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#pragma once is a widely supported compiler pragma, even though it is not part of the C++ standard. Many of the issues keeping #pragma once from being standardized (distributed filesystems, build farms, hard links, etc.) do not apply to CMake - it is easy to build CMake on a single machine. CMake also does not install any header files which can be consumed by other projects (though cmCPluginAPI.h has been deliberately omitted from this conversion in case anyone is still using it.) Finally, #pragma once has been required to build CMake since at least August 2017 (7f29bbe6 enabled server mode unconditionally, which had been using #pragma once since September 2016 (b13d3e0d)). The fact that we now require C++11 filters out old compilers, and it is unlikely that there is a compiler which supports C++11 but does not support #pragma once.
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <map>
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#include <string>
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#include <vector>
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#include <stddef.h>
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#include "cmXMLParser.h"
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// This class is used to parse XML with configuration
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// of installed SDKs in system
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class cmVisualStudioWCEPlatformParser : public cmXMLParser
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{
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public:
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cmVisualStudioWCEPlatformParser(const char* name = NULL)
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: RequiredName(name)
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, FoundRequiredName(false)
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{
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}
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int ParseVersion(const char* version);
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bool Found() const { return this->FoundRequiredName; }
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const char* GetArchitectureFamily() const;
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std::string GetOSVersion() const;
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std::string GetIncludeDirectories() const
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{
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return this->FixPaths(this->Include);
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}
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std::string GetLibraryDirectories() const
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{
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return this->FixPaths(this->Library);
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}
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std::string GetPathDirectories() const { return this->FixPaths(this->Path); }
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const std::vector<std::string>& GetAvailablePlatforms() const
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{
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return this->AvailablePlatforms;
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}
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protected:
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virtual void StartElement(const std::string& name, const char** attributes);
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void EndElement(const std::string& name);
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void CharacterDataHandler(const char* data, int length);
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private:
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std::string FixPaths(const std::string& paths) const;
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std::string CharacterData;
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std::string Include;
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std::string Library;
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std::string Path;
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std::string PlatformName;
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std::string OSMajorVersion;
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std::string OSMinorVersion;
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std::map<std::string, std::string> Macros;
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std::vector<std::string> AvailablePlatforms;
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const char* RequiredName;
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bool FoundRequiredName;
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std::string VcInstallDir;
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std::string VsInstallDir;
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};
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