#include #include #include #include #include #include #include #include #include #include #include //START_UPDATE_TIME static BOOL update_time(mStatic *listener, mTimer* sender, int id, DWORD total_count) { char szText[100]; time_t tim; struct tm *ptm; static int old_count = 0; time(&tim); ptm = localtime(&tim); sprintf(szText, "%02d:%02d:%d", ptm->tm_hour, ptm->tm_min, ptm->tm_sec); old_count = total_count; SetWindowText(listener->hwnd, szText); InvalidateRect(listener->hwnd, NULL, TRUE); return FALSE; } //END_UPDATE_TIME //START_TIMER_CONNECT static BOOL mymain_onCreate(mWidget* self, DWORD add_data) { //TODO : initialize mTimer * timer = SAFE_CAST(mTimer, _c(self)->getChild(self, 100)); if(timer) { ncsAddEventListener((mObject*)timer, (mObject*)ncsGetChildObj(self->hwnd, 101), (NCS_CB_ONPIECEEVENT)update_time, MSG_TIMER); _c(timer)->start(timer); } return TRUE; } //END_TIMER_CONNECT static void mymain_onClose(mWidget* self, int message) { DestroyMainWindow(self->hwnd); PostQuitMessage(0); } //Controls //START_DECLARE_TIMER static NCS_WND_TEMPLATE _ctrl_templ[] = { { NCSCTRL_TIMER, 100, 10, 10, 0, 0, WS_BORDER | WS_VISIBLE, WS_EX_NONE, "", NULL, //props, NULL, //rdr_info NULL, //timer_props, //handlers, NULL, //controls 0, 0 //add data }, //END_DECLARE_TIMER { NCSCTRL_STATIC, 101, 10,10, 100, 30, WS_VISIBLE, 0, "", NULL, NULL, NULL, NULL, 0, 0 } }; static NCS_EVENT_HANDLER mymain_handlers[] = { {MSG_CREATE, mymain_onCreate}, {MSG_CLOSE, mymain_onClose}, {0, NULL} }; //define the main window template static NCS_MNWND_TEMPLATE mymain_templ = { NCSCTRL_DIALOGBOX, 1, 0, 0, 150, 80, WS_CAPTION | WS_BORDER | WS_VISIBLE, WS_EX_NONE, "Digital Clock", NULL, NULL, mymain_handlers, _ctrl_templ, sizeof(_ctrl_templ)/sizeof(NCS_WND_TEMPLATE), 0, 0, 0, }; int MiniGUIMain(int argc, const char* argv[]) { ncsInitialize(); mDialogBox* mydlg = (mDialogBox *)ncsCreateMainWindowIndirect (&mymain_templ, HWND_DESKTOP); _c(mydlg)->doModal(mydlg, TRUE); MainWindowThreadCleanup(mydlg->hwnd); return 0; } #ifdef _MGRM_THREADS #include #endif