David 'Erosion' Oberlin 6156ccb990
added modeswitch toggle
A toggle for letting DOSBox-X determine what resolution, through SDL2, to set the monitor hasbeen implemented.
2025-03-14 00:59:28 +00:00

958 lines
30 KiB
C++

/*
* Copyright (C) 2002-2021 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef DOSBOX_VGA_H
#define DOSBOX_VGA_H
#include "pic.h"
#include <math.h> /* for fabs */
#define VGA_LFB_MAPPED
#define S3_LFB_BASE_DEFAULT 0xE0000000u
class PageHandler;
enum VGAModes {
M_CGA2, // 0
M_CGA4,
M_EGA,
M_VGA,
M_LIN4,
M_LIN8, // 5
M_LIN15,
M_LIN16,
M_LIN24,
M_LIN32,
M_TEXT, // 10
M_HERC_GFX,
M_HERC_TEXT,
M_CGA16,
M_TANDY2,
M_TANDY4, // 15
M_TANDY16,
M_TANDY_TEXT,
M_AMSTRAD,
M_PC98,
M_FM_TOWNS, // 20 STUB
M_PACKED4,
M_DCGA,
M_ERROR,
M_MAX
};
extern const char* const mode_texts[M_MAX];
enum VGA_Vsync {
VS_Off,
VS_On,
VS_Force,
VS_Host,
};
struct vsync_state {
double period;
bool manual; // use manual vsync timing
bool persistent; // use persistent timer (to keep in sync even after internal mode switches)
bool faithful; // use faithful framerate adjustment
};
extern struct vsync_state vsync;
extern float uservsyncjolt;
#define CLK_25 25175u
#define CLK_28 28322u
#define MIN_VCO 180000u
#define MAX_VCO 360000u
#define S3_CLOCK_REF 14318u /* KHz */
#define S3_CLOCK(_M,_N,_R) ((S3_CLOCK_REF * (((Bitu)_M) + 2ul)) / ((((Bitu)_N) + 2ul) * ((Bitu)1ul << ((Bitu)_R))))
#define S3_MAX_CLOCK 150000u /* KHz */
#define S3_XGA_1024 0x00u
#define S3_XGA_1152 0x01u
#define S3_XGA_640 0x40u
#define S3_XGA_800 0x80u
#define S3_XGA_1280 0xc0u
#define S3_XGA_1600 0x81u
#define S3_XGA_WMASK (S3_XGA_640|S3_XGA_800|S3_XGA_1024|S3_XGA_1152|S3_XGA_1280)
#define S3_XGA_8BPP 0x00u
#define S3_XGA_16BPP 0x10u
#define S3_XGA_32BPP 0x30u
#define S3_XGA_CMASK (S3_XGA_8BPP|S3_XGA_16BPP|S3_XGA_32BPP)
typedef struct {
bool attrindex;
} VGA_Internal;
typedef struct {
/* Video drawing */
Bitu display_start;
Bitu real_start;
bool retrace; /* A retrace is active */
Bitu scan_len;
Bitu cursor_start;
/* Some other screen related variables */
Bitu line_compare;
bool chained; /* Enable or Disabled Chain 4 Mode */
bool compatible_chain4;
/* Pixel Scrolling */
uint8_t pel_panning; /* Amount of pixels to skip when starting horizontal line */
uint8_t hlines_skip;
uint8_t bytes_skip;
uint8_t addr_shift;
/* Specific stuff memory write/read handling */
uint8_t read_mode;
uint8_t write_mode;
uint8_t read_map_select;
uint8_t color_dont_care;
uint8_t color_compare;
uint8_t data_rotate;
uint8_t raster_op;
uint32_t full_bit_mask;
uint32_t full_map_mask;
uint32_t full_not_map_mask;
uint32_t full_set_reset;
uint32_t full_not_enable_set_reset;
uint32_t full_enable_set_reset;
uint32_t full_enable_and_set_reset;
} VGA_Config;
typedef enum {
DRAWLINE,
EGALINE
} Drawmode;
enum MonochromeColor
{
Green,
Amber,
Gray,
White,
First = Green,
Last = White
};
inline MonochromeColor& operator++(MonochromeColor& color)
{
color = static_cast<MonochromeColor>(static_cast<unsigned>(color)+1);
return color;
}
typedef struct {
bool resizing;
Bitu width;
Bitu height;
Bitu blocks;
Bitu address;
Bitu panning;
Bitu bytes_skip;
uint8_t *linear_base;
Bitu linear_mask;
Bitu planar_mask;
Bitu address_add;
Bitu line_length;
Bitu address_line_total;
Bitu address_line;
Bitu lines_total;
Bitu vblank_skip;
Bitu lines_done;
Bitu split_line;
Bitu hsync_events;
Bitu byte_panning_shift;
Bitu render_step,render_max;
struct {
double framestart;
double vrstart, vrend; // V-retrace
double hrstart, hrend; // H-retrace
double hblkstart, hblkend; // H-blanking
double vblkstart, vblkend; // V-Blanking
double vdend, vtotal;
double hdend, htotal;
float singleline_delay;
} delay;
double screen_ratio;
uint8_t font[516*1024]; /* enlarged to 516KB for PC-98 character font data (256*16) + (128*2*128*16) */
uint8_t * font_tables[2];
Bitu blinking;
bool blink;
bool char9dot;
struct {
Bitu address;
uint8_t sline,eline;
uint8_t count,delay;
bool blinkon;
uint8_t enabled;
} cursor;
Drawmode mode;
bool has_split;
bool vret_triggered;
bool vga_override;
bool modeswitch_set;
bool doublescan_set;
bool doublescan_effect;
bool char9_set;
Bitu bpp;
double clock;
double oscclock;
uint8_t cga_snow[80]; // one bit per horizontal column where snow should occur
/*Color and brightness for monochrome display*/
MonochromeColor monochrome_pal;
uint8_t monochrome_bright;
} VGA_Draw;
typedef struct {
uint8_t curmode;
uint16_t originx, originy;
uint8_t fstackpos, bstackpos;
uint8_t forestack[4];
uint8_t backstack[4];
uint16_t startaddr;
uint8_t posx, posy;
uint8_t mc[64][64];
} VGA_HWCURSOR;
typedef struct {
uint8_t reg_lock1;
uint8_t reg_lock2;
uint8_t reg_31;
uint8_t reg_35;
uint8_t reg_36; // RAM size
uint8_t reg_3a; // 4/8/doublepixel bit in there
uint8_t reg_40; // 8415/A functionality register
uint8_t reg_41; // BIOS flags
uint8_t reg_42; // CR42 Mode Control
uint8_t reg_43;
uint8_t reg_45; // Hardware graphics cursor
uint8_t reg_50;
uint8_t reg_51;
uint8_t reg_52;
uint8_t reg_55;
uint8_t reg_58;
uint8_t reg_63; // Extended control register
uint8_t reg_6b; // LFB BIOS scratchpad
uint8_t ex_hor_overflow;
uint8_t ex_ver_overflow;
uint16_t la_window;
uint8_t misc_control_2;
uint8_t ext_mem_ctrl;
Bitu xga_screen_width;
VGAModes xga_color_mode;
struct {
uint8_t r;
uint8_t n;
uint8_t m;
} clk[4],mclk;
struct {
uint8_t lock;
uint8_t cmd;
} pll;
VGA_HWCURSOR hgc;
struct {
// (MM8180 Primary Stream Control)
uint8_t psctl_psfc; // [30:28] PSFC Primary Stream Filter Characteristics
// 0=RGB-8 CLUT or XRGB-32 (X.8.8.8) 3=KRGB-16 (1.5.5.5) 5=RGB-16 (5.6.5)
uint8_t psctl_psidf; // [26:24] PSIDF Primary Stream Input Data Format
// 0=Primary Stream 1=..for 2X stretch (replication) 2=..bilinear for 2X stretch (interpolation)
// (MM8184 Color/Chroma Key Control)
uint8_t ckctl_b_lb; // [ 7: 0] B/V/Cr KEY (LOW)
uint8_t ckctl_g_lb; // [15: 8] G/U/Cb KEY (LOW)
uint8_t ckctl_r_lb; // [23:16] R/Y KEY (LOW)
uint8_t ckctl_rgb_cc; // [26:24] RGB CC - RGB Color Comparison Precision
// 0=Compare bit 7 of RGB
// 1=Compare bits 7-6 of RGB
// 2=Compare bits 7-5 of RGB
// 3=Compare bits 7-4 of RGB
// 4=Compare bits 7-3 of RGB
// 5=Compare bits 7-2 of RGB
// 6=Compare bits 7-1 of RGB
// 7=Compare bits 7-0 of RGB
uint8_t ckctl_kc; // [28:28] Key Control
// 0=Use K bit for keying in KRGB-16 (1.5.5.5) mode
// 1=Enable color or chroma keying for all modes other than KRGB-16
// (MM8190 Secondary Stream Control)
int16_t ssctl_dda_haccum; // [11: 0] DDA Horizontal Accumulator (signed 2's complement)
// Set to: 2*(W0-1) - (W1-1) [FIXME: Am I reading that right? Datasheet says 2 (W0-1) - (W1-1)
// Windows 3.1 DCI seems to compute instead: ((2*(W0-1) - (W1-1)) / 2)
// W0 = line length in pixels before scaling
// W1 = line length in pixels after scaling
uint8_t ssctl_sdif; // [26:24] SDIF Secondary Stream Input Data Format
// 1=YCbCr-16 (4.2.2), 16-240 input range (NTS: known as 'YUY2', 8-bit YUYV, for MPEG playback)
// 2=YUV-16 (4.2.2), 0-255 input range (NTS: 8-bit YUYV but full range, perhaps appropriate for JPEG)
// 3=KRGB-16 (1.5.5.5)
// 4=YUV (2.1.1) (NTS: I think this means planar YUV, U and V are one quarter resolution. Also known in the industry as 4:2:0)
// 5=RGB-16 (5.6.5)
// 7=XRGB-32 (X.8.8.8)
uint8_t ssctl_sfc; // [30:28] SFC - Secondary Stream Filter Characteristics
// 0=Secondary Stream 1=..linear 0-2-4-2-0, for X stretch 2=..bilinear for 2X to 4X stretch
// 3=..linear 1-2-2-2-1, for 4X stretch
// (MM8194 Chroma Key Upper Bound)
uint8_t ckctl_b_ub; // [ 7: 0] B/V/Cr KEY (UPPER)
uint8_t ckctl_g_ub; // [15: 8] G/U/Cb KEY (UPPER)
uint8_t ckctl_r_ub; // [23:16] R/Y KEY (UPPER)
// (MM8198 Secondary Stream Stretch/Filter Constants)
uint16_t ssctl_k1_hscale; // [10: 0] K1 horizontal scale factor
// Set to: W0-1, where W0 is width of pixels of the initial output window before scaling
int16_t ssctl_k2_hscale; // [26:16] K2 horizontal scale factor
// Set to: W0-W1, where W1 is the width of pixels of the final scaled output window.
// "This value is signed and will always be negative" (FIXME: Does that imply the card cannot *downscale* YUV overlays?)
// (MM81A0 Blend Control)
uint8_t blendctl_ks; // [ 4: 2] secondary stream blend coefficient
uint8_t blendctl_kp; // [12:10] primary stream blend coefficient
uint8_t blendctl_composemode;//[26:24] compose mode
// 0=secondary stream opaque overlay on primary stream
// 1=primary stream opaque overlay on secondary stream
// 2=dissolve, [Pp x Kp + Ps x (8 - Kp)]/8, ignore Ks
// 3=Fade, [Pp x Kp + Ps x Ks]/8, where Kp + Ks must be <= 8
// 5=Color key on primary stream (secondary stream overlay on primary stream)
// 6=Color or chroma key on secondary stream (primary stream overlay on secondary stream)
// (MM81C0 Primary Stream Frame Buffer Address 0)
// (MM81C4 Primary Stream Frame Buffer Address 1)
uint32_t ps_fba[2]; // [21: 0] Primary Buffer Address
// (MM81C8 Primary Stream Stride)
uint32_t ps_stride; // [11: 0] Primary Stream Stride
// (MM81CC Double Buffer/LPB Support)
uint8_t ps_bufsel; // [ 0: 0] Primary Stream Buffer Select (0=address 0 1=address 1)
uint8_t ss_bufsel; // [ 2: 1] Secondary Stream Buffer Select
// 0=address 0
// 1=address 1
// 2=address (LPB input buffer select ^ 0) and opposite is for LPB
// 3=address (LPB input buffer select ^ 1) and opposite is for LPB
uint8_t lpb_in_bufsel; // [ 4: 4] LIS LPB Input Buffer Select
uint8_t lpb_in_bufselloading;//[ 5: 5] LSL LPB Input Buffer Select Loading
uint8_t lpb_in_bufseltoggle;// [ 6: 6] LST LPB Input Buffer Select Toggle
// (MM81D0 Secondary Stream Frame Buffer Address 0)
// (MM81D4 Secondary Stream Frame Buffer Address 1)
uint32_t ss_fba[2]; // [21: 0] Secondary Buffer Address
// (MM81D8 Secondary Stream Stride)
uint32_t ss_stride; // [11: 0] Secondary Stream Stride
// (MM81DC Opaque Overlay Control)
uint16_t ooc_pixfetch_stop; // [12: 3] Pixel stop fetch
uint16_t ooc_pixfetch_resume;// [28:19] Pixel resume fetch
uint8_t ooc_tss; // [30:30] Top Stream Select 0=Secondary on top 1=Primary on top
uint8_t ooc_ooc_enable; // [31:31] Opaque Overlay Control Enable 0=disabled 1=enabled
// (MM81E0 K1 Vertical Scale Factor)
uint16_t k1_vscale_factor; // [10: 0] K1 Vertical Scale Factor
// Set to: [height in lines of initial output window before scaling] - 1
// (MM81E4 K2 Vertical Scale Factor)
int16_t k2_vscale_factor; // [10: 0] K2 Vertical Scale Factor
// Set to: (height in lines before scale) - (height in lines of final window after scaling)
// (MM81E8 DDA Vertical Accumulator Initial Value)
int16_t dda_vaccum_iv; // [11: 0] DDA Vertical Accumulator
// Set to: -((height in lines after scaling) - 1)
uint8_t evf; // [15:15] EVF Enable Vertical Filtering
// (MM81EC Stream FIFO and RAS Controls)
uint8_t fifo_alloc_ps; // Interpretation of [4:0], where 5 bits are number of slots allotted to secondary stream.
