Building DOSBox-X ================= The page is about building the DOSBox-X source code. For instructions on installing and using DOSBox-X, please look at the [INSTALL](INSTALL.md) page and the [DOSBox-X Wiki](https://dosbox-x.com/wiki). General information on source code compilation ---------------------------------------------- The four major operating systems and platforms of DOSBox-X are: 1. Windows 10, 8, 7, Vista and XP for 32-bit and 64-bit x86/x64 and ARM 2. Linux (with X11) 64-bit x86/x64, and on a Raspberry Pi 3/4 3. macOS (Mac OS X) Sierra 10.12 or higher, 64-bit Intel and ARM-based 4. DOS (MS-DOS 5.0+ or compatible) Straight Windows builds are expected to compile using the free community edition of Visual Studio 2015 to Visual Studio 2019 and the DirectX 2010 SDK. Linux and MinGW Windows builds are expected to compile with the GNU autotools. macOS builds are expected to compile on the terminal using GNU autotools and the LLVM/Clang compiler provided by XCode. In all cases, the code requires a C++ compiler that can support the C++11 standard. Note that DOSBox-X suports both SDL 1.x and 2.x, and it is written to compile against the in-tree copy of the SDL 1.x (Simple Directmedia Libary), or against the SDL 2.x library provided by your Linux distribution. For Visual Studio and MinGW compilation, the in-tree copy of SDL is always used. Note that the in-tree SDL 1.x library has been heavily modified from the original SDL 1.x source code and is thus somewhat incompatible with the stock library. The modifications provide additional functions needed to improve DOSBox-X and fix many issues with keyboard input, window mangement, and display management that previously required terrible kludges within the DOSBox and DOSBox-X source code. In Windows, the modifications also permit the emulation to run independent of the main window so that moving, resizing, or using menus does not cause emulation to pause. In macOS, the modifications provide an interface to allow DOSBox-X to replace and manage the macOS menu bar. Please look at the [README.source-code-description](README.source-code-description) file for more information and descriptions on the source code. How to compile the source code (cross-platform) ----------------------------------------------- * General Linux compile (SDL1) ``` ./build-debug sudo make install ``` * General Linux compile (SDL2) ``` ./build-debug-sdl2 sudo make install ``` * macOS compile (SDL1) ``` ./build-macosx ``` * macOS compile (SDL2) ``` ./build-macosx-sdl2 ``` * MinGW compile (using MinGW32 or MinGW64) for Windows XP or later (SDL1) ``` ./build-mingw ``` * MinGW compile (using MinGW32 or MinGW64) for Windows XP or later (SDL1), lower-end systems that lack MMX/SSE ``` ./build-mingw-lowend ``` * MinGW compile (using MinGW32 or MinGW64) for Windows XP or later (SDL2) ``` ./build-mingw-sdl2 ``` * MinGW compile (on Windows, using MinGW, not MinGW64) to target the DOS platform (MS-DOS or compatible with HX DOS Extender) ``` ./build-mingw-hx-dos ``` NOTICE: Use the 32-bit toolchain from the original MinGW project for this build, not the MinGW64 project. Binaries compiled with MinGW64 have extra dependencies not provided by the HX DOS Extender. macOS: If you want to make an .app bundle you can run from the Finder, compile the program as instructed then run ``make dosbox-x.app``. XCode (on macOS, from the Terminal) to target macOS ``` ./build-debug ``` ## To compile DOSBox-X in Ubuntu (tested with 20.04 and 20.10): First install the development tools, headers and libraries needed ``` sudo apt install automake gcc g++ make libncurses-dev nasm libsdl-net1.2-dev libsdl2-net-dev libpcap-dev libslirp-dev fluidsynth libfluidsynth-dev libavdevice58 libavformat-dev libavcodec-dev libavcodec-extra libavcodec-extra58 libswscale-dev libfreetype-dev libxkbfile-dev libxrandr-dev ``` Then change to the directory where you unpacked the DOSBox-X source code, and run the following commands: ``` ./build-debug sudo make install ``` Alternatively you can also