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With the feature to use a shorter path for the build tree, the install tree may still want to use a longer path.
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file LICENSE.rst or https://cmake.org/licensing for details. */
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#include "cmObjectLocation.h"
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void cmObjectLocation::Update(std::string path)
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{
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this->Path = std::move(path);
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}
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std::string const& cmObjectLocation::GetPath() const
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{
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return this->Path;
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}
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cm::string_view cmObjectLocation::GetDirectory() const
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{
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auto const pos = this->Path.rfind('/');
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if (pos == std::string::npos) {
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return {};
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}
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return cm::string_view(this->Path.c_str(), pos);
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}
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cm::string_view cmObjectLocation::GetName() const
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{
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auto const pos = this->Path.rfind('/');
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if (pos == std::string::npos) {
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return this->Path;
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}
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auto const nameStart = pos + 1;
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return cm::string_view(this->Path.c_str() + nameStart,
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this->Path.size() - nameStart);
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}
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cmObjectLocation const& cmObjectLocations::GetLocation(UseShortPath use) const
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{
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if (use == UseShortPath::Yes && this->ShortLoc) {
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return *this->ShortLoc;
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}
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return this->LongLoc;
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}
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std::string const& cmObjectLocations::GetPath(UseShortPath use) const
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{
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return this->GetLocation(use).GetPath();
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}
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