// N = secondary stream slots This value is set to 24 - N
uint8_t fifo_alloc_ss; // Interpretation of [4:0], set to N (up to 24)
uint8_t fifo_ss_threshhold; // Threshold at which FIFO refill of secondary stream is triggered (low water point). Must be <= alloc_ss
uint8_t fifo_ps_threshhold; // Threshold at which FIFO refill of primary stream is triggered (low water point). Must be <= alloc_ps
uint8_t ras_rl; // [15:15] RL RAS Low Time Control
uint8_t ras_rp; // [16:16] RP RAS Pre-Charge Control
uint8_t edo_wsctl; // [18:18] EDO Memory Wait State Control
// (MM81F0 Primary Stream Window Start Coordinates)
uint16_t pswnd_start_y; // [10: 0] Primary Stream Y start
// Set to: Screen line number + 1
uint16_t pswnd_start_x; // [26:16] Primary Stream X start
// Set to: Screen pixel number + 1
// (MM81F4 Primary Stream Window Size)
uint16_t pswnd_height; // [10: 0] Primary Stream Height
// Set to: number of lines
uint16_t pswnd_width; // [26:16] Primary Stream Width
// Set to: number of pixels - 1
// (MM81F8 Secondary Stream Window Start Coordinates)
uint16_t sswnd_start_y; // [10: 0] Secondary Stream Y start
// Set to: Screen line number + 1
uint16_t sswnd_start_x; // [26:16] Secondary Stream X start
// Set to: Screen pixel number + 1
// (MM81FC Secondary Stream Window Size)
uint16_t sswnd_height; // [10: 0] Secondary Stream Height
// Set to: number of lines
uint16_t sswnd_width; // [26:16] Secondary Stream Width
// Set to: number of pixels - 1
} streams; // hardware YUV/RGB overlay i.e. for MPEG playback
} VGA_S3;
typedef struct {
uint8_t mode_control;
uint8_t enable_bits;
bool blend;
// Plus and InColor
uint8_t xMode;
uint8_t underline;
uint8_t strikethrough;
// InColor
uint8_t exception;
uint8_t planemask_protect;
uint8_t planemask_visible;
uint8_t maskpolarity;
uint8_t write_mode;
uint8_t dont_care;
uint8_t bgcolor;
uint8_t fgcolor;
uint8_t latchprotect;
uint8_t palette_index;
uint8_t palette[16];
uint32_t latch;
} VGA_HERC;
typedef struct {
uint32_t mask_plane;
uint8_t write_plane;
uint8_t read_plane;
uint8_t border_color;
} VGA_AMSTRAD;
typedef struct {
uint8_t index;
uint8_t htotal;
uint8_t hdend;
uint8_t hsyncp;
uint8_t hsyncw;
uint8_t vtotal;
uint8_t vdend;
uint8_t vadjust;
uint8_t vsyncp;
uint8_t vsyncw;
uint8_t max_scanline;
uint16_t lightpen;
bool lightpen_triggered;
uint8_t cursor_start;
uint8_t cursor_end;
uint8_t mcga_mode_control;
} VGA_OTHER;
typedef struct {
uint8_t pcjr_flipflop;
uint8_t mode_control;
uint8_t color_select;
uint8_t disp_bank;
uint8_t reg_index;
uint8_t gfx_control;
uint8_t palette_mask;
uint8_t extended_ram;
uint8_t border_color;
uint8_t line_mask, line_shift;
uint8_t draw_bank, mem_bank;
uint8_t *draw_base, *mem_base;
Bitu addr_mask;
} VGA_TANDY;
typedef struct {
uint8_t index;
uint8_t reset;
uint8_t clocking_mode;
uint8_t map_mask;
uint8_t character_map_select;
uint8_t memory_mode;
} VGA_Seq;
typedef struct {
uint8_t palette[16];
uint8_t mode_control;
uint8_t horizontal_pel_panning;
uint8_t overscan_color;
uint8_t color_plane_enable;
uint8_t color_select;
uint8_t index;
uint8_t disabled; // Used for disabling the screen.
