move src/mt32 to src/libs/mt32

This commit is contained in:
Wengier
2020-09-23 12:01:48 -04:00
parent f8ad923aa0
commit 923f7e24f6
65 changed files with 192 additions and 192 deletions

View File

@@ -188,10 +188,10 @@ include(${CMAKE_CURRENT_SOURCE_DIR}/src/libs/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/libs/gui_tk/CMakeLists.txt) include(${CMAKE_CURRENT_SOURCE_DIR}/src/libs/gui_tk/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/libs/porttalk/CMakeLists.txt) include(${CMAKE_CURRENT_SOURCE_DIR}/src/libs/porttalk/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/libs/zmbv/CMakeLists.txt) include(${CMAKE_CURRENT_SOURCE_DIR}/src/libs/zmbv/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/libs/mt32/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/libs/mt32/freeverb/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/libs/mt32/sha1/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/misc/CMakeLists.txt) include(${CMAKE_CURRENT_SOURCE_DIR}/src/misc/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/mt32/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/mt32/freeverb/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/mt32/sha1/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/platform/CMakeLists.txt) include(${CMAKE_CURRENT_SOURCE_DIR}/src/platform/CMakeLists.txt)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/shell/CMakeLists.txt) include(${CMAKE_CURRENT_SOURCE_DIR}/src/shell/CMakeLists.txt)
@@ -278,7 +278,7 @@ include_directories("src/hardware/snd_pc98/x11")
include_directories("${ZLIB_INCLUDE_DIR}/SDL2") # nasty hack (vcpkg-specific) include_directories("${ZLIB_INCLUDE_DIR}/SDL2") # nasty hack (vcpkg-specific)
if (NOT MSVC) if (NOT MSVC)
# x86 intrinsic include in src/mt32/mmath.h fails on bare i686 target # x86 intrinsic include in src/libs/mt32/mmath.h fails on bare i686 target
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse4.1") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse4.1")
endif () endif ()

View File

@@ -1068,7 +1068,7 @@ src/debug/Makefile
src/dos/Makefile src/dos/Makefile
src/fpu/Makefile src/fpu/Makefile
src/gui/Makefile src/gui/Makefile
src/mt32/Makefile src/libs/mt32/Makefile
src/hardware/Makefile src/hardware/Makefile
src/hardware/mame/Makefile src/hardware/mame/Makefile
src/hardware/serialport/Makefile src/hardware/serialport/Makefile

View File

@@ -326,7 +326,7 @@ OBJS_D3D = $(DBX_PATH)\src\output\direct3d\direct3d.obj \
$(DBX_PATH)\src\output\direct3d\ScalingEffect.obj $(DBX_PATH)\src\output\direct3d\ScalingEffect.obj
OBJS4 = $(OBJS4) $(OBJS_MT32) OBJS4 = $(OBJS4) $(OBJS_MT32)
CXXFLAGS = $(CXXFLAGS) -I$(DBX_PATH)/src/mt32 CXXFLAGS = $(CXXFLAGS) -I$(DBX_PATH)/src/libs/mt32
LIBS = kernel32.lib user32.lib gdi32.lib imm32.lib winmm.lib dxguid.lib shell32.lib ole32.lib comdlg32.lib opengl32.lib advapi32.lib ws2_32.lib deps\sdl.lib deps\sdlmain.lib deps\z.lib deps\png.lib deps\pdcurses.lib LIBS = kernel32.lib user32.lib gdi32.lib imm32.lib winmm.lib dxguid.lib shell32.lib ole32.lib comdlg32.lib opengl32.lib advapi32.lib ws2_32.lib deps\sdl.lib deps\sdlmain.lib deps\z.lib deps\png.lib deps\pdcurses.lib

