dosbox-x/shaders/SimpleAA.fx

82 lines
2.0 KiB
HLSL

/*
Copyright (C) 2005 guest(r) - guest.r@gmail.com
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
This SimpleAA shader is well used to:
- AA 2xscaled gfx. to its 4x absolute size,
- AA hi-res "screens" (640x480) to their 2x size.
*/
#include "shader.code"
float scaling : SCALING = 2.0;
string name : NAME = "SimpleAA";
string combineTechique : COMBINETECHNIQUE = "SimpleAA";
// **VS**
VERTEX_STUFF3 S_VERTEX (float3 p : POSITION, float2 tc : TEXCOORD0)
{
VERTEX_STUFF3 OUT = (VERTEX_STUFF3)0;
float dx = ps.x*0.5;
float dy = ps.y*0.5;
OUT.coord = mul(float4(p,1),WorldViewProjection);
OUT.C = tc;
OUT.L = tc + float2(-dx, 0);
OUT.R = tc + float2( dx, 0);
OUT.U = tc + float2( 0,-dy);
OUT.D = tc + float2( 0, dy);
return OUT;
}
// **PS**
float4 S_FRAGMENT ( in VERTEX_STUFF3 VAR ) : COLOR
{
half3 c11 = tex2D(s_p, VAR.C ).xyz;
half3 c01 = tex2D(s_p, VAR.L ).xyz;
half3 c21 = tex2D(s_p, VAR.R ).xyz;
half3 c10 = tex2D(s_p, VAR.U ).xyz;
half3 c12 = tex2D(s_p, VAR.D ).xyz;
half k1 = dot(abs(c01-c21),dt)+0.0001;
half k2 = dot(abs(c10-c12),dt)+0.0001;
return half4((k1*(c10+c12)+k2*(c01+c21))/(2.0*(k1+k2)),0);
}
technique SimpleAA
{
pass P0
{
VertexShader = compile vs_2_0 S_VERTEX();
PixelShader = compile ps_2_0 S_FRAGMENT();
}
}