mirror of
https://github.com/SFML/CSFML.git
synced 2025-10-19 03:04:47 +08:00
164 lines
5.5 KiB
Bash
Executable File
164 lines
5.5 KiB
Bash
Executable File
#!/bin/bash
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# Automatically exit on error
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set -e
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# ========================= #
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# PRELUDE: A note on rpaths #
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# ========================= #
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# Unlike Windows, Linux doesn't search the current directory by default when searching for shared libraries (.so)
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# It only searches the system default directories (usually /lib and /usr/lib) and the paths in LD_LIBRARY_PATH
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# The .NET Runtime will find the CSFML library in its NuGet packages just fine, but that library will then request
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# the OS for libsfml-(module).so, and the .NET Runtime will have no say in how that SFML library is found.
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# Without SFML installed globally on the system, this will fail, causing the loading of CSFML to fail, causing the
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# .NET Runtime to think the CSFML library doesn't exist or is invalid.
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# And so, we need to set the rpath of the CSFML library.
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# The rpath is a special value embedded straight into a library that specifies to the OS a list of folders where
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# other libraries that it references may be found.
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# $ORIGIN, a kind-of environment variable, can be used in rpath to point to the folder where the library currently is.
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# To let the OS know that we intend to use $ORIGIN, we need to add the ORIGIN flag to our ELF with the -z origin
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# gcc linker option
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# Since CSFML and SFML will always be deployed on the same folder by NuGet, we just need to add an rpath to CSFML
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# that points to $ORIGIN, causing the OS to search the current folder for SFML, without interference from .NET
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# We also add the same rpath to SFML itself for future-proofing, in case we ever decide to ship some Linux SFML
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# dependencies on the Native package.
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# =================================================== #
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# STEP 1: Setup all variables needed during the build #
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# =================================================== #
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if [[ -z "$1" ]]; then
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echo "Please specify the platform Runtime Identifier as an argument to this script"
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exit 1
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fi
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echo "Please note that all SFML dependencies must be installed and available to cmake. SFML does not ship with its linux dependencies."
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RID="$1"
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SFMLBranch="3.0.2" # The branch or tag of the SFML repository to be cloned
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CSFMLDir="$(realpath ../../)" # The directory of the source code of CSFML
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OutDir="./CSFML/runtimes/$RID/native" # The base directory of all CSFML modules, used to copy the final libraries
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mkdir -p "$OutDir"
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OutDir="$(realpath "$OutDir")"
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echo "Building $RID"
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mkdir -p "Build"
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pushd "Build"
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# ================== #
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# STEP 2: Clone SFML #
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# ================== #
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if [[ ! -d "SFML/.git" ]]; then
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echo "Cloning SFML"
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rm -rf "SFML"
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git clone --branch "$SFMLBranch" --depth 1 "https://github.com/SFML/SFML.git" "SFML"
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fi
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SFMLDir="$(realpath SFML)"
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# ================== #
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# STEP 3: Build SFML #
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# ================== #
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rm -rf "$RID"
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mkdir -p "$RID"
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pushd "$RID"
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echo "Building SFML"
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mkdir -p SFML
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pushd SFML
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SFMLBuiltDir="$(realpath .)" # The directory where SFML was built to. Used later to direct cmake when building CSFML
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mkdir -p lib
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# The directory that contains the final SFML libraries
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# Since linux libraries don't support static linking from a shared library, this is used to copy the
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# SFML shared libraries together with the CSFML shared libraries into SFML.Net
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SFMLLibDir="$(realpath lib)"
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cmake -E env LDFLAGS="-z origin" \
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cmake \
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'-DBUILD_SHARED_LIBS=ON' \
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'-DCMAKE_BUILD_TYPE=Release' \
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"-DCMAKE_INSTALL_PREFIX=$SFMLLibDir" \
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"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$SFMLLibDir" \
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'-DCMAKE_BUILD_WITH_INSTALL_RPATH=ON' \
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'-DCMAKE_INSTALL_RPATH=$ORIGIN' \
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'-DSFML_USE_SYSTEM_DEPS=OFF' \
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'-DSFML_BUILD_NETWORK=OFF' \
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"$SFMLDir"
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cmake --build . --config Release --target install
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popd # Pop SFML
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# =================== #
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# STEP 4: Build CSFML #
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# =================== #
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echo "Building CSFML using SFML at $SFMLBuiltDir"
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mkdir -p CSFML
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pushd CSFML
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mkdir -p lib
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CSFMLLibDir="$(realpath lib)" # The directory that contains the final CSFML libraries. Used to copy the result into SFML.Net
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cmake -E env LDFLAGS="-z origin" \
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cmake \
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"-DSFML_ROOT=$SFMLLibDir" \
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'-DBUILD_SHARED_LIBS=ON' \
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'-DCMAKE_BUILD_TYPE=Release' \
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"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$CSFMLLibDir" \
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'-DCMAKE_BUILD_WITH_INSTALL_RPATH=ON' \
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'-DCMAKE_INSTALL_RPATH=$ORIGIN' \
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'-DCSFML_BUILD_NETWORK=OFF' \
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"$CSFMLDir"
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cmake --build . --config Release
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# ======================================== #
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# STEP 5: Copy result to the NuGet folders #
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# ======================================== #
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SFMLMajorMinor="3.0"
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CSFMLMajorMinor="3.0"
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# Copies one SFML and CSFML module into the NuGet package
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# The module name must be passed to this function as an argument, in lowercase
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# This function then copies $SFMLLibDir/libsfml-(module).so and
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# $CSFMLLibDir/libcsfml-(module).so into $OutDir
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copymodule()
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{
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MODULE="$1"
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mkdir -p "$OutDir"
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# SFML.Net only searches for the name with common pre- and suffixes
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# As such we need to ship e.g. libcsfml-graphics.so
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# But the CSFML libs will look for the major.minor version
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# As such we also need to ship e.g. libcsfml-graphics.so.2.6
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# Unfortunately NuGet package don't support symlinks: https://github.com/NuGet/Home/issues/10734
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# For SFML, we can just ship one version that CSFML will be looking for
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cp "$SFMLLibDir/libsfml-$MODULE.so.$SFMLMajorMinor" "$OutDir"
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cp "$CSFMLLibDir/libcsfml-$MODULE.so" "$OutDir"
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cp "$CSFMLLibDir/libcsfml-$MODULE.so.$CSFMLMajorMinor" "$OutDir"
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}
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copymodule audio
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copymodule graphics
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copymodule system
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copymodule window
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popd # Pop CSFML
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popd # Pop $RID
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popd # Pop Build
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