Fix for issue #3073

This commit is contained in:
rebb
2025-10-01 15:36:28 +02:00
parent f359dd9a80
commit 74e909bdef

View File

@@ -779,7 +779,7 @@ Bitu OUTPUT_OPENGL_SetSize()
} }
#endif #endif
if (sdl.desktop.fullscreen&&sdl_opengl.use_shader) if (sdl_opengl.use_shader)
glViewport((sdl.surface->w-sdl.clip.w)/2,(sdl.surface->h-sdl.clip.h)/2,sdl.clip.w,sdl.clip.h); glViewport((sdl.surface->w-sdl.clip.w)/2,(sdl.surface->h-sdl.clip.h)/2,sdl.clip.w,sdl.clip.h);
else else
glViewport(0, 0, sdl.surface->w, sdl.surface->h); glViewport(0, 0, sdl.surface->w, sdl.surface->h);