more config fix

This commit is contained in:
Wengier 2020-10-25 01:06:51 -04:00
parent 5571e26b88
commit cdad1f27f9
6 changed files with 783 additions and 11 deletions

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@ -30,12 +30,14 @@
- Changed some DOS error messages (such as "Illegal - Changed some DOS error messages (such as "Illegal
command" which now reads "Bad command or filename") command" which now reads "Bad command or filename")
similar to real DOS systems. (Wengier) similar to real DOS systems. (Wengier)
- The config command and Configuration Tool will now - There is now a dosbox-x.commonref.conf file to act
save basic and modified config optons by default. as the common config reference file. (Wengier)
- The CONFIG command and Configuration Tool will now
save common and modified config optons by default.
The -all command-line option (or "Save all options The -all command-line option (or "Save all options
to the configuration file" checkbox) will force to to the configuration file" checkbox) will force to
save all config options. A new -mod command-line save all config options. A new -mod command-line
option of config command is added to save modified optionis added to CONFIG command to save modified
config options only. (Wengier) config options only. (Wengier)
- Improved the -z (move virtual drive Z:) function of - Improved the -z (move virtual drive Z:) function of
MOUNT command. You can move the virtual drive as MOUNT command. You can move the virtual drive as

764
dosbox-x.commonref.conf Normal file
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@ -0,0 +1,764 @@
# This is the configuration file for DOSBox-X 0.83.7. (Please use the latest version of DOSBox-X)
# Lines starting with a # are comment lines and are ignored by DOSBox-X.
# They are used to (briefly) document the effect of each option.
# To write out ALL options, use command 'config -all' with -wc or -writeconf options.
[sdl]
# fullscreen: Start DOSBox-X directly in fullscreen. (Press [F11/F12]+F to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox-X.
# fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# windowposition: Set the window position at startup in the positionX,positionY format (e.g.: 1300,200)
# output: What video system to use for output.
# Possible values: default, surface, overlay, opengl, openglnb, openglhq, ddraw.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# clip_mouse_button: Select the mouse button for the shared clipboard copy/paste function.
# The default mouse button is "right". Set to "middle" if the middle mouse button is desired, or "none" to disable this feature.
# Possible values: none, middle, right.
# clip_key_modifier: Change the keyboard modifier for the shared clipboard copy/paste function using the right mouse button.
# The default modifier is "shift" (both left and right shift keys). Set to "none" if no modifier is desired.
# Possible values: none, alt, lalt, ralt, ctrl, lctrl, rctrl, shift, lshift, rshift.
# clip_paste_speed: Set keyboard speed for pasting from the shared clipboard.
# If the default setting of 30 causes lost keystrokes, increase the number.
# Or experiment with decreasing the number for applications that accept keystrokes quickly.
# sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
# mouse_emulation: When is mouse emulated ?
# integration: when not locked
# locked: when locked
# always: every time
# never: at no time
# If disabled, the mouse position in DOSBox-X is exactly where the host OS reports it.
# When using a high DPI mouse, the emulation of mouse movement can noticeably reduce the
# sensitiveness of your device, i.e. the mouse is slower but more precise.
# Possible values: integration, locked, always, never.
# mouse_wheel_key: Convert mouse wheel movements into keyboard presses such as arrow keys.
# 0: disabled; 1: up/down arrows; 2: left/right arrows; 3: PgUp/PgDn keys.
# Putting a minus sign in front will disable the conversion for guest systems.
# waitonerror: Wait before closing the console if DOSBox-X has an error.
# priority: Priority levels for DOSBox-X. Second entry behind the comma is for when DOSBox-X is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
# mapperfile_sdl2: File used to load/save the key/event mappings from (SDL2 builds). Resetmapper only works with the default value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.
# If set to "auto" (default), it is enabled for SDL1 and non-US keyboards.
# Possible values: true, false, auto.
# titlebar: Change the string displayed in the DOSBox-X title bar.
# showmenu: Whether to show the menu bar (if supported). Default true.
fullscreen = false
fulldouble = false
fullresolution = desktop
windowresolution = original
windowposition =
output = default
autolock = false
clip_mouse_button = right
clip_key_modifier = shift
clip_paste_speed = 30
sensitivity = 100
mouse_emulation = locked
mouse_wheel_key = -1
waitonerror = true
priority = higher,normal
mapperfile = mapper-0.83.7.map
mapperfile_sdl2 = mapper-0.83.7.sdl2.map
usescancodes = auto
titlebar =
showmenu = true
[log]
# logfile: file where the log messages will be saved to
logfile =
[dosbox]
# language: Select another language file.
# title: Additional text to place in the title bar of the window.
# fastbioslogo: If set, DOSBox-X will enable fast BIOS logo mode (skip 1-second pause).
# startbanner: If set (default), DOSBox-X will display the welcome banner when it starts.
# quit warning: Set this option to indicate whether DOSBox-X should show a warning message when the user tries to close its window.
