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v86/v86.d.ts
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// warning: experimental, incomplete and likely to change in the future
// if you find problems, please send a pull request
/**
* The type of disk/bios/state images
*
* `async` defaults to false, but this is subject to change. If true, the file
* is downloaded completely, otherwise in chunks (see below for the chunking
* method). BIOS, multiboot, bzimage and state files are always downloaded
* completely, as theyre required before emulation can start.
*
* Files with `async: true` and `use_parts: false` are downloaded using HTTP
* Range requests. Note that not all web servers support this header correctly,
* and it inherently disables HTTP compression. The `url` fields points
* directly to the disk images.
*
* If you specify `use_parts: true`, v86 expects the image to be split in files
* of `fixed_chunk_size` bytes. You can use `tools/split-image.py` in the
* repository to split an image. V86 appends `-<start-byte>-<end-byte>` to the
* url.
*
* state images and fixed-size chunks (but not other image types) that end with
* .zst are automatically decompressed using a built-in zstd decompressor. This
* has a performance overhead compared to HTTP compression, but will result in
* better compression ration.
*/
export type V86Image =
| {
url: string;
async?: boolean;
size: number;
use_parts?: boolean;
fixed_chunk_size?: number;
}
//| { buffer: File; async?: boolean; }; // only in browsers: https://developer.mozilla.org/en-US/docs/Web/API/File
| { buffer: ArrayBuffer };
export enum LogLevel {
LOG_ALL = -1,
LOG_NONE = 0,
LOG_OTHER = 0x000001,
LOG_CPU = 0x000002,
LOG_FPU = 0x000004,
LOG_MEM = 0x000008,
LOG_DMA = 0x000010,
LOG_IO = 0x000020,
LOG_PS2 = 0x000040,
LOG_PIC = 0x000080,
LOG_VGA = 0x000100,
LOG_PIT = 0x000200,
LOG_MOUSE = 0x000400,
LOG_PCI = 0x000800,
LOG_BIOS = 0x001000,
LOG_FLOPPY = 0x002000,
LOG_SERIAL = 0x004000,
LOG_DISK = 0x008000,
LOG_RTC = 0x010000,
LOG_HPET = 0x020000,
LOG_ACPI = 0x040000,
LOG_APIC = 0x080000,
LOG_NET = 0x100000,
LOG_VIRTIO = 0x200000,
LOG_9P = 0x400000,
LOG_SB16 = 0x800000,
}
export enum BootOrder {
AUTO = 0,
CD_FLOPPY_HARDDISK = 0x213,
CD_HARDDISK_FLOPPY = 0x123,
FLOPPY_CD_HARDDISK = 0x231,
FLOPPY_HARDDISK_CD = 0x321,
HARDDISK_CD_FLOPPY = 0x132,
}
export enum Event {
FS_ATTACH = "9p-attach",
FS_READ_END = "9p-read-end",
FS_READ_START = "9p-read-start",
FS_WRITE_END = "9p-write-end",
DOWNLOAD_ERROR = "download-error",
DOWNLOAD_PROGRESS = "download-progress",
EMULATOR_LOADED = "emulator-loaded",
EMULATOR_READY = "emulator-ready",
EMULATOR_STARTED = "emulator-started",
EMULATOR_STOPPED = "emulator-stopped",
ETH_RECEIVE_END = "eth-receive-end",
ETH_TRANSMIT_END = "eth-transmit-end",
IDE_READ_END = "ide-read-end",
IDE_READ_START = "ide-read-start",
IDE_WRITE_END = "ide-write-end",
MOUSE_ENABLE = "mouse-enable",
NET0_SEND = "net0-send",
SCREEN_PUT_CHAR = "screen-put-char",
SCREEN_SET_SIZE = "screen-set-size",
SERIAL0_OUTPUT_BYTE = "serial0-output-byte",
VIRTIO_CONSOLE0_OUTPUT_BYTES = "virtio-console0-output-bytes",
}
/**
* emulator instance constructor options.
*/
export interface V86Options {
/**
* Reference to the v86 wasm exorted function.
*/
wasm_fn?: (options: WebAssembly.Imports) => Promise<WebAssembly.Exports>;
/**
* Path to v86 wasm artifact
* @default "build/v86.wasm" or "build/v86-debug.wasm" when debug mode enabled
*/
wasm_path?: string;
/**
* The memory size in bytes, should be a power of 2.
