2018-07-15 00:47:43 -07:00

1332 lines
49 KiB
C++

/*
* Copyright (C) 2002-2015 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* NTS: Hardware notes
*
* S3 Virge DX (PCI):
*
* VGA 256-color chained mode appears to work differently than
* expected. Groups of 4 pixels are spread across the VGA planes
* as expected, but actual memory storage of those 32-bit quantities
* are 4 "bytes" apart (probably the inspiration for DOSBox's
* chain emulation using addr = ((addr & ~3) << 2) + (addr & 3) when
* emulating chained mode).
*
* The attribute controller has a bug where if you attempt to read
* the palette indexes 0x00-0x0F with PAS=1 (see FreeVGA for more
* info) the returned value will be correct except for bit 5 which
* will be 1 i.e. if palette index 0x2 is read in this way and
* contains 0x02 you will get 0x22 instead. The trick is to write
* the index with PAS=0 and read the data, then issue the index with
* PAS=1. Related: the S3 acts as if there are different flip-flops
* associated with reading vs writing i.e. writing to 0x3C0, then
* reading port 0x3C1, then writing port 0x3C0, will treat the second
* write to 0x3C0 as data still, not as an index. Both flip flops are
* reset by reading 3xAh though.
*
* VGA BIOS does not support INT 10h TTY functions in VESA BIOS modes.
*
* Raw planar dumps of the VGA memory in alphanumeric modes suggest
* that, not only do the cards direct even writes to 0/2 and odd to 1/3,
* it does so without shifting down the address. So in a raw planar
* dump, you will see on plane 0 something like "C : \ > " where the
* spaces are hex 0x00, and in plane 1, something like 0x07 0x00 0x07 0x00 ...
* the card however (in even/odd mode) does mask out bit A0 which
* explains why the Plane 1 capture is 0x07 0x00 ... not 0x00 0x07.
*
* ATI Rage 128 (AGP):
*
* VGA 256-color chained mode appears to work in the same weird way
* that S3 Virge DX does (see above).
*
* VGA BIOS supports TTY INT 10h functions in 16 & 256-color modes
* only. There are apparently INT 10h functions for 15/16bpp modes
* as well, but they don't appear to render anything except shades
* of green.
*
* The VESA BIOS interface seems to have INT 10h aliases for many
* VBE 1.2 modes i.e. mode 0x110 is also mode 0x42.
*
* The Attribute Controller palette indexes work as expected in all
* VGA modes, however in SVGA VESA BIOS modes, the Attribute Controller
* palette has no effect on output EXCEPT in 16-color (4bpp) VESA BIOS
* modes.
*
* Raw planar layout of alphanumeric text modes apply the same rules
* as mentioned above in the S3 Virge DX description.
*
* Compaq Elite LTE 4/50CX laptop:
*
* No SVGA modes. All modes work as expected.
*
* VGA 256-color chained mode acts the same weird way as described
* above, seems to act like addr = ((addr & ~3) << 2) + (addr & 3)
*
* There seems to be undocumented INT 10h modes:
*
* 0x22: 640x480x?? INT 10h text is all green and garbled
* 0x28: 320x200x?? INT 10h text is all green and garbled
* 0x32: 640x480x?? INT 10h text is all yellow and garbled
* 0x5E: 640x400x256-color with bank switching
* 0x5F: 640x480x256-color with bank switching
* 0x62: 640x480x?? INT 10h text is all dark gray
* 0x68: 320x200x?? INT 10h text is all dark gray
* 0x72: 640x480x?? INT 10h text is all dark gray
* 0x78: 320x200x?? INT 10h text is all dark gray
*
* And yet, the BIOS does not implement VESA BIOS extensions. Hm..
*
* Sharp PC-9030 with Cirrus SVGA (1996):
*
* VGA 256-color chained mode acts the same weird way, as if:
* addr = ((addr & ~3) << 2) + (addr & 3)
*
* All VESA BIOS modes support INT 10h TTY output.
*
* Tseng ET4000AX:
*
* The ET4000 cards appear to be the ONLY SVGA chipset out there
* that does NOT do the odd VGA 256-color chained mode that
* other cards do.
*
* Chained 256-color on ET4000:
* addr = addr (addr >> 2) byte in planar space, plane select by (addr & 3)
*
* Other VGA cards:
* addr = ((addr & ~3) << 2) + (addr & 3) (addr & ~3) byte in planar space, plane select by (addr & 3)
*
* I suspect that this difference may be the reason several 1992-1993-ish DOS demos have problems clearing
* VRAM. It's possible they noticed that zeroing RAM was faster in planar mode, and coded their routines
* around ET4000 cards, not knowing that Trident, Cirrus, and every VGA clone thereafter implemented the
* chained 256-color modes differently.
*/
#include "dosbox.h"
#include "setup.h"
#include "video.h"
#include "pic.h"
#include "vga.h"
#include "inout.h"
#include "programs.h"
#include "support.h"
#include "setup.h"
#include "timer.h"
#include "mem.h"
#include "util_units.h"
#include "control.h"
#include "pc98_cg.h"
#include "pc98_dac.h"
#include "pc98_gdc.h"
#include "pc98_gdc_const.h"
#include "mixer.h"
#include "menu.h"
#include "mem.h"
#include <string.h>
#include <stdlib.h>
#include <string>
#include <stdio.h>
#if defined(_MSC_VER)
# pragma warning(disable:4244) /* const fmath::local::uint64_t to double possible loss of data */
#endif
#include "zipfile.h"
extern ZIPFile savestate_zip;
using namespace std;
extern int vga_memio_delay_ns;
extern bool gdc_5mhz_mode;
extern bool enable_pc98_egc;
extern bool enable_pc98_grcg;
extern bool enable_pc98_16color;
extern bool GDC_vsync_interrupt;
extern uint8_t GDC_display_plane;
extern uint8_t pc98_gdc_tile_counter;
extern uint8_t pc98_gdc_modereg;
extern uint8_t pc98_gdc_vramop;
extern egc_quad pc98_gdc_tiles;
extern uint8_t pc98_egc_srcmask[2]; /* host given (Neko: egc.srcmask) */
extern uint8_t pc98_egc_maskef[2]; /* effective (Neko: egc.mask2) */
extern uint8_t pc98_egc_mask[2]; /* host given (Neko: egc.mask) */
uint32_t S3_LFB_BASE = S3_LFB_BASE_DEFAULT;
VGA_Type vga;
SVGA_Driver svga;
int enableCGASnow;
int vesa_modelist_cap = 0;
int vesa_mode_width_cap = 0;
int vesa_mode_height_cap = 0;
bool vga_3da_polled = false;
bool vga_page_flip_occurred = false;
bool enable_page_flip_debugging_marker = false;
bool enable_vretrace_poll_debugging_marker = false;
bool vga_enable_hretrace_effects = false;
bool vga_enable_hpel_effects = false;
bool vga_enable_3C6_ramdac = false;
bool vga_sierra_lock_565 = false;
bool enable_vga_resize_delay = false;
bool vga_ignore_hdispend_change_if_smaller = false;
bool ignore_vblank_wraparound = false;
bool non_cga_ignore_oddeven = false;
bool non_cga_ignore_oddeven_engage = false;
bool vga_palette_update_on_full_load = true;
bool vga_double_buffered_line_compare = false;
bool pc98_allow_scanline_effect = true;
bool pc98_allow_4_display_partitions = false;
bool pc98_graphics_hide_odd_raster_200line = false;
bool pc98_attr4_graphic = false;
bool gdc_analog = true;
bool pc98_31khz_mode = false;
bool int10_vesa_map_as_128kb = false;
unsigned char VGA_AC_remap = AC_4x4;
unsigned int vga_display_start_hretrace = 0;
float hretrace_fx_avg_weight = 3;
bool allow_vesa_lowres_modes = true;
bool vesa12_modes_32bpp = true;
bool allow_vesa_32bpp = true;
bool allow_vesa_24bpp = true;
bool allow_vesa_16bpp = true;
bool allow_vesa_15bpp = true;
bool allow_vesa_8bpp = true;
bool allow_vesa_4bpp = true;
bool allow_vesa_tty = true;
void gdc_5mhz_mode_update_vars(void);
void pc98_port6A_command_write(unsigned char b);
void pc98_wait_write(Bitu port,Bitu val,Bitu iolen);
void pc98_crtc_write(Bitu port,Bitu val,Bitu iolen);
void pc98_port68_command_write(unsigned char b);
Bitu pc98_crtc_read(Bitu port,Bitu iolen);
Bitu pc98_a1_read(Bitu port,Bitu iolen);
void pc98_a1_write(Bitu port,Bitu val,Bitu iolen);
void pc98_gdc_write(Bitu port,Bitu val,Bitu iolen);
Bitu pc98_gdc_read(Bitu port,Bitu iolen);
Bitu pc98_egc4a0_read(Bitu port,Bitu iolen);
void pc98_egc4a0_write(Bitu port,Bitu val,Bitu iolen);
Bitu pc98_egc4a0_read_warning(Bitu port,Bitu iolen);
void pc98_egc4a0_write_warning(Bitu port,Bitu val,Bitu iolen);
void page_flip_debug_notify() {
if (enable_page_flip_debugging_marker)
vga_page_flip_occurred = true;
}
void vsync_poll_debug_notify() {
if (enable_vretrace_poll_debugging_marker)
vga_3da_polled = true;
}
Bit32u CGA_2_Table[16];
Bit32u CGA_4_Table[256];
Bit32u CGA_4_HiRes_Table[256];
Bit32u CGA_16_Table[256];
Bit32u TXT_Font_Table[16];
Bit32u TXT_FG_Table[16];
Bit32u TXT_BG_Table[16];
Bit32u ExpandTable[256];
Bit32u Expand16Table[4][16];
Bit32u FillTable[16];
Bit32u ColorTable[16];
double vga_force_refresh_rate = -1;
void VGA_SetModeNow(VGAModes mode) {
if (vga.mode == mode) return;
vga.mode=mode;
VGA_SetupHandlers();
VGA_StartResize(0);
}
void VGA_SetMode(VGAModes mode) {
if (vga.mode == mode) return;
vga.mode=mode;
VGA_SetupHandlers();
VGA_StartResize();
}
void VGA_DetermineMode(void) {
if (svga.determine_mode) {
svga.determine_mode();
return;
}
/* Test for VGA output active or direct color modes */
switch (vga.s3.misc_control_2 >> 4) {
case 0:
if (vga.attr.mode_control & 1) { // graphics mode
if (IS_VGA_ARCH && ((vga.gfx.mode & 0x40)||(vga.s3.reg_3a&0x10))) {
// access above 256k?
if (vga.s3.reg_31 & 0x8) VGA_SetMode(M_LIN8);
else VGA_SetMode(M_VGA);
}
else if (vga.gfx.mode & 0x20) VGA_SetMode(M_CGA4);
else if ((vga.gfx.miscellaneous & 0x0c)==0x0c) VGA_SetMode(M_CGA2);
else {
// access above 256k?
if (vga.s3.reg_31 & 0x8) VGA_SetMode(M_LIN4);
else VGA_SetMode(M_EGA);
}
} else {
VGA_SetMode(M_TEXT);
}
break;
case 1:VGA_SetMode(M_LIN8);break;
case 3:VGA_SetMode(M_LIN15);break;
case 5:VGA_SetMode(M_LIN16);break;
case 7:VGA_SetMode(M_LIN24);break;
case 13:VGA_SetMode(M_LIN32);break;
}
}
void VGA_StartResize(Bitu delay /*=50*/) {
if (!vga.draw.resizing) {
/* even if the user disables the delay, we can avoid a lot of window resizing by at least having 1ms of delay */
if (!enable_vga_resize_delay && delay > 1) delay = 1;
vga.draw.resizing=true;
if (vga.mode==M_ERROR) delay = 5;
/* Start a resize after delay (default 50 ms) */
if (delay==0) VGA_SetupDrawing(0);
else PIC_AddEvent(VGA_SetupDrawing,(float)delay);
}
}
#define IS_RESET ((vga.seq.reset&0x3)!=0x3)
#define IS_SCREEN_ON ((vga.seq.clocking_mode&0x20)==0)
//static bool hadReset = false;
// disabled for later improvement
// Idea behind this: If the sequencer was reset and screen off we can
// Problem is some programs measure the refresh rate after switching mode,
// and get it wrong because of the 50ms guard time.
// On the other side, buggers like UniVBE switch the screen mode several
// times so the window is flickering.