# If set to auto (default), DOSBox-X will warn if a DOS program, game or a guest system is currently running.
# If set to autofile, DOSBox-X will warn if there are open file handles or a guest system is currently running.
# Possible values: true, false, 1, 0, auto, autofile.
# mapper send key: Select the key the mapper SendKey function will send.
# Possible values: winlogo, winmenu, alttab, ctrlesc, ctrlbreak, ctrlaltdel.
# machine: The type of machine DOSBox-X tries to emulate.
# Possible values: hercules, cga, cga_mono, cga_rgb, cga_composite, cga_composite2, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe, amstrad, pc98, pc9801, pc9821, fm_towns, mcga, mda.
# captures: Directory where things like wave, midi, screenshot get captured.
# saveslot: Select the default save slot (1-100) to save/load states.
# savefile: Select the default save file to save/load states. If specified it will be used instead of the save slot.
# memsize: Amount of memory DOSBox-X has in megabytes.
# This value is best left at its default to avoid problems with some games,
# although other games and applications may require a higher value.
# Programs that use 286 protected mode like Windows 3.0 in Standard Mode may crash with more than 15MB.
# nocachedir: If set, MOUNT commands will mount with -nocachedir (disable directory caching) by default.
language =
title =
fastbioslogo = false
startbanner = true
quit warning = auto
mapper send key = ctrlaltdel
machine = svga_s3
captures = capture
saveslot = 1
savefile =
memsize = 16
nocachedir = false
[video]
# vmemsize: Amount of video memory in megabytes.
# The maximum resolution and color depth the svga_s3 will be able to display
# is determined by this value.
# -1: auto (vmemsizekb is ignored)
# 0: 512k (800x600 at 256 colors) if vmemsizekb=0
# 1: 1024x768 at 256 colors or 800x600 at 64k colors
# 2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors
# 4: 1600x1200 at 64k colors or 1024x768 at 16M colors
# 8: up to 1600x1200 at 16M colors
# For build engine games, use more memory than in the list above so it can
# use triple buffering and thus won't flicker.
#
# vmemsizekb: Amount of video memory in kilobytes, in addition to vmemsize.
vmemsize = -1
vmemsizekb = 0
[pc98]
# pc-98 BIOS copyright string: If set, the PC-98 BIOS copyright string is placed at E800:0000. Enable this for software that detects PC-98 vs Epson.
# pc-98 fm board: In PC-98 mode, selects the FM music board to emulate.
# Possible values: auto, off, false, board14, board26k, board86, board86c.
# pc-98 enable 256-color: Allow 256-color graphics mode if set, disable if not set
# pc-98 enable 16-color: Allow 16-color graphics mode if set, disable if not set
# pc-98 enable grcg: Allow GRCG graphics functions if set, disable if not set
# pc-98 enable egc: Allow EGC graphics functions if set, disable if not set
# pc-98 bus mouse: Enable PC-98 bus mouse emulation. Disabling this option does not disable INT 33h emulation.
# pc-98 video mode: Specify the preferred PC-98 video mode.
# Valid values are 15, 24, or 31 for each specific horizontal refresh rate on the platform.
# 24khz is default and best supported at this time.
# 15khz is not implemented at this time.
# 31khz is experimental at this time.
# Possible values: , 24khz, 31khz, 15khz.
# pc-98 force ibm keyboard layout: Force to use a default keyboard layout like IBM US-English for PC-98 emulation.
# Will only work with apps and games using BIOS for keyboard.
pc-98 BIOS copyright string = false
pc-98 fm board = auto
pc-98 enable 256-color = true
pc-98 enable 16-color = true
pc-98 enable grcg = true
pc-98 enable egc = true
pc-98 bus mouse = true
pc-98 video mode =
pc-98 force ibm keyboard layout = false
[render]
# frameskip: How many frames DOSBox-X skips before drawing one.
# aspect: Aspect ratio correction mode. Can be set to the following values:
# 'false' (default):
# 'direct3d'/opengl outputs: image is simply scaled to full window/fullscreen size, possibly resulting in disproportional image
# 'surface' output: it does no aspect ratio correction (default), resulting in disproportional images if VGA mode pixel ratio is not 4:3
# 'true':
# 'direct3d'/opengl outputs: uses output driver functions to scale / pad image with black bars, correcting output to proportional 4:3 image
# In most cases image degradation should not be noticeable (it all depends on the video adapter and how much the image is upscaled).
# Should have none to negligible impact on performance, mostly being done in hardware
# 'surface' output: inherits old DOSBox aspect ratio correction method (adjusting rendered image line count to correct output to 4:3 ratio)
# Due to source image manipulation this mode does not mix well with scalers, i.e. multiline scalers like hq2x/hq3x will work poorly
# Slightly degrades visual image quality. Has a tiny impact on performance
# When using xBRZ scaler with 'surface' output, aspect ratio correction is done by the scaler itself, so none of the above apply
# Possible values: false, true, 0, 1, yes, no, nearest, bilinear.
# euro: Display Euro symbol instead of the specified ASCII character (33-255).
# For example, setting it to 128 allows Euro symbol to be displayed instead of C-cedilla.
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
# then the scaler will be used even if the result might not be desired.
# To fit a scaler in the resolution used at full screen may require a border or side bars.
# To fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
# Possible values: none, normal2x, normal3x, normal4x, normal5x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x, gray, gray2x, hardware_none, hardware2x, hardware3x, hardware4x, hardware5x, xbrz, xbrz_bilinear.