View File

@@ -88,13 +88,13 @@ CPPSRCS = $(DBX_PATH)/src/dosbox.cpp \
$(wildcard $(DBX_PATH)/src/shell/*.cpp) \ $(wildcard $(DBX_PATH)/src/shell/*.cpp) \
$(wildcard $(DBX_PATH)/src/xBRZ/*.cpp) $(wildcard $(DBX_PATH)/src/xBRZ/*.cpp)
CPPSRCS_MT32 = $(wildcard $(DBX_PATH)/src/mt32/*.cpp) \ CPPSRCS_MT32 = $(wildcard $(DBX_PATH)/src/libs/mt32/*.cpp) \
$(wildcard $(DBX_PATH)/src/mt32/freeverb/*.cpp) \ $(wildcard $(DBX_PATH)/src/libs/mt32/freeverb/*.cpp) \
$(wildcard $(DBX_PATH)/src/mt32/sha1/*.cpp) $(wildcard $(DBX_PATH)/src/libs/mt32/sha1/*.cpp)
OBJS_MT32 = $(addsuffix .o,$(basename $(CPPSRCS_MT32))) OBJS_MT32 = $(addsuffix .o,$(basename $(CPPSRCS_MT32)))
CXXFLAGS_MT32 = -DC_MT32=1 -I$(DBX_PATH)/src/mt32 -I$(DBX_PATH)/src/mt32/freeverb -I$(DBX_PATH)/src/mt32/sha1 CXXFLAGS_MT32 = -DC_MT32=1 -I$(DBX_PATH)/src/libs/mt32 -I$(DBX_PATH)/src/libs/mt32/freeverb -I$(DBX_PATH)/src/libs/mt32/sha1
OBJS = $(addsuffix .o,$(basename $(CPPSRCS))) OBJS = $(addsuffix .o,$(basename $(CPPSRCS)))
LIBS = -static -lpng -lz -lm -lstdc++ $(shell sdl2-config --libs) LIBS = -static -lpng -lz -lm -lstdc++ $(shell sdl2-config --libs)

View File

@@ -1,6 +1,6 @@
AM_CPPFLAGS = -I$(top_srcdir)/include "-DRESDIR=\"$(resdir)\"" AM_CPPFLAGS = -I$(top_srcdir)/include "-DRESDIR=\"$(resdir)\""
SUBDIRS = cpu debug dos fpu gui hardware libs ints misc shell builtin platform mt32 aviwriter output SUBDIRS = cpu debug dos fpu gui hardware libs ints misc shell builtin platform aviwriter output
bin_PROGRAMS = dosbox-x bin_PROGRAMS = dosbox-x
@@ -45,7 +45,7 @@ endif
if C_MT32 if C_MT32
if !EMSCRIPTEN if !EMSCRIPTEN
dosbox_x_LDADD += mt32/libmt32.a dosbox_x_LDADD += libs/mt32/libmt32.a
endif endif
endif endif

View File

@@ -12,7 +12,7 @@ libgui_a_SOURCES = \
midi_coremidi.h sdl_gui.cpp dosbox_splash.h menu.cpp bitop.cpp ptrop.cpp zipcrc.c zipfile.cpp midi_coremidi.h sdl_gui.cpp dosbox_splash.h menu.cpp bitop.cpp ptrop.cpp zipcrc.c zipfile.cpp
if C_MT32 if C_MT32
AM_CPPFLAGS += -I$(top_srcdir)/src/mt32 AM_CPPFLAGS += -I$(top_srcdir)/src/libs/mt32
libgui_a_SOURCES += \ libgui_a_SOURCES += \
midi_mt32.h midi_mt32.h

View File

@@ -1,4 +1,4 @@
AM_CPPFLAGS = -I$(top_srcdir)/include AM_CPPFLAGS = -I$(top_srcdir)/include
SUBDIRS = zmbv gui_tk porttalk SUBDIRS = zmbv gui_tk porttalk mt32

