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Applications that initialize a `cm::StdIo::Console` immediately no longer need to `cm::StdIo::Init` first.
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file LICENSE.rst or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include "cmStdIoInit.h"
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#ifdef _WIN32
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# include <memory>
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#endif
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namespace cm {
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namespace StdIo {
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/**
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* On Windows, enables I/O with `cin`, `cout`, and `cerr` in UTF-8 encoding.
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* On non-Windows platforms, does nothing.
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*
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* Construct an instance of this at the beginning of `main`:
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*
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* * If `cin`, `cout`, or `cerr` is attached to a Windows Console whose
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* input/output code page is not UTF-8, this replaces its `streambuf`
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* with one that reads/writes from/to the console using wide-character
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* Windows APIs to avoid limitations of the code page's narrow encoding.
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*
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* * If `cin`, `cout`, or `cerr` is not attached to a Windows Console,
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* this sets its stream to binary mode for consistency with the case
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* that it's attached to a console.
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*
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* Destroy the instance of this to restore the original `streambuf`s.
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*/
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class Console : private Init
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{
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#ifdef _WIN32
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class Impl;
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std::unique_ptr<Impl> Impl_;
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#endif
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public:
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Console();
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~Console(); // NOLINT(performance-trivially-destructible)
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Console(Console&&) noexcept;
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Console(Console const&) = delete;
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Console& operator=(Console&&) noexcept;
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Console& operator=(Console const&) = delete;
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};
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}
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}
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