# glshader: Path to GLSL shader source to use with OpenGL output ("none" to disable, or "default" for default shader).
# Can be either an absolute path, a file in the "glshaders" subdirectory of the DOSBox-X configuration directory,
# or one of the built-in shaders (e.g. "sharp" for the pixel-perfect scaling mode):
# advinterp2x, advinterp3x, advmame2x, advmame3x, rgb2x, rgb3x, scan2x, scan3x, tv2x, tv3x, sharp.
# autofit: Best fits image to window
# - Intended for output=direct3d, fullresolution=original, aspect=true
# monochrome_pal: Specify the color of monochrome display.
# Possible values: green, amber, gray, white
# Append 'bright' for a brighter look.
# Possible values: green, amber, gray, white.
frameskip = 0
aspect = false
euro = -1
scaler = normal2x
glshader = none
autofit = true
monochrome_pal = green
[vsync]
# vsyncmode: Synchronize vsync timing to the host display. Requires calibration within DOSBox-X.
# Possible values: off, on, force, host.
# vsyncrate: Vsync rate used if vsync is enabled. Ignored if vsyncmode is set to host (win32).
# Possible values:.
vsyncmode = off
vsyncrate = 75
[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
# For the dynamic core, both dynamic_x86 and dynamic_rec are supported (dynamic_x86 is preferred).
# Windows 95 or other preemptive multitasking OSes will not work with the dynamic_rec core.
# Possible values: auto, dynamic, dynamic_x86, dynamic_nodhfpu, dynamic, dynamic_rec, normal, full, simple.
# fpu: Enable FPU emulation
# cputype: CPU Type used in emulation. auto emulates a 486 which tolerates Pentium instructions.
# Possible values: auto, 8086, 8086_prefetch, 80186, 80186_prefetch, 286, 286_prefetch, 386, 386_prefetch, 486old, 486old_prefetch, 486, 486_prefetch, pentium, pentium_mmx, ppro_slow.
# cycles: Amount of instructions DOSBox-X tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually
# need if 'auto' fails (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to
# handle.
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.
# cycle emulation percentage adjust: The percentage adjustment for use with the "Emulate CPU speed" feature. Default is 0 (no adjustment), but you can adjust it (between -25% and 25%) if necessary.
# apmbios: Emulate Advanced Power Management BIOS calls
core = auto
fpu = true
cputype = auto
cycles = auto
cycleup = 10
cycledown = 20
cycle emulation percentage adjust = 0
apmbios = true
[keyboard]
# aux: Enable emulation of the 8042 auxiliary port. PS/2 mouse emulation requires this to be enabled.
# You should enable this if you will be running Windows ME or any other OS that does not use the BIOS to receive mouse events.
# controllertype: Type of keyboard controller (and keyboard) attached.
# auto Automatically pick according to machine type
# at AT (PS/2) type keyboard
# xt IBM PC/XT type keyboard
# pcjr IBM PCjr type keyboard (only if machine=pcjr)
# pc98 PC-98 keyboard emulation (only if machine=pc98)
# Possible values: auto, at, xt, pcjr, pc98.
# auxdevice: Type of PS/2 mouse attached to the AUX port
# Possible values: none, 2button, 3button, intellimouse, intellimouse45.
aux = true
controllertype = auto
auxdevice = intellimouse
[voodoo]
# voodoo_card: Enable support for the 3dfx Voodoo card.
# Possible values: false, software, opengl, auto.
# glide: Enable Glide emulation (Glide API passthrough to the host).
# Requires a Glide wrapper - glide2x.dll (Windows), libglide2x.so (Linux), or libglide2x.dylib (macOS).
# splash: Show 3dfx splash screen for Glide emulation (Windows; requires 3dfxSpl2.dll).
voodoo_card = auto
glide = false
splash = true
[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# swapstereo: Swaps the left and right stereo channels.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
nosound = false
swapstereo = false
rate = 44100
[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mpubase: The IO address of the MPU-401.
# Set to 0 to use a default I/O address.
# 300h to 330h are for use with IBM PC mode.
# C0D0h to F8D0h (in steps of 800h) are for use with NEC PC-98 mode (MPU98).
# 80D2h through 80DEh are for use with NEC PC-98 Sound Blaster 16 MPU-401 emulation.
# If not assigned (0), 330h is the default for IBM PC and E0D0h is the default for PC-98.
# Possible values: 0, 300, 310, 320, 330, 332, 334, 336, 340, 360, c0d0, c8d0, d0d0, d8d0, e0d0, e8d0, f0d0, f8d0, 80d2, 80d4, 80d6, 80d8, 80da, 80dc, 80de.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, synth, fluidsynth, timidity, none.
# midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use (find the id/name with mixer/listmidi).
# Or in the case of coreaudio or synth, you can specify a soundfont here.
# When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
# In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
# See the README/Manual for more details.
# samplerate: Sample rate for MIDI synthesizer, if applicable.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# mpuirq: MPU-401 IRQ. -1 to automatically choose.
# mt32.romdir: Name of the directory where MT-32 Control and PCM ROM files can be found. Emulation requires these files to work.
# Accepted file names are as follows:
# MT32_CONTROL.ROM or CM32L_CONTROL.ROM - control ROM file.
# MT32_PCM.ROM or CM32L_PCM.ROM - PCM ROM file.
# fluid.driver: Driver to use with Fluidsynth, not needed under Windows. Available drivers depend on what Fluidsynth was compiled with.
# Possible values: pulseaudio, alsa, oss, coreaudio, dsound, portaudio, sndman, jack, file, default.
# fluid.soundfont: Soundfont to use with Fluidsynth. One must be specified.
mpu401 = intelligent
mpubase = 0
mididevice = default
midiconfig =
samplerate = 44100
mpuirq = -1
mt32.romdir =
fluid.driver = default
fluid.soundfont =
[sblaster]
# sbtype: Type of Sound Blaster to emulate. 'gb' is Game Blaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, sb16vibra, gb, ess688, reveal_sc400, none.
# sbbase: The IO address of the Sound Blaster.
# 220h to 2E0h are for use with IBM PC Sound Blaster emulation.
# D2h to DEh are for use with NEC PC-98 Sound Blaster 16 emulation.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, d2, d4, d6, d8, da, dc, de.
# irq: The IRQ number of the Sound Blaster. Set to -1 to start DOSBox-X with the IRQ unassigned
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# mindma: Minimum DMA transfer left to increase attention across DSP blocks, in milliseconds. Set to -1 for default.
# There are some DOS games/demos that use single-cycle DSP playback in their music tracker and they micromanage
# the DMA transfer per block poorly in a way that causes popping and artifacts. Setting this option to 0 for
# such DOS applications may reduce audible popping and artifacts.
# dma: The DMA number of the Sound Blaster. Set to -1 to start DOSBox-X with the DMA unassigned
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the Sound Blaster. Set to -1 to start DOSBox-X with the High DMA unassigned
# Possible values: 1, 5, 0, 3, 6, 7.
# enable speaker: Start the DOS virtual machine with the Sound Blaster speaker enabled.
# Sound Blaster Pro and older cards have a speaker disable/enable command.
# Normally the card boots up with the speaker disabled. If a DOS game or demo
# attempts to play without enabling the speaker, set this option to true to
# compensate. This setting has no meaning if emulating a Sound Blaster 16 card.
# sbmixer: Allow the Sound Blaster mixer to modify the DOSBox-X mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by the 'sbtype' setting.
# All OPL modes are AdLib-compatible, except for 'cms' (set 'sbtype=none' with 'cms' for a Game Blaster).
# Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none, hardware, hardwaregb.
# oplemu: Provider for the OPL emulation. 'compat' might provide better quality.
# 'nuked' is the most accurate (but the most CPU-intensive). See oplrate as well.
# Possible values: default, compat, fast, nuked, mame, opl2board.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
# oplport: Serial port of the OPL2 Audio Board when oplemu=opl2board, opl2mode will become 'opl2' automatically.
# hardwarebase: base address of the real hardware Sound Blaster:
# 210,220,230,240,250,260,280
# goldplay: Enable goldplay emulation.
# blaster environment variable: Whether or not to set the BLASTER environment variable automatically at startup
sbtype = sb16
sbbase = 220
irq = 7
mindma = -1
dma = 1
hdma = 5
enable speaker = false
sbmixer = true
oplmode = auto
oplemu = default
oplrate = 44100
oplport =
hardwarebase = 220
goldplay = true
blaster environment variable = true
[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusmemsize: Amount of RAM on the Gravis Ultrasound in KB. Set to -1 for default.
# gus master volume: Master Gravis Ultrasound GF1 volume, in decibels. Reducing the master volume can help with games or demoscene productions where the music is too loud and clipping
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300, 210, 230, 250.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# gustype: Type of Gravis Ultrasound to emulate.
# classic Original Gravis Ultrasound chipset
# classic37 Original Gravis Ultrasound with ICS Mixer (rev 3.7)
# max Gravis Ultrasound MAX emulation (with CS4231 codec)
# interwave Gravis Ultrasound Plug & Play (interwave)
# Possible values: classic, classic37, max, interwave.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
gus = false
gusrate = 44100
gusmemsize = -1
gus master volume = 0.00
gusbase = 240
gusirq = 5
gusdma = 3
gustype = classic
ultradir = C:\ULTRASND
[innova]
# innova: Enable the Innovation SSI-2001 emulation.
# samplerate: Sample rate of Innovation SSI-2001 emulation
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# sidbase: SID base port (typically 280h).
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# quality: Set SID emulation quality level (0 to 3).