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@@ -327,7 +327,7 @@
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\mt32;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\libs\mt32;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -360,7 +360,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL2|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL2|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\libs\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -397,7 +397,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<TargetEnvironment>X64</TargetEnvironment> <TargetEnvironment>X64</TargetEnvironment>
</Midl> </Midl>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\mt32;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\libs\mt32;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<SDLCheck>false</SDLCheck> <SDLCheck>false</SDLCheck>
@@ -428,7 +428,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<Midl /> <Midl />
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\mt32;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\libs\mt32;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -459,7 +459,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Midl /> <Midl />
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\mt32;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\libs\mt32;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -492,7 +492,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<TargetEnvironment>X64</TargetEnvironment> <TargetEnvironment>X64</TargetEnvironment>
</Midl> </Midl>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\libs\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -523,7 +523,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL2|ARM64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL2|ARM64'">
<Midl /> <Midl />
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\libs\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -554,7 +554,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL2|ARM'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL2|ARM'">
<Midl /> <Midl />
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)..\src\libs\mt32;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl2\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -585,7 +585,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
@@ -619,7 +619,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SDL2|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SDL2|Win32'">
<ClCompile> <ClCompile>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;__WIN32__;_CRT_SECURE_NO_WARNINGS;_FILE_OFFSET_BITS=64;C_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -657,7 +657,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
</Midl> </Midl>
<ClCompile> <ClCompile>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -689,7 +689,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<Midl /> <Midl />
<ClCompile> <ClCompile>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\mt32;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)pcap;$(SolutionDir);$(SolutionDir)..;$(SolutionDir)..\include;$(SolutionDir)..\src;$(SolutionDir)..\src\aviwriter;$(SolutionDir)..\src\libs\mt32;$(SolutionDir)..\src\hardware\snd_pc98\cbus;$(SolutionDir)..\src\hardware\snd_pc98\common;$(SolutionDir)..\src\hardware\snd_pc98\generic;$(SolutionDir)..\src\hardware\snd_pc98\sound;$(SolutionDir)..\src\hardware\snd_pc98\x11;$(SolutionDir)..\src\hardware\snd_pc98\sound\getsnd;$(SolutionDir)libpdcurses;$(SolutionDir)zlib;$(SolutionDir)libpng;$(SolutionDir)freetype\include;$(SolutionDir)sdl\include;$(SolutionDir)sdlnet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -721,7 +721,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<Midl /> <Midl />
<ClCompile> <ClCompile>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -755,7 +755,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
</Midl> </Midl>
<ClCompile> <ClCompile>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -787,7 +787,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<Midl /> <Midl />
<ClCompile> <ClCompile>
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<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -819,7 +819,7 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<Midl /> <Midl />
<ClCompile> <ClCompile>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
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@@ -962,42 +962,42 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
<ClCompile Include="..\src\libs\zmbv\zmbv.cpp" /> <ClCompile Include="..\src\libs\zmbv\zmbv.cpp" />