// Bit0: screen disabled by attribute controller index
// Bit1: screen disabled by sequencer index 1 bit 5
// These are put together in one variable for performance reasons:
// the line drawing function is called maybe 60*480=28800 times/s,
// and we only need to check one variable for zero this way.
} VGA_Attr;
typedef struct {
uint8_t horizontal_total;
uint8_t horizontal_display_end;
uint8_t start_horizontal_blanking;
uint8_t end_horizontal_blanking;
uint8_t start_horizontal_retrace;
uint8_t end_horizontal_retrace;
uint8_t vertical_total;
uint8_t overflow;
uint8_t preset_row_scan;
uint8_t maximum_scan_line;
uint8_t cursor_start;
uint8_t cursor_end;
uint8_t start_address_high;
uint8_t start_address_low;
uint8_t cursor_location_high;
uint8_t cursor_location_low;
uint8_t vertical_retrace_start;
uint8_t vertical_retrace_end;
uint8_t vertical_display_end;
uint8_t offset;
uint8_t underline_location;
uint8_t start_vertical_blanking;
uint8_t end_vertical_blanking;
uint8_t mode_control;
uint8_t line_compare;
uint8_t index;
bool read_only;
} VGA_Crtc;
typedef struct {
uint8_t index;
uint8_t set_reset;
uint8_t enable_set_reset;
uint8_t color_compare;
uint8_t data_rotate;
uint8_t read_map_select;
uint8_t mode;
uint8_t miscellaneous;
uint8_t color_dont_care;
uint8_t bit_mask;
} VGA_Gfx;
typedef struct {
uint8_t red;
uint8_t green;
uint8_t blue;
} RGBEntry;
typedef struct {
uint8_t bits; /* DAC bits, usually 6 or 8 */
uint8_t pel_mask;
uint8_t pel_index;
uint8_t state;
uint8_t write_index;
uint8_t read_index;
Bitu first_changed;
uint8_t combine[16];
RGBEntry rgb[0x100];
uint16_t xlat16[256];
uint32_t xlat32[256];
uint8_t hidac_counter;
uint8_t reg02;
} VGA_Dac;
typedef struct {
Bitu readStart, writeStart;
Bitu bankMask;
Bitu bank_read_full;
Bitu bank_write_full;
uint8_t bank_read;
uint8_t bank_write;
Bitu bank_size;
} VGA_SVGA;
typedef union CGA_Latch {
uint16_t d;
uint8_t b[2] = {};
CGA_Latch() { }
CGA_Latch(const uint16_t raw) : d(raw) { }
} CGA_Latch;
typedef union VGA_Latch {
uint32_t d;
uint8_t b[4] = {};
VGA_Latch() { }
VGA_Latch(const uint32_t raw) : d(raw) { }
} VGA_Latch;
typedef struct VGA_Memory_t {
uint8_t* linear = NULL;
uint8_t* linear_orgptr = NULL;
uint32_t memsize = 0;
uint32_t memmask = 0;
uint32_t memmask_crtc = 0; // in CRTC-visible units (depends on byte/word/dword mode)
uint32_t memsize_original = 0; // memsize prior to rounding up to a power of 2
} VGA_Memory;
typedef struct {
uint32_t page;
uint32_t addr;
uint32_t mask;
PageHandler *handler;
} VGA_LFB;
enum {
VGACMPLX_MAP_MASK=(1u << 0u), // at least one bit is clear in the sequencer map mask register, problem for chained 256-color mode
VGACMPLX_NON_EXTENDED=(1u << 1u), // the extended memory bit is cleared in the sequencer register
VGACMPLX_ODDEVEN=(1u << 2u), // Odd/Even addressing mode set in sequencer register
VGACMPLX_BITMASK=(1u << 3u), // Bit mask in graphics controller is not 0xFF
VGACMPLX_COLORDONTCARE=(1u << 4u), // At least one bit set in the color don't care graphics controller register
VGACMPLX_WRITEMODE=(1u << 5u), // Graphics controller write mode is not zero
VGACMPLX_READMODE=(1u << 6u), // Graphics controller read mode is not zero
VGACMPLX_ROPROT=(1u << 7u), // Graphics controller raster op is nonzero or data rotate nonzero
VGACMPLX_SETRESET=(1u << 8u) // Graphics controller set/reset enable is nonzero
};
// optimization tracking, the "complexity" of the arrangement.
