dosbox-x/include/util_math.h
2021-08-22 15:47:10 +09:00

48 lines
1.3 KiB
C++

#include <math.h> /* sqrtf */
//! \brief Get value sign, i.e. less than zero: -1, zero: 0, greater than zero: 1.
template <typename T> static inline int sgn(const T val) {
// http://stackoverflow.com/questions/1903954/is-there-a-standard-sign-function-signum-sgn-in-c-c
return (T(0) < val) - (val < T(0));
}
//! \brief Floating-point vector with 2 components.
struct DOSBox_Vector2
{
float X, Y;
DOSBox_Vector2(const float x, const float y) : X(x), Y(y) { }
DOSBox_Vector2() : X(0.0f), Y(0.0f) { }
DOSBox_Vector2 clamp(const DOSBox_Vector2 min, const DOSBox_Vector2 max) const {
float x = this->X;
float y = this->Y;
float xmin = min.X;
float xmax = max.X;
float ymin = min.Y;
float ymax = max.Y;
x = x < xmin ? xmin : x > xmax ? xmax : x;
y = y < ymin ? ymin : y > ymax ? ymax : y;
DOSBox_Vector2 clamp = DOSBox_Vector2(x, y);
return clamp;
}
inline float magnitude(void) const {
return sqrtf(sqrMagnitude());
}
inline float sqrMagnitude(void) const {
return X * X + Y * Y;
}
DOSBox_Vector2 normalized(void) const {
float m = this->magnitude();
return m > 0.0f ? DOSBox_Vector2(this->X / m, this->Y / m) : DOSBox_Vector2();
}
DOSBox_Vector2 operator*(const float f) const {
return DOSBox_Vector2(this->X * f, this->Y * f);
}
};