// Also the demos that switch display end on screen (Dowhackado)
// would need some attention
void VGA_SequReset(bool reset) {
(void)reset;//UNUSED
//if(!reset && !IS_SCREEN_ON) hadReset=true;
}
void VGA_Screenstate(bool enabled) {
(void)enabled;//UNUSED
/*if(enabled && hadReset) {
hadReset=false;
PIC_RemoveEvents(VGA_SetupDrawing);
VGA_SetupDrawing(0);
}*/
}
void VGA_SetClock(Bitu which,Bitu target) {
if (svga.set_clock) {
svga.set_clock(which, target);
return;
}
struct{
Bitu n,m;
Bits err;
} best;
best.err=(Bits)target;
best.m=1u;
best.n=1u;
Bitu n,r;
Bits m;
for (r = 0; r <= 3; r++) {
Bitu f_vco = target * (1u << r);
if (MIN_VCO <= f_vco && f_vco < MAX_VCO) break;
}
for (n=1;n<=31;n++) {
m=(Bits)((target * (n + 2u) * (1u << r) + (S3_CLOCK_REF / 2u)) / S3_CLOCK_REF) - 2u;
if (0 <= m && m <= 127) {
Bitu temp_target = (Bitu)S3_CLOCK(m,n,r);
Bits err = (Bits)(target - temp_target);
if (err < 0) err = -err;
if (err < best.err) {
best.err = err;
best.m = (Bitu)m;
best.n = (Bitu)n;
}
}
}
/* Program the s3 clock chip */
vga.s3.clk[which].m=best.m;
vga.s3.clk[which].r=r;
vga.s3.clk[which].n=best.n;
VGA_StartResize();
}
void VGA_SetCGA2Table(Bit8u val0,Bit8u val1) {
const Bit8u total[2] = {val0,val1};
for (Bitu i=0;i<16u;i++) {
CGA_2_Table[i]=
#ifdef WORDS_BIGENDIAN
((Bitu)total[(i >> 0u) & 1u] << 0u ) | ((Bitu)total[(i >> 1u) & 1u] << 8u ) |
((Bitu)total[(i >> 2u) & 1u] << 16u ) | ((Bitu)total[(i >> 3u) & 1u] << 24u );
#else
((Bitu)total[(i >> 3u) & 1u] << 0u ) | ((Bitu)total[(i >> 2u) & 1u] << 8u ) |
((Bitu)total[(i >> 1u) & 1u] << 16u ) | ((Bitu)total[(i >> 0u) & 1u] << 24u );
#endif
}
}
void VGA_SetCGA4Table(Bit8u val0,Bit8u val1,Bit8u val2,Bit8u val3) {
const Bit8u total[4] = {val0,val1,val2,val3};
for (Bitu i=0;i<256u;i++) {
CGA_4_Table[i]=
#ifdef WORDS_BIGENDIAN
((Bitu)total[(i >> 0u) & 3u] << 0u ) | ((Bitu)total[(i >> 2u) & 3u] << 8u ) |
((Bitu)total[(i >> 4u) & 3u] << 16u ) | ((Bitu)total[(i >> 6u) & 3u] << 24u );
#else
((Bitu)total[(i >> 6u) & 3u] << 0u ) | ((Bitu)total[(i >> 4u) & 3u] << 8u ) |
((Bitu)total[(i >> 2u) & 3u] << 16u ) | ((Bitu)total[(i >> 0u) & 3u] << 24u );
#endif
CGA_4_HiRes_Table[i]=
#ifdef WORDS_BIGENDIAN
((Bitu)total[((i >> 0u) & 1u) | ((i >> 3u) & 2u)] << 0u ) | (Bitu)(total[((i >> 1u) & 1u) | ((i >> 4u) & 2u)] << 8u ) |
((Bitu)total[((i >> 2u) & 1u) | ((i >> 5u) & 2u)] << 16u ) | (Bitu)(total[((i >> 3u) & 1u) | ((i >> 6u) & 2u)] << 24u );
#else
((Bitu)total[((i >> 3u) & 1u) | ((i >> 6u) & 2u)] << 0u ) | (Bitu)(total[((i >> 2u) & 1u) | ((i >> 5u) & 2u)] << 8u ) |
((Bitu)total[((i >> 1u) & 1u) | ((i >> 4u) & 2u)] << 16u ) | (Bitu)(total[((i >> 0u) & 1u) | ((i >> 3u) & 2u)] << 24u );
#endif
}
}
class VFRCRATE : public Program {
public:
void Run(void) {
WriteOut("Video refresh rate.\n\n");
if (cmd->FindExist("/?", false)) {
WriteOut("VFRCRATE [SET [OFF|PAL|NTSC|rate]\n");
WriteOut(" SET OFF unlock\n");
WriteOut(" SET PAL lock to PAL frame rate\n");
WriteOut(" SET NTSC lock to NTSC frame rate\n");
WriteOut(" SET rate lock to integer frame rate, e.g. 15\n");
WriteOut(" SET rate lock to decimal frame rate, e.g. 29.97\n");
WriteOut(" SET rate lock to fractional frame rate, e.g. 60000/1001\n");
return;
}
if (cmd->FindString("SET",temp_line,false)) {
char *x = (char*)temp_line.c_str();
if (!strncasecmp(x,"off",3))
vga_force_refresh_rate = -1;
else if (!strncasecmp(x,"ntsc",4))
vga_force_refresh_rate = 60000.0/1001;
else if (!strncasecmp(x,"pal",3))
vga_force_refresh_rate = 50;
else if (strchr(x,'.'))
vga_force_refresh_rate = atof(x);
else {
/* fraction */
int major = -1,minor = 0;
major = strtol(x,&x,0);
if (*x == '/' || *x == ':') {
x++; minor = strtol(x,NULL,0);
}
if (major > 0) {
vga_force_refresh_rate = (double)major;
if (minor > 1) vga_force_refresh_rate /= minor;
}
}
VGA_SetupHandlers();
VGA_StartResize();
}
if (vga_force_refresh_rate > 0)
WriteOut("Locked to %.3f fps\n",vga_force_refresh_rate);
else
WriteOut("Unlocked\n");
}
};
static void VFRCRATE_ProgramStart(Program * * make) {
*make=new VFRCRATE;
}
/*! \brief CGASNOW.COM utility to control CGA snow emulation
*
* \description Utility to enable, disable, or query CGA snow emulation.
* This command is only available when machine=cga and
* the video mode is 80x25 text mode.
*/
class CGASNOW : public Program {
public:
/*! \brief Program entry point, when the command is run
*/
void Run(void) {
if(cmd->FindExist("ON")) {
WriteOut("CGA snow enabled\n");
enableCGASnow = 1;
if (vga.mode == M_TEXT || vga.mode == M_TANDY_TEXT) {
VGA_SetupHandlers();
VGA_StartResize();
}
}
else if(cmd->FindExist("OFF")) {
WriteOut("CGA snow disabled\n");
enableCGASnow = 0;
if (vga.mode == M_TEXT || vga.mode == M_TANDY_TEXT) {
VGA_SetupHandlers();
VGA_StartResize();
}
}
else {
WriteOut("CGA snow currently %s\n",
enableCGASnow ? "enabled" : "disabled");
}
}
};
static void CGASNOW_ProgramStart(Program * * make) {
*make=new CGASNOW;
}
/* TODO: move to general header */
static inline unsigned int int_log2(unsigned int val) {
unsigned int log = 0;
while ((val >>= 1u) != 0u) log++;
return log;
}
extern bool pcibus_enable;
extern int hack_lfb_yadjust;
extern uint8_t GDC_display_plane_wait_for_vsync;
void VGA_VsyncUpdateMode(VGA_Vsync vsyncmode);
VGA_Vsync VGA_Vsync_Decode(const char *vsyncmodestr) {
if (!strcasecmp(vsyncmodestr,"off")) return VS_Off;
else if (!strcasecmp(vsyncmodestr,"on")) return VS_On;
else if (!strcasecmp(vsyncmodestr,"force")) return VS_Force;
else if (!strcasecmp(vsyncmodestr,"host")) return VS_Host;
else
LOG_MSG("Illegal vsync type %s, falling back to off.",vsyncmodestr);
return VS_Off;
}
bool has_pcibus_enable(void);
void VGA_Reset(Section*) {
Section_prop * section=static_cast<Section_prop *>(control->GetSection("dosbox"));
string str;
int i;
LOG(LOG_MISC,LOG_DEBUG)("VGA_Reset() reinitializing VGA emulation");
GDC_display_plane_wait_for_vsync = section->Get_bool("pc-98 buffer page flip");
S3_LFB_BASE = section->Get_hex("svga lfb base");
if (S3_LFB_BASE == 0) S3_LFB_BASE = S3_LFB_BASE_DEFAULT;
/* no farther than 32MB below the top */
if (S3_LFB_BASE > 0xFE000000UL)
S3_LFB_BASE = 0xFE000000UL;
if (has_pcibus_enable()) {
/* must be 32MB aligned (PCI) */
S3_LFB_BASE += 0x0FFFFFFUL;
S3_LFB_BASE &= ~0x1FFFFFFUL;
}
else {
/* must be 64KB aligned (ISA) */
S3_LFB_BASE += 0x7FFFUL;
S3_LFB_BASE &= ~0xFFFFUL;
}
/* must not overlap system RAM */
if (S3_LFB_BASE < (MEM_TotalPages()*4096))
S3_LFB_BASE = (MEM_TotalPages()*4096);
LOG(LOG_VGA,LOG_DEBUG)("S3 linear framebuffer at 0x%lx",(unsigned long)S3_LFB_BASE);
pc98_allow_scanline_effect = section->Get_bool("pc-98 allow scanline effect");
mainMenu.get_item("pc98_allow_200scanline").check(pc98_allow_scanline_effect).refresh_item(mainMenu);
// whether the GDC is running at 2.5MHz or 5.0MHz.
// Some games require the GDC to run at 5.0MHz.
// To enable these games we default to 5.0MHz.
// NTS: There are also games that refuse to run if 5MHz switched on (TH03)
gdc_5mhz_mode = section->Get_bool("pc-98 start gdc at 5mhz");
mainMenu.get_item("pc98_5mhz_gdc").check(gdc_5mhz_mode).refresh_item(mainMenu);
enable_pc98_egc = section->Get_bool("pc-98 enable egc");
enable_pc98_grcg = section->Get_bool("pc-98 enable grcg");
enable_pc98_16color = section->Get_bool("pc-98 enable 16-color");
// EGC implies GRCG
if (enable_pc98_egc) enable_pc98_grcg = true;
// EGC implies 16-color
if (enable_pc98_16color) enable_pc98_16color = true;
str = section->Get_string("vga attribute controller mapping");
if (str == "4x4")
VGA_AC_remap = AC_4x4;
else if (str == "4low")
VGA_AC_remap = AC_low4;
else {
/* auto:
*
* 4x4 by default.
* except for ET4000 which is 4low */
VGA_AC_remap = AC_4x4;
if (IS_VGA_ARCH) {
if (svgaCard == SVGA_TsengET3K || svgaCard == SVGA_TsengET4K)
VGA_AC_remap = AC_low4;
}
}
str = section->Get_string("pc-98 video mode");
if (str == "31khz")
pc98_31khz_mode = true;
else if (str == "15khz")/*TODO*/
pc98_31khz_mode = false;
else
pc98_31khz_mode = false;
//TODO: Announce 31-KHz mode in BIOS config area. --yksoft1
i = section->Get_int("pc-98 allow 4 display partition graphics");
pc98_allow_4_display_partitions = (i < 0/*auto*/ || i == 1/*on*/);
mainMenu.get_item("pc98_allow_4partitions").check(pc98_allow_4_display_partitions).refresh_item(mainMenu);
// TODO: "auto" will default to true if old PC-9801, false if PC-9821, or
// a more refined automatic choice according to actual hardware.
mainMenu.get_item("pc98_enable_egc").check(enable_pc98_egc).refresh_item(mainMenu);
mainMenu.get_item("pc98_enable_grcg").check(enable_pc98_grcg).refresh_item(mainMenu);
mainMenu.get_item("pc98_enable_analog").check(enable_pc98_16color).refresh_item(mainMenu);
vga_force_refresh_rate = -1;
str=section->Get_string("forcerate");
if (str == "ntsc")
vga_force_refresh_rate = 60000.0 / 1001;
else if (str == "pal")
vga_force_refresh_rate = 50;
else if (str.find_first_of('/') != string::npos) {
char *p = (char*)str.c_str();
int num = 1,den = 1;
num = strtol(p,&p,0);
if (*p == '/') p++;
den = strtol(p,&p,0);
if (num < 1) num = 1;
if (den < 1) den = 1;
vga_force_refresh_rate = (double)num / den;
}
else {
vga_force_refresh_rate = atof(str.c_str());
}
enableCGASnow = section->Get_bool("cgasnow");
vesa_modelist_cap = section->Get_int("vesa modelist cap");
vesa_mode_width_cap = section->Get_int("vesa modelist width limit");
vesa_mode_height_cap = section->Get_int("vesa modelist height limit");
vga_enable_3C6_ramdac = section->Get_bool("sierra ramdac");
vga_enable_hpel_effects = section->Get_bool("allow hpel effects");
vga_sierra_lock_565 = section->Get_bool("sierra ramdac lock 565");
hretrace_fx_avg_weight = section->Get_double("hretrace effect weight");
ignore_vblank_wraparound = section->Get_bool("ignore vblank wraparound");
int10_vesa_map_as_128kb = section->Get_bool("vesa map non-lfb modes to 128kb region");
vga_enable_hretrace_effects = section->Get_bool("allow hretrace effects");
enable_page_flip_debugging_marker = section->Get_bool("page flip debug line");
vga_palette_update_on_full_load = section->Get_bool("vga palette update on full load");
non_cga_ignore_oddeven = section->Get_bool("ignore odd-even mode in non-cga modes");
enable_vretrace_poll_debugging_marker = section->Get_bool("vertical retrace poll debug line");
vga_double_buffered_line_compare = section->Get_bool("double-buffered line compare");
hack_lfb_yadjust = section->Get_int("vesa lfb base scanline adjust");
allow_vesa_lowres_modes = section->Get_bool("allow low resolution vesa modes");
vesa12_modes_32bpp = section->Get_bool("vesa vbe 1.2 modes are 32bpp");
allow_vesa_32bpp = section->Get_bool("allow 32bpp vesa modes");
allow_vesa_24bpp = section->Get_bool("allow 24bpp vesa modes");
allow_vesa_16bpp = section->Get_bool("allow 16bpp vesa modes");
allow_vesa_15bpp = section->Get_bool("allow 15bpp vesa modes");
allow_vesa_8bpp = section->Get_bool("allow 8bpp vesa modes");
allow_vesa_4bpp = section->Get_bool("allow 4bpp vesa modes");
allow_vesa_tty = section->Get_bool("allow tty vesa modes");
enable_vga_resize_delay = section->Get_bool("enable vga resize delay");
vga_ignore_hdispend_change_if_smaller = section->Get_bool("resize only on vga active display width increase");
/* sanity check: "VBE 1.2 modes 32bpp" doesn't make any sense if neither 24bpp or 32bpp is enabled */
if (!allow_vesa_32bpp && !allow_vesa_24bpp)
vesa12_modes_32bpp = 0;
/* sanity check: "VBE 1.2 modes 32bpp=true" doesn't make sense if the user disabled 32bpp */
else if (vesa12_modes_32bpp && !allow_vesa_32bpp)
vesa12_modes_32bpp = 0;
/* sanity check: "VBE 1.2 modes 32bpp=false" doesn't make sense if the user disabled 24bpp */
else if (!vesa12_modes_32bpp && !allow_vesa_24bpp && allow_vesa_32bpp)
vesa12_modes_32bpp = 1;
if (vga_force_refresh_rate > 0)
LOG(LOG_VGA,LOG_NORMAL)("VGA forced refresh rate active = %.3f",vga_force_refresh_rate);
vga.draw.resizing=false;
vga.mode=M_ERROR; //For first init
vga_memio_delay_ns = section->Get_int("vmemdelay");
if (vga_memio_delay_ns < 0) {
if (IS_EGAVGA_ARCH) {
if (pcibus_enable) {
/* some delay based on PCI bus protocol with frame start, turnaround, and burst transfer */
double t = (1000000000.0 * clockdom_PCI_BCLK.freq_div * (1/*turnaround*/+1/*frame start*/+1/*burst*/-0.25/*fudge*/)) / clockdom_PCI_BCLK.freq;
vga_memio_delay_ns = (int)floor(t);
}
else {
/* very optimistic setting, ISA bus cycles are longer than 2, but also the 386/486/Pentium pipeline
* instruction decoding. so it's not a matter of sucking up enough CPU cycle counts to match the
* duration of a memory I/O cycle, because real hardware probably has another instruction decode
* going while it does it.
*
* this is long enough to fix some demo's raster effects to work properly but not enough to
* significantly bring DOS games to a crawl. Apparently, this also fixes Future Crew "Panic!"
* by making the shadebob take long enough to allow the 3D rotating dot object to finish it's
* routine just in time to become the FC logo, instead of sitting there waiting awkwardly
* for 3-5 seconds. */
double t = (1000000000.0 * clockdom_ISA_BCLK.freq_div * 3.75) / clockdom_ISA_BCLK.freq;
vga_memio_delay_ns = (int)floor(t);
}
}
else if (machine == MCH_CGA || machine == MCH_HERC) {
/* default IBM PC/XT 4.77MHz timing. this is carefully tuned so that Trixter's CGA test program
* times our CGA emulation as having about 305KB/sec reading speed. */
double t = (1000000000.0 * clockdom_ISA_OSC.freq_div * 143) / (clockdom_ISA_OSC.freq * 3);
vga_memio_delay_ns = (int)floor(t);
}
else {
/* dunno. pick something */
double t = (1000000000.0 * clockdom_ISA_BCLK.freq_div * 6) / clockdom_ISA_BCLK.freq;
vga_memio_delay_ns = (int)floor(t);
}
}
LOG(LOG_VGA,LOG_DEBUG)("VGA memory I/O delay %uns",vga_memio_delay_ns);
/* mainline compatible vmemsize (in MB)
* plus vmemsizekb for KB-level control.
* then we round up a page.
*
* FIXME: If PCjr/Tandy uses system memory as video memory,
* can we get away with pointing at system memory
* directly and not allocate a dedicated char[]
* array for VRAM? Likewise for VGA emulation of
* various motherboard chipsets known to "steal"
* off the top of system RAM, like Intel and
* Chips & Tech VGA implementations? */
vga.mem.memsize = _MB_bytes(section->Get_int("vmemsize"));
vga.mem.memsize += _KB_bytes(section->Get_int("vmemsizekb"));
vga.mem.memsize = (vga.mem.memsize + 0xFFFu) & (~0xFFFu);
/* mainline compatible: vmemsize == 0 means 512KB */
if (vga.mem.memsize == 0) vga.mem.memsize = _KB_bytes(512);
/* round up to the nearest power of 2 (TODO: Any video hardware that uses non-power-of-2 sizes?).
* A lot of DOSBox's VGA emulation code assumes power-of-2 VRAM sizes especially when wrapping
* memory addresses with (a & (vmemsize - 1)) type code. */
if (!is_power_of_2(vga.mem.memsize)) {
Bitu i = int_log2(vga.mem.memsize) + 1u;
vga.mem.memsize = 1u << i;
LOG(LOG_VGA,LOG_WARN)("VGA RAM size requested is not a power of 2, rounding up to %uKB",vga.mem.memsize>>10);
}
/* sanity check according to adapter type.
* FIXME: Again it was foolish for DOSBox to standardize on machine=
* for selecting machine type AND video card. */
switch (machine) {
case MCH_HERC: /* FIXME: MCH_MDA (4KB) vs MCH_HERC (64KB?) */
if (vga.mem.memsize < _KB_bytes(64)) vga.mem.memsize = _KB_bytes(64);
break;
case MCH_CGA:
if (vga.mem.memsize < _KB_bytes(16)) vga.mem.memsize = _KB_bytes(16);
break;
case MCH_TANDY:
case MCH_PCJR:
if (vga.mem.memsize < _KB_bytes(128)) vga.mem.memsize = _KB_bytes(128); /* FIXME: Right? */
break;
case MCH_EGA:
// EGA cards supported either 64KB, 128KB or 256KB.
if (vga.mem.memsize <= _KB_bytes(64)) vga.mem.memsize = _KB_bytes(64);
else if (vga.mem.memsize <= _KB_bytes(128)) vga.mem.memsize = _KB_bytes(128);
else vga.mem.memsize = _KB_bytes(256);
break;
case MCH_VGA:
// TODO: There are reports of VGA cards that have less than 256KB in the early days of VGA.
// How does that work exactly, especially when 640x480 requires about 37KB per plane?
// Did these cards have some means to chain two bitplanes odd/even in the same way
// tha EGA did it?
if (vga.mem.memsize < _KB_bytes(256)) vga.mem.memsize = _KB_bytes(256);
break;
case MCH_AMSTRAD:
if (vga.mem.memsize < _KB_bytes(64)) vga.mem.memsize = _KB_bytes(64); /* FIXME: Right? */
break;
case MCH_PC98:
if (vga.mem.memsize < _KB_bytes(512)) vga.mem.memsize = _KB_bytes(512);
break;
default:
E_Exit("Unexpected machine");
};
/* I'm sorry, emulating 640x350 4-color chained EGA graphics is
* harder than I thought and would require revision of quite a
* bit of VGA planar emulation to update only bitplane 0 and 2
* in such a manner. --J.C. */
if (IS_EGA_ARCH && vga.mem.memsize < _KB_bytes(128))
LOG_MSG("WARNING: EGA 64KB emulation is very experimental and not well supported");
if (!IS_PC98_ARCH)
SVGA_Setup_Driver(); // svga video memory size is set here, possibly over-riding the user's selection
vga.mem.memmask = vga.mem.memsize - 1u;
LOG(LOG_VGA,LOG_NORMAL)("Video RAM: %uKB",vga.mem.memsize>>10);
VGA_SetupMemory(); // memory is allocated here
if (!IS_PC98_ARCH) {
VGA_SetupMisc();
VGA_SetupDAC();
VGA_SetupGFX();
VGA_SetupSEQ();
VGA_SetupAttr();
VGA_SetupOther();
VGA_SetupXGA();
VGA_SetClock(0,CLK_25);
