Update build timestamp and reference conf file

This commit is contained in:
Jonathan Campbell
2021-08-31 21:22:44 -07:00
parent a6ccb1b278
commit c690ea5cd4
5 changed files with 95 additions and 88 deletions

View File

@@ -663,50 +663,52 @@ pc-98 anex86 font =
#DOSBOX-X-ADV:pc-98 show graphics layer on initialize = true
[dosv]
# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for use with games or software
# originating from East Asia (China, Japan, Korea) that use the double byte character set (DBCS) encodings and DOS/V extensions
# to display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text. Note that enabling DOS/V replaces 80x25 text mode with
# a EGA/VGA graphics mode that emulates text mode to display the characters and may be incompatible with non-Asian software that
# assumes direct access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V
# emulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.
# Possible values: off, jp, ko, chs, cht, cn, tw.
# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.
# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.
# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.
# fontxsbcs16: FONTX2 file used to rendering SBCS characters (8x16) in DOS/V or JEGA mode. If not specified, the default one will be used.
#DOSBOX-X-ADV:# fontxsbcs24: FONTX2 file used to rendering SBCS characters (12x24) in DOS/V mode.
# fontxdbcs: FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or JEGA mode. If not specified, the default one will be used.
# For Simplified Chinese DOS/V, loading the HZK16 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.
# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
# fontxdbcs14: FONTX2 file used to rendering SBCS characters (14x14) for Configuration Tool and Mapper Editor. If not specified, the default one will be used.
# For Simplified Chinese DOS/V, loading the HZK14 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.
# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
#DOSBOX-X-ADV:# fontxdbcs24: FONTX2 file used to rendering SBCS characters (24x24) in DOS/V mode.
# gbk: Enables the GBK extension (in addition to the standard GB2312 charset) for the Simplified Chinese DOS/V emulation or TTF output.
# yen: Enables the Japanese yen symbol at 5ch if it is found at 7fh in a custom SBCS font for the Japanese DOS/V or JEGA emulation.
#DOSBOX-X-ADV:# del: Maps the undefined del symbol (0x7F) to the next character (0x80) for the Japanese DOS/V and other Japanese mode emulations.
# fepcontrol: FEP control API for the DOS/V emulation.
# Possible values: ias, mskanji, both.
#DOSBOX-X-ADV:# vtext: V-text screen mode for the DOS/V emulation.
#DOSBOX-X-ADV:# vtext2: V-text screen mode 2 for the DOS/V emulation.
# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for use with games or software
# originating from East Asia (China, Japan, Korea) that use the double byte character set (DBCS) encodings and DOS/V extensions
# to display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text. Note that enabling DOS/V replaces 80x25 text mode with
# a EGA/VGA graphics mode that emulates text mode to display the characters and may be incompatible with non-Asian software that
# assumes direct access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V
# emulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.
# Possible values: off, jp, ko, chs, cht, cn, tw.
# getsysfont: If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.
# If this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.
# fontxsbcs: FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.
# fontxsbcs16: FONTX2 file used to rendering SBCS characters (8x16) in DOS/V or JEGA mode. If not specified, the default one will be used.
#DOSBOX-X-ADV:# fontxsbcs24: FONTX2 file used to rendering SBCS characters (12x24) in DOS/V mode.
# fontxdbcs: FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or JEGA mode. If not specified, the default one will be used.
# For Simplified Chinese DOS/V, loading the HZK16 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.
# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
# fontxdbcs14: FONTX2 file used to rendering SBCS characters (14x14) for Configuration Tool and Mapper Editor. If not specified, the default one will be used.
# For Simplified Chinese DOS/V, loading the HZK14 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.
# For Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
#DOSBOX-X-ADV:# fontxdbcs24: FONTX2 file used to rendering SBCS characters (24x24) in DOS/V mode.
# gbk: Enables the GBK extension (in addition to the standard GB2312 charset) for the Simplified Chinese DOS/V emulation or TTF output.
# yen: Enables the Japanese yen symbol at 5ch if it is found at 7fh in a custom SBCS font for the Japanese DOS/V or JEGA emulation.
#DOSBOX-X-ADV:# del: Maps the undefined del symbol (0x7F) to the next character (0x80) for the Japanese DOS/V and other Japanese mode emulations.
# fepcontrol: FEP control API for the DOS/V emulation.
# Possible values: ias, mskanji, both.
#DOSBOX-X-ADV:# vtext: V-text screen mode for the DOS/V emulation.
#DOSBOX-X-ADV:# vtext2: V-text screen mode 2 for the DOS/V emulation.
#DOSBOX-X-ADV:# use20pixelfont: Enables 20 pixel font will be used instead of the 24 pixel system font for the Japanese DOS/V emulation.
#DOSBOX-X-ADV-SEE:#
#DOSBOX-X-ADV-SEE:# Advanced options (see full configuration reference file [dosbox-x.reference.full.conf] for more details):
#DOSBOX-X-ADV-SEE:# -> fontxsbcs24; fontxdbcs24; del; vtext; vtext2
#DOSBOX-X-ADV-SEE:# -> fontxsbcs24; fontxdbcs24; del; vtext; vtext2; use20pixelfont
#DOSBOX-X-ADV-SEE:#
dosv = off
getsysfont = true
fontxsbcs =
fontxsbcs16 =
#DOSBOX-X-ADV:fontxsbcs24 =
fontxdbcs =
fontxdbcs14 =
#DOSBOX-X-ADV:fontxdbcs24 =
gbk = false
yen = false
#DOSBOX-X-ADV:del = true
fepcontrol = both
#DOSBOX-X-ADV:vtext = svga
#DOSBOX-X-ADV:vtext2 = xga
dosv = off
getsysfont = true
fontxsbcs =
fontxsbcs16 =
#DOSBOX-X-ADV:fontxsbcs24 =
fontxdbcs =
fontxdbcs14 =
#DOSBOX-X-ADV:fontxdbcs24 =
gbk = false
yen = false
#DOSBOX-X-ADV:del = true
fepcontrol = both
#DOSBOX-X-ADV:vtext = svga
#DOSBOX-X-ADV:vtext2 = xga
#DOSBOX-X-ADV:use20pixelfont = false
[video]
#DOSBOX-X-ADV:# vmemdelay: VGA Memory I/O delay in nanoseconds. Set to -1 to use default, 0 to disable.
@@ -1004,7 +1006,8 @@ vsyncrate = 75
#DOSBOX-X-ADV:# of the dynamic core.
#DOSBOX-X-ADV:#
# cputype: CPU Type used in emulation. auto emulates a 486 which tolerates Pentium instructions.
# Possible values: auto, 8086, 8086_prefetch, 80186, 80186_prefetch, 286, 286_prefetch, 386, 386_prefetch, 486old, 486old_prefetch, 486, 486_prefetch, pentium, pentium_mmx, ppro_slow.
# experimental enables newer instructions not normally found in the CPU types emulated by DOSBox, such as FISTTP.
# Possible values: auto, 8086, 8086_prefetch, 80186, 80186_prefetch, 286, 286_prefetch, 386, 386_prefetch, 486old, 486old_prefetch, 486, 486_prefetch, pentium, pentium_mmx, ppro_slow, experimental.
# cycles: Number of instructions DOSBox-X tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways: