dosbox-x/src/gui/sdl_gui.cpp
2013-10-20 11:17:21 -07:00

937 lines
31 KiB
C++

/*
* Copyright (C) 2002-2013 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "SDL.h"
#include "menu.h"
#include "../libs/gui_tk/gui_tk.h"
#include "dosbox.h"
#include "keyboard.h"
#include "video.h"
#include "render.h"
#include "mapper.h"
#include "setup.h"
#include "control.h"
#include "shell.h"
#include <iostream>
#include <sstream>
#include <stdexcept>
#include <algorithm>
#include <cctype>
#include <assert.h>
extern Bit8u int10_font_14[256 * 14];
extern Program * first_shell;
extern bool MSG_Write(const char *);
extern void GFX_SetTitle(Bit32s cycles,Bits frameskip,Bits timing,bool paused);
static int cursor, saved_bpp;
static int old_unicode;
static bool mousetoggle, running, shell_idle;
static bool shortcut=false;
static SDL_Surface *screenshot, *background;
/* Prepare screen for UI */
void UI_Init(void) {
GUI::Font::addFont("default",new GUI::BitmapFont(int10_font_14,14,10));
}
static void getPixel(Bits x, Bits y, int &r, int &g, int &b, int shift)
{
if (x >= (Bits)render.src.width) x = (Bits)render.src.width-1;
if (y >= (Bits)render.src.height) x = (Bits)render.src.height-1;
if (x < 0) x = 0;
if (y < 0) y = 0;
Bit8u* src = (Bit8u *)&scalerSourceCache;
Bit32u pixel;
switch (render.scale.inMode) {
case scalerMode8:
pixel = *(x+(Bit8u*)(src+y*render.scale.cachePitch));
r += render.pal.rgb[pixel].red >> shift;
g += render.pal.rgb[pixel].green >> shift;
b += render.pal.rgb[pixel].blue >> shift;
break;
case scalerMode15:
pixel = *(x+(Bit16u*)(src+y*render.scale.cachePitch));
r += (pixel >> (7+shift)) & (0xf8 >> shift);
g += (pixel >> (2+shift)) & (0xf8 >> shift);
b += (pixel << (3-shift)) & (0xf8 >> shift);
break;
case scalerMode16:
pixel = *(x+(Bit16u*)(src+y*render.scale.cachePitch));
r += (pixel >> (8+shift)) & (0xf8 >> shift);
g += (pixel >> (3+shift)) & (0xfc >> shift);
b += (pixel << (3-shift)) & (0xf8 >> shift);
break;
case scalerMode32:
pixel = *(x+(Bit32u*)(src+y*render.scale.cachePitch));
r += (pixel >> (16+shift)) & (0xff >> shift);
g += (pixel >> (8+shift)) & (0xff >> shift);
b += (pixel >> shift) & (0xff >> shift);
break;
}
}
extern void LoadMessageFile(const char * fname);
static GUI::ScreenSDL *UI_Startup(GUI::ScreenSDL *screen) {
GFX_EndUpdate(0);
GFX_SetTitle(-1,-1,-1,true);
if(!screen) { //Coming from DOSBox. Clean up the keyboard buffer.
