mirror of
https://github.com/joncampbell123/dosbox-x.git
synced 2025-05-07 18:36:09 +08:00
update BUGS file
This commit is contained in:
parent
94b67b9155
commit
20c1366cb4
@ -6,9 +6,28 @@ VGA BUG: Color palette error, last color of the palette, usually if it's white,
|
||||
vertially: the failure appears as black splotches on his wings that SHOULD
|
||||
be white.
|
||||
|
||||
NOTE: I'm not certain but I wonder if it has anything to do with the
|
||||
previous demo effect and possible palette animation involved for
|
||||
the "fading" effect as it renders. If I'm right, then whether or
|
||||
not the error happens depends entirely on when the previous demo
|
||||
effect ended and the state the color palette was left in.
|
||||
|
||||
================================================================================
|
||||
THE FOLLOWING BUGS ARE FIXED!
|
||||
================================================================================
|
||||
|
||||
VGA BUG: Exotic VRAM clearing tricks do not work, leaving "garbage" on the screen
|
||||
|
||||
- Abaddon: Cycling!
|
||||
- Failure to clear the screen is visible when the VGA split-screen pans upward.
|
||||
The "loading" graphic and other garbage contents are visible below the
|
||||
animated VU meters where on real hardware that part of the screen would be
|
||||
blank.
|
||||
|
||||
NOTE: This is still a problem with machine=svga_s3, but fixable by setting
|
||||
machine=svga_et4000 instead. I'm not sure at this time whether the
|
||||
demo has the same problems on real hardware or not.
|
||||
|
||||
- Surprise! productions, The Good, The Bad, & The Ugly
|
||||
- There are two parts with rotating wireframe meshes that make use of VGA
|
||||
palette trickry to create "motion blur". Failure to clear the screen results
|
||||
@ -19,11 +38,11 @@ VGA BUG: Exotic VRAM clearing tricks do not work, leaving "garbage" on the scree
|
||||
demo fails to clear the screen. Result: demo title with contents of the
|
||||
previous screen or title screen around it, garbled due to palette mismatch.
|
||||
|
||||
- Abaddon: Cycling!
|
||||
- Failure to clear the screen is visible when the VGA split-screen pans upward.
|
||||
The "loading" graphic and other garbage contents are visible below the
|
||||
animated VU meters where on real hardware that part of the screen would be
|
||||
blank.
|
||||
NOTE: This is still an issue with machine=svga_s3, but you can
|
||||
eliminate the problem by setting machine=svga_et4000 or running
|
||||
the demo from an MS-DOS 5.0 or 6.0 bootdisk. MS-DOS 6.22 may cause
|
||||
stability issues. Windows 95/98 DOS mode is certain to cause the
|
||||
demo to crash.
|
||||
|
||||
- Impact Studios: Legend
|
||||
- Failure to clear the screen causes 3D dot fields to overdraw into an orange
|
||||
@ -56,3 +75,4 @@ VGA BUG: Active display area cuts off right margin for Do Whacka Do
|
||||
- Do Whacka Do works perfectly except that the rightmost 8-10 pixels are cut off,
|
||||
which makes it a bit difficult to read the scroller at the bottom of the screen.
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user