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mirror of https://github.com/Kitware/CMake.git synced 2025-05-09 23:08:18 +08:00
CMake/Source/cmGeneratorExpressionContext.h
Kitware Robot 0b96ae1f6a Revise C++ coding style using clang-format with "east const"
Run the `clang-format.bash` script to update all our C and C++ code to a
new style defined by `.clang-format`, now with "east const" enforcement.
Use `clang-format` version 18.

* If you reached this commit for a line in `git blame`, re-run the blame
  operation starting at the parent of this commit to see older history
  for the content.

* See the parent commit for instructions to rebase a change across this
  style transition commit.

Issue: #26123
2025-01-23 13:09:50 -05:00

45 lines
1.5 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include <map>
#include <set>
#include <string>
#include "cmListFileCache.h"
class cmGeneratorTarget;
class cmLocalGenerator;
struct cmGeneratorExpressionContext
{
cmGeneratorExpressionContext(cmLocalGenerator* lg, std::string config,
bool quiet, cmGeneratorTarget const* headTarget,
cmGeneratorTarget const* currentTarget,
bool evaluateForBuildsystem,
cmListFileBacktrace backtrace,
std::string language);
cmListFileBacktrace Backtrace;
std::set<cmGeneratorTarget*> DependTargets;
std::set<cmGeneratorTarget const*> AllTargets;
std::set<std::string> SeenTargetProperties;
std::set<cmGeneratorTarget const*> SourceSensitiveTargets;
std::map<cmGeneratorTarget const*, std::map<std::string, std::string>>
MaxLanguageStandard;
cmLocalGenerator* LG;
std::string Config;
std::string Language;
// The target whose property is being evaluated.
cmGeneratorTarget const* HeadTarget;
// The dependent of HeadTarget which appears
// directly or indirectly in the property.
cmGeneratorTarget const* CurrentTarget;
bool Quiet;
bool HadError = false;
bool HadContextSensitiveCondition = false;
bool HadHeadSensitiveCondition = false;
bool HadLinkLanguageSensitiveCondition = false;
bool EvaluateForBuildsystem;
};