Update BUILD.md

This commit is contained in:
Wengier
2021-06-20 17:54:19 -04:00
committed by GitHub
parent 5a00a815ae
commit 67681ed39d

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@@ -33,7 +33,7 @@ against the in-tree copy of the SDL 1.x (Simple Directmedia Libary), or against
the SDL 2.x library provided by your Linux distribution.
For Visual Studio and MinGW compilation, the in-tree copy of SDL is always
used. Note that the in-tree SDL 1.x library has been HEAVILY MODIFIED from
used. Note that the in-tree SDL 1.x library has been heavily modified from
the original SDL 1.x source code and is thus somewhat incompatible with the
stock library.
@@ -174,7 +174,8 @@ for Windows builds (set ``mididevice=fluidsynth`` in the [midi] section of DOSBo
configuration file (dosbox-x.conf) along with required soundfont file [e.g.
``FluidR3_GM.sf2`` or ``GeneralUser_GS.sf2``] to use it).
The slirp backend is only supported by MinGW builds but not Visual Studio builds.
The slirp backend for the NE2000 network emulation is only supported by MinGW builds
but not Visual Studio builds.
Build the source code for your platform (Win32, x64, ARM and ARM64 are supported).
@@ -193,6 +194,7 @@ The following libraries are used by DOSBox-X:
* SDL 1.2.x or SDL 2.0.x
The Simple DirectMedia Library available at https://www.libsdl.org
The SDL1 library distributed with DOSBox-X had been heavily modified
from the original to support for example native OS menus.
@@ -223,7 +225,7 @@ The following libraries are used by DOSBox-X:
* Zlib
Needed by libpng, and for saving state and CHD support.
Needed by libpng, and for save-state and CHD support.
For Windows get libz (rename to zlib) from https://gnuwin32.sourceforge.net/packages.html