typedef struct VGA_Complexity_t {
unsigned int flags = 0;
INLINE unsigned int setf(unsigned int flag) {
const unsigned int pf = flags;
flags |= flag;
return pf ^ flags;
}
INLINE unsigned int clearf(unsigned int flag) {
const unsigned int pf = flags;
flags &= ~flag;
return pf ^ flags;
}
INLINE unsigned int setf(unsigned int flag,bool cond) {
if (cond)
return setf(flag);
else
return clearf(flag);
}
} VGA_Complexity;
typedef struct VGA_Override_t {
bool enable = false;
bool start_sum = false;
uint32_t start = ~uint32_t(0u);
} VGA_Override;
typedef struct VGA_Type_t {
VGAModes mode = {}; /* The mode the vga system is in */
VGAModes lastmode = {};
uint8_t misc_output = 0;
VGA_Draw draw = {};
VGA_Config config = {};
VGA_Internal internal = {};
/* Internal module groups */
VGA_Seq seq = {};
VGA_Attr attr = {};
VGA_Crtc crtc = {};
VGA_Gfx gfx = {};
VGA_Dac dac = {};
VGA_Latch latch;
VGA_S3 s3 = {};
VGA_SVGA svga = {};
VGA_HERC herc = {};
VGA_TANDY tandy = {};
VGA_AMSTRAD amstrad = {};
VGA_OTHER other = {};
VGA_Memory mem;
VGA_LFB lfb = {};
VGA_Complexity complexity = {};
VGA_Override overopts = {};
} VGA_Type;
/* Hercules Palette function */
void Herc_Palette(void);
/* CGA Mono Palette function */
void Mono_CGA_Palette(void);
/* Functions for different resolutions */
void VGA_SetMode(VGAModes mode);
void VGA_DetermineMode(void);
void VGA_SetupHandlers(void);
void VGA_StartResize(Bitu delay=50);
void VGA_SetupDrawing(Bitu val);
void VGA_CheckScanLength(void);
void VGA_ChangedBank(void);
/* Some DAC/Attribute functions */
void VGA_DAC_CombineColor(uint8_t attr,uint8_t pal);
void VGA_DAC_SetEntry(Bitu entry,uint8_t red,uint8_t green,uint8_t blue);
void VGA_ATTR_SetPalette(uint8_t index,uint8_t val);
typedef enum {CGA, EGA, MONO} EGAMonitorMode;
typedef enum {AC_4x4, AC_low4/*4low*/} ACPalRemapMode;
extern unsigned char VGA_AC_remap;
void VGA_ATTR_SetEGAMonitorPalette(EGAMonitorMode m);
/* The VGA Subfunction startups */
void VGA_SetupAttr(void);
void VGA_SetupMemory(void);
void VGA_SetupDAC(void);
void VGA_SetupMisc(void);
void VGA_SetupGFX(void);
void VGA_SetupSEQ(void);
void VGA_SetupOther(void);
void VGA_SetupXGA(void);
/* Some Support Functions */
void VGA_SetClock(Bitu which,Bitu target);
void VGA_StartUpdateLFB(void);
void VGA_SetBlinking(Bitu enabled);
void VGA_SetCGA2Table(uint8_t val0,uint8_t val1);
void VGA_SetCGA4Table(uint8_t val0,uint8_t val1,uint8_t val2,uint8_t val3);
void VGA_ActivateHardwareCursor(void);
void VGA_KillDrawing(void);
void VGA_SetOverride(bool vga_override);
extern VGA_Type vga;
/* Support for modular SVGA implementation */
/* Video mode extra data to be passed to FinishSetMode_SVGA().
This structure will be in flux until all drivers (including S3)
are properly separated. Right now it contains only three overflow
fields in S3 format and relies on drivers re-interpreting those.
