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#pragma once is a widely supported compiler pragma, even though it is not part of the C++ standard. Many of the issues keeping #pragma once from being standardized (distributed filesystems, build farms, hard links, etc.) do not apply to CMake - it is easy to build CMake on a single machine. CMake also does not install any header files which can be consumed by other projects (though cmCPluginAPI.h has been deliberately omitted from this conversion in case anyone is still using it.) Finally, #pragma once has been required to build CMake since at least August 2017 (7f29bbe6 enabled server mode unconditionally, which had been using #pragma once since September 2016 (b13d3e0d)). The fact that we now require C++11 filters out old compilers, and it is unlikely that there is a compiler which supports C++11 but does not support #pragma once.
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <string>
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#include <vector>
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#include <cmext/algorithm>
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#include "cmDocumentationEntry.h"
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// Low-level interface for custom documents:
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/** Internal class representing a section of the documentation.
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* Cares e.g. for the different section titles in the different
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* output formats.
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*/
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class cmDocumentationSection
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{
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public:
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/** Create a cmSection, with a special name for man-output mode. */
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explicit cmDocumentationSection(const char* name)
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: Name(name)
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{
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}
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/** Has any content been added to this section or is it empty ? */
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bool IsEmpty() const { return this->Entries.empty(); }
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/** Clear contents. */
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void Clear() { this->Entries.clear(); }
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/** Return the name of this section. */
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std::string GetName() const { return this->Name; }
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/** Return a pointer to the first entry of this section. */
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const std::vector<cmDocumentationEntry>& GetEntries() const
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{
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return this->Entries;
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}
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/** Append an entry to this section. */
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void Append(const cmDocumentationEntry& entry)
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{
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this->Entries.push_back(entry);
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}
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void Append(const std::vector<cmDocumentationEntry>& entries)
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{
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cm::append(this->Entries, entries);
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}
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/** Append an entry to this section using NULL terminated chars */
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void Append(const char* [][2]);
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void Append(const char* n, const char* b);
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/** prepend some documentation to this section */
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void Prepend(const char* [][2]);
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void Prepend(const std::vector<cmDocumentationEntry>& entries)
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{
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this->Entries.insert(this->Entries.begin(), entries.begin(),
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entries.end());
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}
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private:
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std::string Name;
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std::vector<cmDocumentationEntry> Entries;
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};
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