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CMake/Source/cmGlobalVisualStudio14Generator.h
jonathan molinatto ba497111f6 VS: Add option for custom Win10 SDK version maximum
Since commit 83ddc4d289 (VS: Do not select a Windows SDK too high for
current VS version, 2017-08-07, v3.13.0-rc1~72^2~2) we enforce a maximum
SDK version for the VS 2015 generator.  The blog post linked in the
original commit is no longer available, but it can be seen here:

* https://web.archive.org/web/20190108032520/https://blogs.msdn.microsoft.com/chuckw/2018/10/02/windows-10-october-2018-update/

In particular, it states:

> VS 2015 Users: The Windows 10 SDK (15063, 16299, 17134, 17763)
> is officially only supported for VS 2017.

However, in some circumstances a higher version can be used.

Add a `CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION_MAXIMUM` to override the
generator's default maximum SDK version.

Fixes: #20633
2020-08-25 15:27:38 -04:00

64 lines
2.0 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalVisualStudio14Generator_h
#define cmGlobalVisualStudio14Generator_h
#include "cmConfigure.h" // IWYU pragma: keep
#include <iosfwd>
#include <memory>
#include <string>
#include "cmGlobalVisualStudio12Generator.h"
class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;
/** \class cmGlobalVisualStudio14Generator */
class cmGlobalVisualStudio14Generator : public cmGlobalVisualStudio12Generator
{
public:
static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
bool MatchesGeneratorName(const std::string& name) const override;
const char* GetAndroidApplicationTypeRevision() const override
{
return "2.0";
}
protected:
cmGlobalVisualStudio14Generator(cmake* cm, const std::string& name,
std::string const& platformInGeneratorName);
bool InitializeWindows(cmMakefile* mf) override;
bool InitializeWindowsStore(cmMakefile* mf) override;
bool InitializeAndroid(cmMakefile* mf) override;
bool SelectWindowsStoreToolset(std::string& toolset) const override;
// These aren't virtual because we need to check if the selected version
// of the toolset is installed
bool IsWindowsStoreToolsetInstalled() const;
// Used to make sure that the Windows 10 SDK selected can work with the
// version of the toolset.
virtual std::string GetWindows10SDKMaxVersion(cmMakefile* mf) const;
virtual bool SelectWindows10SDK(cmMakefile* mf, bool required);
void SetWindowsTargetPlatformVersion(std::string const& version,
cmMakefile* mf);
// Used to verify that the Desktop toolset for the current generator is
// installed on the machine.
bool IsWindowsDesktopToolsetInstalled() const override;
std::string GetWindows10SDKVersion(cmMakefile* mf);
private:
class Factory;
friend class Factory;
};
#endif