For reference:
ver_overflow:X|line_comp10|X|vretrace10|X|vbstart10|vdispend10|vtotal10
hor_overflow:X|X|X|hretrace8|X|hblank8|hdispend8|htotal8
offset is not currently used by drivers (useful only for S3 itself)
It also contains basic int10 mode data - number, vtotal, htotal
*/
typedef struct {
uint8_t ver_overflow;
uint8_t hor_overflow;
Bitu offset;
Bitu modeNo;
Bitu htotal;
Bitu vtotal;
} VGA_ModeExtraData;
// Vector function prototypes
typedef void (*tWritePort)(Bitu reg,Bitu val,Bitu iolen);
typedef Bitu (*tReadPort)(Bitu reg,Bitu iolen);
typedef void (*tFinishSetMode)(Bitu crtc_base, VGA_ModeExtraData* modeData);
typedef void (*tDetermineMode)();
typedef void (*tSetClock)(Bitu which,Bitu target);
typedef Bitu (*tGetClock)();
typedef bool (*tHWCursorActive)();
typedef bool (*tAcceptsMode)(Bitu modeNo);
typedef void (*tSetupDAC)();
typedef void (*tINT10Extensions)();
struct SVGA_Driver {
tWritePort write_p3d5;
tReadPort read_p3d5;
tWritePort write_p3c5;
tReadPort read_p3c5;
tWritePort write_p3c0;
tReadPort read_p3c1;
tWritePort write_p3cf;
tReadPort read_p3cf;
tFinishSetMode set_video_mode;
tDetermineMode determine_mode;
tSetClock set_clock;
tGetClock get_clock;
tHWCursorActive hardware_cursor_active;
tAcceptsMode accepts_mode;
tSetupDAC setup_dac;
tINT10Extensions int10_extensions;
};
extern SVGA_Driver svga;
extern int enableCGASnow;
void SVGA_Setup_S3Trio(void);
void SVGA_Setup_TsengET4K(void);
void SVGA_Setup_TsengET3K(void);
void SVGA_Setup_ParadisePVGA1A(void);
void SVGA_Setup_Driver(void);
void SVGA_Setup_ATI(void);
bool VGA_IsCaptureEnabled(void);
void VGA_UpdateCapturePending(void);
bool VGA_CaptureHasNextFrame(void);
void VGA_CaptureStartNextFrame(void);
void VGA_CaptureMarkError(void);
bool VGA_CaptureValidateCurrentFrame(void);
void SD3_Reset(bool enable);
void SetClock_S3(Bitu which,Bitu target);
// Amount of video memory required for a mode, implemented in int10_modes.cpp
Bitu VideoModeMemSize(Bitu mode);
bool VGA_DetermineMode_IsDCGA(void);
void VGA_DetermineMode_StandardVGA(void);
void VGA_DetermineMode_S3(void);
extern uint32_t ExpandTable[256];
extern uint32_t FillTable[16];
extern uint32_t CGA_2_Table[16];
extern uint32_t CGA_4_Table[256];
extern uint32_t CGA_4_HiRes_Table[256];
extern uint32_t CGA_16_Table[256];
extern uint32_t TXT_Font_Table[16];
extern uint32_t TXT_FG_Table[16];
extern uint32_t TXT_BG_Table[16];
extern uint32_t Expand16Table[4][16];
extern uint32_t Expand16BigTable[0x10000];
extern int hack_lfb_yadjust;
extern int hack_lfb_xadjust;
void VGA_DAC_UpdateColorPalette();
extern uint32_t GFX_Rmask;
extern unsigned char GFX_Rshift;
extern uint32_t GFX_Gmask;
extern unsigned char GFX_Gshift;
extern uint32_t GFX_Bmask;
extern unsigned char GFX_Bshift;
extern uint32_t GFX_Amask;
extern unsigned char GFX_Ashift;
extern unsigned char GFX_bpp;
/* current dosplay page (controlled by A4h) */
extern unsigned char *pc98_pgraph_current_display_page;
/* current CPU page (controlled by A6h) */
extern unsigned char *pc98_pgraph_current_cpu_page;
extern int vga_memio_delay_ns;
extern bool enable_supermegazeux_256colortext;
extern bool vga_memio_lfb_delay;
extern bool gdc_5mhz_mode;
extern bool gdc_5mhz_mode_initial;
extern bool enable_pc98_egc;
extern bool enable_pc98_grcg;
extern bool enable_pc98_16color;
extern bool enable_pc98_256color;
extern bool enable_pc98_256color_planar;
extern bool enable_pc98_188usermod;
extern bool GDC_vsync_interrupt;
extern uint8_t GDC_display_plane;
extern bool pc98_256kb_boundary;
extern bool want_fm_towns;
extern bool enveten;
extern bool enable_pci_vga;
extern unsigned int vbe_window_granularity;
extern unsigned int vbe_window_size;
/* functions to help cleanup memory map access instead of hardcoding offsets.
