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By using a `std::set<std::string>` container instead of a `std::vector<std::string>` container, the clean files list becomes sorted and unique. The clean target in Makefiles beomes nicer and better readable this way. Also double clean entries won't appear anymore.
243 lines
8.1 KiB
C++
243 lines
8.1 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmMakefileTargetGenerator_h
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#define cmMakefileTargetGenerator_h
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <iosfwd>
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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#include "cmCommonTargetGenerator.h"
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#include "cmGeneratorTarget.h"
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#include "cmLocalUnixMakefileGenerator3.h"
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#include "cmOSXBundleGenerator.h"
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class cmCustomCommandGenerator;
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class cmGeneratedFileStream;
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class cmGlobalUnixMakefileGenerator3;
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class cmLinkLineComputer;
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class cmOutputConverter;
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class cmSourceFile;
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class cmStateDirectory;
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/** \class cmMakefileTargetGenerator
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* \brief Support Routines for writing makefiles
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*
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*/
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class cmMakefileTargetGenerator : public cmCommonTargetGenerator
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{
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public:
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// constructor to set the ivars
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cmMakefileTargetGenerator(cmGeneratorTarget* target);
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~cmMakefileTargetGenerator() override;
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// construct using this factory call
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static cmMakefileTargetGenerator* New(cmGeneratorTarget* tgt);
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/* the main entry point for this class. Writes the Makefiles associated
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with this target */
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virtual void WriteRuleFiles() = 0;
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/* return the number of actions that have progress reporting on them */
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virtual unsigned long GetNumberOfProgressActions()
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{
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return this->NumberOfProgressActions;
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}
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std::string GetProgressFileNameFull() { return this->ProgressFileNameFull; }
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cmGeneratorTarget* GetGeneratorTarget() { return this->GeneratorTarget; }
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protected:
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void GetTargetLinkFlags(std::string& flags, const std::string& linkLanguage);
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// create the file and directory etc
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void CreateRuleFile();
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// outputs the rules for object files and custom commands used by
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// this target
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void WriteTargetBuildRules();
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// write some common code at the top of build.make
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void WriteCommonCodeRules();
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void WriteTargetLanguageFlags();
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// write the clean rules for this target
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void WriteTargetCleanRules();
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// write the depend rules for this target
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void WriteTargetDependRules();
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// write rules for macOS Application Bundle content.
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struct MacOSXContentGeneratorType
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: cmOSXBundleGenerator::MacOSXContentGeneratorType
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{
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MacOSXContentGeneratorType(cmMakefileTargetGenerator* gen)
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: Generator(gen)
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{
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}
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void operator()(cmSourceFile const& source, const char* pkgloc) override;
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private:
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cmMakefileTargetGenerator* Generator;
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};
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friend struct MacOSXContentGeneratorType;
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// write the rules for an object
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void WriteObjectRuleFiles(cmSourceFile const& source);
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// write the build rule for an object
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void WriteObjectBuildFile(std::string& obj, const std::string& lang,
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cmSourceFile const& source,
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std::vector<std::string>& depends);
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// write the depend.make file for an object
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void WriteObjectDependRules(cmSourceFile const& source,
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std::vector<std::string>& depends);
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// write the build rule for a custom command
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void GenerateCustomRuleFile(cmCustomCommandGenerator const& ccg);
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// write a rule to drive building of more than one output from
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// another rule
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void GenerateExtraOutput(const char* out, const char* in,
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bool symbolic = false);
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void MakeEchoProgress(cmLocalUnixMakefileGenerator3::EchoProgress&) const;
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// write out the variable that lists the objects for this target
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void WriteObjectsVariable(std::string& variableName,
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std::string& variableNameExternal,
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bool useWatcomQuote);
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void WriteObjectsStrings(std::vector<std::string>& objStrings,
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std::string::size_type limit = std::string::npos);
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// write the driver rule to build target outputs
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void WriteTargetDriverRule(const std::string& main_output, bool relink);
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void DriveCustomCommands(std::vector<std::string>& depends);
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// append intertarget dependencies
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void AppendTargetDepends(std::vector<std::string>& depends);
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// Append object file dependencies.