* @example 16 * 1024 * 1024
* @default 64 * 1024 * 1024
*/
memory_size?: number;
/**
* VGA memory size in bytes.
* @example 8 * 1024 * 1024
* @default 8 * 1024 * 1024
*/
vga_memory_size?: number;
/**
* If emulation should be started when emulator is ready.
* @default false
*/
autostart?: boolean;
/**
* If keyboard should be disabled.
*/
disable_keyboard?: boolean;
/**
* If mouse should be disabled.
*/
disable_mouse?: boolean;
/**
* If speaker should be disabled.
*/
disable_speaker?: boolean;
/**
* Either a url pointing to a bios or an ArrayBuffer
*/
bios?: V86Image;
/**
* VGA bios
*/
vga_bios?: V86Image;
/**
* First hard disk
*/
hda?: V86Image;
/**
* Second hard disk
*/
hdb?: V86Image;
/**
* First floppy disk
*/
fda?: V86Image;
/**
* Second floppy disk
*/
fdb?: V86Image;
/**
* CD-ROM
* By default, an ejected CD-ROM drive is emulated
*/
cdrom?: V86Image;
/**
* A Linux kernel image to boot (only bzimage format)
*/
bzimage?: V86Image;
/**
* Kernel boot cmdline
*/
cmdline?: string;
/**
* A Linux ramdisk image
*/
initrd?: V86Image;
/**
* Automatically fetch bzimage and initrd from the 9p filesystem
*/
bzimage_initrd_from_filesystem?: boolean;
/**
* multiboot image
*/
multiboot?: V86Image;
/**
* An initial state to load
* See `save_state`
*/
initial_state?: V86Image;
/**
* Should the MAC address be preserved from the state image, for operating systems that don't allow you to reload the network card driver
*/
preserve_mac_from_state_image?: boolean;
/**
* A 9p filesystem is supported by the emulator, using a virtio transport. Using it, files can be exchanged with the guest OS
* If `basefs` and `baseurl` are omitted, an empty 9p filesystem is created.
*/
filesystem?: {
/**
* json file created using [fs2json](https://github.com/copy/v86/blob/master/tools/fs2json.py).
*/
baseurl?: string;
/**
* A directory of 9p files, as created by [copy-to-sha256.py](https://github.com/copy/v86/blob/master/tools/copy-to-sha256.py).
* For more details, see docs/filesystem.md
*/
basefs?: string;
/**
* A function that will be called for each 9p request.
* If specified, this will back Virtio9p instead of a filesystem.
* Use this to build or connect to a custom 9p server.
*/
handle9p?: (reqbuf: Uint8Array, reply: (replybuf: Uint8Array) => void) => void;
/**
* A URL to a websocket proxy for 9p.
* If specified, this will back Virtio9p instead of a filesystem.
* Use this to connect to a custom 9p server over websocket.
*/
proxy_url?: string;
};
/**
* A textarea that will receive and send data to the emulated serial terminal.
* Alternatively the serial terminal can also be accessed programatically, see [serial.html](../examples/serial.html).
*/
serial_container?: HTMLTextAreaElement;
/**
* Xtermjs serial terminal container. When set, serial_container option is ignored.
*/
serial_container_xtermjs?: HTMLElement;
/**
* An HTMLElement. This should have a certain structure, see [basic.html](../examples/basic.html).
*/
screen_container?: HTMLElement | null;
/**
* Enable ACPI (also enables APIC). Experimental and only partially implemented.
* @default false
*/
acpi?: boolean;
/**
* log level
* @default LogLevel.LOG_NONE
*/
log_level?: LogLevel;
/**
* boot order
* @default BootOrder.AUTO
*/
boot_order?: BootOrder;
/**
* fast boot, skips boot menu in bochs bios
*/
fastboot?: boolean;
/**
* create a virtio balloon device
* @default false
*/
virtio_balloon?: boolean;
/**
* create a virtio console device
* @default false
*/
virtio_console?: boolean;
/**
* override the maximum supported cpuid level
* used for some versions of Windows, see docs/windows-nt.md
*/
cpuid_level?: number;
/**
* turn off the x86-to-wasm jit
* @default false
*/
disable_jit?: boolean;
/**
* The url of a server running websockproxy
* Deprecated in favor of the net_device config below
*/
network_relay_url?: string;
/**
* Network device configuration, see docs/networking.md for more infos
*/
net_device?: {
type?: "ne2k" | "virtio";
relay_url?: string;
id?: number;
router_mac?: string;
router_ip?: string;
vm_ip?: string;
masquerade?: boolean;
dns_method?: "static" | "doh";
doh_server?: string;
cors_proxy?: string;
};
}
export class V86 {
constructor(options: V86Options);
/**
* Start emulation. Do nothing if emulator is running already. Can be asynchronous.