* your C++ compiler should be smart enough to inline these into the body of this function. */
/* TODO: Changes to memory layout relative to vga.mem.linear:
*
* Text to take 0x00000-0x03FFF instead of 0x00000-0x07FFF.
*
* Graphics to start at 0x04000
*
* Each bitplane will be 64KB (0x10000) bytes long, and the page flip bit in 0xA6
* will select which 32KB half within the 64KB block to use, or if another bit is
* set as documented in Undocumented PC-98, the full 64KB block.
*
* The 512KB + 32KB will be reduced slightly to 512KB + 16KB to match the layout.
*
* The bitplane layout change will permit emulating an 8 bitplane 256-color mode
* suggested by Yksoft1 that early PC-9821 systems supported and that the 256-color
* driver shipped with Windows 3.1 (for PC-98) uses. Based on Windows 3.1 behavior
* that also means the linear framebuffer at 0xF00000 must also change in planar
* mode to spread all 8 bits across the planes on write and gather all 8 bits
* on read. As far as I can tell the Windows 3.1 256-color driver uses planar
* and EGC functions as it would in 16-color mode, but draws bitmaps using the
* LFB. The picture is wrong EXCEPT when Windows icons and bitmaps are drawn.
*
* 256-color packed mode will be retained as direct LFB mapping from the start of
* graphics RAM.
*
* On a real PC-9821 laptop, contents accessible to the CPU noticeably shift order
* and position when you switch on/off 256-color packed mode, suggesting that the
* planar mode is simply reordered memory access in hardware OR that 256-color
* mode is "chained" (much like 256-color packed mode on IBM VGA hardware) across
* bitplanes. */
#define PC98_VRAM_TEXT_OFFSET ( 0x00000u ) /* 16KB memory (8KB text + 8KB attributes) */
#define PC98_VRAM_GRAPHICS_OFFSET ( 0x04000u ) /* where graphics memory begins */
#define PC98_VRAM_BITPLANE_SIZE ( 0x10000u ) /* one bitplane */
#define PC98_VRAM_PAGEFLIP_SIZE ( 0x08000u ) /* add this amount for the second page in 8/16/256-color planar mode */
#define PC98_VRAM_PAGEFLIP256_SIZE ( 0x40000u ) /* add this amount for the second page in 256-color packed mode */
#define PC98_VRAM_256BANK_SIZE ( 0x08000u ) /* window/bank size (256-color packed) */
extern uint32_t pc98_pegc_banks[2];
static inline unsigned char *pc98_vram_text(void) {
return vga.mem.linear + PC98_VRAM_TEXT_OFFSET;
}
/* return value is relative to current CPU page or current display page ptr */
static inline constexpr unsigned int pc98_pgram_bitplane_offset(const unsigned int b) {
/* WARNING: b is not range checked for performance! Do not call with b >= 8 if memsize = 512KB or b >= 4 if memsize >= 256KB */
return (b * PC98_VRAM_BITPLANE_SIZE);
}
static inline unsigned char *pc98_vram_256bank_from_window(const unsigned int b) {
/* WARNING: b is not range checked for performance! Do not call with b >= 2 */
return vga.mem.linear + PC98_VRAM_GRAPHICS_OFFSET + pc98_pegc_banks[b];
}
#define VRAM98_TEXT ( pc98_vram_text() )
#ifdef VGA_INTERNAL
#define gfx(blah) vga.gfx.blah
#define seq(blah) vga.seq.blah
#define crtc(blah) vga.crtc.blah
#endif
#define IS_RESET ((vga.seq.reset&0x3)!=0x3)
#define IS_SCREEN_ON ((vga.seq.clocking_mode&0x20)==0)
bool J3_IsCga4Dcga();
void UpdateCGAFromSaveState(void);
void INT10_PC98_CurMode_Relocate(void);
unsigned int VGA_ComplexityCheck_ODDEVEN(void);
void VGA_VsyncUpdateMode(VGA_Vsync vsyncmode);
uint32_t GetReportedVideoMemorySize(void);
extern void VGA_TweakUserVsyncOffset(float val);
void VGA_UnsetupMisc(void);
void VGA_UnsetupAttr(void);
void VGA_UnsetupDAC(void);
void VGA_UnsetupGFX(void);
void VGA_UnsetupSEQ(void);
#endif