KEYBOARD_ClrBuffer();//Clear buffer
}
GFX_LosingFocus();//Release any keys pressed (buffer gets filled again). (could be in above if, but clearing the mapper input when exiting the mapper is sensible as well
SDL_Delay(20);
LoadMessageFile(static_cast<Section_prop*>(control->GetSection("dosbox"))->Get_string("language"));
// Comparable to the code of intro.com, but not the same! (the code of intro.com is called from within a com file)
shell_idle = first_shell && (DOS_PSP(dos.psp()).GetSegment() == DOS_PSP(dos.psp()).GetParent());
int w, h;
bool fs;
GFX_GetSize(w, h, fs);
if (w <= 400) {
w *=2; h *=2;
}
old_unicode = SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, 0);
// create screenshot for fade effect
int rs = screenshot->format->Rshift, gs = screenshot->format->Gshift, bs = screenshot->format->Bshift, am = GUI::Color::AlphaMask;
for (int y = 0; y < h; y++) {
Bit32u *bg = (Bit32u*)(y*screenshot->pitch + (char*)screenshot->pixels);
for (int x = 0; x < w; x++) {
int r = 0, g = 0, b = 0;
getPixel(x *(int)render.src.width/w, y *(int)render.src.height/h, r, g, b, 0);
bg[x] = r << rs | g << gs | b << bs;
}
}
background = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, GUI::Color::AlphaMask);
// use a blurred and sepia-toned screenshot as menu background
for (int y = 0; y < h; y++) {
Bit32u *bg = (Bit32u*)(y*background->pitch + (char*)background->pixels);
for (int x = 0; x < w; x++) {
int r = 0, g = 0, b = 0;
#ifdef WIN32
getPixel(x *(int)render.src.width/w, y *(int)render.src.height/h, r, g, b, 0);
bg[x] = r << rs | g << gs | b << bs | am;
#else
getPixel(x *(int)render.src.width/w, y *(int)render.src.height/h, r, g, b, 3);
getPixel((x-1)*(int)render.src.width/w, y *(int)render.src.height/h, r, g, b, 3);
getPixel(x *(int)render.src.width/w, (y-1)*(int)render.src.height/h, r, g, b, 3);
getPixel((x-1)*(int)render.src.width/w, (y-1)*(int)render.src.height/h, r, g, b, 3);
getPixel((x+1)*(int)render.src.width/w, y *(int)render.src.height/h, r, g, b, 3);
getPixel(x *(int)render.src.width/w, (y+1)*(int)render.src.height/h, r, g, b, 3);
getPixel((x+1)*(int)render.src.width/w, (y+1)*(int)render.src.height/h, r, g, b, 3);
getPixel((x-1)*(int)render.src.width/w, (y+1)*(int)render.src.height/h, r, g, b, 3);
int r1 = (int)((r * 393 + g * 769 + b * 189) / 1351); // 1351 -- tweak colors
int g1 = (int)((r * 349 + g * 686 + b * 168) / 1503); // 1203 -- for a nice
int b1 = (int)((r * 272 + g * 534 + b * 131) / 2340); // 2140 -- golden hue
bg[x] = r1 << rs | g1 << gs | b1 << bs | am;
#endif
}
}
cursor = SDL_ShowCursor(SDL_QUERY);
SDL_ShowCursor(SDL_ENABLE);
mousetoggle = mouselocked;
if (mouselocked) GFX_CaptureMouse();
SDL_Surface* sdlscreen = SDL_SetVideoMode(w, h, 32, SDL_SWSURFACE|(fs?SDL_FULLSCREEN:SDL_RESIZABLE));
if (sdlscreen == NULL) E_Exit("Could not initialize video mode %ix%ix32 for UI: %s", w, h, SDL_GetError());
// fade out
// Jonathan C: do it FASTER!
SDL_Event event;
for (int i = 0xff; i > 0; i -= 0x30) {
SDL_SetAlpha(screenshot, SDL_SRCALPHA, i);
SDL_BlitSurface(background, NULL, sdlscreen, NULL);
SDL_BlitSurface(screenshot, NULL, sdlscreen, NULL);
SDL_UpdateRect(sdlscreen, 0, 0, 0, 0);
while (SDL_PollEvent(&event));
SDL_Delay(40);
}
SDL_BlitSurface(background, NULL, sdlscreen, NULL);
SDL_UpdateRect(sdlscreen, 0, 0, 0, 0);
if (screen) screen->setSurface(sdlscreen);
else screen = new GUI::ScreenSDL(sdlscreen);
saved_bpp = render.src.bpp;
render.src.bpp = 0;
running = true;
return screen;
}
/* Restore screen */
static void UI_Shutdown(GUI::ScreenSDL *screen) {
SDL_Surface *sdlscreen = screen->getSurface();
render.src.bpp = saved_bpp;
// fade in
// Jonathan C: do it FASTER!
SDL_Event event;
for (int i = 0x00; i < 0xff; i += 0x30) {
SDL_SetAlpha(screenshot, SDL_SRCALPHA, i);
SDL_BlitSurface(background, NULL, sdlscreen, NULL);
SDL_BlitSurface(screenshot, NULL, sdlscreen, NULL);
SDL_UpdateRect(sdlscreen, 0, 0, 0, 0);
while (SDL_PollEvent(&event)) {};
SDL_Delay(40);
}
// clean up
if (mousetoggle) GFX_CaptureMouse();
SDL_ShowCursor(cursor);
SDL_FreeSurface(background);
SDL_FreeSurface(screenshot);
SDL_FreeSurface(sdlscreen);
screen->setSurface(NULL);
#ifdef WIN32
void res_init(void);
void change_output(int output);
res_init();
change_output(7);
#else
#if 1
GFX_RestoreMode();
#else
GFX_ResetScreen();
#endif
#endif
SDL_EnableUNICODE(old_unicode);
SDL_EnableKeyRepeat(0,0);
GFX_SetTitle(-1,-1,-1,false);
}
/* helper class for command execution */
class VirtualBatch : public BatchFile {
protected:
std::istringstream lines;
public:
VirtualBatch(DOS_Shell *host, const std::string& cmds) : BatchFile(host, "CON", "", ""), lines(cmds) {
}
bool ReadLine(char *line) {
std::string l;
if (!std::getline(lines,l)) {
delete this;
return false;
}
strcpy(line,l.c_str());
return true;
}
};
static void UI_RunCommands(GUI::ScreenSDL *s, const std::string &cmds) {
DOS_Shell temp;
temp.call = true;
UI_Shutdown(s);
Bit16u n=1; Bit8u c='\n';
DOS_WriteFile(STDOUT,&c,&n);
temp.bf = new VirtualBatch(&temp, cmds);
temp.RunInternal();
temp.ShowPrompt();
UI_Startup(s);
}
/* stringification and conversion from the c++ FAQ */
class BadConversion : public std::runtime_error {
public: BadConversion(const std::string& s) : std::runtime_error(s) { }
};
template<typename T> inline std::string stringify(const T& x, std::ios_base& ( *pf )(std::ios_base&) = NULL) {
std::ostringstream o;
if (pf) o << pf;
if (!(o << x)) throw BadConversion(std::string("stringify(") + typeid(x).name() + ")");
return o.str();
}
template<typename T> inline void convert(const std::string& s, T& x, bool failIfLeftoverChars = true, std::ios_base& ( *pf )(std::ios_base&) = NULL) {
std::istringstream i(s);
if (pf) i >> pf;
char c;
if (!(i >> x) || (failIfLeftoverChars && i.get(c))) throw BadConversion(s);
}
/*****************************************************************************************************************************************/
/* UI classes */
class PropertyEditor : public GUI::Window, public GUI::ActionEventSource_Callback {
protected:
Section_prop * section;
Property *prop;
public:
PropertyEditor(Window *parent, int x, int y, Section_prop *section, Property *prop) :
Window(parent, x, y, 240, 30), section(section), prop(prop) { }
virtual bool prepare(std::string &buffer) = 0;
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
std::string line;
if (prepare(line)) {
if (first_shell) section->ExecuteDestroy(false);
prop->SetValue(GUI::String(line));
if (first_shell) section->ExecuteInit(false);
}
}
};
class PropertyEditorBool : public PropertyEditor {
GUI::Checkbox *input;
public:
PropertyEditorBool(Window *parent, int x, int y, Section_prop *section, Property *prop) :
PropertyEditor(parent, x, y, section, prop) {
input = new GUI::Checkbox(this, 0, 3, prop->propname.c_str());
input->setChecked(static_cast<bool>(prop->GetValue()));
}
bool prepare(std::string &buffer) {
if (input->isChecked() == static_cast<bool>(prop->GetValue())) return false;
buffer.append(input->isChecked()?"true":"false");
return true;
}
};
class PropertyEditorString : public PropertyEditor {
protected:
GUI::Input *input;
public:
PropertyEditorString(Window *parent, int x, int y, Section_prop *section, Property *prop) :
PropertyEditor(parent, x, y, section, prop) {
new GUI::Label(this, 0, 5, prop->propname);
input = new GUI::Input(this, 130, 0, 110);
std::string temps = prop->GetValue().ToString();
