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Update perl script responsible for VS2019 Windows releases to include the shaders in the ZIP archive.
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@@ -41,7 +41,7 @@ my @filelist = ();
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my @platforms = ('ARM', 'ARM64', 'Win32', 'x64');
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my @builds = ('Release', 'Release SDL2');
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my @files = ('dosbox.reference.conf', 'dosbox-x.exe', 'FREECG98.bmp', 'changelog.txt');
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my @files = ('dosbox.reference.conf', 'dosbox-x.exe', 'FREECG98.bmp', 'changelog.txt', 'shaders');
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foreach $platform (@platforms) {
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foreach $build (@builds) {
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@@ -55,5 +55,5 @@ foreach $platform (@platforms) {
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}
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# do it
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$r = system($ziptool, '-9', "$subdir/$zipname", @filelist);
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$r = system($ziptool, '-9', '-r', "$subdir/$zipname", @filelist);
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exit 1 unless $r == 0;
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