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void AppendObjectDepends(std::vector<std::string>& depends);
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// Append link rule dependencies (objects, etc.).
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void AppendLinkDepends(std::vector<std::string>& depends,
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const std::string& linkLanguage);
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// Lookup the link rule for this target.
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std::string GetLinkRule(const std::string& linkRuleVar);
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/** Create a script to hold link rules and a command to invoke the
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script at build time. */
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void CreateLinkScript(const char* name,
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std::vector<std::string> const& link_commands,
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std::vector<std::string>& makefile_commands,
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std::vector<std::string>& makefile_depends);
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cmLinkLineComputer* CreateLinkLineComputer(
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cmOutputConverter* outputConverter, cmStateDirectory const& stateDir);
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/** Create a response file with the given set of options. Returns
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the relative path from the target build working directory to the
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response file name. */
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std::string CreateResponseFile(const char* name, std::string const& options,
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std::vector<std::string>& makefile_depends);
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bool CheckUseResponseFileForObjects(std::string const& l) const;
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bool CheckUseResponseFileForLibraries(std::string const& l) const;
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/** Create list of flags for link libraries. */
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void CreateLinkLibs(cmLinkLineComputer* linkLineComputer,
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std::string& linkLibs, bool useResponseFile,
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std::vector<std::string>& makefile_depends);
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/** Create lists of object files for linking and cleaning. */
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void CreateObjectLists(bool useLinkScript, bool useArchiveRules,
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bool useResponseFile, std::string& buildObjs,
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std::vector<std::string>& makefile_depends,
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bool useWatcomQuote);
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/** Add commands for generate def files */
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void GenDefFile(std::vector<std::string>& real_link_commands);
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void AddIncludeFlags(std::string& flags, const std::string& lang) override;
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virtual void CloseFileStreams();
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cmLocalUnixMakefileGenerator3* LocalGenerator;
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cmGlobalUnixMakefileGenerator3* GlobalGenerator;
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enum CustomCommandDriveType
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{
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OnBuild,
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OnDepends,
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OnUtility
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};
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CustomCommandDriveType CustomCommandDriver;
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// the full path to the build file
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std::string BuildFileName;
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std::string BuildFileNameFull;
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// the full path to the progress file
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std::string ProgressFileNameFull;
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unsigned long NumberOfProgressActions;
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bool NoRuleMessages;
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// the path to the directory the build file is in
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std::string TargetBuildDirectory;
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std::string TargetBuildDirectoryFull;
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// the stream for the build file
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cmGeneratedFileStream* BuildFileStream;
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// the stream for the flag file
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std::string FlagFileNameFull;
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cmGeneratedFileStream* FlagFileStream;
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class StringList : public std::vector<std::string>
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{
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};
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std::map<std::string, StringList> FlagFileDepends;
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// the stream for the info file
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std::string InfoFileNameFull;
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cmGeneratedFileStream* InfoFileStream;
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// files to clean
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std::set<std::string> CleanFiles;
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// objects used by this target
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std::vector<std::string> Objects;
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std::vector<std::string> ExternalObjects;
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// Set of object file names that will be built in this directory.
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std::set<std::string> ObjectFiles;
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// Set of extra output files to be driven by the build.
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std::set<std::string> ExtraFiles;
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typedef std::map<std::string, std::string> MultipleOutputPairsType;
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MultipleOutputPairsType MultipleOutputPairs;
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bool WriteMakeRule(std::ostream& os, const char* comment,
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const std::vector<std::string>& outputs,
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const std::vector<std::string>& depends,
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const std::vector<std::string>& commands,
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bool in_help = false);
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// Target name info.
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cmGeneratorTarget::Names TargetNames;
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// macOS content info.
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std::set<std::string> MacContentFolders;
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std::unique_ptr<cmOSXBundleGenerator> OSXBundleGenerator;
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MacOSXContentGeneratorType* MacOSXContentGenerator;
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};
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#endif
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