fix spelling issues in README.* files

This commit is contained in:
Robert de Rooy 2022-09-03 14:14:12 +02:00
parent 575eac06bd
commit b97903dc04
5 changed files with 10 additions and 10 deletions

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@ -116,7 +116,7 @@ The section about configuring IntelliSense still needs to be written.
Joystick improvements for SDL1 build
------------------------------------
XInput is now supported through the SDL_JOYSTICK_XINPUT define, this fixes the long plaguing issue where triggers were seen as the third axis on Xbox controllers. The resulting experience was an unsable input since both triggers shared the same the axis in the default DirectInput driver provided by Microsoft, for compatibility reasons. Some might have noticed that an earlier version of the device driver did not exhibit such behavior, at the cost of breaking legacy compatibility. By enabling this flag, XInput will be used in place of DirectInput. Consequently, the third axis will be the horizontal axis of the right thumbstick and triggers will act as the fifth and sixth axes when using the 'ch' joystick type.
XInput is now supported through the SDL_JOYSTICK_XINPUT define, this fixes the long plaguing issue where triggers were seen as the third axis on Xbox controllers. The resulting experience was an unusable input since both triggers shared the same the axis in the default DirectInput driver provided by Microsoft, for compatibility reasons. Some might have noticed that an earlier version of the device driver did not exhibit such behavior, at the cost of breaking legacy compatibility. By enabling this flag, XInput will be used in place of DirectInput. Consequently, the third axis will be the horizontal axis of the right thumbstick and triggers will act as the fifth and sixth axes when using the 'ch' joystick type.
To enable it:

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@ -60,7 +60,7 @@ joy2axis7=7
[mapper]
# Following settings specify deadzone for a mapper binding to be triggerred.
# Following settings specify deadzone for a mapper binding to be triggered.
# This is useful when you wish to map some physical joystick axes to act as keys,
# i.e. use left thumbstick to emit WSAD keys.

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@ -225,13 +225,13 @@ some things the design as implemented now cannot accommodate.
from motherboards. The focus is on implementing hardware emulation
for hardware made before that point.
Contributers are free to focus on emulating hardware within the
Contributors are free to focus on emulating hardware within the
time frame between 1980 and 2000/2001 of their choice.
* Windows guest emulation, Windows Vista or later.
DOSBox-X emulation, in terms of running Windows in DOSBox-X, will
focus primarily on Windows 1.0 through Windows ME (Millenium Edition),
focus primarily on Windows 1.0 through Windows ME (Millennium Edition),
and then on Windows NT through Windows XP. Windows Vista and later
versions are not a priority and will not be considered at this time.
These versions of Windows are not based on DOS.
@ -330,7 +330,7 @@ years ago, the project is still in semi-active development today
in the form of DOSBox SVN. Meanwhile, some of the changes themselves
incorporated code from other projects.
Some features and improvments in DOSBox-X also came from another
Some features and improvements in DOSBox-X also came from another
branch of DOSBox known as [DOSBox SVN Daum](http://ykhwong.x-y.net)
which itself incorporated features from the original DOSBox
project, DOSBox-X, and many experimental patches. Although the
@ -366,7 +366,7 @@ See also the [CREDITS](CREDITS.md) page for crediting of the source code.
* DOSBoxWP (for WordPerfect for DOS) by emendelson
DOSBoxWP is a customized version of DOSBox-X targetted for users of WordPerfect for DOS.
DOSBoxWP is a customized version of DOSBox-X targeted for users of WordPerfect for DOS.
URL (Windows): http://www.columbia.edu/~em36/wpdos/dosboxwp.html

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@ -464,7 +464,7 @@ inverting all bits (~) of an integer for masking. The
result may be treated by the compiler as an integer. Make
sure to typecast it to clarify.
Another possible incompatiblity lies with printf() and
Another possible incompatibility lies with printf() and
long long integers.
Always typecast the printf() parameters to the data type
@ -561,7 +561,7 @@ on the pointer value as if an integer, then add the integer
value to the pointer.
At the lowest level, a pointer could be thought of as an
integer that is interepreted by the CPU as a memory address
integer that is interpreted by the CPU as a memory address
to operate on, rather than an integer value directly.
Therefore, when adding an integer to a pointer value, the
@ -1256,7 +1256,7 @@ base of the bitplane up.
The uint32_t masks and shifting should be
maintained so that b[0] to b[3] refer to
the same bytes of video memory. Only uint32_t
should be handled differently to accomodate
should be handled differently to accommodate
host byte order.
For more information, see vga/hardware/vga_memory.cpp

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@ -7,7 +7,7 @@ To stop/end the recording, you have to press CTRL-ALT-F5 again.
To play the recorded movie, you need a movie player which can handle the
ZMBV codec. MS Windows users can find this codec in the start menu entry of
DOSBox. Users of Linux and other OSes should look for a movie player that
uses the ffmpeg libary (you may need to update or ask your distribution to
uses the ffmpeg library (you may need to update or ask your distribution to
upgrade).
FAQ: