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C_FORCE_MENU_HMENU option
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@ -74,6 +74,8 @@
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changeable via CONFIG command. (Wengier)
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- The default output for Linux SDL1 builds is changed
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from surface to opengl, unlike Linux SDL2. (Wengier)
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- Using native Windows menus is supported in Windows
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SDL2 build with an option at compile time. (Wengier)
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- Setting "windowposition" to "-" in the configuration
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will leave DOSBox-X window position as is instead of
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a specific position or being centered. (Wengier)
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@ -164,6 +164,10 @@ dnl yksoft1 wants a MinGW build for Windows that doesn't use the Windows menu sy
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AH_TEMPLATE(C_FORCE_MENU_SDLDRAW,[Define to 1 to force SDL-drawn menus])
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AC_ARG_ENABLE(force-menu-sdldraw,AC_HELP_STRING([--enable-force-menu-sdldraw],[Force SDL drawn menus]),enable_force_menu_sdldraw=yes)
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dnl For Windows SDL2 builds that use the Windows native menu system.
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AH_TEMPLATE(C_FORCE_MENU_HMENU,[Define to 1 to force native menus in Windows SDL2 builds])
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AC_ARG_ENABLE(force-menu-hmenu,AC_HELP_STRING([--enable-force-menu-hmenu],[Force Windows SDL2 native menus]),enable_force_menu_hmenu=yes)
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dnl This is how the build script can specify a HX DOS extender target
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AH_TEMPLATE(C_HX_DOS,[Define to 1 to target HX DOS])
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AC_ARG_ENABLE(hx-dos,AC_HELP_STRING([--enable-hx-dos],[Enable HX target]),enable_hx=yes)
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@ -212,6 +216,10 @@ if test x$enable_force_menu_sdldraw = xyes; then
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AC_DEFINE(C_FORCE_MENU_SDLDRAW,1,[Force SDL drawn menus])
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fi
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if test x$enable_force_menu_hmenu = xyes; then
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AC_DEFINE(C_FORCE_MENU_HMENU,1,[Force Windows SDL2 native menus])
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fi
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dnl TEST: Environ can be included
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AC_MSG_CHECKING(if environ can be included)
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AC_LINK_IFELSE([AC_LANG_PROGRAM([[
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@ -101,7 +101,9 @@ void DOSBox_NoMenu(void);
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#if C_FORCE_MENU_SDLDRAW /* Programmer/Dev wants to compile with SDL drawn menus even if host OS offers menus (shrug) Ok */
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# define DOSBOXMENU_TYPE DOSBOXMENU_SDLDRAW
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#elif defined(WIN32) && !defined(HX_DOS) && !(defined(C_SDL2) && 1) // Windows SDL1 (and perhaps SDL2) and not HX-DOS
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#elif defined(HX_DOS)
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# define DOSBOXMENU_TYPE DOSBOXMENU_SDLDRAW
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#elif defined(WIN32) && (!defined(C_SDL2) || C_FORCE_MENU_HMENU) // Windows SDL1 and perhaps also SDL2 if desired
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# define DOSBOXMENU_TYPE DOSBOXMENU_HMENU
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#elif defined(MACOSX)
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# define DOSBOXMENU_TYPE DOSBOXMENU_NSMENU
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@ -89,8 +89,14 @@
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/* Define to 1 to enable libfluidsynth MIDI synthesis */
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#undef C_FLUIDSYNTH
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/* Force Windows native menus for Windows SDL2 */
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#undef C_FORCE_MENU_HMENU
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/* Force SDL drawn menus for Windows SDL1 */
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#undef C_FORCE_MENU_SDLDRAW
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/* Define to 1 to enable floating point emulation */
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#define C_FPU 1
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#define C_FPU 1
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/* Define to 1 to use a x86/x64 assembly fpu core */
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/* FIXME: VS2015 x86_64 will not allow inline asm! */
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