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@@ -41,7 +41,7 @@ Findings:
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affects bit 3 and bit 7 (possibly related to the 4-bit 256-color shift behavior listed
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above).
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- If MONO=0, and graphics mode, the blink attribute in graphics mode seems to remap like this:
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- If MONO=0, and graphics mode, the blink attribute seems to remap like this:
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if (color >= 8) {
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color = (color & 7) + (blink << 3);
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@@ -50,7 +50,7 @@ Findings:
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color |= 8;
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}
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- If MONO=1, or alphanumeric (text) mode, the blink attribute in graphics mode seems to remap like this:
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- If MONO=1, or alphanumeric (text) mode, the blink attribute seems to remap like this:
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color = (color & 7) + (blink << 3);
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