeProject>>
|
|
IDEProjects;
|
|
// Env that we're going to embed to the generated file.
|
|
std::vector<std::string> LocalEnvironment;
|
|
};
|