# Possible values: 0, 1, 2, 3.
innova = false
samplerate = 22050
sidbase = 280
quality = 0
[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
# ps1audio: Enable PS1 audio emulation.
# Possible values: on, off.
# ps1audiorate: Sample rate of the PS1 audio emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
pcspeaker = true
pcrate = 44100
tandy = auto
tandyrate = 44100
disney = false
ps1audio = off
ps1audiorate = 22050
[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.
joysticktype = auto
timed = true
autofire = false
swap34 = false
buttonwrap = false
[mapper]
# joy1deadzone0-: deadzone for joystick 1 axis 0-
# joy1deadzone0+: deadzone for joystick 1 axis 0+
# joy1deadzone1-: deadzone for joystick 1 axis 1-
# joy1deadzone1+: deadzone for joystick 1 axis 1+
# joy1deadzone2-: deadzone for joystick 1 axis 2-
# joy1deadzone2+: deadzone for joystick 1 axis 2+
# joy1deadzone3-: deadzone for joystick 1 axis 3-
# joy1deadzone3+: deadzone for joystick 1 axis 3+
# joy1deadzone4-: deadzone for joystick 1 axis 4-
# joy1deadzone4+: deadzone for joystick 1 axis 4+
# joy1deadzone5-: deadzone for joystick 1 axis 5-
# joy1deadzone5+: deadzone for joystick 1 axis 5+
# joy1deadzone6-: deadzone for joystick 1 axis 6-
# joy1deadzone6+: deadzone for joystick 1 axis 6+
# joy1deadzone7-: deadzone for joystick 1 axis 7-
# joy1deadzone7+: deadzone for joystick 1 axis 7+
# joy2deadzone0-: deadzone for joystick 2 axis 0-
# joy2deadzone0+: deadzone for joystick 2 axis 0+
# joy2deadzone1-: deadzone for joystick 2 axis 1-
# joy2deadzone1+: deadzone for joystick 2 axis 1+
# joy2deadzone2-: deadzone for joystick 2 axis 2-
# joy2deadzone2+: deadzone for joystick 2 axis 2+
# joy2deadzone3-: deadzone for joystick 2 axis 3-
# joy2deadzone3+: deadzone for joystick 2 axis 3+
# joy2deadzone4-: deadzone for joystick 2 axis 4-
# joy2deadzone4+: deadzone for joystick 2 axis 4+
# joy2deadzone5-: deadzone for joystick 2 axis 5-
# joy2deadzone5+: deadzone for joystick 2 axis 5+
# joy2deadzone6-: deadzone for joystick 2 axis 6-
# joy2deadzone6+: deadzone for joystick 2 axis 6+
# joy2deadzone7-: deadzone for joystick 2 axis 7-
# joy2deadzone7+: deadzone for joystick 2 axis 7+
joy1deadzone0- = 0.60
joy1deadzone0+ = 0.60
joy1deadzone1- = 0.60
joy1deadzone1+ = 0.60
joy1deadzone2- = 0.60
joy1deadzone2+ = 0.60
joy1deadzone3- = 0.60
joy1deadzone3+ = 0.60
joy1deadzone4- = 0.60
joy1deadzone4+ = 0.60
joy1deadzone5- = 0.60
joy1deadzone5+ = 0.60
joy1deadzone6- = 0.60
joy1deadzone6+ = 0.60
joy1deadzone7- = 0.60
joy1deadzone7+ = 0.60
joy2deadzone0- = 0.60
joy2deadzone0+ = 0.60
joy2deadzone1- = 0.60
joy2deadzone1+ = 0.60
joy2deadzone2- = 0.60
joy2deadzone2+ = 0.60
joy2deadzone3- = 0.60
joy2deadzone3+ = 0.60
joy2deadzone4- = 0.60
joy2deadzone4+ = 0.60
joy2deadzone5- = 0.60
joy2deadzone5+ = 0.60
joy2deadzone6- = 0.60
joy2deadzone6+ = 0.60
joy2deadzone7- = 0.60
joy2deadzone7+ = 0.60
[serial]
# serial1: set type of device connected to the serial (COM) port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket, nonlocal (all optional).
# connections are limited to localhost unless you specify nonlocal:1
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file.
serial1 = dummy
serial2 = dummy
serial3 = disabled
serial4 = disabled
[parallel]
# parallel1: parallel1-3 -- set type of device connected to the parallel (LPT) port.
# Can be:
# reallpt (direct parallel port passthrough),
# file (records data to a file or passes it to a device),
# printer (virtual dot-matrix printer, see [printer] section)
# disney (attach Disney Sound Source emulation to this port)
# Additional parameters must be in the same line in the form of
# parameter:value.
# for reallpt:
# Windows:
# realbase (the base address of your real parallel port).
# Default: 378
# ecpbase (base address of the ECP registers, optional).
# Linux: realport (the parallel port device i.e. /dev/parport0).
# for file:
# dev:<devname> (i.e. dev:lpt1) to forward data to a device,
# or append:<file> appends data to the specified file.
# Without the above parameters data is written to files in the capture dir.
# Additional parameters: timeout:<milliseconds> = how long to wait before
# closing the file on inactivity (default:500), addFF to add a formfeed when
# closing, addLF to add a linefeed if the app doesn't, cp:<codepage number>
# to perform codepage translation, i.e. cp:437
# for printer:
# printer still has it's own configuration section above.
# parallel2: see parallel1
# parallel3: see parallel1
# dongle: Enable dongle
parallel1 = disabled
parallel2 = disabled
parallel3 = disabled
dongle = false
[printer]
# printer: Enable printer emulation.
# dpi: Resolution of printer (default 360).
# width: Width of paper in 1/10 inch (default 85 = 8.5'').
# height: Height of paper in 1/10 inch (default 110 = 11.0'').
# printoutput: Output method for finished pages:
# png : Creates PNG images (default)
# ps : Creates PostScript
# bmp : Creates BMP images (very huge files, not recommended)
# printer : Send to an actual printer in Windows (Print dialog will appear)
# multipage: Adds all pages to one PostScript file or printer job until CTRL-F2 is pressed.
# docpath: The path where the output files are stored.
# timeout: (in milliseconds) if nonzero: the time the page will be ejected automatically after when no more data arrives at the printer.
printer = true
dpi = 360
width = 85
height = 110
printoutput = png
multipage = false
docpath = .
timeout = 0
[dos]
# xms: Enable XMS support.
# xms handles: Number of XMS handles available for the DOS environment, or 0 to use a reasonable default
# shell configuration as commands: Allow entering dosbox-x.conf configuration parameters as shell commands to get and set settings.
# This is disabled by default to avoid conflicts between commands and executables.
# It is recommended to get and set dosbox-x.conf settings using the CONFIG command instead.
# Compatibility with DOSBox SVN can be improved by enabling this option.
# hma: Report through XMS that HMA exists (not necessarily available)
# dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for
# use with games or software originating from Asia that use the double byte character set
# encodings and the DOS/V extensions to display Japanese, Chinese, or Korean text.
# Note that enabling DOS/V replaces 80x25 text mode (INT 10h mode 3) with a EGA/VGA graphics
# mode that emulates text mode to display the characters and may be incompatible with non-Asian
# software that assumes direct access to the text mode via segment 0xB800.
# WARNING: This option is very experimental at this time.
# Possible values: off, japanese, chinese, korean.
# ems: Enable EMS support. The default (=true) provides the best
# compatibility but certain applications may run better with
# other choices, or require EMS support to be disabled (=false)
# to work at all.
# Possible values: true, emsboard, emm386, false, 1, 0.
# umb: Enable UMB support.
# quick reboot: If set, the DOS restart call will reboot the emulated DOS (integrated DOS or guest DOS) instead of the virtual machine
#
# ver: Set DOS version. Specify as major.minor format. A single number is treated as the major version (compatible with LFN support). Common settings are:
# auto (or unset) Pick a DOS kernel version automatically
# 3.3 MS-DOS 3.3 emulation (not tested!)
# 5.0 MS-DOS 5.0 emulation (recommended for DOS gaming)
# 6.22 MS-DOS 6.22 emulation
# 7.0 MS-DOS 7.0 (or Windows 95 pure DOS mode) emulation
# 7.1 MS-DOS 7.1 (or Windows 98 pure DOS mode) emulation
# Long filename (LFN) support will be enabled with a reported DOS version of 7.0 or higher with "lfn=auto" (default).
# Similarly, FAT32 disk images will be supported with a reported DOS version of 7.1 or higher.
#
# lfn: Enable long filename support. If set to auto (default), it is enabled if the reported DOS version is at least 7.0.
# If set to autostart, the builtin VER command won't activate/disactivate LFN support according to the reported DOS version.
# Possible values: true, false, 1, 0, auto, autostart.
# autoloadfix: If set (default), DOSBox-X will automatically re-run the executable with LOADFIX if it failed with the "Packed file is corrupt" error.
# automount: Enable automatic drive mounting in Windows.
# automountall: Automatically mount all available Windows drives at start.
# mountwarning: If set, a warning will be displayed if you try to mount C:\ in Windows or / in other platforms.
# startcmd: Allow starting commands to run on the Windows host including the use of START command.
# startwait: Specify whether DOSBox-X should wait for the Windows programs after they are started.
# startquiet: If set, DOSBox-X will not show information messages before launching Windows programs to run on the host.
# int33: Enable INT 33H (mouse) support.
# keyboardlayout: Language code of the keyboard layout (or none).
# dos clipboard device enable: If enabled, a DOS device will be added for bidirectional communications with the Windows clipboard.
# Setting to "read" will only allow read access, and setting to "write" will only allow write access.
# Setting to "full" or "true" enables both; setting to "false" or "disabled" disables the access or device.
# The default device name is CLIP$, but can be changed with the "dos clipboard device name" setting below.
# dos clipboard device name: Set DOS device name (up to 8 characters) for bidirectional communications with the Windows clipboard.