compile the SDL2 version by running the ``./build-debug-sdl2`` script. ## To compile DOSBox-X in Fedora Workstation: First install the development tools, headers and libraries needed ``` sudo dnf group install "C Development Tools and Libraries" sudo dnf install SDL_net-devel SDL2_net-devel libxkbfile-devel ncurses-devel libpcap-devel libslirp-devel libpng-devel fluidsynth-devel freetype-devel nasm ``` If you want to be able to record video, you will also need to install ffmpeg-devel which you can get from the optional rpmfusion-free repository. Then change to the directory where you unpacked the DOSBox-X source code, and run the following commands: ``` ./build-debug sudo make install ``` Alternatively you can also compile the SDL2 version by running the ``./build-debug-sdl2`` script. ## To create a DOSBox-X RPM for use in RHEL, CentOS or Fedora: First ensure that your system has all the necessary development tools and libraries installed, such as by following the dnf steps in the above "To compile DOSBox-X in Fedora Workstation". Then run the following commands: ``` sudo dnf group install "RPM Development Tools" ./make-rpm.sh ``` After a successful compile, the RPM can be found in the releases directory. Compiling the source code using Visual Studio (Windows) ------------------------------------------------------- You can build the source code with Visual Studio (2015, 2017, 2019). The executables will work on 32-bit and 64-bit Windows Vista or higher. Use the ```./vs2015/dosbox-x.sln``` "solution" file and build the source code. You will need the DirectX 2010 SDK for Direct3D9 support. By default the targeted platform is v142 (Visual Studio 2019). For building the source code in Visual Studio 2015 or 2017, you may change the platform toolset to v140 or v141 respectively. Libraries such as SDL, freetype, libpdcurses, libpng and zlib are already included, and as of DOSBox-X 0.83.6 support for FluidSynth MIDI Synthesizer is also included for Windows builds (set ``mididevice=fluidsynth`` in the [midi] section of DOSBox-X's configuration file (dosbox-x.conf) along with required soundfont file [e.g. ``FluidR3_GM.sf2`` or ``GeneralUser_GS.sf2``] to use it). The slirp backend for the NE2000 network emulation is only supported by MinGW builds but not Visual Studio builds. Build the source code for your platform (Win32, x64, ARM and ARM64 are supported). As of 2018/06/06, Visual Studio 2017 builds (32-bit and 64-bit) explicitly require a processor that supports the SSE instruction set. Visual Studio Code is supported, too. Check the [README.development-in-Windows](README.development-in-Windows) file for more information about this platform. Libraries used by DOSBox-X -------------------------- The following libraries are used by DOSBox-X: * SDL 1.2.x or SDL 2.0.x The Simple DirectMedia Library available at https://www.libsdl.org The SDL1 library distributed with DOSBox-X had been heavily modified from the original to support for example native OS menus. Note that only version 1.2.x (SDL1 version) and version 2.0.x (SDL2 version) are currently supported. License: LGPLv2+ * Curses (optional) If you want to enable the debugger you need a curses library. ncurses should be installed on just about every Unix/Linux distro. For Windows get pdcurses at https://pdcurses.org/ License: Public Domain * Libpng (optional) Needed for the screenshots. For Windows get libpng from https://gnuwin32.sourceforge.net/packages.html See http://www.libpng.org/pub/png/ for more details. License: zlib/libpng * Zlib Needed by libpng, and for save-state and CHD support. For Windows get libz (rename to zlib) from https://gnuwin32.sourceforge.net/packages.html See https://www.zlib.net/ for more details. License: zlib * FreeType (optional) Needed for TrueType font (TTF) output and printing support. It is available from https://www.freetype.org/download.html License: FTL or GPLv2+ * FluidSynth (optional) For soundfont support. It is available from https://www.fluidsynth.org/download/ License: LGPLv2+ * libpcap (optional) For pcap backend of NE2000 networking support. Get it from https://www.tcpdump.org/index.html#latest-releases For Windows get Npcap (WinPcap for Windows 10) from https://nmap.org/download.html License: 3-clause BSD license * libslirp (optional) For slirp backend of NE2000 networking support. Get it from https://gitlab.freedesktop.org/slirp/libslirp License: Modified 4-clause BSD license * SDL_Net (optional) For Modem/IPX support. Get it from https://www.libsdl.org/projects/SDL_net/release-1.2.html License: LGPLv2+ * SDL_Sound (optional) For compressed audio on diskimages (cue sheets) support. This is for cue/bin CD-ROM images with compressed (MP3/OGG/FLAC) audio tracks. Get it from https://icculus.org/SDL_sound Licence: LGPLv2+ * ALSA_Headers (optional) For ALSA support under Linux. Part of the Linux kernel sources. License: LGPLv2+ Configure script options ------------------------ The DOSBox-X configure script accepts the following switches, which you can use to customize the code compilation: * --enable-FEATURE[=ARG] Includes FEATURE [ARG=yes] * --enable-silent-rules Less verbose build output (undo: "make V=1") * --enable-dependency-tracking Do not reject slow dependency extractors * --enable-force-menu-sdldraw Forces SDL drawn menus * --enable-hx-dos Enables HX-DOS target * --enable-emscripten Enables Emscripten target * --enable-sdl Enables SDL 1.x * --enable-sdl2 Enables SDL 2.x * --enable-xbrz Compiles with xBRZ scaler (default yes) * --enable-scaler-full-line Scaler render full line instead of detecting changes, for slower systems * --enable-alsa-midi Compiles with ALSA MIDI support (default yes) * --enable-d3d9 Enables Direct3D 9 support * --enable-d3d-shaders Enables Direct3D shaders * --enable-debug Enables the internal debugger. --enable-debug=heavy enables even more debug options. To use the debugger, DOSBox-X should be run from an xterm and when the sdl-window is active press alt-pause to enter the debugger. * --disable-FEATURE Do not include FEATURE (same as --enable-FEATURE=no) * --disable-silent-rules Verbose build output (undo: "make V=0") * --disable-dependency-tracking Speeds up one-time build * --disable-largefile Omits support for large files * --disable-x11 Do not enable X11 integration * --disable-optimize Do not enable compiler optimizations * --disable-sdl2test Do not try to compile and run a test SDL 2.x program * --disable-sdltest Do not try to compile and run a test SDL 1.x program * --disable-alsatest Do not try to compile and run a test ALSA program * --disable-freetype Disables FreeType support * --disable-printer Disables printer emulation * --disable-mt32 Disables MT32 emulation * --disable-screenshots Disables screenshots and movie recording * --disable-avcodec Disables FFMPEG avcodec support * --disable-core-inline Disables some memory increasing inlines. This will reduces compiletime for a possible speed decrease. * --disable-fpu Disables the emulated FPU. Although the FPU emulation code isn't finished and isn't entirely accurate, it's advised to leave it on. * --disable-fpu-x86 * --disable-fpu-x64 Disables the assembly FPU core. Although relatively new, the x86/x64 FPU core has more accuracy than the regular FPU core. * --disable-dynamic-x86 Disables the dynamic x86/x64 specific CPU core. Although it might be a bit unstable, it can greatly improve the speed of dosbox-x on x86 and x64 hosts. Please note that this option on x86/x64 will result in a different dynamic/recompiling CPU core being compiled than the default. For more information see the option --disable-dynrec * --disable-dynrec Disables the recompiling CPU core. Currently x86/x64 and arm only. You can activate this core on x86/x64 by disabling the dynamic-x86 core. * --disable-dynamic-core Disables all dynamic cores. (same effect as --disable-dynamic-x86 or --disable-dynrec). * --disable-opengl Disables OpenGL support (output mode that can be selected in the DOSBox-X configuration file). * --disable-unaligned-memory Disables unaligned memory access.