Files
Unity/extras/memory/test/unity_memory_TestRunner.c
2019-10-30 07:52:07 -04:00

50 lines
2.0 KiB
C

/* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#include "unity.h"
#include "unity_memory.h"
extern void test_ForceMallocFail(void);
extern void test_ReallocSmallerIsUnchanged(void);
extern void test_ReallocSameIsUnchanged(void);
extern void test_ReallocLargerNeeded(void);
extern void test_ReallocNullPointerIsLikeMalloc(void);
extern void test_ReallocSizeZeroFreesMemAndReturnsNullPointer(void);
extern void test_CallocFillsWithZero(void);
extern void test_FreeNULLSafety(void);
extern void test_DetectsLeak(void);
extern void test_BufferOverrunFoundDuringFree(void);
extern void test_BufferOverrunFoundDuringRealloc(void);
extern void test_BufferGuardWriteFoundDuringFree(void);
extern void test_BufferGuardWriteFoundDuringRealloc(void);
extern void test_MallocPastBufferFails(void);
extern void test_CallocPastBufferFails(void);
extern void test_MallocThenReallocGrowsMemoryInPlace(void);
extern void test_ReallocFailDoesNotFreeMem(void);
int main(void)
{
UnityBegin("unity_memory_Test.c");
RUN_TEST(test_ForceMallocFail);
RUN_TEST(test_ReallocSmallerIsUnchanged);
RUN_TEST(test_ReallocSameIsUnchanged);
RUN_TEST(test_ReallocLargerNeeded);
RUN_TEST(test_ReallocNullPointerIsLikeMalloc);
RUN_TEST(test_ReallocSizeZeroFreesMemAndReturnsNullPointer);
RUN_TEST(test_CallocFillsWithZero);
RUN_TEST(test_FreeNULLSafety);
RUN_TEST(test_DetectsLeak);
RUN_TEST(test_BufferOverrunFoundDuringFree);
RUN_TEST(test_BufferOverrunFoundDuringRealloc);
RUN_TEST(test_BufferGuardWriteFoundDuringFree);
RUN_TEST(test_BufferGuardWriteFoundDuringRealloc);
RUN_TEST(test_MallocPastBufferFails);
RUN_TEST(test_CallocPastBufferFails);
RUN_TEST(test_MallocThenReallocGrowsMemoryInPlace);
RUN_TEST(test_ReallocFailDoesNotFreeMem);
return UnityEnd();
}