# If unset or invalid, the default name CLIP$ will be used (e.g. "TYPE CLIP$" shows the clipboard contents).
# It has no effect if "dos clipboard device enable" is disabled, and it is deactivated if the secure mode is enabled.
# dos clipboard api: If set, DOS APIs for communications with the Windows clipboard will be enabled.
xms = true
xms handles = 0
shell configuration as commands = false
hma = true
dosv = off
ems = true
umb = true
quick reboot = false
ver =
lfn = auto
autoloadfix = true
automount = true
automountall = false
mountwarning = true
startcmd = false
startwait = true
startquiet = false
int33 = true
keyboardlayout = auto
dos clipboard device enable = false
dos clipboard device name = CLIP$
dos clipboard api = true
[ipx]
# ipx: Enable ipx over UDP/IP emulation.
ipx = false
[ne2000]
# ne2000: Enable Ethernet passthrough. Requires [Win]Pcap.
# nicbase: The base address of the NE2000 board.
# nicirq: The interrupt it uses. Note serial2 uses IRQ3 as default.
# realnic: Specifies which of your network interfaces is used.
# Write 'list' here to see the list of devices in the
# Status Window. Then make your choice and put either the
# interface number (2 or something) or a part of your adapters
# name, e.g. VIA here.
ne2000 = false
nicbase = 300
nicirq = 3
realnic = list
[ide, primary]
# enable: Enable IDE interface
# pnp: List IDE device in ISA PnP BIOS enumeration
enable = true
pnp = true
[ide, secondary]
enable = true
pnp = true
[ide, tertiary]
enable = false
pnp = true
[ide, quaternary]
enable = false
pnp = true
[ide, quinternary]
enable = false
pnp = true
[ide, sexternary]
enable = false
pnp = true
[ide, septernary]
enable = false
pnp = true
[ide, octernary]
enable = false
pnp = true
[fdc, primary]
# enable: Enable floppy controller interface
# pnp: List floppy controller in ISA PnP BIOS enumeration
# mode: Floppy controller mode. What the controller acts like.
# ps2 PS/2 mode (most common)
# ps2_model30 PS/2 model 30
# at AT mode
# xt PC/XT mode
enable = false
pnp = true
mode = ps2
[4dos]
rem = This section is the 4DOS.INI file, if you use 4DOS as the command shell
[config]
# rem: Records comments (remarks).
# break: Sets or clears extended CTRL+C checking.
# Possible values: on, off.
# numlock: Sets the initial state of the NumLock key.
# Possible values: on, off, .
# shell: Specifies the command shell (COMMAND.COM or 4DOS.COM).
# dos: Reports whether DOS occupies HMA and allocates UMB memory (if available).
# fcbs: Number of FCB handles available to DOS programs (1-255).
# files: Number of file handles available to DOS programs (8-255).
# country: Sets the country code for country-specific date/time formats.
# lastdrive: The maximum drive letter that can be accessed by programs.
# Possible values: a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z.
rem = This section is DOS's CONFIG.SYS file, not all CONFIG.SYS options supported
break = off
numlock =
shell =
dos = high, umb
fcbs = 100
files = 127
country = 1
lastdrive = a
set path = Z:\
set prompt = $P$G
set temp =
install =
installhigh =
device =
devicehigh =
[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.

View File

@ -1,4 +1,4 @@
/*auto-generated*/ /*auto-generated*/
#define UPDATED_STR "Oct 24, 2020 3:51:01pm" #define UPDATED_STR "Oct 24, 2020 11:56:42pm"
#define GIT_COMMIT_HASH "31b0d7f" #define GIT_COMMIT_HASH "5571e26"
#define COPYRIGHT_END_YEAR "2020" #define COPYRIGHT_END_YEAR "2020"

View File

@ -6200,6 +6200,7 @@ void SDL_SetupConfigSection() {
Pmulti->SetValue("none",/*init*/true); Pmulti->SetValue("none",/*init*/true);
Pmulti->Set_help("Pixelshader program (effect file must be in Shaders subdirectory). If 'forced' is appended,\n" Pmulti->Set_help("Pixelshader program (effect file must be in Shaders subdirectory). If 'forced' is appended,\n"
"then the shader will be used even if the result might not be desired."); "then the shader will be used even if the result might not be desired.");
Pmulti->SetBasic(true);
Pstring = Pmulti->GetSection()->Add_string("type",Property::Changeable::Always,"none"); Pstring = Pmulti->GetSection()->Add_string("type",Property::Changeable::Always,"none");
Pstring = Pmulti->GetSection()->Add_string("force",Property::Changeable::Always,""); Pstring = Pmulti->GetSection()->Add_string("force",Property::Changeable::Always,"");
@ -6222,7 +6223,7 @@ void SDL_SetupConfigSection() {
Pbool = sdl_sec->Add_bool("showmenu", Property::Changeable::Always, true); Pbool = sdl_sec->Add_bool("showmenu", Property::Changeable::Always, true);
