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Correct DAC remapping responsible for wrong colors in Flight Simulator
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@ -221,7 +221,7 @@ static void write_crtc_data_other(Bitu /*port*/,Bitu val,Bitu /*iolen*/) {
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case 0x1C: /* Hercules InColor */
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case 0x1C: /* Hercules InColor */
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if (hercCard == HERC_InColor) {
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if (hercCard == HERC_InColor) {
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vga.herc.palette[vga.herc.palette_index] = (uint8_t)val & 63u;
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vga.herc.palette[vga.herc.palette_index] = (uint8_t)val & 63u;
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VGA_DAC_CombineColor(vga.herc.palette_index,vga.herc.palette_index);
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VGA_ATTR_SetPalette(vga.herc.palette_index,vga.herc.palette_index);
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if (++vga.herc.palette_index >= 0x10) vga.herc.palette_index = 0;
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if (++vga.herc.palette_index >= 0x10) vga.herc.palette_index = 0;
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break;
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break;
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}
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}
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@ -1065,7 +1065,10 @@ bool INT10_SetVideoMode_OTHER(uint16_t mode,bool clearmem) {
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case MCH_HERC:
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case MCH_HERC:
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IO_WriteB(0x3b8,0x28); // TEXT mode and blinking characters
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IO_WriteB(0x3b8,0x28); // TEXT mode and blinking characters
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if (hercCard < HERC_InColor) {
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if (hercCard >= HERC_InColor) {
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VGA_ATTR_SetEGAMonitorPalette(EGA);
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}
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else {
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Herc_Palette();
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Herc_Palette();
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VGA_DAC_CombineColor(0,0);
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VGA_DAC_CombineColor(0,0);
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}
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}
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