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CSFML/cmake/Macros.cmake
2023-12-21 14:39:18 -06:00

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CMake
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include(CMakeParseArguments)
include(${PROJECT_SOURCE_DIR}/cmake/CompilerWarnings.cmake)
# add a new target which is a CSFML library
# ex: csfml_add_library(csfml-graphics
# SOURCES sprite.cpp image.cpp ...
# DEPENDS sfml-window sfml-system)
macro(csfml_add_library target)
# parse the arguments
cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
# create the target
add_library(${target} ${THIS_SOURCES})
# add the CSFML header path
target_include_directories(${target} PUBLIC ${PROJECT_SOURCE_DIR}/include)
# add warnings
set_file_warnings(${THIS_SOURCES})
# define the export symbol of the module
string(REPLACE "-" "_" NAME_UPPER "${target}")
string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
if(SFML_OS_WINDOWS)
# include the major version number in Windows shared library names (but not import library names)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
set_target_properties(${target} PROPERTIES SUFFIX "-${PROJECT_VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
endif()
if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
# on Windows/gcc get rid of "lib" prefix for shared libraries,
# and transform the ".dll.a" suffix into ".a" for import libraries
set_target_properties(${target} PROPERTIES PREFIX "")
set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
endif()
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
set_target_properties(${target} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR})
set_target_properties(${target} PROPERTIES VERSION ${PROJECT_VERSION})
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "CSFML")
# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
endif()
endif()
# if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
# (exported ones are explicitely marked)
if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
endif()
# link the target to its external dependencies (C++ SFML libraries)
target_link_libraries(${target} PRIVATE ${THIS_DEPENDS})
# build dylibs
if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS)
# adapt install directory to allow distributing dylibs in users application bundle
set_target_properties(${target} PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@rpath")
endif()
# add the install rule
install(TARGETS ${target}
RUNTIME DESTINATION bin COMPONENT bin
LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel)
endmacro()