Pbool->Set_help("Whether to show the menu bar (if supported). Default true."); Pbool->Set_help("Whether to show the menu bar (if supported). Default true.");
Pstring->SetBasic(true); Pbool->SetBasic(true);
// Pint = sdl_sec->Add_int("overscancolor",Property::Changeable::Always, 0); // Pint = sdl_sec->Add_int("overscancolor",Property::Changeable::Always, 0);
// Pint->SetMinMax(0,1000); // Pint->SetMinMax(0,1000);

View File

@ -738,13 +738,15 @@ void Section_prop::PrintData(FILE* outfile,int everything) {
size_t len = 0; size_t len = 0;
// Determine maximum length of the props in this section // Determine maximum length of the props in this section
for(const_it tel = properties.begin();tel != properties.end();++tel) { for(const_it tel = properties.begin();tel != properties.end();++tel) {
if (!(everything==1 || everything==-1 && ((*tel)->basic() || (*tel)->modified()) || !everything && ((*tel)->propname == "rem" && (!strcasecmp(GetName(), "4dos") || !strcasecmp(GetName(), "config")) || (*tel)->modified()))) continue;
if ((*tel)->propname.length() > len) if ((*tel)->propname.length() > len)
len = (*tel)->propname.length(); len = (*tel)->propname.length();
} }
if (!strcasecmp(GetName(), "config")&&len<11) len=11; if (!strcasecmp(GetName(), "config")&&len<11) len=11;
for(const_it tel = properties.begin();tel != properties.end();++tel) { for(const_it tel = properties.begin();tel != properties.end();++tel) {
if (everything!=1 && !(everything==-1 && (*tel)->basic() || !everything && (*tel)->propname == "rem") && !(*tel)->modified()) continue; if (!(everything==1 || everything==-1 && ((*tel)->basic() || (*tel)->modified()) || !everything && ((*tel)->propname == "rem" && (!strcasecmp(GetName(), "4dos") || !strcasecmp(GetName(), "config")) || (*tel)->modified()))) continue;
fprintf(outfile,"%-*s = %s\n", (unsigned int)len, (*tel)->propname.c_str(), (*tel)->GetValue().ToString().c_str()); fprintf(outfile,"%-*s = %s\n", (unsigned int)len, (*tel)->propname.c_str(), (*tel)->GetValue().ToString().c_str());
} }
@ -798,7 +800,8 @@ bool Config::PrintConfig(char const * const configfilename,int everything) const
Property *p; Property *p;
size_t i = 0, maxwidth = 0; size_t i = 0, maxwidth = 0;
while ((p = sec->Get_prop(int(i++)))) { while ((p = sec->Get_prop(int(i++)))) {
if (everything!=1 && !(everything==-1 && !p->basic() || !everything && p->propname == "rem") && !p->modified()) continue; if (!(everything==1 || everything==-1 && (p->basic() || p->modified()) || !everything && (p->propname == "rem" && (!strcmp(temp, "4dos") || !strcmp(temp, "config")) || p->modified())))
continue;
size_t w = strlen(p->propname.c_str()); size_t w = strlen(p->propname.c_str());
if (w > maxwidth) maxwidth = w; if (w > maxwidth) maxwidth = w;
@ -816,7 +819,8 @@ bool Config::PrintConfig(char const * const configfilename,int everything) const
char prefix[80]; char prefix[80];
snprintf(prefix,80, "\n# %*s ", (int)maxwidth, ""); snprintf(prefix,80, "\n# %*s ", (int)maxwidth, "");
while ((p = sec->Get_prop(int(i++)))) { while ((p = sec->Get_prop(int(i++)))) {
if (everything!=1 && !(everything==-1 && !p->basic() || !everything && p->propname == "rem") && !p->modified()) continue; if (!(everything==1 || everything==-1 && (p->basic() || p->modified()) || !everything && (p->propname == "rem" && (!strcmp(temp, "4dos") || !strcmp(temp, "config")) || p->modified())))
continue;
std::string help = p->Get_help(); std::string help = p->Get_help();
std::string::size_type pos = std::string::npos; std::string::size_type pos = std::string::npos;
@ -826,7 +830,7 @@ bool Config::PrintConfig(char const * const configfilename,int everything) const
std::vector<Value> values = p->GetValues(); std::vector<Value> values = p->GetValues();
if ((help != "" || !values.empty()) && !(!everything && p->propname == "rem" && (!strcmp(temp, "4dos") || !strcmp(temp, "config")))) { if (help != "" || !values.empty()) {
fprintf(outfile, "# %*s: %s", (int)maxwidth, p->propname.c_str(), help.c_str()); fprintf(outfile, "# %*s: %s", (int)maxwidth, p->propname.c_str(), help.c_str());
if (!values.empty()) { if (!values.empty()) {

View File

@ -1,6 +1,7 @@
#!/bin/bash #!/bin/bash
src/dosbox-x -defaultconf -defaultdir . -exit -fastlaunch -c 'config -all -wcp dosbox-x.reference.conf' || exit 1 src/dosbox-x -defaultconf -defaultdir . -exit -fastlaunch -c 'config -wcp dosbox-x.commonref.conf' -c 'config -all -wcp dosbox-x.reference.conf' || exit 1
# Convert to Unix format if needed # Convert to Unix format if needed
dos2unix dosbox-x.commonref.conf
dos2unix dosbox-x.reference.conf dos2unix dosbox-x.reference.conf