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Update build timestamp and reference conf file
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@@ -663,50 +663,52 @@ pc-98 anex86 font =
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#DOSBOX-X-ADV:pc-98 show graphics layer on initialize = true
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[dosv]
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# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for use with games or software
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# originating from East Asia (China, Japan, Korea) that use the double byte character set (DBCS) encodings and DOS/V extensions
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# to display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text. Note that enabling DOS/V replaces 80x25 text mode with
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# a EGA/VGA graphics mode that emulates text mode to display the characters and may be incompatible with non-Asian software that
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# assumes direct access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V
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# emulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.
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# Possible values: off, jp, ko, chs, cht, cn, tw.
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# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.
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# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.
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# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.
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# fontxsbcs16: FONTX2 file used to rendering SBCS characters (8x16) in DOS/V or JEGA mode. If not specified, the default one will be used.
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#DOSBOX-X-ADV:# fontxsbcs24: FONTX2 file used to rendering SBCS characters (12x24) in DOS/V mode.
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# fontxdbcs: FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or JEGA mode. If not specified, the default one will be used.
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# For Simplified Chinese DOS/V, loading the HZK16 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.
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# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
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# fontxdbcs14: FONTX2 file used to rendering SBCS characters (14x14) for Configuration Tool and Mapper Editor. If not specified, the default one will be used.
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# For Simplified Chinese DOS/V, loading the HZK14 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.
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# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
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#DOSBOX-X-ADV:# fontxdbcs24: FONTX2 file used to rendering SBCS characters (24x24) in DOS/V mode.
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# gbk: Enables the GBK extension (in addition to the standard GB2312 charset) for the Simplified Chinese DOS/V emulation or TTF output.
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# yen: Enables the Japanese yen symbol at 5ch if it is found at 7fh in a custom SBCS font for the Japanese DOS/V or JEGA emulation.
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#DOSBOX-X-ADV:# del: Maps the undefined del symbol (0x7F) to the next character (0x80) for the Japanese DOS/V and other Japanese mode emulations.
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# fepcontrol: FEP control API for the DOS/V emulation.
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# Possible values: ias, mskanji, both.
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#DOSBOX-X-ADV:# vtext: V-text screen mode for the DOS/V emulation.
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#DOSBOX-X-ADV:# vtext2: V-text screen mode 2 for the DOS/V emulation.
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# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for use with games or software
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# originating from East Asia (China, Japan, Korea) that use the double byte character set (DBCS) encodings and DOS/V extensions
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# to display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text. Note that enabling DOS/V replaces 80x25 text mode with
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# a EGA/VGA graphics mode that emulates text mode to display the characters and may be incompatible with non-Asian software that
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# assumes direct access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V
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# emulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.
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# Possible values: off, jp, ko, chs, cht, cn, tw.
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# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.
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# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.
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# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.
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# fontxsbcs16: FONTX2 file used to rendering SBCS characters (8x16) in DOS/V or JEGA mode. If not specified, the default one will be used.
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#DOSBOX-X-ADV:# fontxsbcs24: FONTX2 file used to rendering SBCS characters (12x24) in DOS/V mode.
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# fontxdbcs: FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or JEGA mode. If not specified, the default one will be used.
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# For Simplified Chinese DOS/V, loading the HZK16 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.
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# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
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# fontxdbcs14: FONTX2 file used to rendering SBCS characters (14x14) for Configuration Tool and Mapper Editor. If not specified, the default one will be used.
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# For Simplified Chinese DOS/V, loading the HZK14 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.
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# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
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#DOSBOX-X-ADV:# fontxdbcs24: FONTX2 file used to rendering SBCS characters (24x24) in DOS/V mode.
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# gbk: Enables the GBK extension (in addition to the standard GB2312 charset) for the Simplified Chinese DOS/V emulation or TTF output.
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# yen: Enables the Japanese yen symbol at 5ch if it is found at 7fh in a custom SBCS font for the Japanese DOS/V or JEGA emulation.
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#DOSBOX-X-ADV:# del: Maps the undefined del symbol (0x7F) to the next character (0x80) for the Japanese DOS/V and other Japanese mode emulations.
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# fepcontrol: FEP control API for the DOS/V emulation.
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# Possible values: ias, mskanji, both.
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#DOSBOX-X-ADV:# vtext: V-text screen mode for the DOS/V emulation.
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#DOSBOX-X-ADV:# vtext2: V-text screen mode 2 for the DOS/V emulation.
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#DOSBOX-X-ADV:# use20pixelfont: Enables 20 pixel font will be used instead of the 24 pixel system font for the Japanese DOS/V emulation.
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#DOSBOX-X-ADV-SEE:#
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#DOSBOX-X-ADV-SEE:# Advanced options (see full configuration reference file [dosbox-x.reference.full.conf] for more details):
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#DOSBOX-X-ADV-SEE:# -> fontxsbcs24; fontxdbcs24; del; vtext; vtext2
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#DOSBOX-X-ADV-SEE:# -> fontxsbcs24; fontxdbcs24; del; vtext; vtext2; use20pixelfont
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#DOSBOX-X-ADV-SEE:#
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dosv = off
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getsysfont = true
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fontxsbcs =
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fontxsbcs16 =
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#DOSBOX-X-ADV:fontxsbcs24 =
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fontxdbcs =
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fontxdbcs14 =
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#DOSBOX-X-ADV:fontxdbcs24 =
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gbk = false
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yen = false
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#DOSBOX-X-ADV:del = true
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fepcontrol = both
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#DOSBOX-X-ADV:vtext = svga
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#DOSBOX-X-ADV:vtext2 = xga
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dosv = off
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getsysfont = true
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fontxsbcs =
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fontxsbcs16 =
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#DOSBOX-X-ADV:fontxsbcs24 =
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fontxdbcs =
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fontxdbcs14 =
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#DOSBOX-X-ADV:fontxdbcs24 =
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gbk = false
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yen = false
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#DOSBOX-X-ADV:del = true
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fepcontrol = both
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#DOSBOX-X-ADV:vtext = svga
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#DOSBOX-X-ADV:vtext2 = xga
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#DOSBOX-X-ADV:use20pixelfont = false
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[video]
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#DOSBOX-X-ADV:# vmemdelay: VGA Memory I/O delay in nanoseconds. Set to -1 to use default, 0 to disable.
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@@ -1004,7 +1006,8 @@ vsyncrate = 75
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#DOSBOX-X-ADV:# of the dynamic core.
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#DOSBOX-X-ADV:#
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# cputype: CPU Type used in emulation. auto emulates a 486 which tolerates Pentium instructions.
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# Possible values: auto, 8086, 8086_prefetch, 80186, 80186_prefetch, 286, 286_prefetch, 386, 386_prefetch, 486old, 486old_prefetch, 486, 486_prefetch, pentium, pentium_mmx, ppro_slow.
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# experimental enables newer instructions not normally found in the CPU types emulated by DOSBox, such as FISTTP.
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# Possible values: auto, 8086, 8086_prefetch, 80186, 80186_prefetch, 286, 286_prefetch, 386, 386_prefetch, 486old, 486old_prefetch, 486, 486_prefetch, pentium, pentium_mmx, ppro_slow, experimental.
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# cycles: Number of instructions DOSBox-X tries to emulate each millisecond.
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# Setting this value too high results in sound dropouts and lags.
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# Cycles can be set in 3 ways:
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