Crystal Dream II notes: - Flickering issues, problems with vertical retrace timing. If playing to GUS or Sound Blaster, the demo attempt to measure the VGA refresh rate, then use IRQ 0 as sort of a vertical retrace interrupt to synchronize demo page flipping and rendering to the display. For reasons unknown to me at this time, the demo will misdetect VGA timing if core=dynamic. The dynamic core seems to throw off the demo's VGA timing code. If demo effects jump, run too fast/slow, and generally flicker on screen, then the demo has misdetected the VGA refresh rate and the timer is not synchronized with vertical retrace. To avoid this problem, set core=normal or core=full.