*/
run(): void;
/**
* Stop emulation. Do nothing if emulator is not running. Can be asynchronous.
*/
stop(): Promise<void>;
/**
* Free resources associated with this instance
*/
destroy(): Promise<void>;
/**
* Restart (force a reboot).
*/
restart(): void;
/**
* Add an event listener (the emulator is an event emitter).
*
* The callback function gets a single argument which depends on the event.
*
* @param event Name of the event.
* @param listener The callback function.
*/
add_listener(event: Event, listener: Function): void;
/**
* Remove an event listener.
*
* @param event
* @param listener
*/
remove_listener(event: Event, listener: Function): void;
/**
* Restore the emulator state from the given state, which must be an
* ArrayBuffer returned by
* [`save_state`](#save_statefunctionobject-arraybuffer-callback).
*
* Note that the state can only be restored correctly if this constructor has
* been created with the same options as the original instance (e.g., same disk
* images, memory size, etc.).
*
* Different versions of the emulator might use a different format for the
* state buffer.
*
* @param state
*/
restore_state(state: ArrayBuffer): Promise<void>;
/**
* Asynchronously save the current state of the emulator.
*/
save_state(): Promise<ArrayBuffer>;
get_instruction_counter(): number;
is_running(): boolean;
/**
* Set the image inserted in the floppy drive. Can be changed at runtime, as
* when physically changing the floppy disk.
*/
set_fda(image: V86Image): Promise<void>;
/**
* Eject the floppy drive.
*/
eject_fda(): void;
/**
* Set the image inserted in the CD-ROM drive. Can be changed at runtime, as
* when physically changing the CD-ROM.
*/
set_cdrom(image: V86Image): Promise<void>;
/**
* Eject the CD-ROM.
*/
eject_cdrom(): void;
/**
* Send a sequence of scan codes to the emulated PS2 controller. A list of
* codes can be found at http://stanislavs.org/helppc/make_codes.html.
* Do nothing if there is no keyboard controller.
*
* @param codes
*/
keyboard_send_scancodes(codes: number[]): void;
/**
* Send translated keys
*/
keyboard_send_keys(codes: number[]): void;
/**
* Send text, assuming the guest OS uses a US keyboard layout
*/
keyboard_send_text(string: string): void;
/**
* Download a screenshot (returns an <img> element, only works in browsers)
*/
screen_make_screenshot(): HTMLElement;
/**
* Set the scaling level of the emulated screen.
*
* @param {number} sx
* @param {number} sy
*/
screen_set_scale(sx: number, sy: number): void;
/**
* Go fullscreen (only browsers)
*/
screen_go_fullscreen(): void;
/**
* Lock the mouse cursor: It becomes invisble and is not moved out of the browser window (only browsers)
*/
lock_mouse(): void;
/**
* Enable or disable sending mouse events to the emulated PS2 controller.
*/
mouse_set_enabled(enabled: boolean): void;
/**
* Enable or disable sending keyboard events to the emulated PS2 controller.
*/
keyboard_set_enabled(enabled: boolean): void;
/**
* Send a string to the first emulated serial terminal.
*
* @param data
*/
serial0_send(data: string): void;
/**
* Send bytes to a serial port (to be received by the emulated PC).
*
* @param serial the index of the serial port
* @param data
*/
serial_send_bytes(serial: number, data: Uint8Array): void;
/**
* Write to a file in the 9p filesystem. Nothing happens if no filesystem has
* been initialized.
*
* @param file
* @param data
* @param callback
*/
create_file(file: string, data: Uint8Array): Promise<void>;
/**
* Read a file in the 9p filesystem.
*
* @param {string} file
*/
read_file(file: string): Promise<Uint8Array>;
}