input->setText(stringify(temps));
}
bool prepare(std::string &buffer) {
std::string temps = prop->GetValue().ToString();
if (input->getText() == GUI::String(temps)) return false;
buffer.append(static_cast<const std::string&>(input->getText()));
return true;
}
};
class PropertyEditorFloat : public PropertyEditor {
protected:
GUI::Input *input;
public:
PropertyEditorFloat(Window *parent, int x, int y, Section_prop *section, Property *prop) :
PropertyEditor(parent, x, y, section, prop) {
new GUI::Label(this, 0, 5, prop->propname);
input = new GUI::Input(this, 130, 0, 50);
input->setText(stringify((double)prop->GetValue()));
}
bool prepare(std::string &buffer) {
double val;
convert(input->getText(), val, false);
if (val == (double)prop->GetValue()) return false;
buffer.append(stringify(val));
return true;
}
};
class PropertyEditorHex : public PropertyEditor {
protected:
GUI::Input *input;
public:
PropertyEditorHex(Window *parent, int x, int y, Section_prop *section, Property *prop) :
PropertyEditor(parent, x, y, section, prop) {
new GUI::Label(this, 0, 5, prop->propname);
input = new GUI::Input(this, 130, 0, 50);
std::string temps = prop->GetValue().ToString();
input->setText(temps.c_str());
}
bool prepare(std::string &buffer) {
int val;
convert(input->getText(), val, false, std::hex);
if ((Hex)val == prop->GetValue()) return false;
buffer.append(stringify(val, std::hex));
return true;
}
};
class PropertyEditorInt : public PropertyEditor {
protected:
GUI::Input *input;
public:
PropertyEditorInt(Window *parent, int x, int y, Section_prop *section, Property *prop) :
PropertyEditor(parent, x, y, section, prop) {
new GUI::Label(this, 0, 5, prop->propname);
input = new GUI::Input(this, 130, 0, 50);
//Maybe use ToString() of Value
input->setText(stringify(static_cast<int>(prop->GetValue())));
};
bool prepare(std::string &buffer) {
int val;
convert(input->getText(), val, false);
if (val == static_cast<int>(prop->GetValue())) return false;
buffer.append(stringify(val));
return true;
};
};
class HelpWindow : public GUI::MessageBox2 {
public:
HelpWindow(GUI::Screen *parent, int x, int y, Section *section) :
MessageBox2(parent, x, y, 580, "", "") { // 740
std::string title(section->GetName());
title.at(0) = std::toupper(title.at(0));
setTitle("Help for "+title);
Section_prop* sec = dynamic_cast<Section_prop*>(section);
if (sec) {
std::string msg;
Property *p;
int i = 0;
while ((p = sec->Get_prop(i++))) {
msg += std::string("\033[34m")+p->propname+":\033[0m "+p->Get_help()+"\n";
}
msg.replace(msg.end()-1,msg.end(),"");
setText(msg);
} else {
std::string name = section->GetName();
std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))std::toupper);
name += "_CONFIGFILE_HELP";
setText(MSG_Get(name.c_str()));
}
};
};
class SectionEditor : public GUI::ToplevelWindow {
Section_prop * section;
public:
SectionEditor(GUI::Screen *parent, int x, int y, Section_prop *section) :
ToplevelWindow(parent, x, y, 510, 300, ""), section(section) {
std::string title(section->GetName());
title[0] = std::toupper(title[0]);
setTitle("Configuration for "+title);
new GUI::Label(this, 5, 10, "Settings:");
GUI::Button *b = new GUI::Button(this, 120, 220, "Cancel", 70);
b->addActionHandler(this);
b = new GUI::Button(this, 200, 220, "Help", 70);
b->addActionHandler(this);
b = new GUI::Button(this, 280, 220, "OK", 70);
int i = 0;
Property *prop;
while ((prop = section->Get_prop(i))) {
Prop_bool *pbool = dynamic_cast<Prop_bool*>(prop);
Prop_int *pint = dynamic_cast<Prop_int*>(prop);
Prop_double *pdouble = dynamic_cast<Prop_double*>(prop);
Prop_hex *phex = dynamic_cast<Prop_hex*>(prop);
Prop_string *pstring = dynamic_cast<Prop_string*>(prop);
