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CMake/Source/cmGlobalVisualStudio7Generator.h
Kitware Robot bdca8b01d2 Modernize: Use #pragma once in all header files
#pragma once is a widely supported compiler pragma, even though it is
not part of the C++ standard. Many of the issues keeping #pragma once
from being standardized (distributed filesystems, build farms, hard
links, etc.) do not apply to CMake - it is easy to build CMake on a
single machine. CMake also does not install any header files which can
be consumed by other projects (though cmCPluginAPI.h has been
deliberately omitted from this conversion in case anyone is still using
it.) Finally, #pragma once has been required to build CMake since at
least August 2017 (7f29bbe6 enabled server mode unconditionally, which
had been using #pragma once since September 2016 (b13d3e0d)). The fact
that we now require C++11 filters out old compilers, and it is unlikely
that there is a compiler which supports C++11 but does not support
#pragma once.
2020-09-03 09:30:21 -04:00

176 lines
6.2 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include <memory>
#include "cmGlobalGeneratorFactory.h"
#include "cmGlobalVisualStudioGenerator.h"
class cmTarget;
struct cmIDEFlagTable;
/** \class cmGlobalVisualStudio7Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
{
public:
~cmGlobalVisualStudio7Generator();
//! Create a local generator appropriate to this Global Generator
std::unique_ptr<cmLocalGenerator> CreateLocalGenerator(
cmMakefile* mf) override;
#if !defined(CMAKE_BOOTSTRAP)
Json::Value GetJson() const override;
#endif
bool SetSystemName(std::string const& s, cmMakefile* mf) override;
/**
* Utilized by the generator factory to determine if this generator
* supports toolsets.
*/
static bool SupportsToolset() { return false; }
/**
* Utilized by the generator factory to determine if this generator
* supports platforms.
*/
static bool SupportsPlatform() { return false; }
/**
* Try to determine system information such as shared library
* extension, pthreads, byte order etc.
*/
void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
bool optional) override;
/**
* Try running cmake and building a file. This is used for dynamically
* loaded commands, not as part of the usual build process.
*/
std::vector<GeneratedMakeCommand> GenerateBuildCommand(
const std::string& makeProgram, const std::string& projectName,
const std::string& projectDir, std::vector<std::string> const& targetNames,
const std::string& config, bool fast, int jobs, bool verbose,
std::vector<std::string> const& makeOptions =
std::vector<std::string>()) override;
/**
* Generate the DSW workspace file.
*/
virtual void OutputSLNFile();
//! Lookup a stored GUID or compute one deterministically.
std::string GetGUID(std::string const& name);
/** Append the subdirectory for the given configuration. */
void AppendDirectoryForConfig(const std::string& prefix,
const std::string& config,
const std::string& suffix,
std::string& dir) override;
//! What is the configurations directory variable called?
const char* GetCMakeCFGIntDir() const override
{
return "$(ConfigurationName)";
}
/** Return true if the target project file should have the option
LinkLibraryDependencies and link to .sln dependencies. */
virtual bool NeedLinkLibraryDependencies(cmGeneratorTarget*)
{
return false;
}
const std::string& GetIntelProjectVersion();
bool FindMakeProgram(cmMakefile* mf) override;
/** Is the Microsoft Assembler enabled? */
bool IsMasmEnabled() const { return this->MasmEnabled; }
bool IsNasmEnabled() const { return this->NasmEnabled; }
// Encoding for Visual Studio files
virtual std::string Encoding();
cmIDEFlagTable const* ExtraFlagTable;
protected:
cmGlobalVisualStudio7Generator(cmake* cm,
std::string const& platformInGeneratorName);
void Generate() override;
std::string const& GetDevEnvCommand();
virtual std::string FindDevEnvCommand();
static const char* ExternalProjectType(const std::string& location);
virtual void OutputSLNFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators) = 0;
virtual void WriteProject(std::ostream& fout, const std::string& name,
const std::string& path,
const cmGeneratorTarget* t) = 0;
virtual void WriteProjectDepends(std::ostream& fout, const std::string& name,
const std::string& path,
cmGeneratorTarget const* t) = 0;
virtual void WriteProjectConfigurations(
std::ostream& fout, const std::string& name,
cmGeneratorTarget const& target, std::vector<std::string> const& configs,
const std::set<std::string>& configsPartOfDefaultBuild,
const std::string& platformMapping = "") = 0;
virtual void WriteSLNGlobalSections(std::ostream& fout,
cmLocalGenerator* root);
virtual void WriteSLNFooter(std::ostream& fout);
std::string WriteUtilityDepend(const cmGeneratorTarget* target) override;
virtual void WriteTargetsToSolution(
std::ostream& fout, cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetDepends(
std::ostream& fout, OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetConfigurations(
std::ostream& fout, std::vector<std::string> const& configs,
OrderedTargetDependSet const& projectTargets);
virtual void WriteExternalProject(
std::ostream& fout, const std::string& name, const std::string& path,
const char* typeGuid,
const std::set<BT<std::pair<std::string, bool>>>& dependencies) = 0;
std::string ConvertToSolutionPath(const std::string& path);
std::set<std::string> IsPartOfDefaultBuild(
std::vector<std::string> const& configs,
OrderedTargetDependSet const& projectTargets,
cmGeneratorTarget const* target);
bool IsDependedOn(OrderedTargetDependSet const& projectTargets,
cmGeneratorTarget const* target);
std::map<std::string, std::string> GUIDMap;
virtual void WriteFolders(std::ostream& fout);
virtual void WriteFoldersContent(std::ostream& fout);
std::map<std::string, std::set<std::string>> VisualStudioFolders;
// Set during OutputSLNFile with the name of the current project.
// There is one SLN file per project.
std::string CurrentProject;
bool MasmEnabled;
bool NasmEnabled;
private:
std::string IntelProjectVersion;
std::string DevEnvCommand;
bool DevEnvCommandInitialized;
std::string GetVSMakeProgram() override { return this->GetDevEnvCommand(); }
};
#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"