VGA_SetClock(1,CLK_28);
/* Generate tables */
VGA_SetCGA2Table(0,1);
VGA_SetCGA4Table(0,1,2,3);
}
Section_prop * section2=static_cast<Section_prop *>(control->GetSection("vsync"));
const char * vsyncmodestr;
vsyncmodestr=section2->Get_string("vsyncmode");
void change_output(int output);
change_output(8);
VGA_VsyncUpdateMode(VGA_Vsync_Decode(vsyncmodestr));
const char * vsyncratestr;
vsyncratestr=section2->Get_string("vsyncrate");
double vsyncrate=70;
if (!strcasecmp(vsyncmodestr,"host")) {
#if defined (WIN32)
DEVMODE devmode;
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devmode))
vsyncrate=devmode.dmDisplayFrequency;
else
sscanf(vsyncratestr,"%lf",&vsyncrate);
#endif
}
else {
sscanf(vsyncratestr,"%lf",&vsyncrate);
}
vsync.period = (1000.0F)/vsyncrate;
// TODO: Code to remove programs added by PROGRAMS_MakeFile
if (machine == MCH_CGA) PROGRAMS_MakeFile("CGASNOW.COM",CGASNOW_ProgramStart);
PROGRAMS_MakeFile("VFRCRATE.COM",VFRCRATE_ProgramStart);
if (IS_PC98_ARCH) {
void VGA_OnEnterPC98(Section *sec);
void VGA_OnEnterPC98_phase2(Section *sec);
void PC98_FM_OnEnterPC98(Section *sec);
VGA_OnEnterPC98(NULL);
VGA_OnEnterPC98_phase2(NULL);
// TODO: Move to separate file
PC98_FM_OnEnterPC98(NULL);
}
}
extern void VGA_TweakUserVsyncOffset(float val);
void INT10_PC98_CurMode_Relocate(void);
void VGA_UnsetupMisc(void);
void VGA_UnsetupAttr(void);
void VGA_UnsetupDAC(void);
void VGA_UnsetupGFX(void);
void VGA_UnsetupSEQ(void);
#define gfx(blah) vga.gfx.blah
#define seq(blah) vga.seq.blah
#define crtc(blah) vga.crtc.blah
void VGA_OnEnterPC98(Section *sec) {
(void)sec;//UNUSED
VGA_UnsetupMisc();
VGA_UnsetupAttr();
VGA_UnsetupDAC();
VGA_UnsetupGFX();
VGA_UnsetupSEQ();
LOG_MSG("PC-98: GDC is running at %.1fMHz.",gdc_5mhz_mode ? 5.0 : 2.5);
pc98_egc_srcmask[0] = 0xFF;
pc98_egc_srcmask[1] = 0xFF;
pc98_egc_maskef[0] = 0xFF;
pc98_egc_maskef[1] = 0xFF;
pc98_egc_mask[0] = 0xFF;
pc98_egc_mask[1] = 0xFF;
for (unsigned int i=0;i < 8;i++)
pc98_pal_digital[i] = i;
for (unsigned int i=0;i < 8;i++) {
pc98_pal_analog[(i*3) + 0] = (i & 4) ? 0x0F : 0x00;
pc98_pal_analog[(i*3) + 1] = (i & 2) ? 0x0F : 0x00;
pc98_pal_analog[(i*3) + 2] = (i & 1) ? 0x0F : 0x00;
if (i != 0) {
pc98_pal_analog[((i+8)*3) + 0] = (i & 4) ? 0x0A : 0x00;
pc98_pal_analog[((i+8)*3) + 1] = (i & 2) ? 0x0A : 0x00;
pc98_pal_analog[((i+8)*3) + 2] = (i & 1) ? 0x0A : 0x00;
}
else {
pc98_pal_analog[((i+8)*3) + 0] = 0x07;
pc98_pal_analog[((i+8)*3) + 1] = 0x07;
pc98_pal_analog[((i+8)*3) + 2] = 0x07;
}
}
pc98_update_palette();
{
unsigned char r,g,b;
for (unsigned int i=0;i < 8;i++) {
r = (i & 2) ? 255 : 0;
g = (i & 4) ? 255 : 0;
b = (i & 1) ? 255 : 0;
if (GFX_bpp >= 24) /* FIXME: Assumes 8:8:8. What happens when desktops start using the 10:10:10 format? */
pc98_text_palette[i] = ((Bitu)(((Bitu)b << GFX_Bshift) + ((Bitu)g << GFX_Gshift) + ((Bitu)r << GFX_Rshift) + (Bitu)GFX_Amask));
else {
/* FIXME: PC-98 mode renders as 32bpp regardless (at this time), so we have to fake 32bpp order */
/* Since PC-98 itself has 4-bit RGB precision, it might be best to offer a 16bpp rendering mode,
* or even just have PC-98 mode stay in 16bpp entirely. */
if (GFX_Bshift == 0)
pc98_text_palette[i] = (Bitu)(((Bitu)b << 0U) + ((Bitu)g << 8U) + ((Bitu)r << 16U));
else
pc98_text_palette[i] = (Bitu)(((Bitu)b << 16U) + ((Bitu)g << 8U) + ((Bitu)r << 0U));
}
}
}
pc98_gdc_tile_counter=0;
pc98_gdc_modereg=0;
for (unsigned int i=0;i < 4;i++) pc98_gdc_tiles[i].w = 0;
vga.dac.pel_mask = 0xFF;
vga.crtc.maximum_scan_line = 15;
/* 200-line tradition on PC-98 seems to be to render only every other scanline */
pc98_graphics_hide_odd_raster_200line = true;
// as a transition to PC-98 GDC emulation, move VGA alphanumeric buffer
// down to A0000-AFFFFh.
gdc_analog = false;
pc98_gdc_vramop &= ~(1 << VOPBIT_ANALOG);
gfx(miscellaneous) &= ~0x0C; /* bits[3:2] = 0 to map A0000-BFFFF */
VGA_DetermineMode();
VGA_SetupHandlers();
VGA_DAC_UpdateColorPalette();
INT10_PC98_CurMode_Relocate(); /* make sure INT 10h knows */
if(!pc98_31khz_mode) { /* Set up 24KHz hsync 56.42Hz rate */
vga.crtc.horizontal_total = 106 - 5;
vga.crtc.vertical_total = (440 - 2) & 0xFF;
vga.crtc.end_vertical_blanking = (440 - 2 - 8) & 0xFF; // FIXME
vga.crtc.vertical_retrace_start = (440 - 2 - 30) & 0xFF; // FIXME
vga.crtc.vertical_retrace_end = (440 - 2 - 28) & 0xFF; // FIXME
vga.crtc.start_vertical_blanking = (400 + 8) & 0xFF; // FIXME
vga.crtc.overflow |= 0x01;
vga.crtc.overflow &= ~0x20;
} else { //Set up 31-KHz mode. Values guessed according to other 640x400 modes in int10_modes.cpp.