Prop_multival* pmulti = dynamic_cast<Prop_multival*>(prop);
Prop_multival_remain* pmulti_remain = dynamic_cast<Prop_multival_remain*>(prop);
PropertyEditor *p;
if (pbool) p = new PropertyEditorBool(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (phex) p = new PropertyEditorHex(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (pint) p = new PropertyEditorInt(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (pdouble) p = new PropertyEditorFloat(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (pstring) p = new PropertyEditorString(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (pmulti) p = new PropertyEditorString(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else if (pmulti_remain) p = new PropertyEditorString(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
else { i++; continue; }
b->addActionHandler(p);
i++;
}
b->addActionHandler(this);
}
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
if (arg == "OK" || arg == "Cancel") { close(); if(shortcut) running=false; }
else if (arg == "Help") new HelpWindow(static_cast<GUI::Screen*>(parent), getX()-10, getY()-10, section);
else ToplevelWindow::actionExecuted(b, arg);
}
};
class AutoexecEditor : public GUI::ToplevelWindow {
Section_line * section;
GUI::Input *content;
public:
AutoexecEditor(GUI::Screen *parent, int x, int y, Section_line *section) :
ToplevelWindow(parent, x, y, 450, 300, ""), section(section) {
std::string title(section->GetName());
title[0] = std::toupper(title[0]);
setTitle("Edit "+title);
new GUI::Label(this, 5, 10, "Content:");
content = new GUI::Input(this, 5, 30, 420, 185);
content->setText(section->data);
if (first_shell) (new GUI::Button(this, 5, 220, "Append History"))->addActionHandler(this);
if (shell_idle) (new GUI::Button(this, 180, 220, "Execute Now"))->addActionHandler(this);
(new GUI::Button(this, 290, 220, "Cancel", 70))->addActionHandler(this);
(new GUI::Button(this, 360, 220, "OK", 70))->addActionHandler(this);
}
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
if (arg == "OK") section->data = *(std::string*)content->getText();
if (arg == "OK" || arg == "Cancel") { close(); if(shortcut) running=false; }
else if (arg == "Append Shell Commands") {
DOS_Shell *s = static_cast<DOS_Shell *>(first_shell);
std::list<std::string>::reverse_iterator i = s->l_history.rbegin();
std::string lines = *(std::string*)content->getText();
while (i != s->l_history.rend()) {
lines += "\n";
lines += *i;
++i;
}
content->setText(lines);
} else if (arg == "Execute Now") {
UI_RunCommands(dynamic_cast<GUI::ScreenSDL*>(getScreen()), content->getText());
} else ToplevelWindow::actionExecuted(b, arg);
}
};
class SaveDialog : public GUI::ToplevelWindow {
protected:
GUI::Input *name;
public:
SaveDialog(GUI::Screen *parent, int x, int y, const char *title) :
ToplevelWindow(parent, x, y, 400, 150, title) {
new GUI::Label(this, 5, 10, "Enter filename for configuration file:");
name = new GUI::Input(this, 5, 30, 350);
extern std::string capturedir;
std::string fullpath,file;
Cross::GetPlatformConfigName(file);
const size_t last_slash_idx = capturedir.find_last_of("\\/");
if (std::string::npos != last_slash_idx) {
fullpath = capturedir.substr(0, last_slash_idx);
fullpath += CROSS_FILESPLIT;
fullpath += file;
} else
fullpath = "dosbox.conf";
name->setText(fullpath.c_str());
(new GUI::Button(this, 120, 70, "Cancel", 70))->addActionHandler(this);
(new GUI::Button(this, 210, 70, "OK", 70))->addActionHandler(this);
}
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
if (arg == "OK") control->PrintConfig(name->getText());
close();
if(shortcut) running=false;
}
};
class SaveLangDialog : public GUI::ToplevelWindow {
protected:
GUI::Input *name;
public:
SaveLangDialog(GUI::Screen *parent, int x, int y, const char *title) :
ToplevelWindow(parent, x, y, 400, 150, title) {
new GUI::Label(this, 5, 10, "Enter filename for language file:");
name = new GUI::Input(this, 5, 30, 350);
name->setText("messages.txt");
(new GUI::Button(this, 120, 70, "Cancel", 70))->addActionHandler(this);
(new GUI::Button(this, 210, 70, "OK", 70))->addActionHandler(this);
}
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
if (arg == "OK") MSG_Write(name->getText());
close();
if(shortcut) running=false;
}
};
#include "cpu.h"
class SetCycles : public GUI::ToplevelWindow {
protected:
GUI::Input *name;
public:
SetCycles(GUI::Screen *parent, int x, int y, const char *title) :
ToplevelWindow(parent, x, y, 400, 150, title) {
new GUI::Label(this, 5, 10, "Enter CPU cycles:");
name = new GUI::Input(this, 5, 30, 350);
std::ostringstream str;
str << "fixed " << CPU_CycleMax;
std::string cycles=str.str();
name->setText(cycles.c_str());
(new GUI::Button(this, 120, 70, "Cancel", 70))->addActionHandler(this);
(new GUI::Button(this, 210, 70, "OK", 70))->addActionHandler(this);
}
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
if (arg == "OK") {
Section* sec = control->GetSection("cpu");
if (sec) {
std::string tmp("cycles=");
const char* well = name->getText();
std::string s(well, 20);
sec->ExecuteDestroy(false);
tmp.append(s);
sec->HandleInputline(tmp);
sec->ExecuteInit(false);
delete well;
}
}
close();
if(shortcut) running=false;
}
};
class SetVsyncrate : public GUI::ToplevelWindow {
protected:
GUI::Input *name;
public:
SetVsyncrate(GUI::Screen *parent, int x, int y, const char *title) :
ToplevelWindow(parent, x, y, 400, 150, title) {
new GUI::Label(this, 5, 10, "Enter vertical syncrate (Hz):");
name = new GUI::Input(this, 5, 30, 350);
Section_prop * sec = static_cast<Section_prop *>(control->GetSection("vsync"));
if (sec)
name->setText(sec->Get_string("vsyncrate"));
else
name->setText("");
(new GUI::Button(this, 120, 70, "Cancel", 70))->addActionHandler(this);
(new GUI::Button(this, 210, 70, "OK", 70))->addActionHandler(this);
}
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
Section_prop * sec = static_cast<Section_prop *>(control->GetSection("vsync"));
if (arg == "OK") {
if (sec) {
const char* well = name->getText();
std::string s(well, 20);
std::string tmp("vsyncrate=");
sec->ExecuteDestroy(false);
tmp.append(s);
sec->HandleInputline(tmp);
sec->ExecuteInit(false);
delete well;
}
}
LOG_MSG("GUI: Current Vertical Sync Rate: %s Hz", sec->Get_string("vsyncrate"));
close();
if(shortcut) running=false;
}
};
class SetLocalSize : public GUI::ToplevelWindow {
protected:
GUI::Input *name;
public:
SetLocalSize(GUI::Screen *parent, int x, int y, const char *title) :
ToplevelWindow(parent, x, y, 450, 150, title) {
new GUI::Label(this, 5, 10, "Enter default local freesize (MB, min=0, max=1024):");
name = new GUI::Input(this, 5, 30, 400);
extern unsigned int hdd_defsize;
int human_readable = 512 * 32 * hdd_defsize / 1024 / 1024;
char buffer[6];
sprintf(buffer, "%d", human_readable);
name->setText(buffer);
(new GUI::Button(this, 120, 70, "Cancel", 70))->addActionHandler(this);
(new GUI::Button(this, 210, 70, "OK", 70))->addActionHandler(this);
}
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
if (arg == "OK") {
char * text=name->getText();
extern unsigned int hdd_defsize;
int human_readable = atoi(name->getText());
if (human_readable < 0)
hdd_defsize = 0;
else if (human_readable > 1024)
hdd_defsize = 256000;
else
hdd_defsize = human_readable * 1024 * 1024 / 512 / 32;
LOG_MSG("GUI: Current default freesize for local disk: %dMB", 512 * 32 * hdd_defsize / 1024 / 1024);
}
close();
if (shortcut) running = false;
}
};
