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#pragma once is a widely supported compiler pragma, even though it is not part of the C++ standard. Many of the issues keeping #pragma once from being standardized (distributed filesystems, build farms, hard links, etc.) do not apply to CMake - it is easy to build CMake on a single machine. CMake also does not install any header files which can be consumed by other projects (though cmCPluginAPI.h has been deliberately omitted from this conversion in case anyone is still using it.) Finally, #pragma once has been required to build CMake since at least August 2017 (7f29bbe6 enabled server mode unconditionally, which had been using #pragma once since September 2016 (b13d3e0d)). The fact that we now require C++11 filters out old compilers, and it is unlikely that there is a compiler which supports C++11 but does not support #pragma once.
80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmGlobalVisualStudio71Generator.h"
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/** \class cmGlobalVisualStudio8Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio8Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio8Generator : public cmGlobalVisualStudio71Generator
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{
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public:
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//! Get the name for the generator.
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std::string GetName() const override { return this->Name; }
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/** Get the name of the main stamp list file. */
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static std::string GetGenerateStampList();
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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virtual void AddPlatformDefinitions(cmMakefile* mf);
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bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override;
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/**
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* Override Configure and Generate to add the build-system check
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* target.
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*/
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void Configure() override;
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/** Return true if the target project file should have the option
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LinkLibraryDependencies and link to .sln dependencies. */
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bool NeedLinkLibraryDependencies(cmGeneratorTarget* target) override;
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/** Return true if building for Windows CE */
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bool TargetsWindowsCE() const override
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{
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return !this->WindowsCEVersion.empty();
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}
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protected:
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cmGlobalVisualStudio8Generator(cmake* cm, const std::string& name,
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std::string const& platformInGeneratorName);
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void AddExtraIDETargets() override;
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std::string FindDevEnvCommand() override;
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bool VSLinksDependencies() const override { return false; }
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bool AddCheckTarget();
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/** Return true if the configuration needs to be deployed */
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virtual bool NeedsDeploy(cmGeneratorTarget const& target,
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const char* config) const;
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/** Returns true if the target system support debugging deployment. */
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virtual bool TargetSystemSupportsDeployment() const;
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static cmIDEFlagTable const* GetExtraFlagTableVS8();
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void WriteSolutionConfigurations(
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std::ostream& fout, std::vector<std::string> const& configs) override;
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void WriteProjectConfigurations(
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std::ostream& fout, const std::string& name,
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cmGeneratorTarget const& target, std::vector<std::string> const& configs,
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const std::set<std::string>& configsPartOfDefaultBuild,
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const std::string& platformMapping = "") override;
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bool ComputeTargetDepends() override;
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void WriteProjectDepends(std::ostream& fout, const std::string& name,
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const std::string& path,
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const cmGeneratorTarget* t) override;
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bool UseFolderProperty() const override;
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std::string Name;
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std::string WindowsCEVersion;
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};
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