Open up SDL2 SDLnet

This commit is contained in:
Jonathan Campbell 2020-06-02 17:54:43 -07:00
parent dd6457f05a
commit 4ee848d321
2 changed files with 8 additions and 12 deletions

View File

@ -115,17 +115,13 @@
#define C_HEAVY_DEBUG 1
/* Define to 1 to enable IPX over Internet networking, requires SDL_net */
#if !defined(C_SDL2)
#define C_IPX 1
#endif
/* Define to 1 if you have libpng */
#define C_LIBPNG 1
/* Define to 1 to enable internal modem support, requires SDL_net */
#if !defined(C_SDL2)
#define C_MODEM 1
#endif
/* Define to 1 to enable internal printer redirection support*/
#define C_PRINTER 1

View File

@ -360,7 +360,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL2|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
@ -492,7 +492,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
@ -523,7 +523,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL2|ARM64'">
<Midl />
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
@ -554,7 +554,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL2|ARM'">
<Midl />
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
@ -619,7 +619,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SDL2|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
@ -755,7 +755,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
@ -787,7 +787,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<Midl />
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
@ -819,7 +819,7 @@ copy "$(SolutionDir)\..\shaders\*.*" "$(OutputPath)\shaders\"</Command>
<Midl />
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>