class ConfigurationWindow : public GUI::ToplevelWindow {
public:
ConfigurationWindow(GUI::Screen *parent, GUI::Size x, GUI::Size y, GUI::String title) :
GUI::ToplevelWindow(parent, x, y, 470, 380, title) {
(new GUI::Button(this, 185, 305, "Close", 80))->addActionHandler(this);
GUI::Menubar *bar = new GUI::Menubar(this, 0, 0, getWidth());
bar->addMenu("Configuration");
bar->addItem(0,"Save...");
bar->addItem(0,"Save Language File...");
bar->addItem(0,"");
bar->addItem(0,"Close");
bar->addMenu("Settings");
bar->addMenu("Help");
bar->addItem(2,"Introduction");
bar->addItem(2,"Getting Started");
bar->addItem(2,"CD-ROM Support");
bar->addItem(2,"Special Keys");
bar->addItem(2,"");
bar->addItem(2,"About");
bar->addActionHandler(this);
new GUI::Label(this, 10, 30, "Choose a settings group to configure:");
Section *sec;
int i = 0;
while ((sec = control->GetSection(i))) {
std::string name = sec->GetName();
name[0] = std::toupper(name[0]);
GUI::Button *b = new GUI::Button(this, 12+(i/7)*110, 50+(i%7)*35, name, 100);
b->addActionHandler(this);
bar->addItem(1, name);
i++;
}
if (first_shell) {
(new GUI::Button(this, 12+(i/7)*110, 50+(i%7)*35, "Keyboard", 100))->addActionHandler(this);
bar->addItem(1, "");
bar->addItem(1, "Keyboard");
}
}
~ConfigurationWindow() { running = false; }
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
GUI::String sname = arg;
sname.at(0) = std::tolower(sname.at(0));
Section *sec;
if (arg == "Close" || arg == "Cancel") {
running = false;
} else if (arg == "Keyboard") {
UI_Shutdown(dynamic_cast<GUI::ScreenSDL*>(getScreen()));
MAPPER_RunEvent(0);
UI_Startup(dynamic_cast<GUI::ScreenSDL*>(getScreen()));
} else if (sname == "autoexec") {
Section_line *section = static_cast<Section_line *>(control->GetSection((const char *)sname));
new AutoexecEditor(getScreen(), 50, 30, section);
} else if ((sec = control->GetSection((const char *)sname))) {
Section_prop *section = static_cast<Section_prop *>(sec);
new SectionEditor(getScreen(), 50, 30, section);
} else if (arg == "About") {
new GUI::MessageBox2(getScreen(), 200, 150, 280, "About DOSBox", "\nDOSBox SVN-Daum\nAn emulator for old DOS Games\n\nCopyright 2002-2013\nThe DOSBox Team");
} else if (arg == "Introduction") {
new GUI::MessageBox2(getScreen(), 20, 50, 600, "Introduction", MSG_Get("PROGRAM_INTRO"));
} else if (arg == "Getting Started") {
std::string msg = MSG_Get("PROGRAM_INTRO_MOUNT_START");
#ifdef WIN32
msg += MSG_Get("PROGRAM_INTRO_MOUNT_WINDOWS");
#else
msg += MSG_Get("PROGRAM_INTRO_MOUNT_OTHER");
#endif
msg += MSG_Get("PROGRAM_INTRO_MOUNT_END");
new GUI::MessageBox2(getScreen(), 20, 50, 600, std::string("Introduction"), msg);
} else if (arg == "CD-ROM Support") {
new GUI::MessageBox2(getScreen(), 20, 50, 600, "Introduction", MSG_Get("PROGRAM_INTRO_CDROM"));
} else if (arg == "Special Keys") {
new GUI::MessageBox2(getScreen(), 20, 50, 600, "Introduction", MSG_Get("PROGRAM_INTRO_SPECIAL"));
} else if (arg == "Save...") {
new SaveDialog(getScreen(), 90, 100, "Save Configuration...");
} else if (arg == "Save Language File...") {
new SaveLangDialog(getScreen(), 90, 100, "Save Language File...");
} else {
return ToplevelWindow::actionExecuted(b, arg);
}
}
};
/*********************************************************************************************************************/
/* UI control functions */
static void UI_Execute(GUI::ScreenSDL *screen) {
SDL_Event event;
#if 0
bool fake_running=true;
while (fake_running) {
SDL_WaitEvent(&event); SDL_Delay(200);
while (SDL_PollEvent(&event)) {
if (!screen->event(event)) {
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEMOTION:
case SDL_QUIT:
fake_running=false; break;
case SDL_KEYDOWN: // Must use Pause/Break Key to resume.
