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changelog
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144
CHANGELOG
144
CHANGELOG
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NEXT
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- DOS file I/O updated to apply a proper delay rather
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than the old DOSBox SVN code's cycle count dependent
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method. The delay by default will slow disk I/O down
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to mid 1990's IDE PIO speeds, which can resolve issues
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with MS-DOS demoscene or game executables that can
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malfunction when disk I/O is too fast.
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- PIC code updated to enforce a proper IRQ delay on ALL
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IRQ signals, which fixes issues with MS-DOS executables
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that have race conditions between their code and their
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interrupt handlers.
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- DOS Shell now shows the full intro text only at first
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run, instead of every shell invocation.
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- Use FCB record size of 128 bytes if the FCB record size
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is zero (from DOSBox SVN).
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- PC speaker fix not to generate a continuous tone if
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the PIT timer was set to mode 0. This fixes issues with
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many early 1990s demoscene executables leaving the PC
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speaker enabled (BEEEEEEP).
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- Register DEBUGBOX.COM at DOS environment start instead
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of boot, which allows the command to work again.
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- EXE loader sets stack pointer (SS:SP) into PSP segment
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(from DOSBox SVN)
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- EXE loader fixed to use the larger of the minimum and
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maximum memory sizes listed in the EXE header, which
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fixes some demoscene executables with a minimum size
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larger than maximum.
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- VGA DAC (palette) emulation updated to better match
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actual SVGA chipset (Paradise SVGA) behavior, which
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fixes some VGA palette errors in some demoscene
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productions.
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- Added -nocachedir option to internal MOUNT command, to
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disable directory caching for a local folder mounted
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to a drive letter. When mounted this way, changes on
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the host filesystem are immediately visible in the
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guest DOS environment.
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- Added -ro and -rw options to internal MOUNT command, to
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allow mounting local folders to a drive letter as a
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read-only volume.
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- MIDI Fluidsynth fixed to initialize and free state properly
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so that switching to and from Fluidsynth doesn't cause
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a segfault or crash.
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- MPU-401 fixed to allow changes to MIDI configuration from
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CONFIG.COM.
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- DOS filename handling fixed to maintain ASCII conversion
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to uppercase, while not converting Shift-JIS double-byte
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characters in PC-98 mode. This fixes Shift-JIS filename
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corruption when the trailing byte can be mistaken for
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lowercase ASCII a to z.
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- Windows fixes to keep menu bar items updated with
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DOSBox-X state.
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- Remove WM_DROPFILES handling, for now. The code remains
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to allow re-enabling later.
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- SDL 1.x builds fixed to process only WM_COMMAND (menu
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bar) and WM_SYSCOMMAND (system menu) events so that
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the general chatter in modern Windows system does not
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drown out the messages. This fixes issues where the
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menu bar doesn't work on some systems.
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- SDL 1.x builds fixed to handle menu bar input using
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SDL's WM events instead of fighting with SDL's message
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pump to receive menu events. This fixes potential
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issues with losing menu bar events.
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- dosbox.conf reference included with Windows builds
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now uses MS-DOS line endings so that the file can be
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edited in NOTEPAD.EXE
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- New dosbox.conf option to control whether the menu is
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shown by default in Windows builds.
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- titlebar= SDL dosbox.conf option, to allow showing a more
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user friendly name for the program instead of just using
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the EXE name.
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- E_Exit() on Windows now displays the message using
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MessageBox() in addition to sending to STDERR, so that
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Windows users see the error even if they are running
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it from the desktop instead of the command line.
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- PC-98 EGC bit shifter emulation fixed to correctly support
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ascending and descending bit shifting in either direction.
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This fixes screen shake emulation errors with Touhou Project
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TH04 and TH05.
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- Linux/X11 fixes to SDL 1.x to better match and compare
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Visuals (descriptions of the screen) since X11 libraries
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don't seem to use the same pointer values for the same
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Visuals.
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- ALT+TAB or loss of focus from fullscreen in Windows now
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restores the window instead of minimizing it.
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- 3Dfx OpenGL will hide the minimize and maximize buttons
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in Windows while active.
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- Windows menu bar items are now grayed out when 3Dfx OpenGL
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emulation is active (items that cannot be used at that time).
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- Fix Windows system menu to always keep "show menu".
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- GFX rendering fixed not to render any output while 3Dfx
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OpenGL emulation is active.
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- 3Dfx OpenGL bug fixes to properly restore the DOS console
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when the 3Dfx card is de-initialized and the game returns
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to the DOS prompt.
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- Linux/X11 window output fixed to keep the window on the
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screen even when switching between OpenGL and non-OpenGL,
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and when setting the SDL video mode.
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- Remove some init hacks and SDL forced reinitialized hacks,
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so that the window is stable on the screen.
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- Added code to do more OpenGL state initialization (both
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output=opengl and when initializing 3Dfx OpenGL emulation)
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to make more consistent output.
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- 3Dfx voodoo OpenGL based emulation fixed to switch out of
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fullscreen mode IF DOSBox-X was fullscreen at the time the
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card is initialized.
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- 3Dfx voodoo OpenGL based emulation no longer allows fullscreen
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mode, and does everything it can to prevent window resizing.
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- Linux/X11 disable XRandR, XV, and X modeset functions. Do not
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change monitor resolution.
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- MPU-401 MIDI emulation fixed to look at all conductor message
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bytes for code 0xFC (ALL END) instead of just the first byte.
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This fixes hangs in games that send additional bytes prior to
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0xFC and then expect the MPU-401 to signal 0xFC back when the
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games are waiting for music to stop.
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- Fix DOS CON driver not to signal data ready for PC-98 scan
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codes that have no corresponding ANSI code. Tapping numeric
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keypad keys during the title screen in Touhou Project should
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no longer cause the game to pause waiting for keyboard input
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when going into demo mode.
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- Fix DOS CON driver to signal data ready for buffered escape
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code.
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- Fix PC-98 keyboard emulation not to apply IBM PC "extended"
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keyboard scancode filtering.
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- Window maximization does not count as a user resize preference.
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- Fix Windows builds to enable DirectSerial, Direct LPT, modem,
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emulation.
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- New mapper shortcut to restore the window's original size.
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- Fix bug with SHL instruction and OF flag, which corrects some
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games and their decompression routines.
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- Fullscreen (monitor) modesetting removed. DOSBox-X either runs
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in a window, or scales up to fill the monitor, but will not change
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the monitor resolution.
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- Resize handling fixed to differentiate user resize verses resize
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caused by DOSBox-X changing the window dimensions.
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- Linux/X11 fixes to avoid flickering when resizing the window, and
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to avoid redrawing unless necessary.
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- Window resize management, to scale/arrange the output to fit the
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window (for output= surface, opengl, direct3d)
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- Enable resizing again, except when the GUI or mapper is active.
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- Fix Linux/X11 to always take resize events, instead of ignoring
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all further resize events just because one resize event is forever
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"pending"
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- Linux/X11 builds now track the size of the window on the desktop,
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to keep track of resizing and maximizing.
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0.82.2 (01/29/2018)
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- Linux builds no longer enable window resizing. The ability to
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resize will be added back when the emulator can better handle
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