//TODO: Find the right values by inspecting a real PC-9821 system.
vga.crtc.horizontal_total = 100 - 5;
vga.crtc.vertical_total = (449 - 2) & 0xFF;
vga.crtc.end_vertical_blanking = (449 - 2 - 8) & 0xFF; // FIXME
vga.crtc.vertical_retrace_start = (449 - 2 - 30) & 0xFF; // FIXME
vga.crtc.vertical_retrace_end = (449 - 2 - 28) & 0xFF; // FIXME
vga.crtc.start_vertical_blanking = (400 + 8) & 0xFF; // FIXME
vga.crtc.overflow |= 0x01;
vga.crtc.overflow &= ~0x20;
}
/* 8-char wide mode. change to 25MHz clock to match. */
vga.config.addr_shift = 0;
seq(clocking_mode) |= 1; /* 8-bit wide char */
vga.misc_output &= ~0x0C; /* bits[3:2] = 0 25MHz clock */
/* PC-98 seems to favor a block cursor */
vga.draw.cursor.enabled = true;
crtc(cursor_start) = 0;
vga.draw.cursor.sline = 0;
crtc(cursor_end) = 15;
vga.draw.cursor.eline = 15;
/* now, switch to PC-98 video emulation */
for (unsigned int i=0;i < 16;i++) VGA_ATTR_SetPalette(i,i);
for (unsigned int i=0;i < 16;i++) vga.dac.combine[i] = i;
vga.mode=M_PC98;
assert(vga.mem.memsize >= 0x80000);
memset(vga.mem.linear,0,0x80000);
VGA_StartResize();
}
void MEM_ResetPageHandler_Unmapped(Bitu phys_page, Bitu pages);
void updateGDCpartitions4(bool enable) {
pc98_allow_4_display_partitions = enable;
pc98_gdc[GDC_SLAVE].display_partition_mask = pc98_allow_4_display_partitions ? 3 : 1;
}
void VGA_OnEnterPC98_phase2(Section *sec) {
(void)sec;//UNUSED
VGA_SetupHandlers();
/* GDC 2.5/5.0MHz setting is also reflected in BIOS data area and DIP switch registers */
gdc_5mhz_mode_update_vars();
/* delay I/O port at 0x5F (0.6us) */
IO_RegisterWriteHandler(0x5F,pc98_wait_write,IO_MB);
/* master GDC at 0x60-0x6F (even)
* slave GDC at 0xA0-0xAF (even) */
for (unsigned int i=0x60;i <= 0xA0;i += 0x40) {
for (unsigned int j=0;j < 0x10;j += 2) {
IO_RegisterWriteHandler(i+j,pc98_gdc_write,IO_MB);
IO_RegisterReadHandler(i+j,pc98_gdc_read,IO_MB);
}
}
/* There are some font character RAM controls at 0xA1-0xA5 (odd)
* combined with A4000-A4FFF. Found by unknown I/O tracing in DOSBox-X
* and by tracing INT 18h AH=1Ah on an actual system using DEBUG.COM.
*
* If I find documentation on what exactly these ports are, I will
* list them as such.
*
* Some games (Touhou Project) load font RAM directly through these
* ports instead of using the BIOS. */
for (unsigned int i=0xA1;i <= 0xA9;i += 2) {
IO_RegisterWriteHandler(i,pc98_a1_write,IO_MB);
}
/* Touhou Project appears to read font RAM as well */
IO_RegisterReadHandler(0xA9,pc98_a1_read,IO_MB);
/* CRTC at 0x70-0x7F (even) */
for (unsigned int j=0x70;j < 0x80;j += 2) {
IO_RegisterWriteHandler(j,pc98_crtc_write,IO_MB);
IO_RegisterReadHandler(j,pc98_crtc_read,IO_MB);
}
/* EGC at 0x4A0-0x4AF (even).
* All I/O ports are 16-bit.
* NTS: On real hardware, doing 8-bit I/O on these ports will often hang the system. */
for (unsigned int i=0;i < 0x10;i += 2) {
IO_RegisterWriteHandler(i+0x4A0,pc98_egc4a0_write_warning,IO_MB);
IO_RegisterWriteHandler(i+0x4A0,pc98_egc4a0_write, IO_MW);
IO_RegisterWriteHandler(i+0x4A1,pc98_egc4a0_write_warning,IO_MB);
IO_RegisterWriteHandler(i+0x4A1,pc98_egc4a0_write_warning,IO_MW);
IO_RegisterReadHandler(i+0x4A0,pc98_egc4a0_read_warning,IO_MB);
IO_RegisterReadHandler(i+0x4A0,pc98_egc4a0_read, IO_MW);
IO_RegisterReadHandler(i+0x4A1,pc98_egc4a0_read_warning,IO_MB);
IO_RegisterReadHandler(i+0x4A1,pc98_egc4a0_read_warning,IO_MW);
}
pc98_gdc[GDC_MASTER].master_sync = true;
pc98_gdc[GDC_MASTER].display_enable = true;
pc98_gdc[GDC_MASTER].row_height = 16;
pc98_gdc[GDC_MASTER].display_pitch = 80;
pc98_gdc[GDC_MASTER].active_display_words_per_line = 80;
pc98_gdc[GDC_MASTER].display_partition_mask = 3;
//TODO: Find the correct GDC SYNC parameters in 31-KHz mode by inspecting a real PC-9821.
if(!pc98_31khz_mode) {
pc98_gdc[GDC_MASTER].force_fifo_complete();
pc98_gdc[GDC_MASTER].write_fifo_command(0x0F/*sync DE=1*/);
pc98_gdc[GDC_MASTER].write_fifo_param(0x10);
pc98_gdc[GDC_MASTER].write_fifo_param(0x4E);
pc98_gdc[GDC_MASTER].write_fifo_param(0x07);
pc98_gdc[GDC_MASTER].write_fifo_param(0x25);
pc98_gdc[GDC_MASTER].force_fifo_complete();
pc98_gdc[GDC_MASTER].write_fifo_param(0x07);
pc98_gdc[GDC_MASTER].write_fifo_param(0x07);
pc98_gdc[GDC_MASTER].write_fifo_param(0x90);
pc98_gdc[GDC_MASTER].write_fifo_param(0x65);
pc98_gdc[GDC_MASTER].force_fifo_complete();
} else { //Use 31KHz HS, VS, VFP, VBP
pc98_gdc[GDC_MASTER].force_fifo_complete();
pc98_gdc[GDC_MASTER].write_fifo_command(0x0F/*sync DE=1*/);
pc98_gdc[GDC_MASTER].write_fifo_param(0x10);
pc98_gdc[GDC_MASTER].write_fifo_param(0x4E);
pc98_gdc[GDC_MASTER].write_fifo_param(0x41);
pc98_gdc[GDC_MASTER].write_fifo_param(0x24);
pc98_gdc[GDC_MASTER].force_fifo_complete();
pc98_gdc[GDC_MASTER].write_fifo_param(0x07);
pc98_gdc[GDC_MASTER].write_fifo_param(0x0C);
pc98_gdc[GDC_MASTER].write_fifo_param(0x90);
pc98_gdc[GDC_MASTER].write_fifo_param(0x8D);
pc98_gdc[GDC_MASTER].force_fifo_complete();
}
pc98_gdc[GDC_SLAVE].master_sync = false;
pc98_gdc[GDC_SLAVE].display_enable = false;//FIXME
pc98_gdc[GDC_SLAVE].row_height = 1;
pc98_gdc[GDC_SLAVE].display_pitch = 40;
pc98_gdc[GDC_SLAVE].active_display_words_per_line = 40; /* 40 16-bit WORDs per line */
pc98_gdc[GDC_SLAVE].display_partition_mask = pc98_allow_4_display_partitions ? 3 : 1;
if(!pc98_31khz_mode) {
pc98_gdc[GDC_SLAVE].force_fifo_complete();