case SDL_KEYUP:
if((event.key.keysym.sym==SDLK_RALT) || (event.key.keysym.sym==SDLK_LALT)) break;
if(event.key.keysym.sym==SDLK_PAUSE) running=false;
fake_running=false;
}
}
}
}
#endif
SDL_Surface *sdlscreen = screen->getSurface();
new ConfigurationWindow(screen, 30, 30, "DOSBox Configuration");
// event loop
// SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (!screen->event(event)) {
if (event.type == SDL_QUIT) running = false;
}
}
//Selecting keyboard will create a new surface.
sdlscreen = screen->getSurface();
SDL_BlitSurface(background, NULL, sdlscreen, NULL);
screen->update(4);
SDL_UpdateRect(sdlscreen, 0, 0, 0, 0);
SDL_Delay(40);
}
}
#ifdef WIN32
static void UI_Select(GUI::ScreenSDL *screen, int select) {
SDL_Surface *sdlscreen = screen->getSurface();
Section* sec=0; Section_prop * section=0;
Section_line * section2=0;
switch (select) {
case 0:
new GUI::MessageBox2(screen, 200, 150, 280, "", "");
running=false;
break;
case 1:
new SaveDialog(screen, 90, 100, "Save Configuration...");
break;
case 2:
sec = control->GetSection("sdl");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 3:
sec = control->GetSection("dosbox");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 4:
sec = control->GetSection("mixer");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 5:
sec = control->GetSection("serial");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 6:
sec = control->GetSection("ne2000");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 7:
section2 = static_cast<Section_line *>(control->GetSection("autoexec"));
new AutoexecEditor(screen, 50, 30, section2);
break;
case 8:
sec = control->GetSection("glide");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 9:
new SaveLangDialog(screen, 90, 100, "Save Language File...");
break;
case 10:
new ConfigurationWindow(screen, 30, 30, "DOSBox Configuration");
break;
case 11:
sec = control->GetSection("parallel");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 12:
sec = control->GetSection("printer");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 13:
sec = control->GetSection("cpu");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 14:
sec = control->GetSection("dos");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 15:
sec = control->GetSection("midi");
section=static_cast<Section_prop *>(sec);
new SectionEditor(screen,50,30,section);
break;
case 16:
new SetCycles(screen, 90, 100, "Set CPU Cycles...");
break;
case 17:
new SetVsyncrate(screen, 90, 100, "Set vertical syncrate...");
break;
case 18:
new SetLocalSize(screen, 90, 100, "Set Default Local Freesize...");
break;
default:
break;
}
// event loop
SDL_Event event;
const GUI::String arg;
while (running) {
while (SDL_PollEvent(&event)) {
if (!screen->event(event)) {
if (event.type == SDL_QUIT) running = false;
}
}
SDL_BlitSurface(background, NULL, sdlscreen, NULL);
screen->update(4);
SDL_UpdateRect(sdlscreen, 0, 0, 0, 0);
SDL_Delay(20);
}
}
void UI_Shortcut(int select) {
if(running) return;
if(menu.maxwindow) ShowWindow(GetHWND(), SW_RESTORE);
shortcut=true;
GUI::ScreenSDL *screen = UI_Startup(NULL);
UI_Select(screen,select);
UI_Shutdown(screen);
shortcut=false;
delete screen;
}
#endif
void UI_Run(bool pressed) {
if (pressed || running) return;
GUI::ScreenSDL *screen = UI_Startup(NULL);
UI_Execute(screen);
UI_Shutdown(screen);
delete screen;
}