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CMake/Source/cmExtraSublimeTextGenerator.h
Kitware Robot bdca8b01d2 Modernize: Use #pragma once in all header files
#pragma once is a widely supported compiler pragma, even though it is
not part of the C++ standard. Many of the issues keeping #pragma once
from being standardized (distributed filesystems, build farms, hard
links, etc.) do not apply to CMake - it is easy to build CMake on a
single machine. CMake also does not install any header files which can
be consumed by other projects (though cmCPluginAPI.h has been
deliberately omitted from this conversion in case anyone is still using
it.) Finally, #pragma once has been required to build CMake since at
least August 2017 (7f29bbe6 enabled server mode unconditionally, which
had been using #pragma once since September 2016 (b13d3e0d)). The fact
that we now require C++11 filters out old compilers, and it is unlikely
that there is a compiler which supports C++11 but does not support
#pragma once.
2020-09-03 09:30:21 -04:00

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2.8 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include "cmConfigure.h" // IWYU pragma: keep
#include <map>
#include <string>
#include <vector>
#include "cmExternalMakefileProjectGenerator.h"
class cmGeneratedFileStream;
class cmGeneratorTarget;
class cmLocalGenerator;
class cmMakefile;
class cmSourceFile;
/** \class cmExtraSublimeTextGenerator
* \brief Write Sublime Text 2 project files for Makefile based projects
*/
class cmExtraSublimeTextGenerator : public cmExternalMakefileProjectGenerator
{
public:
static cmExternalMakefileProjectGeneratorFactory* GetFactory();
using MapSourceFileFlags = std::map<std::string, std::vector<std::string>>;
cmExtraSublimeTextGenerator();
void Generate() override;
private:
void CreateProjectFile(const std::vector<cmLocalGenerator*>& lgs);
void CreateNewProjectFile(const std::vector<cmLocalGenerator*>& lgs,
const std::string& filename);
/** Appends all targets as build systems to the project file and get all
* include directories and compiler definitions used.
*/
void AppendAllTargets(const std::vector<cmLocalGenerator*>& lgs,
const cmMakefile* mf, cmGeneratedFileStream& fout,
MapSourceFileFlags& sourceFileFlags);
/** Returns the build command that needs to be executed to build the
* specified target.
*/
std::string BuildMakeCommand(const std::string& make,
const std::string& makefile,
const std::string& target);
/** Appends the specified target to the generated project file as a Sublime
* Text build system.
*/
void AppendTarget(cmGeneratedFileStream& fout, const std::string& targetName,
cmLocalGenerator* lg, cmGeneratorTarget* target,
const char* make, const cmMakefile* makefile,
const char* compiler, MapSourceFileFlags& sourceFileFlags,
bool firstTarget);
/**
* Compute the flags for compilation of object files for a given @a language.
* @note Generally it is the value of the variable whose name is computed
* by LanguageFlagsVarName().
*/
std::string ComputeFlagsForObject(cmSourceFile* source, cmLocalGenerator* lg,
cmGeneratorTarget* gtgt);
std::string ComputeDefines(cmSourceFile* source, cmLocalGenerator* lg,
cmGeneratorTarget* gtgt);
std::string ComputeIncludes(cmSourceFile* source, cmLocalGenerator* lg,
cmGeneratorTarget* gtgt);
bool Open(const std::string& bindir, const std::string& projectName,
bool dryRun) override;
bool ExcludeBuildFolder;
std::string EnvSettings;
};