mirror of
https://github.com/joncampbell123/dosbox-x.git
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2334 lines
118 KiB
Plaintext
2334 lines
118 KiB
Plaintext
0.82.14 (next)
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- Windows builds, if run on Windows 7 or higher, will now direct
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the task bar preview to show only the part of the window
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containing the DOS screen.
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- SDL1 Mac OS X builds fixed to remember window position even
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if going to or from fullscreen mode.
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- Fixed mistakes with SDL2 surface output that caused serious
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UI problems with fullscreen mode and fullresolution=original.
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- Fixed problems with SDL1 Mac OS X and the window/dock menu
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filling up with multiple windows that have long ceased to
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exist.
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- SDL1 Mac OS X startup code replaced with startup code from
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SDL2 in order to run from main() cleanly instead of running
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SDL_main from an OS X event callback. This also fixes the
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problem of an unresponsive menu on startup if run from the
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terminal.
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- SDL1 Mac OS X builds fixed not to destroy and recreate the
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window every time it is resized.
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- SDL1 Mac OS X builds fixed to keep the window position
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stable every time you resize or do anything to trigger
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window recreation. Resizing the window no longer causes it
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to re-center to your screen.
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- SDL initializion fixed not to bail out on startup if
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DOSBox-X is unable to initialize SDL1 CD-ROM support (ccawley2011)
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- Segfault fixed (NULL pointer de-reference) that
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occurs when running DOSBox SVN on anything older than
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Mojave. DOSBox-X was not affected but the fix was applied
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just the same because the possibility is there.
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- Configuration GUI fixed to fade out with the right color
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RGBA order on Mac OS X.
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- Mac OS X SDL1 builds fixed to ignore mouse movement that
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occurs outside the window, unless any buttons are held
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down.
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- Mac OS X RGBA color order error with output=opengl fixed.
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EGA/CGA/MDA/Hercules/etc. modes should display properly
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now on OS X with OpenGL output.
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- SDL1 builds for Mac OS X now use the full Application
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menu generated by SDL1 instead of just an About command.
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- SDL1 builds under Mac OS X now support the "touch bar"
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on Macbook Pro and offer a few basic shortcuts,
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including a few that the touch bar makes much more
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inconvenient to use since the function key row is
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virtual on the touch bar instead of physical.
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- SDL1 builds under Mac OS X now offer a few basic
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DOSBox-X shortcuts if you command-click or double-tap
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the application icon in the dock.
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- Added support for taskbar extensions offered by
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Windows 7 and higher that allow DOSBox-X to put
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additional buttons in the preview pane that appears
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when you hover over DOSBox-X in the taskbar.
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- Centos 7 SDL1 builds (Linux X11) can now go fullscreen
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properly, instead of making the user input devices
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unusable running in an endless loop.
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- Windows builds now include Mapper and Configuration GUI
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commands in the system menu.
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0.82.13
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- Mac OS X SDL2 builds now use the native OS X menu
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system instead of the "SDL drawn" menus.
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- Mac OS X SDL1 builds now default to the OpenGL
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output (if compiled with OpenGL support). Under
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recent versions of OS X, OpenGL output gives
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better performance than surface (CGBitmap) based
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display.
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- SDL2 builds now have working XBRZ scaler support.
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- Mac OS X SDL2 builds updated to completely ignore
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touch events, because SDL2 sees the touchpad on
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Macbooks as a touchscreen. Prior to this fix, the
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DOSBox-X UI was unusable due to mixed input events
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from both the touchpad and the mouse input from the
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touchpad.
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- SDL1 High DPI support for Mac OS X users with Retina
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displays.
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- SDL1 fix for display problems (blank windows) on Mac
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OS X 10.14.x (Mojave).
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- Windows builds (compiled with VS2017) now have working
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MT32 (Munt) emulation.
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- Adjusting CPU cycles with F12 + - / F12 + + (Increment
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and Decrement Cycles shortcuts) now updates cpu cycles
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property. This fixes a problem where adjusting the cycle
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count then changing the CPU core caused DOSBox-X to reset
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the cycle count back to the original value.
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- Linux/X11 support fixed not to assume XRandR extensions
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are present, but to instead ask the X11 server first.
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- Simple scaler rendering has altered the RENDER start line
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state so that detection of a changed line triggers a block
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of rendering without compare within a limited count before
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checking again. This means a reduced CPU load with scalers
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because it only detects frame changes every line before
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changes detected, and then on average every 12th line
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when running the scaler code. Hopefully this helps the
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Raspberry Pi keep up with DOS gaming better.
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- Simple scalers now offer compile-time (not run-time)
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option to omit per-pixel compare in scaler and process
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the entire scanline instead as a performance adjustment
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for slower and embedded systems.
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- Video debug menu added. First item is one that blanks the
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display to test screen updating.
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- Simple scalers (normal 2x-5x and SAI) revised to process
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changes and scaler rendering in larger blocks for possible
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performance improvement.
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- Simple scalers fixed to properly compare all pixels to
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detect changes properly, instead of only the first 4-8
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pixels.
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- EGA/VGA text rendering combined to reduce code copypasta
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and reduce bugs.
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- VGA 16-color planar modes now obey CRTC byte/word/dword
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bits.
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0.82.12
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- MinGW HX DOS builds fixed to accept mouse input properly
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even beyond the 640x480 of the original SDL window
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dimensions. HX DOS seems to use the original dimensions
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of the window even if the window is maximized, thus the
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mouse input issue.
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- Configuration GUI fixed not to restore (unmaximize)
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the window, it's unnecessary.
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- New build scripts for Mac OS X, MinGW, and MinGW HX-DOS,
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under build-scripts in the source tree, to help make
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DOSBox-X releases more timely and consistent.
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- MinGW HX DOS builds now use WS_POPUP style instead
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of WS_OVERLAPPED to avoid window caption redraw
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glitches when in Windows XP.
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- MinGW HX DOS builds fixed to force the SDL window
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maximized at all times. Mapper and Configuration GUI
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interfaces fixed not to call on Windows to SW_RESTORE
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the window, in order to keep it maximized.
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- Steel Gun Nyan PIT/Timer hack revised so that polling
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the timer does not cause an interrupt storm. This
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fixes "God of Thunder" MS-DOS game where entering or
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leaving a house causes the Adlib music to play
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REALLY FAST during the transition effect.
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- Dynrec core ported from DOSBox SVN (Daniel-Trevitz)
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- Configuration GUI will pack settings closer together
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if the window/screen size is below 800x600.
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- Configuration GUI fixed to size dialog boxes as
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large as needed to show all options, to allow tabbing
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between options, to show a focus rectangle on the
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items.
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- Configuration GUI top level windows no longer show
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inactive title bar whenever you access a menu.
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- About dialog in configuration GUI updated to
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reflect that this is DOSBox-X in 2018, not
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DOSBox in 2014.
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- Configuration GUI now works with touchscreens in
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SDL2 builds.
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- INT 33h fixed to regard cursor as hidden if hidden
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for at least 100ms, which fixes host cursor flickering
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when running the built-in FreeDOS EDIT.COM program.
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- Mouse input and guest pointer integration limited
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to send input only if within the display region or
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within a 10% border around the display region.
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- SDL2 tapping the SDL drawn menu bar (on a touch
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screen) no longer triggers mouse click in the
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guest application (bugfix).
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- SDL2 Linux/X11 hack, added to compensate for bugs
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in SDL2 v2.0.5 regarding Linux/X11 touchscreen
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events, removed. SDL2 v2.0.9 fixed it.
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- Linux/X11 SDL2 builds will now encourage the user
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to update the SDL2 library installation if
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SDL2 library v2.0.5 is installed.
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- Fullscreen mode fixed in SDL2 builds.
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- Fixed configuration GUI fade out/in effect after
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exiting mapper GUI bug.
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- Configuration GUI now available and working in
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SDL2 builds as well as SDL1.
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- SDL2 builds now have a working "Fit aspect ratio"
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option.
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- SDL1 fullscreen mode fixed to use either the desktop
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size or the desired output size, and fallback to
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non-fullscreen on failure, to fix a segfault that
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would otherwise happen.
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- CONFIG -set sdl showmenu= now changes menu visibility.
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- CONFIG -set render scaler= fixed to apply changes
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to scaler and force setting, and update menu items,
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instead of ignoring it.
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- CONFIG -set render aspect= now keeps menu synchronized
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with setting.
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0.82.11
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- SDL GUI fixed to make fade/sepia effect fit the
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actual display rectangle instead of filling the
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window.
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- PC-98 BIOS keyboard handling now returns capitals
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for A-Z if SHIFT xor CAPS LOCK is engaged.
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- PC-98 BIOS keyboard handling now uses modifier bits
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of keyboard bitmap to process scan codes, hackish
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IBM PC/AT data area status handling in PC-98 mode
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removed.
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- PC-98 BIOS keyboard emulation now maps numeric keypad
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to produce the correct keyboard input to the console
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and games. This fixes games that rely on the numeric
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keypad and the DOS console driver
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- Command line parsing fixed to add any BAT, COM, and
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EXE file references given at DOSBox-X's command line
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to the autoexec.bat file run at startup.
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- BOOT command bug fixed that made it impossible to
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specify both disk images and the --debug and --force
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options.
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- Debug output fixed to make it easier to break into
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the debugger even during a flood of debug output.
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- Added dosbox.conf option to enable/disable the
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PC-98 bus mouse interface
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- PC-98 boot disks with 128 bytes/sector boot sectors
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now load 4 sectors instead of 2. Seems to be
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required by some games.
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- INT 13h read/write functions fixed to refuse the
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command if the floppy disk has a sector size too
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large for the implementation (such as a PC-98
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disk image mounted in IBM PC mode with 1024 bytes
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per sector).
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- INT 13h AH=2 (read sector) updated to return disk
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change error on first read after disk change, to
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match real BIOS behavior.
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- Floppy emulation now tracks "disk change" signal.
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- PIC event handling fixed, IRQ breakpoints now stop
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at the beginning of the interrupt handler.
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- MPU-401 MIDI default IRQ is now IRQ 6 in PC-98 mode,
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to match factory default setting.
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- MPU-401 MIDI IRQ masked by default in PC-98.
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- PC-98 port BFDB implemented, which allows control
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of the mouse interrupt rate.
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- Eliminated mouse periodic interrupt hack, the mouse
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interrupt on PC-98 is periodic when enabled.
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- 256-byte/sector hard disk images fixed to ensure the
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proper boot drive identifier is presented for MS-DOS
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when booting a hard disk image.
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- Added IMGMOUNT -o partidx=N option. N is an integer
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value that indicates which partition to mount, counting
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up from zero. This allows mounting disk images that
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the FAT driver otherwise can't identify which partition
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to mount.
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- New general -o name=value option for IMGMOUNT, to pass
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various options to the FAT driver.
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- Update Metal Force mouse hack to become a more general
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"fire interrupt on Port C write" with a dosbox.conf
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option to enable. This fixes the requirement to move
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the mouse constantly for "Amaranth" when enabled.
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- Add to cascade interrupt hacks by offering an option
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to ignore the "in service" bit of the PIC for the
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cascade interrupt, while still tracking it for
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the DOS game or interrupt. Handy for PC-98 games
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that check the cascade "in service" bit before
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acting on the interrupt (IRQ 8-15).
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- DOS kernel fixed to limit it's private area and
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UMB region to avoid overlapping the PC-98 SOUND
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BIOS.
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- PC-98 SOUND BIOS dummy stub added for games that
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call into it.
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- Emulator hanging problem fixed when inputs are
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processed while running at a very low cycle count.
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- Added PC-98 LIO BIOS list and stub for games that
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require it.
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- Timer and PIC updated to emulate Mode 3 Square Wave
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output through the IRR register. Needed for Steel
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Gun Nyan.
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- PC-98 INT 18h fixed to reenable and process any
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keyboard data waiting when the DOS game or application
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calls INT 18h to read keyboard input. This fixes
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keyboard problems with Quarth.
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- PC-98 FDC BIOS emulation no longer reprograms the
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timer interrupt, but uses an alternate hack to
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avoid divide by zero fault with Ys II.
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- PC-98 GDC command to read back cursor position
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added.
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- PC-98 DOS CON device emulation now maintains ANSI
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attribute byte at 60:11D as documented.
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- BOOT now hides hardware cursor when booting a guest
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OS in PC-98 mode.
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- INT 1Dh vector now points at segment FD80 to satisfy
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some games that autodetect PC-98 vs other platforms.
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- INT 18h AH=42 implement display "bank" bit for games
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that need it.
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- PC-98 text scroll region implemented (I/O ports
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76h-7Ah even).
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- PC-98 CRTC mode set regarding 20/25-line mode fixed
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to update line height, text vertical position/height,
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and cursor shape.
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- PC-98 emulation of text height/vertical position
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registers 70h-74h even added.
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- PC-98 text hardware cursor fixed to cover both halves
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of doublewide characters if cursor positioned on left
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half, to match real hardware.
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- Fixed music/interrupt slowdown whenever I/O and INT 10h
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BIOS emulation is involved.
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- PC-98 minimal (non-functional at this time) printer
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port emulation added, as well as system configuration
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port.
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- PC-98 CG memory region fixed to match real hardware
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behavior, responding to A4000-A4FFF.
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- FAT filesystem driver now supports 2048 bytes per
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sector filesystems.
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- FAT filesystem driver logical/physical sector matching
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fixed to improve flexibility.
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- Fixed crash that occurs if you maximize the window
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and then adjust scalers to produce output that is
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larger than the maximized window.
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- INT 33h emulation now offers hiding the host cursor
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if the guest has provided an interrupt subroutine
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for the mouse driver to call, since it usually means
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the DOS game wishes to draw the cursor itself.
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- INT 33h emulation now offers hiding the host cursor
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if the guest is polling the cursor position, to
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better support guest/host integration with DOS games
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that draw their own cursor.
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- AUX and PS/2 emulation no longer allowed if machine
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type is PCjr.
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- PS/2 mouse emulation fixed to disable itself if the
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slave PIC needed for IRQ 12 is not present.
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- INT 33h pointer integration improved to support some
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additional DOS games, and to handle DeluxePaint II
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enhanced.
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- IMGMOUNT now supports NFD disk images.
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- DOSBox Integration Device now available for PC-98.
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- Added support for T98Next NHD hard disk images.
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- Added support for T98Next NFD R1 disk images.
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- Fixed crash with VGA BIOS allocation if video memory
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allows the full modelist to overflow the available
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ROM space.
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- SDL2 mapper redraw issue resolved.
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- Added dosbox.conf option to determine whether INT 10h
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VESA BIOS emulation points at the modelist in ROM or
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copies the modelist into the DOS application's info
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structure when asked.
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0.82.10
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- PC-98 INT 1Bh floppy emulation now fakes success for
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calls to format track.
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- Initial keyboard pause fixed
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- PC-98 INT 1Bh floppy disk BIOS call now resets timer
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interval per call. This fixes Ys II after disk swap.
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- BIOS fixed to put normal "unhandled INT call" handler
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for INT 0-7 even in PC-98 mode to avoid confusion
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between game crashes and unknown INT calls.
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- VFD image support fixed to properly handle disk images
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where a sector is marked with fill byte 0xFF and the
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data field is 0xFFFFFFFF, which means the sector contents
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are all 0xFF.
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- DOSBox-X now supports T98 NFD disk images (R0).
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- BIOS data area now properly reports a high-resolution
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CRT display.
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- INT DCh AH=1 CL=10h added, which is apparently a print
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string function.
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- BIOS data area now reports 188+ user-definable CG slots,
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which makes GAJET happy.
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- FDI image support fixed to read the header instead of
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treating it as a plain disk image with 4096 of junk.
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- PC-98 character generator is now accessible through both
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I/O ports A1h-A9h and through memory-mapped I/O range
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A4000-A401F. This fixes missing text in Eve Burst Error.
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- Gravis Ultrasound emulation will no longer log GUS reset
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writes in cases where the same value is being written
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repeatedly, to reduce log clutter. Some demoscene
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productions have music routines that trigger GUS reset
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repeatedly without changing the register.
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- Added "gus master volume" setting to deal with games or
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demoscene productions where the music is too loud and clipping.
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- Added "Pause with interrupts". When enabled, the CPU is directed
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into a CALLBACK_Idle() loop to halt the game's main
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logic while allowing interrupts to run. This is useful
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for recording the game or demo's music because most DOS
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games/demos run the music and sound effects from interrupt
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handlers instead of the main loop.
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- Audio/video capture fixed to render audio even if muted,
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instead of rendering garbage to the capture file when
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audio is muted.
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- Experimental Emscripten + Node target (not reliable yet).
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- Added option to control how unhandled IRQs are dealt with.
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One option, mask_isr, is derived from em-dosbox.
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- Code added to read the screen dimensions in Linux/X11,
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either through XRandR or through the base X11 API.
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- Code added to read and store the dimensions, size, and
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DPI (Dots per Inch) of the screen.
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- Fixed bug that enabled IBM style APM BIOS in PC-98 mode.
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- For PC-98 mode, PIC emulation by default (but controllable
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through dosbox.conf) now initializes the PIC at startup to
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return the ISR (interrupt in-service) register instead of
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the IRR (interrupt request) register. This fixes FM
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music problems with Blackbird by Vivian caused by a
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programming mistake in the FM interrupt handler.
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- PIC emulation now accepts a dosbox.conf option not to mark
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the cascade interrupt as in service, for troublesome games.
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- VESA BIOS emulation now supports a packed 16-color (4bpp)
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mode as seen on a Toshiba Libretto (Chips & Tech) system.
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The packed format is different than the normal planar 16-color
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SVGA modes seen on most systems.
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- INT 33h no longer reports relative mouse motion unless the
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user captures the cursor.
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- Fixed EGA 16-color display modes (M_EGA) to honor CGA and
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Hercules compatible mapping modes (bits 0 and 1 of the
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CRTC mode control) and limit memory display to 8KB or 16KB
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accordingly. This fixes the mode select screen in the game
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"Prehistorik 2".
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- Removed Sound Blaster goldplay mode + sample accurate mode
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warning, goldplay mode no longer has issues with sample
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accurate mode.
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- Mixer "sample accurate" mode fixed to work again.
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- Windows SDL1 builds fixed to work around Windows SDK-level API
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limitation that normally prevents Win32 applications from
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fully receiving WM_KEYDOWN events for the left/right shift
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keys independently. Left and right shift keys are now fully
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usable on Windows builds (i.e. for use with pinball games).
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- INSTALL.MD guide and test files (Aybe)
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- CONFIG -get now populates %CONFIG% environment variable with
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configuration setting (follow DOSBox SVN behavior)
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0.82.9
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- "Always on top" mode is now available for Mac OS X builds.
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- PS/2 mouse emulation fixed not to send relative mouse motion
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unless mouse cursor is captured.
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- Shell no longer provides MEM.COM if machine=pc98 or cputype=8086.
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MEM.COM is not compatible with either case.
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- INT 10h emulation will now set the S3 LFB enable bit for VESA
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SVGA modes, unless machine=vesa_nolfb was specified.
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- VGA emulation revised to report possible known problems with
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Windows 3.1 with regard to LFB base address or memalias setting.
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- VGA emulation fixed to emit warning if memalias=24, for S3 LFB,
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if machine=svga_s3, to inform the user that the configuration is
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known to cause the Windows 3.x driver to crash.
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- VGA emulation will no longer report S3 linear framebuffer address
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unless machine=svga_s3. The LFB address doesn't matter for anything
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other than SVGA S3 emulation.
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- S3 emulation will now automatically disable PCI VGA emulation if
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constraints prevent DOSBox-X from setting a linear framebuffer
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address aligned to 32MB (as required for PCI emulation).
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- VGA emulation fixed to pick a more appropriate linear framebuffer
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(S3) address if memalias is set to a value below 32.
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- Added dosbox.conf option "pci vga" to control whether the VGA
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emulation appears as a PCI or ISA device.
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- ROM BIOS now forces reported RAM down to make room for BIOS
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alias at top of memory instead of throwing an E_Exit error.
|
|
- Fixed Hercules emulation (and MDA) so that the Hercules palette
|
|
is always enforced. This fixes a bug where switching to HGC
|
|
graphics mode resulted in monochrome blue/black graphics instead
|
|
of the intended white/green/amber color expected.
|
|
- Added MDA emulation (machine=mda). It functions like
|
|
machine=hercules minus the graphics mode and Hercules-specific
|
|
extensions to the base MDA card.
|
|
- DOSBox shell no longer accepts dosbox.conf settings as commands
|
|
by default, unless enabled in dosbox.conf. Typing "cycles" will
|
|
no longer show cycle count. The dosbox.conf setting allows the
|
|
user to enable it again i.e. for compatibility with DOSBox SVN.
|
|
This is to prevent dosbox.conf settings from polluting the
|
|
available commands at the shell and conflicting with shell and
|
|
executable names.
|
|
- EGA emulaton fixed to obey Color Plane Enable register in
|
|
16-color planar modes.
|
|
- Fixed BIOS model byte to report PS/2 model 30 correctly when
|
|
machine=mcga, to allow certain DOS games to detect MCGA that way.
|
|
- CGA mode/color select registers are readable on MCGA, fix 3D8-3D9h
|
|
to reflect that.
|
|
- INT 10h fixed to properly allow/deny AH=10h, AH=11h, and AH=12h calls
|
|
according to machine= type instead of mistakes that blocked too many
|
|
calls.
|
|
- CGA composite mode should not be available when machine=mcga.
|
|
- Fixed INT 10h to report MCGA color display if machine=mcga.
|
|
- MCGA (IBM PS/2 Multi-Color Graphics Adapter) emulation added.
|
|
- bitop C++11 self-test disabled for Microsoft Visual Studio builds.
|
|
Microsoft's compiler can't handle them for some reason.
|
|
- Added DOSLIB DSXMENU.EXE to the built-in executable list.
|
|
DSXMENU.EXE allows DOS CONFIG.SYS style menus to be set up to
|
|
run commands based on menu selection.
|
|
- PC-98 ANSI emulation fixed to use the number of rows on the screen,
|
|
not cursor position, to range-clip ANSI cursor positioning.
|
|
- Added code to have DX-CAPTURE wait 3 seconds (or until ENTER/SPACE
|
|
is pressed) after the program exits, before stopping capture.
|
|
- DOSBox-X menus now allow runtime selection of capture format
|
|
(AVI+ZMBV or MPEG-TS H.264). Changing while capturing will stop/start
|
|
capture correctly.
|
|
- Added switches to DX-CAPTURE to allow specifying audio, multitrack audio,
|
|
and video as well.
|
|
- DX-CAPTURE shell command added. The command to run is specified
|
|
after DX-CAPTURE and DX-CAPTURE will start video capture, run the
|
|
program, then stop capture when the program exits.
|
|
- VGA/SVGA emulation fixed to enforce 256KB (64KB planar) wraparound
|
|
when emulating stock VGA modes (not SVGA/VESA BIOS). Some
|
|
demoscene productions rely on the 256KB wraparound when showing
|
|
scrolling credits.
|
|
- Gravis Ultrasound emulation now uses I/O callout system, with
|
|
I/O port handling to emulate ISA bus 10-bit decoding (but with
|
|
consideration of GUS MAX 7xx registers) so that GUS I/O ports
|
|
are visible every 1000h I/O ports. A demoscene production was
|
|
found that relies on an alias of GUS ports at 5xxxh rather than
|
|
using the I/O ports directly.
|
|
- Mouse emulation no longer sends motion to serial and PC-98 mouse
|
|
emulation unless mouse cursor has been captured.
|
|
- Mouse emulation fixed to set sensitivity and mickey count even if
|
|
int33=false on mouse emulation reset.
|
|
- Debugger fixed to paginate commands with a lot of output, including
|
|
HELP, PIC, and various commands to dump interrupts and GDT/IDT tables.
|
|
- CPU core no longer triggers Double Fault if Divide Overflow
|
|
occurs within Divide Overflow. This is needed for bizarre anti-debugger
|
|
obfuscated code seen in a demoscene production, where the program
|
|
wraps the demo in a mini-filesystem emulated by trapping INT 21h.
|
|
- cputype= dosbox.conf setting fixed to allow selecting between
|
|
new 486 emulation (cputype=486) and old 486 emulation (cputype=486old).
|
|
The "old" 486 core emulates older 486 CPUs that differ significantly
|
|
from the newer 486 CPUs that inherited features from the Pentium.
|
|
- IRQ hack setting for GUS and Sound Blaster is now a list so that
|
|
multiple hacks can be specified, but in a way that is backwards
|
|
compatible with existing dosbox.conf files.
|
|
- IRQ hack option for Gravis Ultrasound added.
|
|
- INT 20h emulation fixed to work with demoscene productions that
|
|
call INT 20h in a way that the interrupt frame wraps around the
|
|
64KB limit of the stack.
|
|
- XMS emulation now has a dosbox.conf setting to control the number
|
|
of XMS handles available.
|
|
- Added INT 33h option not to round mouse cursor coordinates to text
|
|
cell boundaries in text mode. Some demoscene productions were found
|
|
that detects mouse movement, but reads initial position from text mode
|
|
before switching to graphics.
|
|
- Removed IRQ0 error measurement hack, to match DOSBox SVN. This fixes
|
|
timing problems with some demoscene productions. The error measurement
|
|
hack was apparently added for Microsoft Flight simulator, but has not
|
|
been needed since and has been causing timing issues since.
|
|
- Fixed INT 10h VGA save state function to program the Attribute Controller
|
|
properly so that the screen is not left blank after the call.
|
|
- 8042 keyboard emulation now initializes port 60h to 0xAA on hardware
|
|
reset and initialization. Some DOS games and demoscene productions
|
|
need something with bit 7 set in the register at startup in order not
|
|
to act as if a key was immediately pressed.
|
|
- Add printer emulation from Daum's branch of DOSBox, add FreeType 2.9.1
|
|
to go with it (Alex/AT)
|
|
- Add keyboard type setting, for use in future development.
|
|
- PCjr emulation fixed to emulate PC/XT style NMI mask at port A0h
|
|
rather than emulate the secondary PIC.
|
|
- Code of Conduct revised to make it clear that forks/derivatives CAN
|
|
have their own Code of Conduct but that it only applies to that fork
|
|
or derivative version. No forking DOSBox-X, changing the code of
|
|
conduct, and enforcing it on anyone outside your fork.
|
|
- CPU normal core fixed to clear ZF flag after MUL when cputype=8086,
|
|
which fixes problems with MSD.EXE mis-detecting the CPU as a NEC V20.
|
|
- Fixed PCjr emulation not to allow UMB (upper memory blocks) since
|
|
that seems to cause stability issues with emulation. Also, PCjr
|
|
does not have UMB as far as I know.
|
|
- Fixed PCjr not to re-read port 60h from IRQ1 handler.
|
|
- Fixed PCjr not to emulate INT 15h keyboard hook.
|
|
- PCjr keyboard emulation fixed to trigger NMI and reflect to IRQ1
|
|
the way it actually works on IBM PCjr systems, which also fixes
|
|
keyboard control issues with the PCjr version of "Pitfall".
|
|
- configure.ac now provides an option for compiler optimization (Yksoft1)
|
|
- Code of Conduct, initial version, added to source tree
|
|
- PC-98 palette save/load state
|
|
- CPU, memory, VGA palette and attribute controller save/load state
|
|
- DOS SHELL now implements INT 0x2E to allow DOS programs to invoke
|
|
shell commands through COMMAND.COM (borrowed from DOSBox SVN).
|
|
- Added dosbox.conf option to control the physical memory address of the
|
|
S3 SVGA linear framebuffer.
|
|
- Save/load state system added, currently very minimal and experimental.
|
|
- Appveyor XML added to source tree (Allofich)
|
|
- Fixed *most* SDL2 refresh problems.
|
|
- Sound Blaster Pro mixer volume fixed to return reserved bits SET rather
|
|
than CLEAR. Some demoscene productions detect Sound Blaster Pro by whether
|
|
these bits remain set when written. This fix allows them to detect Sound
|
|
Blaster Pro as Sound Blaster Pro.
|
|
- VGA emulation fixed not to add 2 scanlines twice, which fixes VGA vertical
|
|
timing and scanline count and fixes the scroller in "Inconexia".
|
|
- Gravis Ultrasound emulation now prints a warning if the game/demo attempts
|
|
a DMA transfer while leaving the DMA channel masked.
|
|
- Fixed Gravis Ultrasound emulation to mask DRAM peek/poke I/O to the 1MB
|
|
offered by the card, which fixes GUS problems with a demoscene production
|
|
that has random values in DRAM address bits 23-20.
|
|
- Added dosbox.conf option that, if set, lets Gravis Ultrasound emulation
|
|
start a DMA transfer if the game/demo is polling the DMA control register
|
|
when DMA is unmasked and DMA terminal count has not occured, which helps
|
|
some demoscene productions.
|
|
- Added "PIC unmask IRQ" option for Gravis Ultrasound emulation.
|
|
- Gravis Ultrasound emulation now has a dosbox.conf setting to initialize
|
|
the hardware at startup as if ULTRINIT had been run.
|
|
- Added dosbox.conf option for VESA BIOS emulation that, if set, instructs
|
|
non-LFB modes to report 64KB windows but map 128KB from the start of
|
|
the window, which helps (but does not fully solve) some Demoscene
|
|
productions with redraw problems handling non-LFB as if LFB.
|
|
- Fixed ET4000 emulation to support the hretrace "wobble" needed for
|
|
"Copper"
|
|
- VGA DAC/attribute controller behavior updated to reflect actual behavior
|
|
as seen on an IBM PS/2 VGA model, as well as almost any SVGA clone.
|
|
- VGA DAC behavior unique to Tseng ET4000 implemented when machine=svga_et4000.
|
|
256-color mode on the ET4000 seems to map the low 4 bits through the
|
|
attribute controller and, if enabled, the upper 4 bits through the
|
|
color select register. Note this behavior is REQUIRED for the
|
|
"copper" demo to display properly.
|
|
- VGA palette, DAC, and attribute controller emulation updated to
|
|
reflect actual VGA behavior, including the way that 256-color mode
|
|
is mapped through the attribute controller.
|
|
- Sierra highcolor DAC can now be enabled for any VGA/SVGA emulation
|
|
- Cleanup and reorganization of scaler, aspect ratio handling (Alex/AT)
|
|
- MinGW config.h builds fixed to enable Direct3D (Alex/AT)
|
|
- Build fixes for SDL1 and Linux and extended functions (JP Cimalando)
|
|
- Fixed ALSA MIDI mistake preventing the creation of subscription
|
|
ports (JP Cimalando)
|
|
- Previous release broke SVGA 16-color planar modes by masking video
|
|
memory to 64KB planar boundaries at all times, fixed code to do so
|
|
only for non-VESA modes. 1024x768 16-color mode works again.
|
|
- Fixed user-defined VESA BIOS modes to validate the required video
|
|
memory against the available memory on the emulated SVGA hardware.
|
|
- VESA BIOS modelist generaton moved into it's own function. Modelist
|
|
is regenerated upon editing/deletion of modes.
|
|
- VESA BIOS modes added as suggested by hail-to-the-ryzen
|
|
- VESA BIOS emulation now allows scriptable editing, deletion, and
|
|
mode renaming of VESA BIOS modes for use with picky DOS games and
|
|
demoscene productions that assume mode numbers.
|
|
- Added VESA BIOS mode 0x136 as an alias for 320x200x16bpp mode
|
|
- Enhancements to GFX_CaptureMouse and CaptureMouseNotify added
|
|
- Fixed scaler change detection to use sizeof(int) properly than assume
|
|
a certain byte count
|
|
- Fixed undefined sse2_available reference issue in certain builds
|
|
0.82.8
|
|
- New xBRZ scaler (with bilinear mode) (Alexat)
|
|
- Fixed aspect ratio correction to use the ratio given by VGA emulation
|
|
instead of assuming 4:3
|
|
- output=surface and xBRZ now permit filling the window just like
|
|
output=opengl and output=direct3d
|
|
- Added critical section around Windows SDL 1.x resize code to solve
|
|
the remaining 0.5% probability that resizing the window causes move
|
|
and resize to stop working in Windows 10.
|
|
- INT 10h AH=10h now ignores AL=3 in PCjr mode.
|
|
- Fixed keyboard handler bug in PCjr mode that caused some CPU
|
|
register corruption and general crashiness in games.
|
|
- Improved shell: (Aybe, Joncampbell123)
|
|
- Ctrl+Left and Ctrl+Right permits word-navigation.
|
|
- Added emulation of 'Ins' key behavior.
|
|
- Num Lock, Caps Lock, Scroll Lock are now synchronized at startup
|
|
and when DOSBox-X window gains focus again (Windows). (Aybe)
|
|
- Added visual feedback to Hat/D-pad buttons in mapper. (Aybe)
|
|
- Added documentation for 'dir' command sorting switches. (Aybe)
|
|
- Menu 'Show console' is now checked with '-console' (SDL1). (Aybe)
|
|
- Improved joystick support (see README.joystick): (Aybe)
|
|
- Added deadzone and response for joystick axes.
|
|
- Axes can be remapped for devices with questionable layout.
|
|
- User-settable deadzones for joystick bindings in mapper,
|
|
mappings like WSAD keys to axes is less frustrating.
|
|
- Improved mouse integration (Aybe):
|
|
- Now by default DOSBox-X does not emulate mouse movement when the mouse
|
|
is not locked. This gives a consistent experience when compared to host OS.
|
|
For the old behavior, use [sdl] mouse_emulation=always.
|
|
- Added visual or auditive feedback about auto-lock state (Windows).
|
|
This feature can be switched off, use [sdl] autolock_feedback=none.
|
|
- Added CAPMOUSE program for capturing/releasing mouse from command line. (Aybe)
|
|
|
|
0.82.7
|
|
- Mac OS X builds now honor showmenu=false by leaving the
|
|
stock SDL menu in place at startup.
|
|
- Default minimum MCB free/base is now 0x100, to sidestep
|
|
unknown unstable DOS application behavior when DOS
|
|
applications are loaded at around segment 0x800.
|
|
This also puts DOSBox-X at parity with the base memory
|
|
behavior of DOSBox SVN.
|
|
- Add dosbox.conf option to set Sound BIOS enable
|
|
bit in non-volatile RAM (PC-98) that tells older
|
|
PC-98 games the FM card is present (Yksoft)
|
|
- BOOT updated to boot D88 except for 2D format which
|
|
is generally used by PC-88 disk images.
|
|
- Added D88 disk image support
|
|
- CMake files added (Aybe)
|
|
- PIC timing updated to use "double" float type for
|
|
more precision, but as a typedef for future support
|
|
as a compile time option.
|
|
- Removed geometry checks from INT 1Bh FDC functions,
|
|
to allow non-uniform disks to work.
|
|
- MinGW builds now allowed to use Direct3D.
|
|
- Direct3D output fixed to use the same texture
|
|
coordinate, window fitting, and positioning
|
|
logic as OpenGL.
|
|
- Update zlib and libpng libraries in-tree.
|
|
- Fixed VFD disk image support to correctly signal
|
|
failure to detect geometry, to avoid divide by
|
|
zero crash with FAT driver.
|
|
- showmenu= now taken into consideration whether to
|
|
show the menu bar at startup
|
|
- Fixed get_item() E_Exit crash if menus asked to
|
|
show from dosbox.conf
|
|
- SDL drawn menus fixed to integrate with Direct3D
|
|
output on Windows.
|
|
- PC-98 mode can now boot floppy disk images where the
|
|
boot sector is 128 or 256 bytes/sector despite
|
|
track 1 and higher having 1024 bytes/sector.
|
|
- General codebase cleanup, compiler warning cleanup.
|
|
- Enable XInput support on Windows (Aybe)
|
|
- Fixed SDL drawn menus to use std::vector properly,
|
|
not to hold onto iterators while resizing the vector
|
|
and popping things off the top.
|
|
- PC-98 INT 1Bh "read id" floppy disk call fixed to
|
|
cycle through sector numbers. Some bootable PC-98
|
|
games use "MEGDOS" which polls this BIOS call before
|
|
attempting to read the disk. If the sector numbers
|
|
never cycle, "MEGDOS" will not attempt to read the
|
|
disk.
|
|
- Fixed bug that prevented some menu options (such as
|
|
"aspect ratio") from working if still in the BIOS or
|
|
booted into a guest OS.
|
|
- PC-98 mode fixed to ignore "mainline compatible mapping".
|
|
That mapping mode refers to DOSBox SVN which never
|
|
supported PC-98 mode anyway.
|
|
- Fix PC-98 INT 1Bh "test read" call, which then allows
|
|
"cherry bomb" to run.
|
|
- Remove geometry checks in PC-98 INT 1Bh BIOS call, so
|
|
that FDD images with odd sector sizes can work.
|
|
- ROM BIOS now automatically occupies E8000-FFFFF instead
|
|
of F0000-FFFFF when in PC-98 mode.
|
|
- Most 128 byte/sector FDD images appear to jump to
|
|
E800:0002. I'm guessing that's ROM BASIC, so add a
|
|
callback at that location to catch these boot disks
|
|
and show a message instead of allowing the boot
|
|
sector to jump to nothing and crash.
|
|
- PC-98 BOOT fixed to check for and support booting from
|
|
FDD images where track 0 contains 128 byte/sector
|
|
boot sectors.
|
|
- PC-98 INT 1Bh support fixed to support reading/writing
|
|
sector sizes other than the one sector size reported
|
|
by the image. It is now possible to read the other
|
|
sector sizes from an FDD/VFD image.
|
|
- Fixed somewhat serious bug that, when compiled against
|
|
Microsoft C++, causes the AVI writer to use the 32-bit
|
|
lseek() function instead of the 64-bit lseek64() function.
|
|
Prior to this fix, AVI captures would begin to corrupt
|
|
themselves after growing past 2GB in size.
|
|
- Cleanup code, fix compiler warnings, typecast problems,
|
|
C/C++ conformance problems as reported by GCC 4.8,
|
|
GCC 7.3.0 (MinGW), Visual Studio 2017, and Clang/LLVM
|
|
on Mac OS X.
|
|
- FM Towns machine type stub, for anyone interested in
|
|
forking DOSBox-X to implement FM Towns emulation.
|
|
- Code cleanup, refactor, according to compiler warnings.
|
|
- SDL drawn menus fixed to copy Direct3D backbuffer to
|
|
the SDL surface when popup occurs. This allows the
|
|
menus to overlap the Direct3D display correctly.
|
|
- Fixed Direct3D output so that when composing the next
|
|
frame in the backbuffer, it also copies the SDL drawn
|
|
menu from the SDL surface in order to keep it on
|
|
screen.
|
|
- Direct3D output updated to follow SDL clip rectangle
|
|
struct, in the same exact manner as the OpenGL output.
|
|
This also permits the Direct3D output to correctly size
|
|
itself and leave space at the top for the SDL drawn
|
|
menus.
|
|
- Fixed dynamic core entry point to push/pop EBP because
|
|
debug builds need the compiler to track the stack frame.
|
|
- Updated in-tree zlib and libpng libraries to the latest
|
|
provided by both projects.
|
|
- Fixed VFD (FDD) disk image support to signal to FAT driver
|
|
properly an error if it could not determine a geometry.
|
|
- Fixed code breakage with SDL2 that prevented compilation
|
|
with Munt (MT32) emulation enabled. SDL2 builds now allow
|
|
MT32 emulation.
|
|
- Mac OS X builds now compile against the in-tree zlib and
|
|
libpng libraries for consistency.
|
|
- MinGW builds now compile against the MinGW provided zlib
|
|
and the in-tree libpng library for consistency.
|
|
- Enabled MinGW builds to use Direct3D and Direct3D shaders.
|
|
- Added code to auto-detect the VirtualBox display driver
|
|
in Windows build, because OpenGL output doesn't work
|
|
in Windows XP under VirtualBox. The change will switch
|
|
the default output to "surface" if VirtualBox is detected,
|
|
else will retain the "opengl" default. This change applies
|
|
only to MinGW builds and not HX DOS or main VS2017 builds.
|
|
- Added PC-98 INT DCh emulation for function call that
|
|
writes a char to the screen, allowing Eve Burst Error
|
|
to clear the function row
|
|
- Added command line option to allow skipping the 1-second
|
|
wait in the BIOS startup screen.
|
|
- SDL2 builds now support use of the SDL drawn menu with
|
|
a touchscreen device.
|
|
- Fixed up SDL2 support code to compile correctly on
|
|
Mac OS X.
|
|
- Fixed up SDL2 compilation to automatically use the
|
|
SDL2 library on the system, or if that is not available,
|
|
use the SDL2 library in-tree. There are no plans to make
|
|
modifications to the in-tree SDL2 code.
|
|
- Added code to read and discard OpenGL error code before
|
|
creating font texture, to avoid false failure handling.
|
|
This fixes font rendering on Windows MinGW builds when
|
|
output=opengl.
|
|
- OpenGL SDL drawn menus fixed to ensure the menu contents
|
|
have been redrawn at least twice. One for each OpenGL
|
|
buffer because DOSBox-X uses the double-buffered mode.
|
|
- SDL drawn menus implemented for output=opengl. The menu
|
|
bar in Linux builds is now available in OpenGL mode.
|
|
- SDL drawn menus fixed to redraw only when state changes,
|
|
and to clean up menu drawing code.
|
|
- US keyboards can now enter the "Ro" key in PC-98 mode.
|
|
Default binding is set up to map the Windows Menu key
|
|
as Ro in PC-98 mode.
|
|
- VGA option change code fixed to trigger scaler redraw
|
|
correctly. Changing video modes or changing between
|
|
8/9-pixel VGA text no longer leaves artifacts on the
|
|
screen.
|
|
- Added code to force redrawing additional frames when
|
|
output=opengl, in order to correct a bug with Linux/X11
|
|
and MesaGL where the first OpenGL buffer swap after
|
|
SDL_SetVideoMode() is misplaced when the window size
|
|
changes.
|
|
- Renderer SSE line comparison fixed to use correct sizeof()
|
|
of the integer type during compare.
|
|
- Renderer fixed not to use SSE and non-SSE line comparision
|
|
at the same time, if SSE was enabled at compile time.
|
|
- Fixed in-tree SDL 1.x library to allow DOSBox-X to disable
|
|
auto-refresh of the window in Linux/X11 after SDL_SetVideoMode
|
|
to prevent visible flickering when resizing the window.
|
|
- Conditional support for Direct3D (9) output enabled for
|
|
MinGW builds, if the MinGW headers are available (yksoft1).
|
|
Option is disabled by default.
|
|
- Configuration GUI dialog box widened to accomodate buttons
|
|
that were previously cut off on the right.
|
|
- Replace E_Exit() with LOG_MSG() for key codes from the mapper
|
|
that a keyboard scan code generator does not recognize. This
|
|
fixes E_Exit() crashes if typing certain keys on a Japanese
|
|
keyboard with no equivalent in IBM PC/AT mode.
|
|
- Added code to double the size of the menu and menu items if
|
|
the window is 1280x800 or larger, for users with high
|
|
definition laptop displays and screens.
|
|
- Enforce minimum window size of 640x400 if the menu bar is
|
|
visible and DOSBox-X is drawing them, to make sure the menus
|
|
are accessible on screen.
|
|
- Removed auto-scalar-size code when output=surface that was
|
|
causing problems when resizing the window.
|
|
- Do not show "screenshot" menu item if screenshot support not
|
|
available at compile time.
|
|
- Remove "always on top" for anything but Windows at this time.
|
|
- Disable "Show debugger" option on Linux and Mac OS X if no
|
|
console attached to STDIN/STDOUT/STDERR.
|
|
- Disable "Show console" option on Linux and Mac OS X since
|
|
the console is not under our control.
|
|
- Windows "Always on top" fixed to remember selection and
|
|
enforce it between SDL_SetVideoMode and fullscreen entry/exit.
|
|
- Windows builds fixed NOT to change window Z-order on the
|
|
screen when updating the window on SDL_SetVideoMode.
|
|
- HX DOS builds fixed to keep window maximized at all times
|
|
to fill the otherwise unused space on the screen since
|
|
HXGUI only supports one window.
|
|
- Menu framework support for any other platform (including
|
|
Linux) added. The menus are drawn by DOSBox-X itself
|
|
using the 8x16 VGA font. This also gives SDL 2.x builds
|
|
a working menu. These menus are used if no other platform
|
|
specific menus are available. These menus are NOT AVAILABLE
|
|
at this time if output=opengl.
|
|
- Cycle count edit dialog box fixed to immediately place
|
|
keyboard focus in the text field, and to process
|
|
ENTER and ESCAPE keyboard input as OK and CANCEL
|
|
button input. You can type a new cycles count without
|
|
having to click on the text field first.
|
|
- Menu framework and mapper fixed so that menus always
|
|
reflect the mapper binding in the menu.
|
|
- Windows SDL 1.x fixed async hack to properly destroy
|
|
and shut down the parent window again.
|
|
- Fixed output=opengl crash on Mac OS X.
|
|
- Menu framework support for Mac OS X NSMenu objects added.
|
|
This gives DOSBox-X the same useful menu on Mac OS X
|
|
instead of the useless default menu SDL 1.x offers.
|
|
- Menu framework support for Windows win32 menu resources
|
|
added. The Windows menu is now generated at runtime,
|
|
the static IDR_MENU resource is no longer used.
|
|
- New platform independent menu framework added. Menus
|
|
that were once Windows-only are now available on
|
|
any other platform including Linux and Mac OS X.
|
|
- In-tree SDL 1.x library fixed to #define a special
|
|
variable that the code now requires to compile
|
|
SDL 1.x builds. The option to use your host SDL 2.x
|
|
library is left open.
|
|
- C++11 is now mandatory to compile DOSBox-X
|
|
0.82.6
|
|
- Resizing the window in SDL 1.x Windows builds
|
|
fixed to work correctly in the latest build
|
|
(1803) of Windows 10. Prior to this fix, resizing
|
|
the window on that build would quickly hit a deadlock
|
|
that prevented the user from moving or resizing the
|
|
window again after that point.
|
|
- PC-98 dosbox.conf option added to select between
|
|
accurate key/shift mapping, vs an alternate mapping
|
|
appropriate for US keyboards (Yksoft1)
|
|
- SDL 1.x for Linux/X11 modified to differentiate
|
|
Ro and Yen keys despite X11 xkbmap apparently
|
|
mapping both to the backslash. The keymap is
|
|
queried to detect the scancodes at startup
|
|
in order to return the correct SDLK constant.
|
|
- SDL 1.x and DOSBox-X mapper code updated to
|
|
correctly map Ro, Yen, @ ^ ; : keys on a JP
|
|
keyboard in Windows and Linux.
|
|
- PC-98 keyboard BIOS handling updated to generate
|
|
ASCII codes according to PC-98 layout, instead
|
|
of by US keyboard layout.
|
|
- Mapper updated to support @ (at sign) key,
|
|
^ (caret) key, and a few other keys that
|
|
exist on JP keyboards.
|
|
- "Hold" modifier for mapper bindings fixed.
|
|
It is now possible to tap the key again to
|
|
release the hold.
|
|
- VHD differencing disk support added (Shane32)
|
|
- INT 18h AH=0Ah updated to support 20-line
|
|
text mode. Some games use the 20-line text
|
|
mode to space the text out vertically.
|
|
Such games will display correctly now.
|
|
- INT 18h now maintains text layer state
|
|
in BIOS data area byte 0x53C, just as
|
|
the actual BIOS does.
|
|
- Added PC-98 INT 18h function AH=0Ah and
|
|
AH=0Bh to support BIOS calls that enable
|
|
"Simple Graphics" mode. This fixes
|
|
problems with other games having vertical
|
|
lines over the graphics, even though
|
|
these games do not appear to use the
|
|
simple graphics at all. (yksoft1)
|
|
- Added support for PC-98 "Simple Graphics"
|
|
mode of text layer attribute bit 4. When
|
|
enabled, the attribute bit 4 changes
|
|
meaning from vertical line to a bit
|
|
indicating that the 8-bit character is
|
|
a low resolution 2x4 bitmap to be
|
|
displayed in the text layer. This fixes
|
|
score and status display in Carat.
|
|
- PC-98 INT 18h now implements AH=31h to
|
|
report CRTC, text and graphics state and
|
|
24khz/31khz video mode selection. This
|
|
fix allows some games including Touhou
|
|
Project to pace it's gameplay correctly
|
|
in either video mode.
|
|
- MinGW HX DOS builds default to host key
|
|
F12 again
|
|
- PC-98 mode now offers selection between
|
|
24khz and 31khz video modes (yksoft1)
|
|
- KEYB.COM fixed to load only the fonts the
|
|
ROM BIOS has allocated. This fixes a guest
|
|
system crash if using KEYB.COM with
|
|
machine=ega
|
|
- Moved host key to F11 for Windows. F12 is
|
|
already taken by some internal debugging
|
|
voodoo within Windows itself.
|
|
- DOSBox-X codebase now strongly encourages
|
|
compilation with C++11, will become
|
|
required soon.
|
|
- BOOT command fixed to make it possible to
|
|
IMGMOUNT multiple floppies to drive 1, and
|
|
boot from another disk in drive 0. This
|
|
should enable the use of DOSBox-X with
|
|
PC-98 games that expect to boot from drive
|
|
A and the user to rotate through floppies
|
|
in drive B.
|
|
- IMGMOUNT fixed to support mounting with no
|
|
filesystems and multiple disk images, and
|
|
using the "swap floppy" command to rotate
|
|
through them.
|
|
- Added options to BOOT command that allows
|
|
specifying multiple disk images and an option
|
|
that says to swap disk images only through
|
|
one drive.
|
|
- VHD dynamic support added (shane32)
|
|
- INT 10 AH=9 background color fixed in 256-color
|
|
VGA modes.
|
|
- Intro text updated to reflect new default
|
|
key bindings.
|
|
- Mapper shortcuts not in common use now exist
|
|
without any default binding, and most existing
|
|
default bindings are now associated with the
|
|
"host" key.
|
|
- Added 4th modifier "host" key to the mapper.
|
|
This "host" key is F12 by default. The intent
|
|
is to eventually move most mapper shortcuts
|
|
to some combination of F12 and another key,
|
|
rather than many shortcuts scattered over the
|
|
keyboard. Existing dosbox mapper files should
|
|
continue to work.
|
|
- Renderer and 32bpp VGA display code fixed to
|
|
reorder RGBA order for correct display on Intel
|
|
Mac OS X systems. Mac OS X, on Intel systems,
|
|
uses a strange BGRA 32bpp format that requires
|
|
some adjustment on our part to display correctly.
|
|
- Added more 24bpp INT 10h VESA BIOS modes.
|
|
- Removed per-sector debug messages from VFD/FDD
|
|
image support code.
|
|
0.82.5 (04/18/2018)
|
|
- Expanded memory manager memory copy fixed to
|
|
enable A20 gate temporarily so that the copy
|
|
works correctly.
|
|
- PC-98 FM board emulation now defaults to IRQ 12
|
|
instead of IRQ 3. A lot of PC-98 games seem to
|
|
have a strong preference for that IRQ with regard
|
|
to FM music.
|
|
- PC-98 reset I/O port (F0h) fixed to emulate CPU
|
|
reset according to the SHUT0 and SHUT1 state set
|
|
by the guest. Normally writing port F0h is a
|
|
signal to reset but SHUT0 and SHUT1 can be set to
|
|
indicate alternate behavior. This fixes VEMM486.EXE
|
|
(an expanded memory manager) and allows it to run,
|
|
since this manager appears to reset by port F0h
|
|
then resume execution normally. Prior to this fix,
|
|
booting a MS-DOS disk image that loads VEMM486.EXE
|
|
at startup yielded nothing but an infinite reboot
|
|
loop.
|
|
- XMS and EMS emulation fixed not to leave A20 gate
|
|
enabled unless EMS emulation is set to EMM386 and
|
|
dosbox.conf is set to run the system in virtual
|
|
8086 mode. There are plenty of DOS games that
|
|
malfunction if loaded too low in memory with the
|
|
A20 gate enabled.
|
|
- PC-98 mouse emulation, at the 8255 level, now uses
|
|
new C++ abstraction that seems to work fairly well
|
|
even with the common PC-98 MOUSE.COM driver.
|
|
- "BOOT" command in PC-98 mode updated to no longer
|
|
require the --force switch. Booting MS-DOS from a
|
|
hard disk or floppy disk image in PC-98 mode is
|
|
generally functional now.
|
|
- Added PC-98 SCSI/SASI hard disk emulation, and fixed
|
|
BOOT to enable booting PC-98 MS-DOS from a hard drive
|
|
(HDI image)
|
|
- FAT driver fixed to read/write logical sectors vs
|
|
actual drive sectors and removed geometry remapping
|
|
hack.
|
|
- FAT driver fixed to avoid memory corruption that
|
|
may occur if reading a partition table from a drive
|
|
that has more than 512 bytes/sector.
|
|
- .BAT file parsing fixed to handle BAT files not
|
|
in the current directory (yksoft1)
|
|
- Fixed floppy controller emulation bug that failed
|
|
to advance sectors during multi-sector read/write.
|
|
- Fixed floppy emulation bug that prevented seeking.
|
|
The "head" would get stuck at track 0 and never move.
|
|
- Dynamic core allows running with paging enabled again,
|
|
IF dosbox.conf says to allow it (yksoft1)
|
|
- DOS file I/O functions AH=3Fh and AH=40h updated to
|
|
reflect undocumented MS-DOS behavior that silently
|
|
truncates read/written byte count if the offset
|
|
and byte count reach beyond the end of a 64KB segment.
|
|
This fixes some demoscene productions that read 64KB-1
|
|
bytes but apparently rely on this behavior to avoid
|
|
display errors.
|
|
- FluidSynth fixes and API updates. DOSBox-X no longer
|
|
uses a private API within FluidSynth. (heftig)
|
|
- Added dosbox.conf option to control the size of the
|
|
DOS "Swappable Data Area" which is said to help with
|
|
shelling and task swapping in WordPerfect 5.x and 6.x
|
|
- Added "minimum mcb free", and set minimum mcb segment to
|
|
value same or similar to DOSBox SVN. The "free" option
|
|
directs DOSBox-X to allocate memory before that segment
|
|
value to fill memory.
|
|
- Fixed COMMAND.COM PSP segment to correctly identify it's
|
|
resident size in memory.
|
|
- COMMAND.COM in the DOSBox shell now allocates itself
|
|
normally instead of from a special segment so that it
|
|
appears normally in the MCB allocation chain.
|
|
- BIOS now clears it's stack before booting the DOS shell.
|
|
- Fix Pause (CTRL+Pause or ALT+Pause) to release all keys
|
|
in the mapper so that CTRL, ALT, or Shift are not left
|
|
"stuck" when emulation resumes.
|
|
- Initial host keyboard recognition, and base framework
|
|
for general keyboard language/layout handling. Keyboard
|
|
layout recognition added for Windows and Linux/X11.
|
|
- Fixed 350-line INT 10h VESA modes not to apply EGA mode
|
|
adjustments, which fixes display distortion.
|
|
- INT 10h VESA modes 720x480 and 848x480 fixed.
|
|
- Fixed INT 10h VESA emulation to round up bytes/scanline
|
|
so that 4bpp planar modes display properly.
|
|
- Fixed INT 10h VESA mode 1400x1050 16-color (4bpp planar)
|
|
mode to resolve overlapping mode number.
|
|
- Pulled in VGA vtotal + 2 fix from DOSBox SVN
|
|
- Pulled in EGA display mode fixes from DOSBox SVN to fix
|
|
EGA graphics emulation.
|
|
- Fixed INT 10h AH=1Ch (save/restore VGA state) to handle
|
|
VGA attribute controller properly so that the display is
|
|
not left blank.
|
|
- PC-98 GDC emulation fixed to handle START DISPLAY properly
|
|
by un-blanking the display (fixes "Ellena")
|
|
- Fixed possible format string vulnerabilities (gnustomp)
|
|
- Added menu options to enable/disable EGC and GRCG
|
|
emulation (yksoft1)
|
|
- Added options to enable/disable EGC and GRCG emulation
|
|
(to emulate older hardware).
|
|
- Added PC-98 BIOS function to read 8x16 character bitmaps,
|
|
which fixes "Power Dolls 2"
|
|
- BIOS now reports 16-color and EGC graphics. Some games
|
|
that check the BIOS for capabilities may now begin to
|
|
use 16-color graphics and EGC functions.
|
|
- Added PC-98 INT 18h function to read character font.
|
|
This also resolves garbled text in TH01.
|
|
- PC-98 GDC emulation now uses cursor specification
|
|
(line per character row) to determine whether graphics
|
|
are doubled vertically or not. Several PC-98 games
|
|
switch between 200-line (doubled) and 400-line graphics
|
|
by programming the GDC directly, rather than through
|
|
the BIOS.
|
|
- Added various video-related BIOS variables to the data
|
|
in PC-98 mode.
|
|
- GDC RESET/SYNC debug text updated to indicate which GDC
|
|
is undergoing the RESET/SYNC.
|
|
- Debugger "LOG" command (CPU execution logging) fixed to
|
|
automatically stop logging when the BIOS begins the
|
|
POST routine after system reset. The user who invoked
|
|
"LOG" probably cares more about what happened up to the
|
|
game crash, fault and reset rather than normal BIOS startup.
|
|
- BIOS now properly unmasks the PC-98 cascade IRQ, which
|
|
allows IRQ 8-15 to function, including the mouse (IRQ13)
|
|
- Debugger interface now indicates whether 80386 paging is
|
|
enabled or not at any time.
|
|
- Help text updates to reflect DOSBox-X changes (Shane32)
|
|
- BIOS INT 13h emulation updated to support up to 4 hard
|
|
drives (Shane32)
|
|
- IMGMOUNT and BOOT code cleanup (Shane32)
|
|
- IMGMOUNT RAM drive support: Additional fixes and geometry
|
|
work done, and some hangs resolved (Shane32)
|
|
- CPU emulation fixed to allow setting a breakpoint on
|
|
ANY interrupt of a specific number, not just software
|
|
interrupts. It is now possible to use BPINT to break
|
|
upon hardware (IRQ) interrupts.
|
|
- DOS kernel fixed to drop to the debugger if the MCB
|
|
(memory control block) chain is corrupted, so that
|
|
the corrupted state can be examined. When the debugger
|
|
continues execution, a full restart of the DOS kernel
|
|
is run. If DOSBox-X was compiled without the debugger,
|
|
then the normal E_Exit() path is still taken.
|
|
- Added debugger command to show, and modify, the state
|
|
of the PIC (interrupt controller).
|
|
- Added debugger command to view or change the A20 gate.
|
|
- Added debugger command to view the state of EMS, memory
|
|
handles, allocation, and EMS page frame mapping.
|
|
- Added debugger command to view the state of XMS, memory
|
|
handles, and allocation.
|
|
- Added debugger command to view the layout of the ROM
|
|
BIOS region (0xF0000-0xFFFFF) chosen by emulation.
|
|
- DOS kernel now logs kernel allocations, which can be
|
|
seen in the debugger using the "DOS KERN" command.
|
|
- Added "RUN" command as an alternative to hitting F5.
|
|
- Added "RUNWATCH" to the debugger, so that watching the
|
|
system run in the debugger is possible.
|
|
- Debugger data window can now be used to view memory in
|
|
segmented, virtual (through paging), and physical (bus
|
|
address) modes.
|
|
- Debugger window data and code view windows now indicate
|
|
regions of memory that are beyond the end of the segment.
|
|
- Debugger window data and code view windows now indicate
|
|
regions of memory that are paged out (will cause a page
|
|
fault if accessed)
|
|
- PC-98 A20 gate I/O port F6h fixed to work properly as an
|
|
enable or disable, rather than just an enable. The PC-98
|
|
version of HIMEM.SYS no longer complains about not being
|
|
able to control the A20 gate.
|
|
- IMGMOUNT RAM drive support: Ramdrive bug fixes and changed
|
|
drive limits from ATA limits to BIOS/MBR (Shane32)
|
|
- INT 21h fixed to use BIOS INT 1Ch to read date and time in
|
|
PC-98 mode. Arrowgun now runs properly.
|
|
- Fixed EMS emulation not to claim XMS memory (and zero BIOS
|
|
extended memory size) if EMS emulation is in EMS board mode
|
|
(and therefore not allocating extended memory through HIMEM.SYS).
|
|
- PC-98 INT 1Fh extended memory copy implemented. DOS games in
|
|
PC-98 mode can now use this API to access extended memory.
|
|
- Fixed HIMEM.SYS emulation in PC-98 mode to zero BIOS extended
|
|
memory values when claiming extended memory.
|
|
- PC-98 mode now sets BIOS data area values correctly regarding
|
|
conventional and extended memory.
|
|
- Added rudimentary emulation of non-volatile RAM at the
|
|
trailing edge of text RAM (A3FE0-A3FFF).
|
|
- PC-98 mode now adds additional BIOS data values at boot time
|
|
so that guest OSes like PC-98 MS-DOS can see the floppy drive,
|
|
see keyboard input, and determine the boot drive properly.
|
|
It is now possible to boot MS-DOS in PC-98 mode.
|
|
- Added rudimentary PC-98 INT 1Bh BIOS interrupt, at least for
|
|
floppy disk emulation.
|
|
- Cleanup and formatting enhancements to IMGMOUNT ramdisk (Shane32)
|
|
- DOS CON emulation in PC-98 mode now emulates two additional
|
|
ANSI escapes to clear the screen that are specific to NEC's
|
|
MS-DOS implementation, which fixes text layer problems with
|
|
Rusty.
|
|
- PC-98 GDC dip switch 2-8 emulation fixed. It was backwards.
|
|
This may break existing dosbox.conf configurations, apologies
|
|
in advance.
|
|
- Added -xms option to LOADFIX command. When given, the command
|
|
consumes extended memory instead of conventional memory.
|
|
- HIMEM.SYS emulation fixed to behave more like Microsoft's
|
|
HIMEM.SYS implementation regarding global & local A20 gate
|
|
control.
|
|
- Mac OS X builds fixed to work from the user's home directory
|
|
if run from the Finder, instead of trying to operate at the
|
|
root of the filesystem as directed by the Finder.
|
|
- Mac OS X builds now put the FREECG98.BMP file inside of the
|
|
.app bundle, and fall back to it if not found in the current
|
|
directory.
|
|
- RPM builds now install FREECG98.BMP in /usr/share/dosbox-x
|
|
and refer to it if not in your local directory, in order to
|
|
better provide PC-98 emulation.
|
|
- PC-98 BOOT command: Loading addresses and CPU register layout
|
|
updated to match actual hardware behavior, in which the boot
|
|
sector is loaded at just under 128KB.
|
|
- Build updates to support compiling for Windows with MinGW.
|
|
- BOOT now accepts a --debug switch that causes DOSBox-X to break into
|
|
the debugger when the boot sector begins to execute.
|
|
- BOOT now accepts a --force switch to override the PC-98 lockout,
|
|
if the user wants to better understand why I locked it out in PC-98 mode.
|
|
- PC-98 support now supports reading font from FONT.ROM, if available.
|
|
- Code, data, and output now respond to arrow, page up/down and
|
|
home/end keys as a user would normally expect.
|
|
- Arrow and page up/down keyboard input now goes to active window
|
|
instead of mapping directly to any specific window.
|
|
- Debugger interface now has the concept of an "active" window, and
|
|
the title bar of each window hilights if it is active.
|
|
- Debugger interface now hides the "variables" window by default.
|
|
- Fixed window "titles" in debugger interface to fill the terminal
|
|
line they're on and use ncurses horizontal line character which
|
|
on modern systems looks better than hyphens.
|
|
- Removed one line padding around data window in debugger interface.
|
|
- Debugger interface redesigned to permit more flexible layout
|
|
- Debugger interface no longer crashes when terminal window is sized
|
|
down too small (when there is no room for the output window)
|
|
- EMM386 (ems) emulation fixed to always turn on the A20 gate when
|
|
the DOS application requests to map pages into the EMS page frame.
|
|
This fixes crashes with Creative's Sound Blaster 16 installer when
|
|
run with the A20 gate turned off.
|
|
0.82.4 (02/28/2018)
|
|
- Updated ramdisk formatting code to better match FAT12/FAT16
|
|
specifications and limits (Shane32)
|
|
- Menu items related to Gravis Ultrasound, Glide emulation, Innova SID,
|
|
and other IBM PC-specific options are now grayed out in PC-98 mode.
|
|
- Updated Windows menus to gray out CPU core and type options that
|
|
are invalid. Selecting a prefetch CPU type while core dynamic is
|
|
no longer possible, and selecting dynamic core while using a
|
|
prefetch cpu type is no longer possible.
|
|
- CPU type submenu in Windows updated to reflect all types supported
|
|
by DOSBox-X including 8086 and 286 cores.
|
|
- Fixed E_Exit() crash on Windows in PDCurses endwin() that only
|
|
happens if you had never brought up the debugger console window.
|
|
- Minor oddities with OPNA stereo panning resolved.
|
|
- Sound Blaster, Adlib, and PC-98 FM emulation now reset state
|
|
correctly when the reset signal is given to avoid stuck notes.
|
|
- Fixed BIOS logo in PC-98 mode to properly reset the graphics mode
|
|
so that the logo is visible.
|
|
- Added Windows menu items to control PC-98 GDC speed, 4-partition enable,
|
|
200-line "scanline" effect enable, and PIT timer clock control.
|
|
- Added "Restart DOS" command to the Windows menu, with code to
|
|
allow it only if at the initial DOS shell.
|
|
- Added "multi-track WAV" command to the Windows menu, under Capture
|
|
- Added "reset system" command to the Windows menu
|
|
- "Restart" menu command updated to clarify that it restarts DOSBox-X entirely.
|
|
- OpenGL HQ output removed.
|
|
- Commands to force driver (DirectX or WINDIB) removed.
|
|
- Default disk I/O limit raised to more reasonable speeds.
|
|
- FM code borrowed from Neko Project II now compiles on Mac OS X
|
|
- IMGMOUNT now supports mounting a RAM drive (using -t ram) (Shane32)
|
|
- Direct3D fullscreen aspect ratio fixes, especially for
|
|
monitors with a 5:4 aspect ratio (such as 1280x1024) (Shane32)
|
|
- "Show menu" in Windows builds system menu is now a toggle
|
|
to show/hide the menu bar (Shane32)
|
|
- Fixed broken color palette with CGA composite and EGA
|
|
machine emulation. Composite CGA and machine=ega displays
|
|
properly again.
|
|
- According to documentation, IBM PC and PC-98 use different
|
|
initial PC speaker frequencies. Update the code to match.
|
|
- 8254 I/O port alias at 3FD9h-3FDFh added, which is needed
|
|
for several PC-98 games that program the PC speaker
|
|
frequency through those ports instead of through 71h-77h
|
|
- New Intel 8255 emulation. PC-98 system 8255 emulation
|
|
now uses this emulation, along with PC speaker emulation.
|
|
- Fixed XMS memory copy functions to enable the A20
|
|
gate so extended memory copies work correctly whether
|
|
or not the DOS application in question made the call
|
|
with A20 enabled. This fixes crashes and memory
|
|
corruption while installing Windows 3.1 using SETUP.EXE.
|
|
- "CLS" now sends the proper ANSI escapes to clear the
|
|
console in PC-98 mode.
|
|
- BIOS logo in PC-98 fixed to clear graphics RAM and
|
|
set graphics back to 8-color digital mode when booting
|
|
to DOS. This should fix palette errors and color issues
|
|
with older PC-98/PC-88 games that use the 8-color
|
|
graphics modes.
|
|
- Added PC-98 INT 1Ch timer interval BIOS function,
|
|
and timer countdown routine in IRQ 0.
|
|
- Windows builds now incorporate pdcurses and enable
|
|
the debugger interface (bulletshot60)
|
|
- DOSBox-X now tracks the systemwide keyboard layout
|
|
on Windows, and acts on user changes to the keyboard
|
|
and language in the system.
|
|
- Removed hack code in SDL 1.x that sets DOSBox-X's
|
|
keyboard layout to the US layout even if the host
|
|
uses anything else.
|
|
- Fix CPU cycles count increment not to nag you to use
|
|
core=dynamic if a) dynamic core is not available or
|
|
b) you're already using dynamic core.
|
|
- Added dynamic core back, it seems to be very stable
|
|
again.
|
|
- PC-98 FM board now allows changing the base I/O port
|
|
and IRQ (interrupt) line used by the card.
|
|
- PC-98 mode now supports joystick emulation. Joystick
|
|
input is mapped through the DOSBox mapper to the
|
|
PC-98 FM board where DOS games expect to see it.
|
|
- Added dosbox.conf option to select which PC-98 FM
|
|
board to emulate.
|
|
- Fixed PC-98 FM code to enable the ADPCM and Rhythm
|
|
FM channels.
|
|
- Re-ported Neko Project II FM board emulation, this
|
|
time keeping the code intact and keeping the separate
|
|
board emulations intact for PC-98 mode.
|
|
- VGA palette errors with Crystal Dream II fixed.
|
|
- PC-98 FM synthesis fixed not to initialize itself
|
|
again when rebooting, which fixes a problem with
|
|
garbled FM synthesis after rebooting.
|
|
- Removed some now-unnecessary SDL Video quit/init
|
|
calls from Windows builds.
|
|
- machine=pc98 now starts entire emulation in PC-98
|
|
mode instead of booting up in IBM PC mode and
|
|
switching to PC-98 mode.
|
|
- Initial "BIOS" startup screen now operates in
|
|
PC-98 mode when machine=pc98.
|
|
- Prefetch core debug code now disabled at compile
|
|
time. Seems to be stable so far.
|
|
- Prefetch core now emulates partial load of the
|
|
prefetch buffer on miss, and completing the buffer
|
|
fill on hit, to better emulate (probable) 80486
|
|
behavior.
|
|
- 486_prefetch is now a valid cputype setting, despite
|
|
the setting having existed for years in the source
|
|
code. Prior to this fix, 486_prefetch was ignored.
|
|
0.82.3 (02/13/2018)
|
|
- Removed DOSBox SVN-style "fast" A20 gate emulation.
|
|
Recent changes make it infeasible to keep. "fast" is
|
|
now mapped to "mask" mode.
|
|
- RAM aliasing is now always on, even if memalias is not
|
|
set, in order to help enforce A20 gate behavior, and
|
|
to fix emulator crashes when a non-aliased RAM page
|
|
is referenced through an alias.
|
|
- Cleanup and rewrite of prefetch core, to make the code
|
|
cleaner and more readable and maintainable.
|
|
- DOS file I/O updated to apply a proper delay rather
|
|
than the old DOSBox SVN code's cycle count dependent
|
|
method. The delay by default will slow disk I/O down
|
|
to mid 1990's IDE PIO speeds, which can resolve issues
|
|
with MS-DOS demoscene or game executables that can
|
|
malfunction when disk I/O is too fast.
|
|
- PIC code updated to enforce a proper IRQ delay on ALL
|
|
IRQ signals, which fixes issues with MS-DOS executables
|
|
that have race conditions between their code and their
|
|
interrupt handlers.
|
|
- DOS Shell now shows the full intro text only at first
|
|
run, instead of every shell invocation.
|
|
- Use FCB record size of 128 bytes if the FCB record size
|
|
is zero (from DOSBox SVN).
|
|
- PC speaker fix not to generate a continuous tone if
|
|
the PIT timer was set to mode 0. This fixes issues with
|
|
many early 1990s demoscene executables leaving the PC
|
|
speaker enabled (BEEEEEEP).
|
|
- Register DEBUGBOX.COM at DOS environment start instead
|
|
of boot, which allows the command to work again.
|
|
- EXE loader sets stack pointer (SS:SP) into PSP segment
|
|
(from DOSBox SVN)
|
|
- EXE loader fixed to use the larger of the minimum and
|
|
maximum memory sizes listed in the EXE header, which
|
|
fixes some demoscene executables with a minimum size
|
|
larger than maximum.
|
|
- VGA DAC (palette) emulation updated to better match
|
|
actual SVGA chipset (Paradise SVGA) behavior, which
|
|
fixes some VGA palette errors in some demoscene
|
|
productions.
|
|
- Added -nocachedir option to internal MOUNT command, to
|
|
disable directory caching for a local folder mounted
|
|
to a drive letter. When mounted this way, changes on
|
|
the host filesystem are immediately visible in the
|
|
guest DOS environment.
|
|
- Added -ro and -rw options to internal MOUNT command, to
|
|
allow mounting local folders to a drive letter as a
|
|
read-only volume.
|
|
- MIDI Fluidsynth fixed to initialize and free state properly
|
|
so that switching to and from Fluidsynth doesn't cause
|
|
a segfault or crash.
|
|
- MPU-401 fixed to allow changes to MIDI configuration from
|
|
CONFIG.COM.
|
|
- DOS filename handling fixed to maintain ASCII conversion
|
|
to uppercase, while not converting Shift-JIS double-byte
|
|
characters in PC-98 mode. This fixes Shift-JIS filename
|
|
corruption when the trailing byte can be mistaken for
|
|
lowercase ASCII a to z.
|
|
- Windows fixes to keep menu bar items updated with
|
|
DOSBox-X state.
|
|
- Remove WM_DROPFILES handling, for now. The code remains
|
|
to allow re-enabling later.
|
|
- SDL 1.x builds fixed to process only WM_COMMAND (menu
|
|
bar) and WM_SYSCOMMAND (system menu) events so that
|
|
the general chatter in modern Windows system does not
|
|
drown out the messages. This fixes issues where the
|
|
menu bar doesn't work on some systems.
|
|
- SDL 1.x builds fixed to handle menu bar input using
|
|
SDL's WM events instead of fighting with SDL's message
|
|
pump to receive menu events. This fixes potential
|
|
issues with losing menu bar events.
|
|
- dosbox.conf reference included with Windows builds
|
|
now uses MS-DOS line endings so that the file can be
|
|
edited in NOTEPAD.EXE
|
|
- New dosbox.conf option to control whether the menu is
|
|
shown by default in Windows builds.
|
|
- titlebar= SDL dosbox.conf option, to allow showing a more
|
|
user friendly name for the program instead of just using
|
|
the EXE name.
|
|
- E_Exit() on Windows now displays the message using
|
|
MessageBox() in addition to sending to STDERR, so that
|
|
Windows users see the error even if they are running
|
|
it from the desktop instead of the command line.
|
|
- PC-98 EGC bit shifter emulation fixed to correctly support
|
|
ascending and descending bit shifting in either direction.
|
|
This fixes screen shake emulation errors with Touhou Project
|
|
TH04 and TH05.
|
|
- Linux/X11 fixes to SDL 1.x to better match and compare
|
|
Visuals (descriptions of the screen) since X11 libraries
|
|
don't seem to use the same pointer values for the same
|
|
Visuals.
|
|
- ALT+TAB or loss of focus from fullscreen in Windows now
|
|
restores the window instead of minimizing it.
|
|
- 3Dfx OpenGL will hide the minimize and maximize buttons
|
|
in Windows while active.
|
|
- Windows menu bar items are now grayed out when 3Dfx OpenGL
|
|
emulation is active (items that cannot be used at that time).
|
|
- Fix Windows system menu to always keep "show menu".
|
|
- GFX rendering fixed not to render any output while 3Dfx
|
|
OpenGL emulation is active.
|
|
- 3Dfx OpenGL bug fixes to properly restore the DOS console
|
|
when the 3Dfx card is de-initialized and the game returns
|
|
to the DOS prompt.
|
|
- Linux/X11 window output fixed to keep the window on the
|
|
screen even when switching between OpenGL and non-OpenGL,
|
|
and when setting the SDL video mode.
|
|
- Remove some init hacks and SDL forced reinitialized hacks,
|
|
so that the window is stable on the screen.
|
|
- Added code to do more OpenGL state initialization (both
|
|
output=opengl and when initializing 3Dfx OpenGL emulation)
|
|
to make more consistent output.
|
|
- 3Dfx voodoo OpenGL based emulation fixed to switch out of
|
|
fullscreen mode IF DOSBox-X was fullscreen at the time the
|
|
card is initialized.
|
|
- 3Dfx voodoo OpenGL based emulation no longer allows fullscreen
|
|
mode, and does everything it can to prevent window resizing.
|
|
- Linux/X11 disable XRandR, XV, and X modeset functions. Do not
|
|
change monitor resolution.
|
|
- MPU-401 MIDI emulation fixed to look at all conductor message
|
|
bytes for code 0xFC (ALL END) instead of just the first byte.
|
|
This fixes hangs in games that send additional bytes prior to
|
|
0xFC and then expect the MPU-401 to signal 0xFC back when the
|
|
games are waiting for music to stop.
|
|
- Fix DOS CON driver not to signal data ready for PC-98 scan
|
|
codes that have no corresponding ANSI code. Tapping numeric
|
|
keypad keys during the title screen in Touhou Project should
|
|
no longer cause the game to pause waiting for keyboard input
|
|
when going into demo mode.
|
|
- Fix DOS CON driver to signal data ready for buffered escape
|
|
code.
|
|
- Fix PC-98 keyboard emulation not to apply IBM PC "extended"
|
|
keyboard scancode filtering.
|
|
- Window maximization does not count as a user resize preference.
|
|
- Fix Windows builds to enable DirectSerial, Direct LPT, modem,
|
|
emulation.
|
|
- New mapper shortcut to restore the window's original size.
|
|
- Fix bug with SHL instruction and OF flag, which corrects some
|
|
games and their decompression routines.
|
|
- Fullscreen (monitor) modesetting removed. DOSBox-X either runs
|
|
in a window, or scales up to fill the monitor, but will not change
|
|
the monitor resolution.
|
|
- Resize handling fixed to differentiate user resize verses resize
|
|
caused by DOSBox-X changing the window dimensions.
|
|
- Linux/X11 fixes to avoid flickering when resizing the window, and
|
|
to avoid redrawing unless necessary.
|
|
- Window resize management, to scale/arrange the output to fit the
|
|
window (for output= surface, opengl, direct3d)
|
|
- Enable resizing again, except when the GUI or mapper is active.
|
|
- Fix Linux/X11 to always take resize events, instead of ignoring
|
|
all further resize events just because one resize event is forever
|
|
"pending"
|
|
- Linux/X11 builds now track the size of the window on the desktop,
|
|
to keep track of resizing and maximizing.
|
|
0.82.2 (01/29/2018)
|
|
- Linux builds no longer enable window resizing. The ability to
|
|
resize will be added back when the emulator can better handle
|
|
the user resizing the window.
|
|
- Windows and Linux now have synchronized build date and version
|
|
strings.
|
|
- Codebase begin transition to C++11
|
|
- The Windows maximize button no longer triggers fullscreen mode.
|
|
- Direct3D, OpenGL, and Surface outputs updated to fill the window
|
|
in Windows builds when the window is maximized. If aspect
|
|
correction is enabled, the Direct3D and OpenGL outputs will
|
|
scale the DOS screen (with pillarbox/letterbox padding) to the
|
|
correct aspect ratio and center within the maximized window.
|
|
- Fixed minor memory leak in MT32 (MUNT) synthesizer usage.
|
|
- Fixed uninitialized state issues with DMA channel 4 (cascade).
|
|
- IMGMOUNT now allows mounting the El Torito bootable floppy image
|
|
of a CD-ROM drive as a drive letter and accessible (read only)
|
|
filesystem. The FAT filesystem driver was fixed to support working
|
|
from sources other than a direct file.
|
|
- PC-98 mode fixed not to register certain built-in commands and
|
|
binaries to drive Z:\ that are not compatible with PC-98 mode.
|
|
MEM.EXE in particular uses IBM PC-specific techniques to gather
|
|
it's information, and is therefore incompatible with PC-98 mode.
|
|
This can be verified from the source code as MEM.EXE was evidently
|
|
borrowed from the FreeDOS project.
|
|
- EGA emulation (machine=ega) fixed to render 8bpp (256-color mode)
|
|
instead of full 32bpp VGA output. EGA video output is limited to
|
|
64-color (6-bit) by the design of the video connector (2-bit R/G/B)
|
|
therefore the full precision of 32bpp is not needed. This will also
|
|
benefit video capture as the reduced color bit depth will result
|
|
in smaller AVI files when recording gameplay.
|
|
- Added code to correctly detect 15-bit highcolor vs 16-bit highcolor
|
|
display format support, despite SDL falsely indicating 16-bit
|
|
color in both cases, which fixes incorrect colors on 15-bit display
|
|
modes.
|
|
- Fix up VGA DAC/palette mapping to display the emulator screen
|
|
properly on 16-bit true color displays. Fixed off-by-one shift
|
|
mistake in the DOSBox-X render scaler code that caused
|
|
green and purple tints to colors on 16-bit true color displays.
|
|
- Add "Show menu bar" command to the Windows "system menu" so that
|
|
the menu bar can be brought back after selecting "hide menu bar".
|
|
- Losing window focus while fullscreen no longer leaves the emulator
|
|
window blank.
|
|
- Maximize/restore fullscreen cleanup.
|
|
- Removed DDRAW output.
|
|
- Fix FAT filesystem driver to clear "success" flag at all failure
|
|
return points. This fixes problems where unrecognizeable FAT
|
|
filesystems are nonetheless presented as a drive letter with
|
|
garbled filenames, when IMGMOUNT should have displayed an error
|
|
instead.
|
|
- Fix FAT filesystem driver to allow PC-98 HDI images to load that
|
|
have headcount == 0 in the BPB.
|
|
- Fix Adlib emulation not to register a mapper handler if emulation
|
|
will jump to PC-98 mode, and fix mapper handler to check if Adlib
|
|
emulation is loaded to avoid segfault.
|
|
- Add "recording" volume to control the loudness of the audio going
|
|
out to capture (WAV, AVI, etc.)
|
|
- Separate mixer rendering from master volume. Apply master volume
|
|
at the sound card only, leave audio at full volume for recording
|
|
(WAV, AVI, etc. capture).
|
|
- dosbox.conf and command line option to log CON driver output to
|
|
a file. Anything written to STDOUT/CON by a DOS application is
|
|
logged this way.
|
|
- --time-limit <n> command line option to put a time limit on the
|
|
emulator, in seconds.
|
|
- Keyboard shortcut for the mapper UI no longer leaves keys "stuck"
|
|
in the guest to cause problems when you exit the mapper UI.
|
|
- Fixed code mistake that caused OpenGL NB output when dosbox.conf
|
|
specified output=opengl
|
|
- Mapper layout fixes:
|
|
- Shortcut buttons (on the right hand side of the UI) fixed to
|
|
become two columns wide if the button text won't fit in one
|
|
column.
|
|
- Some shortcut button titles shortened.
|
|
- Mapper UI updated to show which bindings are being activated by
|
|
hilighting buttons in the UI.
|
|
- Mapper UI modifier buttons indicate status through hilighting.
|
|
- Mapper UI joystick buttons and axes now use hilighting to indicate
|
|
that there is input from the device.
|
|
- Mapper fix for 4-axis joysticks that may count zero buttons, and
|
|
then crash (divide by zero) when the user pushes a button on the
|
|
joystick device.
|
|
- BIOS emulation now allows you to specify binary blobs to execute
|
|
in the guest system as part of startup. One can be specified to
|
|
execute just after CPU reset/power-on, and the other just before
|
|
booting to the DOS shell. THE BINARY BLOBS EXECUTE IN THE GUEST
|
|
ENVIRONMENT AND NOT AS ARBITRARY CODE ON YOUR HOST. This option
|
|
is provided for both automated testing and for the curious who
|
|
may want to venture into low level ASM hacking.
|
|
- INTRO.COM fixed to accept keyboard input correctly in both
|
|
PC-98 and IBM PC mode. You can now browse the help text properly
|
|
in either mode.
|
|
- DOS shell fixed to accept DOSKEY-like input in both IBM PC and
|
|
PC-98 mode (including arrow keys, F3, tab completion, etc.)
|
|
- DOS CON emulation now provides function keys (F1-F10) in PC-98 mode.
|
|
- DOS CON emulation fixed to process PC-98 BIOS codes and generate
|
|
PC-98 ANSI escapes as real hardware normally does.
|
|
- Mapper no longer shows two sets of the shortcuts (one overlaid
|
|
over the keyboard), registration bug fixed.
|
|
- PC-98 keyboard interrupt handler now handles CTRL key and
|
|
passes most keys as-is down through INT 18h now.
|
|
- Removed non-recursive page fault option. It is now always on,
|
|
except for internal cases where it needs to be off for callback
|
|
instructions to do their work properly.
|
|
- Removed dynamic x86 core. It is old and unmaintained code that
|
|
is incompatible with the non-recursive page fault system.
|
|
- IRQ cascade interrupt fixes and cleanup.
|
|
- BAT files given on the command line fixed to occur AFTER the
|
|
registration of ULTRASND and BLASTER environment variables.
|
|
- PC-98: DOS CON emulation fixed to decode Shift-JIS itself,
|
|
with consideration that some proprietary double-byte encodings
|
|
yield single-wide characters. DOS program using NEC's proprietary
|
|
box/line drawing characters this way should display properly now.
|
|
- DOSBox shell "greeting" now displays a proper box in PC-98 mode
|
|
instead of framing the text in rows and columns of Katakana. (basic2004)
|
|
|
|
0.82.1 (12/25/2017)
|
|
- Windows builds no longer redirect stdout and stderr to
|
|
stdout.txt and stderr.txt. This also fixes problems
|
|
with crashing or hanging when run from Program Files.
|
|
- Windows releases compiled by TheGreatCodeholio again.
|
|
- SDL 1.x and SDL 2.x support in the same branch, selectable
|
|
by configuration option or VS2017 build target.
|
|
- SC400 emulation fixes
|
|
- Mac OS X pixel format fix to avoid corrupt graphics (Martin Lindhe)
|
|
- MT32 emulation now explains what ROM images it's looking for,
|
|
instead of just stating that it can't find the ROM images.
|
|
- Direct3D shaders from Daum (alex)
|
|
- NukeOPL OPL emulation
|
|
- Basic (experimental) NEC PC-98 emulation (machine=pc98)
|
|
- CG (character generator) emulation will need ANEX86.BMP
|
|
or FREECG98.BMP
|
|
- Some uninitialized state fixes
|
|
- FDI, FDD floppy disk support (especially PC-98 games)
|
|
- HDI hard disk support (especially PC-98 games)
|
|
- DOS FAT filesystem driver: added many sanity, size,
|
|
sector size and overrun checks.
|
|
- Floppy and hard disk image support now supports sector
|
|
sizes other than 512 bytes per sector (up to 1024).
|
|
- DOS FAT filesystem driver can now handle FAT filesystems
|
|
formatted with 256, 512, or 1024 bytes per sector.
|
|
- INT 29h route output to CON driver in PC-98 mode so
|
|
games can clear the screen with ANSI codes (Touhou Project).
|
|
- NEC PC-98 support for proprietary ANSI codes to clear
|
|
screen and show/hide function key row.
|
|
- NEC PC-98 FM emulation (borrowed/ported from Project Neko II).
|
|
- MPU-401 now emulates relative tempo change commands.
|
|
- When mounting folders as a drive letter, filenames are
|
|
now translated between guest and host according to the
|
|
MS-DOS code page. This allows DOS games to use extended
|
|
characters in a way that does not cause invalid filenames
|
|
on the host. The host is always assumed to support unicode.
|
|
Windows builds will use wide char (UTF-16) host names and
|
|
Linux/Mac OS X builds will use UTF-8.
|
|
- Code page translation for 437 (US MS-DOS) and 932 (PC-98 Shift-JIS).
|
|
- Emulate DOS console function key row in PC-98 mode.
|
|
- PC-98 EGC graphics emulation (minimal)
|
|
- PC-98 CG support for custom fonts (RAM portion)
|
|
- PC-98 EGC minimal ROP emulation
|
|
- PC-98 select between 2.5MHZ and 5MHz GDC (for games that demand one or the other)
|
|
- Aspect ratio menu item in Windows works correctly now
|
|
- Capture menu works correctly now
|
|
- Removed "overlay" output
|
|
- Fix Direct3D and OpenGL output to enable linear interpolation (smoothing)
|
|
- Fixed "double aspect ratio" issue with OpenGL output
|
|
- Linux builds compiled against SDL 1.x and running against PulseAudio
|
|
no longer hang/crash after some random amount of time (threading conflict)
|
|
- PC-98 minimal mouse emulation
|
|
- VGA doublescan=false fixed to display correctly, especially with scalers
|
|
- SDL 1.x Windows builds fixed to process mouse motion FIRST before
|
|
mouse buttons so that guest pointer integration with Windows 3.1
|
|
works properly.
|
|
- SDL 1.x Windows builds now enforce a 60Hz cap on mouse motion
|
|
detection because recent versions of Windows have some latency
|
|
when SDL repositions the mouse cursor. This fixes random
|
|
erratic jumps in mouse motion when playing games that respond
|
|
to mouse movement.
|
|
- SDL 2.x fix touchscreen interaction on Windows
|
|
- SDL 2.x mapper now responds to touchscreen as well as mouse.
|
|
- DOSBox Integration device no longer enables it's ISA PnP device
|
|
by default.
|
|
- SDL 2.x fix Windows 3.1 "double-click" accidents by ignoring
|
|
"mouse" events faked by Windows from the touchscreen.
|
|
- "Paper white" HGC/CGA monochrome palette (basic2004)
|
|
- CMS (GameBlaster) frequency correction (basic2004)
|
|
- SID frequency correction (basic2004)
|
|
- Maximize button in Windows now consistently triggers fullscreen mode
|
|
- SDL 2.x builds now use a different mapper file name to
|
|
avoid conflicts with SDL 1.x builds. SDL scan codes are
|
|
completely different between the two.
|
|
- Windows builds now include WinPCAP support and NE2000 emulation.
|
|
- MOUNT / IMGMOUNT convert backslash to forward slash in path on Linux to
|
|
allow dosbox.conf files from Windows to work on Linux.
|
|
- DOSBox-X officially no longer targets Windows XP.
|
|
Unofficially third party builds may support Windows XP.
|
|
- MPU-401 emulation now allows you to choose the IRQ, if desired.
|
|
- Windows builds now include reference dosbox.conf so that you
|
|
have a list of all options.
|
|
- IMGMOUNT and FAT filesystem support now check partition type
|
|
field to ensure that the partition chosen is a FAT filesystem.
|
|
- IMGMOUNT no longer requires -size parameter if mounting
|
|
a HDI disk image.
|
|
- IMGMOUNT and FAT filesystem driver updated to support both
|
|
IBM PC MBR (master boot record) and PC-98 IPL1 partition
|
|
tables.
|
|
- Fixed UMB memory selection not to overlap the EMS page frame.
|
|
- EMS updated to sit at E000h in IBM PC mode and D000h in PC-98 mode.
|
|
- Mapper interface now shows additional buttons for handlers
|
|
registered after initial emulator setup phase.
|
|
- Mapper fixed to load/save or apply default keybindings for
|
|
handlers registered after initial emulator setup phase.
|
|
- Mapper fixes now reveal "capture OPL", "hercules palette"
|
|
options as well. The fixes also allow the default key
|
|
bindings for those functions to work.
|
|
- "CTTY NUL" no longer causes DOSBox-X to hang.
|
|
- MOUNT now supports use of -q to suppress message when
|
|
successfully unmounting a drive.
|
|
|
|
9/21/2017
|
|
|
|
Pentium Pro instruction set implementation
|
|
https://github.com/joncampbell123/dosbox-x/pull/305
|
|
|
|
MMX instruction set recompiler for core=dynamic
|
|
https://github.com/joncampbell123/dosbox-x/pull/290
|
|
|
|
0.74
|
|
- Several small game specific fixes/hacks/support. (Offensive,
|
|
Roadhog, GTA installer, Kingdom O' Magic soundcard detection,
|
|
Pirate booter, Armored Fist installer)
|
|
- Add the S3-specific 640x480 256 color mode. (fixes regression in "Wooden
|
|
Ships and Iron Men" and "I Have No Mouth And I Must Scream")
|
|
- Fix a stack overflow that could crash DOSBox.
|
|
- Add fake microphone input. (fixes Talking Parrot)
|
|
- Modify adlib turn off code, so that it doesn't turn off in
|
|
cases where the same sound is repeated over and over again.
|
|
- Several small fixes to the CDROM audio code. (HOMM2, Redneck
|
|
Rampage and others)
|
|
- Several improvements to the CDROM emulation code. (fixes Alpha
|
|
Storm and GT Racing 97)
|
|
- Some small CPU fixes that might fix something.
|
|
- Handle opcode 0xff subcode 7 as invalid instruction. (fixes dif-2 & others)
|
|
- Some hercules fixes. (Testdrive)
|
|
- Improve support for blanked parts that wrap around to the start of
|
|
the screen. (fixes Magic Circle demo and Sid&Al)
|
|
- Remove old OPL cores as the new ones seem to work very nicely.
|
|
- Modify movie recording code so that the movies aren't corrupt when
|
|
you exit dosbox without stopping the movie.
|
|
- Change RGB3x scaler to look more pretty.
|
|
- Improve initial register values compatility of the GUS.
|
|
- Added autodetection for Gameblaster. (games can find it now)
|
|
- Change render preferences a bit to be more compatible with Windows 7.
|
|
- Add DOS fixes to terminate program. (fixes Fortune Teller)
|
|
- Add FFREEP. (fixes Trucks)
|
|
- Improve FPU ST80 in C mode when writing zero. (fixes Antigok)
|
|
- Add special int10 scanline function. (fixes mz700 and probably lots
|
|
of games that mess with them)
|
|
- Fix scrolling in rarely used video modes. (fixes Orphee)
|
|
- Modify game specific hacks a bit so that Kick off 3 works again.
|
|
- Lots of fixes to the INT10 video parameter table. (Seven spirits
|
|
of ra and others)
|
|
- Add VGA blanking in machine=vgaonly. (used by Alien Carnage)
|
|
- CGA, PCJr, Tandy: Add video blanking, change display start latch
|
|
timing, sync pulse width correction.
|
|
- PCJr, Tandy: implement vertical retrace interrupt.
|
|
- PCJr, CGA: line-by-line video emulation.
|
|
- PCJr: support on-screen change of color modes 4medium to 16low. (used
|
|
by Ghostbusters booter)
|
|
- Hercules: Add green and amber monochrome support.
|
|
- All machines: only update the video timing when needed. (Jungle Hunt,
|
|
others that synchronize to the video screen might profit)
|
|
- Several small DOS fixes.
|
|
- Some UMB related fixes. (The Legacy without UMB)
|
|
- Fix version number of DSP for SB 1.5. (fixes a few games)
|
|
- Several VGA emulation improvements. (Allertone football manager)
|
|
- Some Tandy fixes. (Mech Warrior)
|
|
- Small improvements and fixes to the OPL emulation.
|
|
- Add low level Tandy DAC emulation.
|
|
- Some EMS fixes. (fixes Mortal Kombat and others)
|
|
- Change SoundBlaster DSP reset mechanism, add sb irq acknowledge logic.
|
|
(fixes stmik-based applications)
|
|
- Some interrupt pointer location modifications. (fixes Tinker Tales)
|
|
- Some fixes to the BOOT code. (fixes Last Mission)
|
|
- Respect write-only file information. (fixes Champions of Zulala)
|
|
- Some RTC fix. (fixes Tully Bodine and others)
|
|
- Improve mouse emulation to work better with Water World.
|
|
- Hopefully fix the translation of the configuration file.
|
|
- Speed up and fixes for the recompiler core. (pitfall2 pcjr)
|
|
- Change memory start location. (fixes 7th Guest installer)
|
|
- Several fixes to the batch file handling. (Shift and
|
|
use the typed first %0 instead of the parsed %0)
|
|
- Improve file redirection and redirected line ends. (fixes
|
|
Phantasmagoria 2 DOS installer)
|
|
- Fix compilation with new MAC os X version.
|
|
- Add 16C550A FIFO support to the serial port emulation.
|
|
- Improve modem emulation to get higher speeds.
|
|
- Change default samplerates to 44100, blocksize to 1024 and prebuffer to 20,
|
|
so that hopefully certain soundcards produce more fluent sound playback.
|
|
- Add some rarely used, but for some games critical flags to
|
|
the internal commands.
|
|
- Add -userconf flag, so that the userspecific configuration can
|
|
easily be used together with -conf configfile.
|
|
- Improve internal timing with repeating timers (especially with
|
|
the dynamic core).
|
|
|
|
0.73
|
|
- Add two new opl2+opl3 emulators. (better speed, different implementation
|
|
approach)
|
|
- Improved DRO recording/better file structure.
|
|
- Add EGA emulation.
|
|
- Add special vga machine mode. Supports more of the exotic tricks like
|
|
changing the palette during screen updates, 9x16 fonts etc.
|
|
- Added special machine modes for the following svga cards:
|
|
- S3
|
|
- Paradise
|
|
- Tseng
|
|
- Fix problems with the vga split line feature.
|
|
- Improve vesa emulation.
|
|
- Add optional selection of old vesa mode for games that don't work
|
|
with certain vesa features.
|
|
- Improve video BIOS emulation to behave more like a real bios.
|
|
- Fixes for emulated 4bpp graphics modes.
|
|
- Fixes to paging system.
|
|
- Various fixes and improvements for the recompiling core.
|
|
- Add arm backend for the recompiling core.
|
|
- Add some mscdex quirks when dealing with files that are exactly 8.3 long.
|
|
- Small fixes to batch file handling.
|
|
- Small fixes to the XMS memory handling.
|
|
- Various fixes for aligned memory on hosts that want it.
|
|
- Various improvements to the mouse.
|
|
- Fixes and small speed ups to the debugger.
|
|
- Fix and improve lot's of compilation problems. (curses detection,
|
|
GCC 3.4 and GCC 4.X fixes)
|
|
- Added some basic auto keyboard layout handling. (windows only currently)
|
|
- Add basic support for evdev keyboard driver.
|
|
- Various fixes to the timer. (improve mode 2 timer changes,
|
|
implement mode 1, improve gate2 handling)
|
|
- Add audio extraction and mci audio support. Should enable CDROM audio
|
|
for Vista and adds volume control.
|
|
- Improve the directory cache speed a lot, especially with mounting slow
|
|
media like network paths.
|
|
- Various fixes to the create temporary file call.
|
|
- Don't keep batchfiles open during execution. Allows rewriting of the
|
|
active batchfile. (menu programs use this trick sometimes)
|
|
- Fix problems with filenames with 2 extensions.
|
|
- Add some more lowlevel dos tables.
|
|
- Fixes to hercules emulation.
|
|
- Fix flag handling for special case of ROR.
|
|
- Make the batchfile handling in regard to IF more flexible.
|
|
- Fixes to scrolling/panning feature.
|
|
- Add prefetch queue emulation.
|
|
- Make the emulated cpu type selectable. This is mainly the
|
|
identification commands and the way paging works.
|
|
- Some special EMS functionality added. (OS handles, zero-page handling)
|
|
- Improve support for EMS when booting a different OS.
|
|
- Improve cdrom speed detection by games.
|
|
- Improve stability of cycle guessing code, when there is background
|
|
activity.
|
|
- Fix various mscdex and cdrom detection schemes.
|
|
- Added Coremidi support on Mac OS X.
|
|
- Improve support for DOS devices when used to detect the existance
|
|
of directories in various ways.
|
|
- Add IRQ 2 emulation on VRET. (ega only)
|
|
- Added video parameter table and video state functionality.
|
|
- Increase default freespace to 250 MB.
|
|
- Some fixes to the fat filesystem handling for disk images.
|
|
- Some soundblaster fixes and command additions.
|
|
- Fix mixer 16bit direct transfers on bigendian hosts.
|
|
|
|
0.72
|
|
- Fixed unitialized variable in joystick. (Fixes crashes on Vista and
|
|
Mac OS X)
|
|
- Some bugfixes and speedups to the 64 bit recompiling core.
|
|
- Fixed sign flag on soundblaster dma transfers (Space Quest 6 intro)
|
|
- Fixed a bug in keyboard layout processing code and fixed certain
|
|
layouts.
|
|
- Fixed Dreamweb.
|
|
- Improved speed unlocking when running cycles=max.
|
|
- Fixed a crash related to the tab completion in the shell.
|
|
- Improved aspect correction code. Should now be like how a real monitor
|
|
handles it.
|
|
- Fixed a bug in the xms status report code. (Blake Stone 1.0 shareware)
|
|
- Added a lot more keyboard layouts.
|
|
- Fix crash related to changing the scaler before a screen was created.
|
|
- Hopefully fixed compilation on *bsd.
|
|
- Enabled auto cpu core selection for recompiling core as well.
|
|
- Made the used joystick selectable when 4axis is specified.
|
|
- Added some hints for inexperienced DOS users to the shell.
|
|
|
|
0.71
|
|
- Add a new recompiling cpu core, which should be easier to port.
|
|
- Add 64 bit version of the recompiling core.
|
|
- Add mipsel 32 bit version of the recompiling core.
|
|
- Fix a few small problems with FCBs. (fixes Jewels of darkness and
|
|
cyrus chess)
|
|
- Raise some more exceptions. (fixes vbdos)
|
|
- Fix a few problems with the dynamic core. (fixes Inner Words,
|
|
Archmimedean Dynasty and others)
|
|
- Improve/Fix fallback code for certain graphics cards.
|
|
- Fix a few cd audio related bugs.
|
|
- Add an undocumented MSCDEX feature. (Fixes Ultimate Domain)
|
|
- Fix some pcspeaker mode. (fixes Test Drive and similar games)
|
|
- Improve dos keyinput handling. (fixes Wing Commander 3 exit dialog)
|
|
- Remove Exit condition on fully nested mode. (fixes some demo)
|
|
- Add image file size detection.
|
|
- Add/Fix some ansi codes. (fixes PC Larn and certain versions of
|
|
infocom games)
|
|
- Several general DOS fixes. (fixes nba95, hexit and various other games)
|
|
- Add some valid input checks. (fixes 3d body adventure and similar
|
|
games)
|
|
- Fix digital joystick centering problem.
|
|
- Reenable textmode 54 and 55.
|
|
- Fix a pelmask problem with univbe 5.0 lite. (fixes Panzer General)
|
|
- Fix minor mixer underflow.
|
|
- Some general image and bios disk emulation fixes.
|
|
- Hopefully fix compilation on BSD and darwin.
|
|
- Try using ioctl cdrom access by default if possible.
|
|
- Fix some svga detection routine. (fixes Grandest Fleet 2 and Bobby Fischer
|
|
Teaches Chess)
|
|
- You can now close DOSBox using the status window in win32.
|
|
- Add support for NX enabled systems.
|
|
- Fix a casting error which only showed with certain compilers. (fixes
|
|
various games under mac os x and 64 bit linux)
|
|
- Improve timer and add gate 2 support. (fixes various games and
|
|
joystick problems)
|
|
- Improve mouse. Add undocumented backdoor. (fixes Last half of Darkness,
|
|
PC-BLOX and others)
|
|
- Add/improve support for ~ and ~username in all commands.
|
|
- Fix a font problem with the pcjr/tandy. (fixes personal deskmate 2)
|
|
- Change dma routine a bit. (fixes ticks in sound in various games)
|
|
- Allow read-only diskimages to be booted. (fixes various booter
|
|
games)
|
|
- Add basic hidden file support on cdrom images. (fixes Player
|
|
Manager 2)
|
|
- Add some rarely used functionality to the int10 mode setup. (fixes
|
|
WW2 Battles of the South pacific)
|
|
- Add ability to force scaler usage.
|
|
- Speed up flag generation and make it more 386-like.
|
|
- Some colourful feedback in the mapper.
|
|
- General code cleanup.
|
|
|
|
0.70
|
|
- Improve register handling and support with XMS.
|
|
- Fix some issues with deleting open files.(windows only issue)
|
|
- Add dummy LPT1 class. (windows only issue)
|
|
- Improve some of the internal dos commands. (choice, copy and shift)
|
|
- Improve ROM area. (for games that use it for random numbers or
|
|
overwrite it as some sort of detection thing)
|
|
- Improve compatibility of dynamic core by making it handle certain
|
|
pagefaults earlier.
|
|
- Move internal dos tables around so we have more umb memory.
|
|
- Add some dos tables.
|
|
- Dynamic core supports io exceptions.
|
|
- Move some interrupt handlers to XT Bios locations.
|
|
- Add a dynamic fpu on x86.
|
|
- Improve fpu on non-x86.
|
|
- Trapflag gets strict priority over hardware IRQs.
|
|
- Trapflag support for the dynamic core.
|
|
- Add dummy TRx handling.
|
|
- Fix a few rarely used character functions.
|
|
- Improve auto cycle guessing code.
|
|
- Improve and extend the joystick support.
|
|
- Add autofire support.
|
|
- Improve the mapper so you can map keys to the joystick and vice versa.
|
|
- A few game specific video card fixes.
|
|
- Fix some 64 bit cpu bugs.
|
|
- Add support for certain cdrom detection schemes.
|
|
- Improve HSG/Red Book support.
|
|
- Improve MSCDEX.
|
|
- Improve dynamic core support under intel macs.
|
|
- Add basic support for clipper programs.
|
|
- Add support for different keyboard layouts.
|
|
- Add auto core guessing.
|
|
- Fix a few flags bugs.
|
|
- Fix a few small cpu bugs.
|
|
- Improve soundblaster detection rate by various programs.
|
|
- Improve EMS emulation. (allow mapping of non standard regions)
|
|
- Improve keyboard input codes on various OS-es.
|
|
- Fix problems with filenames having stackdata in them.
|
|
- Changed a few basic operations in DOSBox so they take emulated time.
|
|
- Improve dos ioctl functions.
|
|
- Extend cpu core so they are capable of detecting and raising a few
|
|
more exception types.
|
|
- Improve DOS functions when dealing with virtual drive.
|
|
- Improve FAT drives.
|
|
- Better handling of volume-labels in file functions.
|
|
- Image disk cycling capability. (prompt)
|
|
- Try to reduce the impact of using an analog joystick.
|
|
- Several measures to avoid code invalidation on certain types
|
|
of self modification in the dynamic core.
|
|
- Add dynamic core memory function inlining.
|
|
- A few small mouse improvements. (some games are using things they
|
|
shouldn't)
|
|
- Add nullmodem emulation.(h-a-l-9000)
|
|
- Some small cga and hercules fixes.
|
|
- Add more scalers (hq2x/hq3x/sai). (Kronuz)
|
|
- Change configuration file loading support. It now supports
|
|
multiple configuration files.
|
|
- Make dynamic core capable of running some win32s programs.
|
|
- Fix and add some rare soundblaster modes. (Srecko)
|
|
- Better soundblaster mixer controls. (Srecko)
|
|
- Make soundblaster installation under windows much easier.
|
|
- Add device control channel handling.
|
|
- GEMMIS support (ems under windows).
|
|
- Support more colours in win 3. (vasyl)
|
|
- Don't show unmounted drives in windows filemanager.
|
|
- Fix some bugs in the int13 handler.
|
|
- Simulate some side-effects of bios interrupt handlers on flags.
|
|
- Add IPX functions needed by netbios.
|
|
- Make ports take emulated time.
|
|
- Tabcompletion is now aware of the CD command.
|
|
- Add suppport for the dac pel mask.
|
|
- Fixes to hercules emulation, better detection and bank switching.
|
|
- Fixes to tandy emulation, 640x200x16 mode and different sizes bank.
|
|
- EGA/VGA memory changes detection for faster rendering.
|
|
- Gus 16 bit fixes.
|
|
- Many timer improvements.
|
|
- Some pcjr fixes.
|
|
- Some booter fixes.
|
|
- Many small fixes.
|
|
|
|
0.65
|
|
- Fixed FAT writing.
|
|
- Added some more missing DOS functions.
|
|
- Improved PIC so that it actually honours irq 2/9.
|
|
- Improved intelligent MPU-401 mode so that more games work with it.
|
|
- Some mouse fixes.
|
|
- Changed DMA transfers a bit so they bypass the paging tables.
|
|
- Added S3 XGA functionality.
|
|
- Improved paging so that read and write faults are handled differently.
|
|
- Rewrote exception handling a bit (no exception 0x0B with dos4gw anymore).
|
|
- Added IO exceptions in all but the dynamic core.
|
|
- Some ems improvements.
|
|
- Added midi-device selection code for the windows hosts.
|
|
- Fix crashes/segfaults related to the disabling of the pcspeaker.
|
|
- Added some more FILES=XX detection tricks.
|
|
- Fixed some vga detection schemes.
|
|
- Fixed screenshot corruption when using -noconsole in a read-only directory.
|
|
- Fix wrong scaled screenshots.
|
|
- Added some hidden file functions when using diskimages. (helps with cdrom
|
|
detection schemes)
|
|
- Fixed a bug in the mixer code, that muted the music in certain games.
|
|
- Added an assembly fpu core.
|
|
- Made the shell more flexible for batch files.
|
|
- Check for unaligned memory acces fixes hangups on ARM processors.
|
|
- Some 64 bit fixes.
|
|
- Added code to change configuration at runtime.
|
|
- Improved ADPCM emulation.
|
|
- Fixed a few cpu instructions.
|
|
- Always report vesa 2.0 and fix some colour issues with vesa games.
|
|
- Fix video mode 0x06 and 0x0a.
|
|
- Improvements to the joystick emulation. 4 buttons are supported as well.
|
|
- Add VCPI emulation for Origin games.
|
|
- Fixed a lot of things in the boot code. Most booters work now.
|
|
- Lots of improvements to the IPX emulation.
|
|
- Rewritten modem emulation. Should work with more games.
|
|
- Improvements to the dos memory managment routines.
|
|
- Add UMB (upper memory blocks) support.
|
|
- Emulate the pause key.
|
|
- Improve Composite CGA mode emulation.
|
|
- Lots of vga compatibility changes.
|
|
- Improved support for chained video modes.
|
|
- Improved mode and palette handling in cga modes.
|
|
- Mount accepts ~ now.
|
|
- Added a few of the EGA RIL functions.
|
|
- Added TandyDAC emulation.
|
|
- OS/2 support.
|
|
- Improved and speed up the dynamic cpu core.
|
|
- Fix some errors in the CD-ROM emulation layer.
|
|
- Added an automatic work-around for some graphics chipsets.
|
|
- Add PCjr support.
|
|
- Allow mousedriver to be replaced. Fixes a few games that come with their
|
|
own (internal) driver.
|
|
- Improved dynamic cpu core so it can handle pagefaults and some obscure
|
|
types of self-modifying code.
|
|
- Added -noautoexec switch to skip the contents of [autoexec] in the
|
|
configuration file.
|
|
- Improved v86 mode emulation (mainly for Strike Commander).
|
|
- Improved timer behavior.
|
|
- Improved extended keyboard support.
|
|
- Enhanced and added several DOS tables.
|
|
- Made core_full endian safe.
|
|
- Made pagefaults endian safe.
|
|
- Add support for moviecapturing
|
|
- Add support for 15/16/32 bit videomodes.
|
|
- Add some more VESA modi (4 bit).
|
|
- Add 1024x768 output.
|
|
- Changed screenrendering so it only draws changes to the screen.
|
|
- Allow remapping of the EMS page when the dma transfer was started from
|
|
the page frame
|
|
- Made EMS and DMA work together when playing from a mapped memory page.
|
|
- Renamed several configuration options, so that they are unique.
|
|
- Merged mpu and intelligent into one option.
|
|
- Merged fullfixed and fullresolution.
|
|
- Extended keys should be handled better.
|
|
- F11 and F12 work.
|
|
- Compilation fixes for various platforms.
|
|
- Fix a few crashes when giving bad input.
|
|
- Removed interp2x and added few new scalers.
|
|
- Reintroduce the lockfree mouse. (autolock=false)
|
|
- Add a larger cache for the dynamic cpu core.
|
|
- Improved soundblaster DSP, so it gets detected by creative tools.
|
|
- Lots of bugfixes.
|
|
- Even more bugfixes.
|
|
|
|
0.63
|
|
- Fixed crash with keymapper (ctrl-f1) and output=surface.
|
|
- Added unmounting.
|
|
- Fixed multiple issues with drive labels.
|
|
- Fixed most if not all FILES=XX problems.
|
|
- Added redirection in the shell.
|
|
- Fixed crashes with subst.
|
|
- Fixed multiple crashes with the drive images support.
|
|
- Added a missing fpu instruction.
|
|
- Fixed some cpu and fpu instructions.
|
|
- Fixed a small bug related to font loading.
|
|
- Rewrote the devices support.
|
|
- Added capslock/numlock checks on startup.
|
|
- Fixed wave writing.
|
|
- A few internal DOS fixes.
|
|
- Timer fixes for the hybrid loader.
|
|
- Some small soundblaster fixes.
|
|
- The drive cache can now be cleared by a keycombo. (CTRL-F4)
|
|
- A few keyboard fixes.
|
|
- Compilation fixes on various platforms.
|
|
- Quite some debugger improvements.
|
|
- Fixed dir only showing files after the first run on cdrom drives.
|
|
- Added some cdrom detection checks.
|
|
- Enabled insert in the shell. (Easier editing of commands)
|
|
- Changed order in which executables appear with tab-completion.
|
|
- Fixed some issues with raw opl recording and using a slightly different
|
|
format
|
|
|
|
0.62
|
|
- Added blinking support in the shell and some color fixes.
|
|
- Fixed commandline parsing when .bat files involved (fixes -exit)
|
|
- Fixed issues with tabs in commandline not being processed correctly.
|
|
- Cleaned/improved shutdown sequence.
|
|
- Added some more bios functions (wait and delay functions).
|
|
- Made our XMS driver conform the specs better. (c2woody)
|
|
- Added support for some more ems functions.
|
|
- Added intelligent mpu401 emulation. (Srecko)
|
|
- Added soundblaster 16 emulation.
|
|
- Rewrote GUS emulation to sound more authentic.
|
|
- Improved pc speaker emulation.
|
|
- Added an internal (programmable) mixer.
|
|
- Added support a few soundblaster/adlib detection routines.
|
|
- Fixed lot's of bugs related to DMA transfers.
|
|
- Added interpolating prebuffering mixer routines.
|
|
- Added recording of OPL commands and raw midi.
|
|
- Fixed some bugs with the wave recording.
|
|
- Changed sensitivity settings of the mouse.
|
|
- Added ps2 mouse-emulation in bios interrupts (c2woody).
|
|
- Fixed some bugs with mouse emulation limits.
|
|
- Fixed a bug with an unterminated string in the drivelabel.
|
|
- Changed file search routines a bit to be more compatible.
|
|
- Added support for attribute-searching with fcb's.
|
|
- Added basic SDA.
|
|
- Added TPA and DIB.
|
|
- Added Lot's of missing dos tables (c2woody).
|
|
- Changed psp and dta functions to use dta.
|
|
- Returned filename in ds:dx in create-random-file (c2woody).
|
|
- Fixed a bug with date and time used on open files.
|
|
- Some mscdex fixes.
|
|
- Added the -version switch, which makes dosbox report its version.
|
|
- Added a keymapper.
|
|
- Added basic IPX emulation.
|
|
- Added cdrom iso support and floppy images support.
|
|
- Added the possibity to boot another dos version.
|
|
- Added Serial passthrough support (win32 only).
|
|
- Added the possibility to pause dosbox.
|
|
- Changed OpenGL so that it is initialized only when used.
|
|
- Make dosbox run at higher priority when active and lower when inactive.
|
|
- Added direct draw output support (win32 only).
|
|
- Added current running program to title bar.
|
|
- Rewrote video emulation to support new scalers.
|
|
- Added new graphics scalers like advmame3x,tv2x.
|
|
- Added a support for a few anti-debugger tricks.
|
|
- Improved the handling of the tab-key.
|
|
- Improved support for the numeric keyboard.
|
|
- Fixed a few cpu opcodes.
|
|
- Added cpu core simple (for lowerend machines)
|
|
- Fixed some nasty bugs in the dynamic cpu core.
|
|
- Added a few (rarely used) fpu opcodes.
|
|
- Fixed various issues with GCC 3.4.
|
|
- Many internal timer improvements (PIT and PIC).
|
|
- Added some more PIC commands (c2woody).
|
|
- Added BCD counting to the timers.
|
|
- Fix some vesa functions.
|
|
- Add some basic support for 132x25 and 132x45 textmodes.
|
|
- Improved Tandy emulation a lot.
|
|
- Lowered cpu usage when dosbox is idle.
|
|
- Allow virtualisation of some basic IO-ports (c2woody).
|
|
|
|
|
|
0.61
|
|
- Added a beta dynamic cpu for x86 hosts (very unstable)
|
|
- Added opengl and hardware overlay display output
|
|
- Rewrote the vga screen updates to go in lines
|
|
- Added paging and v86 support to cpu emulation
|
|
- Added a config option to simulate a certain type of machine
|
|
- Added hercules graphics emulation
|
|
- Made CGA/TANDY modes more compatible
|
|
- Updated textmode drawing routines to support blinking colors
|
|
- Fixed VESA set page function that was documented wrong
|
|
- Fixed some wrongly emulated cpu opcodes.
|
|
- improved exception handling
|
|
- debugger: fixes; logging of gdt,lgt,idt, new commands(Fizzban)
|
|
- fixed some mscdex issues (drive letter header error, added get directory entry)
|
|
- added/fixed some bios funcs
|
|
- added some rarely used xms functions (thanks c2woody!)
|
|
- implemented GUS emulation
|
|
- Added 16-bit DMA support (for GUS and eventually SB16)
|
|
- Fixed many small bugs in filehandling routines
|
|
- Many small FPU fixes (c2woody/Fizzban)
|
|
- Some keyboard improvements (pharlab games)
|
|
- Some Timer and cmos/rtc fixes (Mirek/Srecko/Others)
|
|
- Lot's of mouse fixes (Help from various people)
|
|
- Enabled internal modem
|
|
- Made the DOS parsing routines a bit more flexible
|
|
- Added Subst (Srecko)
|
|
- Added cdrom ioctl support for linux (prompt)
|
|
- Many internal DOS fixes: memory/files/datastructures.
|
|
- Got some help from c2woody in allowing more than 1 irq being served
|
|
- Disabled DPMI (not needed anymore. DOSBox handles almost every extender)
|
|
- Search configfile in $HOME directory if none present in current directory
|
|
- Added another way to switch to protected mode. (Thanks Morten Eriksen!)
|
|
- Fixed some odd badly documented behaviour with PSP/DTA
|
|
- Added some warnings on opening of readonly files in writemode(DOS default).
|
|
- Many shell enhanchements
|
|
- Fixed a win32 specific bug dealing with filenames starting with a "."
|
|
- Fixed some bugs with the directory structure: not found/can't save errors
|
|
|
|
0.60
|
|
- rewrote memory system for future paging support
|
|
- fixed several EMS and XMS bugs and rewrite for new memory system
|
|
- added some support for tandy video modes
|
|
- added MAME Tandy 3 voice emulation
|
|
- added MAME CMS/GameBlaster emulation
|
|
- added serial port emulation with virtual tcp/ip modem (somewhat buggy)
|
|
- sound blaster emulation is now sb pro 2.0 compatible
|
|
- added basic support for 32-bit protected mode
|
|
- VGA now tries to emulate an S3 Trio 64 card with 2 MB
|
|
- VESA 2.0 support for some 256 color modes
|
|
- rewrote large piece of video bios code for better compatibility
|
|
- added support for the not inheritance flags.
|
|
- created functions for creating child psp.
|
|
- updated errorcodes of findfirst (thanks Mirek!)
|
|
- rewrote loggingsystem to generate less warnings
|
|
- added dos protected mode interface (dpmi)
|
|
- added cdrom label support
|
|
- improved cdrom audio playing
|
|
- fixed and improved directory cache
|
|
- debugger shows selector- and cpu mode info
|
|
- added SELINFO (selector information) command to debugger
|
|
- added reference counting for dos files
|
|
- added tab-completion
|
|
- added basic fpu support.
|
|
- fixed several bugs with case sensitive filesystems.
|
|
- added more shell commands and improved their behaviour.
|
|
- mouse improvements.
|
|
- real time clock improvements.
|
|
- DMA fixes.
|
|
- Improved .BAT file support.
|
|
|
|
0.58
|
|
- fixed date and time issues with fcbs
|
|
- added more commands to the internal Shell
|
|
- corrected config system when a old configfile was used
|
|
- fixed cga put and get pixel
|
|
- fixed some vga register getting reset to wrong values
|
|
- improved support for foreign keyboards
|
|
- improved joystick support
|
|
- made dosbox multithreaded again
|
|
- lot's of soundblaster fixes
|
|
- dma fixes
|
|
- cdrom support
|
|
- midi support
|
|
- added scale2x
|
|
- reenabled screenshot support
|
|
- joystick support fixes
|
|
- mouse improvements
|
|
- support for writing wavefiles
|
|
- added directory cache and longfilename support (longfilenames will be mangled)
|
|
- mouse fixes
|
|
- date and time updates at z:\
|
|
- added (partial) direct disk support. (works probably only if directory is mounted under a:\)
|
|
- added support for env variables. (must be set before starting dosbox: DOSBOX_SECTION_PROPERTY=value
|
|
like DOSBOX_SBLASTER_IRQ=1)
|
|
0.57
|
|
- added support for command /C
|
|
- fixed all fcb-write functions
|
|
- fixed fcb-parseline
|
|
- added debugger under linux/freebsd
|
|
- added debugger memory breakpoints and autolog function (heavy debug)
|
|
- added loadfix.com program that eats up memory (default 64kb)
|
|
Usage : loadfix [-option] [programname] [parameters]...
|
|
Example: loadfix mm2 (Allocates 64kb and starts executable mm2)
|
|
loadfix -32 mm2 (Allocates 32kb and starts executable mm2)
|
|
loadfix -128 (Allocates 128kb)
|
|
loadfix -f (frees all previous allocated memory)
|
|
- added echoing of characters for input function
|
|
- added support for backspace for input function
|
|
- added partial support for int10:01 set cursortype
|
|
- fixed most of the problems/bugs with character input.
|
|
- fixed allocationinfo call.(darksun series)
|
|
- improved dos support for non-existant functions
|
|
- Split screen support
|
|
- prefix 66 67 support
|
|
- rewrote timingscheme so 1000 hz timers don't cause problems anymore
|
|
- update adlib emulation
|
|
- fixed some isues with the mouse (double clicks and visible when it shouldn't be)
|
|
- improved mouse behaviour (mickey/pixel rate) and detection routines.
|
|
- basic ansi.sys support
|
|
- Disney sound system emulation
|
|
- rewrote upcase/lowcase functions so they work fine with gcc3.2
|
|
- SHELL: added rename and delete
|
|
- added support for command /C. Fixed crashes in the shell
|
|
- fixed various bugs when exiting dosbox
|
|
- fixed a bug in XMS
|
|
- fixed a bug with the joystick when pressing a button
|
|
- create nicer configfiles.
|
|
- bios_disk function improved.
|
|
- trapflag support
|
|
- improved vertical retrace timing.
|
|
- PIT Timer improvements and many bug fixes
|
|
- Many many bug fixes to the DOS subsystem
|
|
- Support for memory allocation strategy
|
|
- rewrote cpu mainloop to act more like a real cpu
|
|
|
|
0.56
|
|
- added support for a configclass/configfile
|
|
- added support for writing out the configclass into a configfile
|
|
- removed the language file and made it internal
|
|
- added support for writing the language file (will override the internal one)
|
|
- improved mousesupport
|
|
- updated readme
|
|
- support for screenshots
|
|
- some cpu-bug fixes
|
|
- dma changes
|
|
- Real Sound support
|
|
- EMM fixes and new functions.
|
|
- VGA fixes
|
|
- new wildcompare
|
|
- support for size and disktype at mount.
|
|
- added new debugger functionalities: start/trace into INTs, write processor status log,
|
|
step over rep and loop instructions, breakpoint support without using INT 03 (heavy debugging switch)
|
|
- Added more cpu instructions and changed the string operations.
|
|
- Added classes for most of the internal dos structures.
|
|
- Rewrote most of the fcb calls to use normal dos calls.
|
|
|
|
0.55
|
|
- fixed the errors/warnings in prefix_66.h and prefix_66_of.h (decimal too large becomming unsigned).
|
|
- fixed compilation error on FreeBSD when #disable_joystick was defined
|
|
- int10_writechar has been updated to move the cursor position.
|
|
- changed the basedir routines to use the current working dir instead of argv[0]. This will fix and brake things :)
|
|
- illegal command, now displays the command
|
|
- wildcmp updated to be case insensitive
|
|
- added fcb:open,close,findfirst, findnext.
|
|
- fixed rename in drive_local
|
|
- added new features to the debugger: breakpoint support / data view / command line
|
|
- partial support of list of lists (dos info block)
|
|
- full emm 3.2 support
|
|
- partial emm 4.0 support
|
|
- fixes to graphics core fonts (text in sierra games is now correct)
|
|
- improved support for user mousehandlers
|
|
- fixed EGA graphics
|
|
- fixed VGA graphics
|
|
- fixed write with size 0
|
|
- changed memory management.
|
|
- fixed and cleaned up the cpu flags.
|
|
- changed interrupt handler.
|
|
- speeded up the graphics.
|
|
- speeded up the cpu-core
|
|
- changed dma
|
|
- improved dma streams from emm memory
|
|
- added some cga videomodes
|
|
- added more funtions to the keyboard handler
|