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Where possible this syncs the CS for command names: - check_c_source_compiles() - check_cxx_compiler_flag() - check_cxx_source_compiles() - check_cxx_symbol_exists() - check_include_file_cxx() - check_include_file() - check_include_files() - check_library_exists() - check_source_compiles() - check_struct_has_member() - check_symbol_exists() - check_type_size() - cmake_dependent_option() - cmake_parse_arguments() - feature_summary() - file() - find_package_handle_standard_args() - if(), endif... - install(FILES) - list() - message() - pkg_check_modules() - select_library_configurations() - set_package_info() - test_big_endian()
54 lines
1.8 KiB
CMake
54 lines
1.8 KiB
CMake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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#[=======================================================================[.rst:
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FindosgFX
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---------
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This is part of the ``Findosg*`` suite used to find OpenSceneGraph
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components. Each component is separate and you must opt in to each
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module. You must also opt into OpenGL and OpenThreads (and Producer
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if needed) as these modules won't do it for you. This is to allow you
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control over your own system piece by piece in case you need to opt
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out of certain components or change the Find behavior for a particular
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module (perhaps because the default :module:`FindOpenGL` module doesn't
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work with your system as an example). If you want to use a more
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convenient module that includes everything, use the
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:module:`FindOpenSceneGraph` instead of the ``Findosg*.cmake`` modules.
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Locate osgFX This module defines:
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``OSGFX_FOUND``
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Was osgFX found?
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``OSGFX_INCLUDE_DIR``
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Where to find the headers
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``OSGFX_LIBRARIES``
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The libraries to link against for the osgFX (use this)
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``OSGFX_LIBRARY``
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The osgFX library
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``OSGFX_LIBRARY_DEBUG``
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The osgFX debug library
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``$OSGDIR`` is an environment variable that would correspond to::
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./configure --prefix=$OSGDIR
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used in building osg.
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Created by Eric Wing.
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#]=======================================================================]
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# Header files are presumed to be included like
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# #include <osg/PositionAttitudeTransform>
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# #include <osgFX/BumpMapping>
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include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake)
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OSG_FIND_PATH (OSGFX osgFX/BumpMapping)
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OSG_FIND_LIBRARY(OSGFX osgFX)
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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find_package_handle_standard_args(osgFX DEFAULT_MSG
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OSGFX_LIBRARY OSGFX_INCLUDE_DIR)
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