<ClCompile Include="..\src\misc\iconvpp.cpp" /> <ClCompile Include="..\src\misc\iconvpp.cpp" />
<ClCompile Include="..\src\misc\shiftjis.cpp" /> <ClCompile Include="..\src\misc\shiftjis.cpp" />
<ClCompile Include="..\src\mt32\AReverbModel.cpp" /> <ClCompile Include="..\src\libs\mt32\AReverbModel.cpp" />
<ClCompile Include="..\src\aviwriter\avi_rw_iobuf.cpp" /> <ClCompile Include="..\src\aviwriter\avi_rw_iobuf.cpp" />
<ClCompile Include="..\src\aviwriter\avi_writer.cpp" /> <ClCompile Include="..\src\aviwriter\avi_writer.cpp" />
<ClCompile Include="..\src\mt32\BReverbModel.cpp" /> <ClCompile Include="..\src\libs\mt32\BReverbModel.cpp" />
<ClCompile Include="..\src\mt32\DelayReverb.cpp" /> <ClCompile Include="..\src\libs\mt32\DelayReverb.cpp" />
<ClCompile Include="..\src\mt32\File.cpp" /> <ClCompile Include="..\src\libs\mt32\File.cpp" />
<ClCompile Include="..\src\mt32\FileStream.cpp" /> <ClCompile Include="..\src\libs\mt32\FileStream.cpp" />
<ClCompile Include="..\src\mt32\FreeverbModel.cpp" /> <ClCompile Include="..\src\libs\mt32\FreeverbModel.cpp" />
<ClCompile Include="..\src\mt32\freeverb\allpass.cpp" /> <ClCompile Include="..\src\libs\mt32\freeverb\allpass.cpp" />
<ClCompile Include="..\src\mt32\freeverb\comb.cpp" /> <ClCompile Include="..\src\libs\mt32\freeverb\comb.cpp" />
<ClCompile Include="..\src\mt32\freeverb\revmodel.cpp" /> <ClCompile Include="..\src\libs\mt32\freeverb\revmodel.cpp" />
<ClCompile Include="..\src\aviwriter\guid.cpp" /> <ClCompile Include="..\src\aviwriter\guid.cpp" />
<ClCompile Include="..\src\aviwriter\ksdataformat.cpp" /> <ClCompile Include="..\src\aviwriter\ksdataformat.cpp" />
<ClCompile Include="..\src\mt32\LA32Ramp.cpp" /> <ClCompile Include="..\src\libs\mt32\LA32Ramp.cpp" />
<ClCompile Include="..\src\mt32\LA32WaveGenerator.cpp" /> <ClCompile Include="..\src\libs\mt32\LA32WaveGenerator.cpp" />
<ClCompile Include="..\src\mt32\LegacyWaveGenerator.cpp" /> <ClCompile Include="..\src\libs\mt32\LegacyWaveGenerator.cpp" />
<ClCompile Include="..\src\gui\menu.cpp" /> <ClCompile Include="..\src\gui\menu.cpp" />
<ClCompile Include="..\src\gui\midi.cpp" /> <ClCompile Include="..\src\gui\midi.cpp" />
<ClCompile Include="..\src\mt32\Part.cpp" /> <ClCompile Include="..\src\libs\mt32\Part.cpp" />
<ClCompile Include="..\src\mt32\Partial.cpp" /> <ClCompile Include="..\src\libs\mt32\Partial.cpp" />
<ClCompile Include="..\src\mt32\PartialManager.cpp" /> <ClCompile Include="..\src\libs\mt32\PartialManager.cpp" />
<ClCompile Include="..\src\mt32\Poly.cpp" /> <ClCompile Include="..\src\libs\mt32\Poly.cpp" />
<ClCompile Include="..\src\gui\render.cpp" /> <ClCompile Include="..\src\gui\render.cpp" />
<ClCompile Include="..\src\gui\render_scalers.cpp" /> <ClCompile Include="..\src\gui\render_scalers.cpp" />
<ClCompile Include="..\src\aviwriter\riff.cpp" /> <ClCompile Include="..\src\aviwriter\riff.cpp" />
<ClCompile Include="..\src\aviwriter\riff_wav_writer.cpp" /> <ClCompile Include="..\src\aviwriter\riff_wav_writer.cpp" />
<ClCompile Include="..\src\mt32\ROMInfo.cpp" /> <ClCompile Include="..\src\libs\mt32\ROMInfo.cpp" />
<ClCompile Include="..\src\gui\sdlmain.cpp" /> <ClCompile Include="..\src\gui\sdlmain.cpp" />
<ClCompile Include="..\src\gui\sdl_gui.cpp" /> <ClCompile Include="..\src\gui\sdl_gui.cpp" />
<ClCompile Include="..\src\gui\sdl_mapper.cpp" /> <ClCompile Include="..\src\gui\sdl_mapper.cpp" />
<ClCompile Include="..\src\mt32\sha1\sha1.cpp" /> <ClCompile Include="..\src\libs\mt32\sha1\sha1.cpp" />
<ClCompile Include="..\src\mt32\Synth.cpp" /> <ClCompile Include="..\src\libs\mt32\Synth.cpp" />
<ClCompile Include="..\src\mt32\Tables.cpp" /> <ClCompile Include="..\src\libs\mt32\Tables.cpp" />
<ClCompile Include="..\src\mt32\TVA.cpp" /> <ClCompile Include="..\src\libs\mt32\TVA.cpp" />
<ClCompile Include="..\src\mt32\TVF.cpp" /> <ClCompile Include="..\src\libs\mt32\TVF.cpp" />
<ClCompile Include="..\src\mt32\TVP.cpp" /> <ClCompile Include="..\src\libs\mt32\TVP.cpp" />
<ClCompile Include="..\src\hardware\adlib.cpp" /> <ClCompile Include="..\src\hardware\adlib.cpp" />
<ClCompile Include="..\src\hardware\cmos.cpp" /> <ClCompile Include="..\src\hardware\cmos.cpp" />
<ClCompile Include="..\src\hardware\dbopl.cpp" /> <ClCompile Include="..\src\hardware\dbopl.cpp" />
@@ -1396,34 +1396,34 @@ copy "$(SolutionDir)\..\contrib\windows\shaders\*.*" "$(OutputPath)\shaders\"</C
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View File

@@ -58,15 +58,6 @@
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