#!/bin/bash # Automatically exit on error set -e # ========================= # # PRELUDE: A note on rpaths # # ========================= # # Unlike Windows, Linux doesn't search the current directory by default when searching for shared libraries (.so) # It only searches the system default directories (usually /lib and /usr/lib) and the paths in LD_LIBRARY_PATH # The .NET Runtime will find the CSFML library in its NuGet packages just fine, but that library will then request # the OS for libsfml-(module).so, and the .NET Runtime will have no say in how that SFML library is found. # Without SFML installed globally on the system, this will fail, causing the loading of CSFML to fail, causing the # .NET Runtime to think the CSFML library doesn't exist or is invalid. # And so, we need to set the rpath of the CSFML library. # The rpath is a special value embedded straight into a library that specifies to the OS a list of folders where # other libraries that it references may be found. # $ORIGIN, a kind-of environment variable, can be used in rpath to point to the folder where the library currently is. # To let the OS know that we intend to use $ORIGIN, we need to add the ORIGIN flag to our ELF with the -z origin # gcc linker option # Since CSFML and SFML will always be deployed on the same folder by NuGet, we just need to add an rpath to CSFML # that points to $ORIGIN, causing the OS to search the current folder for SFML, without interference from .NET # We also add the same rpath to SFML itself for future-proofing, in case we ever decide to ship some Linux SFML # dependencies on the Native package. # =================================================== # # STEP 1: Setup all variables needed during the build # # =================================================== # if [[ -z "$1" ]]; then echo "Please specify the platform Runtime Identifier as an argument to this script" exit 1 fi echo "Please note that all SFML dependencies must be installed and available to cmake. SFML does not ship with its linux dependencies." RID="$1" SFMLBranch="master" # The branch or tag of the SFML repository to be cloned CSFMLDir="$(realpath ../../)" # The directory of the source code of CSFML OutDir="./CSFML/runtimes/$RID/native" # The base directory of all CSFML modules, used to copy the final libraries mkdir -p "$OutDir" OutDir="$(realpath "$OutDir")" echo "Building $RID" mkdir -p "Build" pushd "Build" # ================== # # STEP 2: Clone SFML # # ================== # if [[ ! -d "SFML/.git" ]]; then echo "Cloning SFML" rm -rf "SFML" git clone --branch "$SFMLBranch" --depth 1 "https://github.com/SFML/SFML.git" "SFML" fi SFMLDir="$(realpath SFML)" # ================== # # STEP 3: Build SFML # # ================== # rm -rf "$RID" mkdir -p "$RID" pushd "$RID" echo "Building SFML" mkdir -p SFML pushd SFML SFMLBuiltDir="$(realpath .)" # The directory where SFML was built to. Used later to direct cmake when building CSFML mkdir -p lib # The directory that contains the final SFML libraries # Since linux libraries don't support static linking from a shared library, this is used to copy the # SFML shared libraries together with the CSFML shared libraries into SFML.Net SFMLLibDir="$(realpath lib)" cmake -E env LDFLAGS="-z origin" \ cmake \ '-DBUILD_SHARED_LIBS=ON' \ '-DCMAKE_BUILD_TYPE=Release' \ "-DCMAKE_INSTALL_PREFIX=$SFMLLibDir" \ "-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$SFMLLibDir" \ '-DCMAKE_BUILD_WITH_INSTALL_RPATH=ON' \ '-DCMAKE_INSTALL_RPATH=$ORIGIN' \ '-DSFML_BUILD_NETWORK=OFF' \ "$SFMLDir" cmake --build . --config Release --target install popd # Pop SFML # =================== # # STEP 4: Build CSFML # # =================== # echo "Building CSFML using SFML at $SFMLBuiltDir" mkdir -p CSFML pushd CSFML mkdir -p lib CSFMLLibDir="$(realpath lib)" # The directory that contains the final CSFML libraries. Used to copy the result into SFML.Net cmake -E env LDFLAGS="-z origin" \ cmake \ "-DSFML_ROOT=$SFMLLibDir" \ '-DBUILD_SHARED_LIBS=ON' \ '-DCMAKE_BUILD_TYPE=Release' \ "-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$CSFMLLibDir" \ '-DCMAKE_BUILD_WITH_INSTALL_RPATH=ON' \ '-DCMAKE_INSTALL_RPATH=$ORIGIN' \ '-DCSFML_BUILD_NETWORK=OFF' \ "$CSFMLDir" cmake --build . --config Release # ======================================== # # STEP 5: Copy result to the NuGet folders # # ======================================== # SFMLMajorMinor="3.0" CSFMLMajorMinor="3.0" # Copies one SFML and CSFML module into the NuGet package # The module name must be passed to this function as an argument, in lowercase # This function then copies $SFMLLibDir/libsfml-(module).so and # $CSFMLLibDir/libcsfml-(module).so into $OutDir copymodule() { MODULE="$1" mkdir -p "$OutDir" # SFML.Net only searches for the name with common pre- and suffixes # As such we need to ship e.g. libcsfml-graphics.so # But the CSFML libs will look for the major.minor version # As such we also need to ship e.g. libcsfml-graphics.so.2.6 # Unfortunately NuGet package don't support symlinks: https://github.com/NuGet/Home/issues/10734 # For SFML, we can just ship one version that CSFML will be looking for cp "$SFMLLibDir/libsfml-$MODULE.so.$SFMLMajorMinor" "$OutDir" cp "$CSFMLLibDir/libcsfml-$MODULE.so" "$OutDir" cp "$CSFMLLibDir/libcsfml-$MODULE.so.$CSFMLMajorMinor" "$OutDir" } copymodule audio copymodule graphics copymodule system copymodule window popd # Pop CSFML popd # Pop $RID popd # Pop Build