dosbox-x/shaders/MCHerc.fx

64 lines
1.5 KiB
HLSL

/*
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "shader.code"
string name : NAME = "MCHerc";
string combineTechique : COMBINETECHNIQUE = "MCHerc";
VERTEX_STUFF_W S_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
{
VERTEX_STUFF_W OUT = (VERTEX_STUFF_W)0;
OUT.coord = mul(float4(p,1),WorldViewProjection);
OUT.CT = tc;
return OUT;
}
// **PS**
float4 S_FRAGMENT ( in VERTEX_STUFF_W VAR ) : COLOR
{
// Green-Screen
half3 ink = half3(0.21, 0.35, 0.0);
// Amber-Screen
// half3 ink = half3(0.37, 0.27, 0.0);
half3 c11 = tex2D(s_p, VAR.CT).xyz;
half lct = length(c11);
// Alpha feedback
return half4(lct*ink,0.25);
}
technique MCHerc
{
pass P0
{
AlphaBlendEnable = true;
SrcBlend = InvSrcAlpha;
DestBlend = SrcAlpha;
DitherEnable = True;
VertexShader = compile vs_2_0 S_VERTEX();
PixelShader = compile ps_2_0 S_FRAGMENT();
}
}