#!/bin/bash # Automatically exit on error set -e # ========================= # # PRELUDE: A note on rpaths # # ========================= # # Unlike Windows, macOS doesn't search the current directory by default when searching for shared libraries (.dylib) # It only searches the system default directories (usually /lib and /usr/lib) and the paths in LD_LIBRARY_PATH # The .NET Runtime will find the CSFML library in its NuGet packages just fine, but that library will then request # the OS for libsfml-(module).dylib, and the .NET Runtime will have no say in how that SFML library is found. # Without SFML installed globally on the system, this will fail, causing the loading of CSFML to fail, causing the # .NET Runtime to think the CSFML library doesn't exist or is invalid. # And so, we need to set the rpath of the CSFML library. # The rpath is a special value embedded straight into a library that specifies to the OS a list of folders where # other libraries that it references may be found. # $ORIGIN, a kind-of environment variable, can be used in rpath to point to the folder where the library currently is. # To let the OS know that we intend to use $ORIGIN, we need to add the ORIGIN flag to our ELF with the -z origin # gcc linker option # Since CSFML and SFML will always be deployed on the same folder by NuGet, we just need to add an rpath to CSFML # that points to $ORIGIN, causing the OS to search the current folder for SFML, without interference from .NET # We also add the same rpath to SFML itself for future-proofing, in case we ever decide to ship some Linux SFML # dependencies on the Native package. # You may need to `brew install coreutils` first for grealpath # See supported RID at https://docs.microsoft.com/en-us/dotnet/core/rid-catalog # =================================================== # # STEP 1: Setup all variables needed during the build # # =================================================== # if [[ -z "$1" ]]; then echo "Please specify the platform Runtime Identifier as an argument to this script" exit 1 fi echo "Please note that all SFML dependencies must be installed and available to cmake. SFML does not ship with its linux dependencies." RID="$1" SFMLBranch="2.5.x" # The branch or tag of the SFML repository to be cloned CSFMLDir="$(grealpath "$(git rev-parse --show-toplevel)")" # The directory of the source code of CSFML OutDir="./CSFML/runtimes/$RID/native" # The base directory of all CSFML modules, used to copy the final libraries mkdir -p "$OutDir" OutDir="$(grealpath "$OutDir")" echo "Building $RID" mkdir -p "Build" pushd "Build" # ================== # # STEP 2: Clone SFML # # ================== # if [[ ! -d "SFML/.git" ]]; then echo "Cloning SFML" rm -rf "SFML" git clone --branch "$SFMLBranch" --depth 1 "git://github.com/SFML/SFML.git" "SFML" fi SFMLDir="$(grealpath SFML)" # ================== # # STEP 3: Build SFML # # ================== # rm -rf "$RID" mkdir -p "$RID" pushd "$RID" echo "Building SFML" mkdir -p SFML pushd SFML SFMLBuiltDir="$(grealpath .)" # The directory where SFML was built to. Used later to direct cmake when building CSFML mkdir -p lib # The directory that contains the final SFML libraries # Since linux libraries don't support static linking from a shared library, this is used to copy the # SFML shared libraries together with the CSFML shared libraries into SFML.Net SFMLLibDir="$(grealpath lib)" if [ $RID == "osx.10.15-x64" ]; then ARCHITECTURE="x86_64" TARGET="10.15" SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/" elif [ $RID == "osx.11.0-x64" ]; then ARCHITECTURE="x86_64" TARGET="11.0" SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.3.sdk/" elif [ $RID == "osx.11.0-arm64" ]; then ARCHITECTURE="arm64" TARGET="11.0" SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.3.sdk/" echo "Note: arm64 is only supported with SFML 2.6" else echo "Unsupported RID provided. Use 'osx.10.15-x64', 'osx.11.0-x64' or 'osx.11.0-arm64'" exit 1 fi cmake -E env \ cmake -G "Unix Makefiles" \ -D 'BUILD_SHARED_LIBS=ON' \ -D 'CMAKE_BUILD_TYPE=Release' \ -D "CMAKE_OSX_ARCHITECTURES=$ARCHITECTURE" \ -D "CMAKE_OSX_DEPLOYMENT_TARGET=$TARGET" \ -D "CMAKE_OSX_SYSROOT=$SYSROOT" \ -D "CMAKE_LIBRARY_OUTPUT_DIRECTORY=$SFMLLibDir" \ -D 'CMAKE_BUILD_WITH_INSTALL_RPATH=ON' \ -D 'CMAKE_INSTALL_RPATH=@executable_path' \ "$SFMLDir" cmake --build . --config Release popd # Pop SFML # =================== # # STEP 4: Build CSFML # # =================== # echo "Building CSFML using SFML at $SFMLBuiltDir" mkdir -p CSFML pushd CSFML mkdir -p lib CSFMLLibDir="$(realpath lib)" # The directory that contains the final CSFML libraries. Used to copy the result into SFML.Net cmake -E env \ cmake -G "Unix Makefiles" \ -D "SFML_DIR=$SFMLBuiltDir" \ -D 'BUILD_SHARED_LIBS=ON' \ -D 'CMAKE_BUILD_TYPE=Release' \ -D "CMAKE_OSX_ARCHITECTURES=$ARCHITECTURE" \ -D "CMAKE_OSX_DEPLOYMENT_TARGET=$TARGET" \ -D "CMAKE_OSX_SYSROOT=$SYSROOT" \ -D "CMAKE_LIBRARY_OUTPUT_DIRECTORY=$CSFMLLibDir" \ -D 'CMAKE_BUILD_WITH_INSTALL_RPATH=ON' \ -D 'CMAKE_INSTALL_RPATH=@executable_path' \ "$CSFMLDir" cmake --build . --config Release # ======================================== # # STEP 5: Copy result to the NuGet folders # # ======================================== # # Copies one SFML and CSFML module into the NuGet package # The module name must be passed to this function as an argument, in lowercase # This function then copies $SFMLLibDir/libsfml-(module).so and # $CSFMLLibDir/libcsfml-(module).so into $OutDir copymodule() { MODULE="$1" mkdir -p "$OutDir" # Note the wildcard at the end of the first argument # We are copying every versioned file here, not just the .dylib # (libsfml-audio.dylib, libsfml-audio.2.dylib, libsfml-audio.2.5.dylib, etc) # This is needed because of the way macOS searches for libraries based # one their SONAME cp "$SFMLLibDir/libsfml-$MODULE."* "$OutDir" cp "$CSFMLLibDir/libcsfml-$MODULE."* "$OutDir" } copymodule audio copymodule graphics copymodule system copymodule window popd # Pop CSFML popd # Pop $RID popd # Pop Build