pc98_gdc[GDC_SLAVE].write_fifo_command(0x0F/*sync DE=1*/);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x02);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x26);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x03);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x11);
pc98_gdc[GDC_SLAVE].force_fifo_complete();
pc98_gdc[GDC_SLAVE].write_fifo_param(0x83);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x07);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x90);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x65);
pc98_gdc[GDC_SLAVE].force_fifo_complete();
} else { //Use 31KHz HS, VS, VFP, VBP
pc98_gdc[GDC_SLAVE].write_fifo_command(0x0F/*sync DE=1*/);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x02);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x26);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x40);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x10);
pc98_gdc[GDC_SLAVE].force_fifo_complete();
pc98_gdc[GDC_SLAVE].write_fifo_param(0x83);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x0C);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x90);
pc98_gdc[GDC_SLAVE].write_fifo_param(0x8D);
pc98_gdc[GDC_SLAVE].force_fifo_complete();
}
VGA_StartResize();
}
void VGA_Destroy(Section*) {
void PC98_FM_Destroy(Section *sec);
PC98_FM_Destroy(NULL);
}
extern uint8_t pc98_pal_analog[256*3]; /* G R B 0x0..0xF */
extern uint8_t pc98_pal_digital[8]; /* G R B 0x0..0x7 */
void pc98_update_palette(void);
void VGA_LoadState(Section *sec) {
(void)sec;//UNUSED
if (IS_PC98_ARCH) {
{
ZIPFileEntry *ent = savestate_zip.get_entry("vga.pc98.analog.palette.bin");
if (ent != NULL) {
ent->rewind();
ent->read(pc98_pal_analog, 256*3);
}
}
{
ZIPFileEntry *ent = savestate_zip.get_entry("vga.pc98.digital.palette.bin");
if (ent != NULL) {
ent->rewind();
ent->read(pc98_pal_digital, 8);
}
}
pc98_update_palette();
}
else {
{
ZIPFileEntry *ent = savestate_zip.get_entry("vga.ac.palette.bin");
if (ent != NULL) {
ent->rewind();
ent->read(vga.attr.palette, 0x10);
}
}
{
unsigned char tmp[256 * 3];
ZIPFileEntry *ent = savestate_zip.get_entry("vga.dac.palette.bin");
if (ent != NULL) {
ent->rewind();
ent->read(tmp, 256 * 3);
for (unsigned int c=0;c < 256;c++) {
vga.dac.rgb[c].red = tmp[c*3 + 0];
vga.dac.rgb[c].green = tmp[c*3 + 1];
vga.dac.rgb[c].blue = tmp[c*3 + 2];
}
}
}
for (unsigned int i=0;i < 0x10;i++)
VGA_ATTR_SetPalette(i,vga.attr.palette[i]);
VGA_DAC_UpdateColorPalette();
}
}
void VGA_SaveState(Section *sec) {
(void)sec;//UNUSED
if (IS_PC98_ARCH) {
{
ZIPFileEntry *ent = savestate_zip.new_entry("vga.pc98.analog.palette.bin");
if (ent != NULL) {
ent->write(pc98_pal_analog, 256*3);
}
}
{
ZIPFileEntry *ent = savestate_zip.new_entry("vga.pc98.digital.palette.bin");
if (ent != NULL) {
ent->write(pc98_pal_digital, 8);
}
}
}
else {
{
ZIPFileEntry *ent = savestate_zip.new_entry("vga.ac.palette.bin");
if (ent != NULL) {
ent->write(vga.attr.palette, 0x10);
}
}
{
unsigned char tmp[256 * 3];
ZIPFileEntry *ent = savestate_zip.new_entry("vga.dac.palette.bin");
if (ent != NULL) {
for (unsigned int c=0;c < 256;c++) {
tmp[c*3 + 0] = vga.dac.rgb[c].red;
tmp[c*3 + 1] = vga.dac.rgb[c].green;
tmp[c*3 + 2] = vga.dac.rgb[c].blue;
}
ent->write(tmp, 256 * 3);
}
}
}
}
void VGA_Init() {
string str;
Bitu i,j;
vga.draw.render_step = 0;
vga.draw.render_max = 1;
vga.tandy.draw_base = NULL;
vga.tandy.mem_base = NULL;
LOG(LOG_MISC,LOG_DEBUG)("Initializing VGA");
VGA_TweakUserVsyncOffset(0.0f);
for (i=0;i<256;i++) {
ExpandTable[i]=(Bitu)(i + (i << 8u) + (i << 16u) + (i << 24u));
}
for (i=0;i<16;i++) {
TXT_FG_Table[i]=(Bitu)(i + (i << 8u) + (i << 16u) + (i << 24u));
TXT_BG_Table[i]=(Bitu)(i + (i << 8u) + (i << 16u) + (i << 24u));
#ifdef WORDS_BIGENDIAN
FillTable[i]=
((i & 1u) ? 0xff000000u : 0u) |
((i & 2u) ? 0x00ff0000u : 0u) |
((i & 4u) ? 0x0000ff00u : 0u) |
((i & 8u) ? 0x000000ffu : 0u) ;
TXT_Font_Table[i]=
((i & 1u) ? 0x000000ffu : 0u) |
((i & 2u) ? 0x0000ff00u : 0u) |
((i & 4u) ? 0x00ff0000u : 0u) |
((i & 8u) ? 0xff000000u : 0u) ;
#else
FillTable[i]=
((i & 1u) ? 0x000000ffu : 0u) |
((i & 2u) ? 0x0000ff00u : 0u) |
((i & 4u) ? 0x00ff0000u : 0u) |
((i & 8u) ? 0xff000000u : 0u) ;
TXT_Font_Table[i]=
((i & 1u) ? 0xff000000u : 0u) |
((i & 2u) ? 0x00ff0000u : 0u) |
((i & 4u) ? 0x0000ff00u : 0u) |
((i & 8u) ? 0x000000ffu : 0u) ;
#endif
}
for (j=0;j<4;j++) {
for (i=0;i<16;i++) {
#ifdef WORDS_BIGENDIAN
Expand16Table[j][i] =
((i & 1u) ? 1u << j : 0u) |
((i & 2u) ? 1u << (8u + j) : 0u) |
((i & 4u) ? 1u << (16u + j) : 0u) |
((i & 8u) ? 1u << (24u + j) : 0u);
#else
Expand16Table[j][i] =
((i & 1u) ? 1u << (24u + j) : 0u) |
((i & 2u) ? 1u << (16u + j) : 0u) |
((i & 4u) ? 1u << (8u + j) : 0u) |
((i & 8u) ? 1u << j : 0u);
#endif
}
}
AddExitFunction(AddExitFunctionFuncPair(VGA_Destroy));
AddVMEventFunction(VM_EVENT_RESET,AddVMEventFunctionFuncPair(VGA_Reset));
AddVMEventFunction(VM_EVENT_LOAD_STATE,AddVMEventFunctionFuncPair(VGA_LoadState));
AddVMEventFunction(VM_EVENT_SAVE_STATE,AddVMEventFunctionFuncPair(VGA_SaveState));
}
void SVGA_Setup_Driver(void) {
memset(&svga, 0, sizeof(SVGA_Driver));
switch(svgaCard) {
case SVGA_S3Trio:
SVGA_Setup_S3Trio();
break;
case SVGA_TsengET4K:
SVGA_Setup_TsengET4K();
break;
case SVGA_TsengET3K:
SVGA_Setup_TsengET3K();
break;
case SVGA_ParadisePVGA1A:
SVGA_Setup_ParadisePVGA1A();
break;
default:
break;
}
}