dosbox-x/src/hardware/vga_draw.cpp

2137 lines
69 KiB
C++

/*
* Copyright (C) 2002-2013 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <string.h>
#include <math.h>
#include <stdio.h>
#include "dosbox.h"
#if defined (WIN32)
#include <d3d9.h>
#endif
#include "timer.h"
#include "setup.h"
#include "support.h"
#include "video.h"
#include "render.h"
#include "../gui/render_scalers.h"
#include "vga.h"
#include "pic.h"
#include "timer.h"
//#undef C_DEBUG
//#define C_DEBUG 1
//#define LOG(X,Y) LOG_MSG
#define VGA_PARTS 4
typedef Bit8u * (* VGA_Line_Handler)(Bitu vidstart, Bitu line);
static VGA_Line_Handler VGA_DrawLine;
static Bit8u TempLine[SCALER_MAXWIDTH * 4 + 256];
static Bit8u * VGA_Draw_AMS_4BPP_Line(Bitu vidstart, Bitu line) {
const Bit8u *base = vga.tandy.draw_base + ((line & vga.tandy.line_mask) << vga.tandy.line_shift);
const Bit8u *lbase;
Bit32u *draw = (Bit32u *)TempLine;
for (Bitu x=vga.draw.blocks;x>0;x--, vidstart++) {
lbase = &base[ (vidstart & (8 * 1024 -1)) ];
Bitu val0 = lbase[ 0 ];
Bitu val1 = lbase[ 16384 ];
Bitu val2 = lbase[ 32768 ];
Bitu val3 = lbase[ 49152 ];
*draw++=( ( CGA_2_Table[ val0 >> 4 ] << 0 ) |
( CGA_2_Table[ val1 >> 4 ] << 1 ) |
( CGA_2_Table[ val2 >> 4 ] << 2 ) |
( CGA_2_Table[ val3 >> 4 ] << 3 ) ) & vga.amstrad.mask_plane;
*draw++=( ( CGA_2_Table[ val0 & 0x0F ] << 0 ) |
( CGA_2_Table[ val1 & 0x0F ] << 1 ) |
( CGA_2_Table[ val2 & 0x0F ] << 2 ) |
( CGA_2_Table[ val3 & 0x0F ] << 3 ) ) & vga.amstrad.mask_plane;
}
return TempLine;
}
enum VGA_Vsync {
VS_Off,
VS_On,
VS_Force,
VS_Host,
};
static struct {
double period;
bool manual; // use manual vsync timing
bool persistent; // use persistent timer (to keep in sync even after internal mode switches)
bool faithful; // use faithful framerate adjustment
} vsync;
static float uservsyncjolt=0.0f;
void VGA_VsyncUpdateMode(VGA_Vsync vsyncmode) {
switch(vsyncmode) {
case VS_Off:
vsync.manual = false;
vsync.persistent= false;
vsync.faithful = false;
break;
case VS_On:
vsync.manual = true;
vsync.persistent= true;
vsync.faithful = true;
break;
case VS_Force:
case VS_Host:
vsync.manual = true;
vsync.persistent= true;
vsync.faithful = false;
break;
default:
LOG_MSG("VGA_VsyncUpdateMode: Invalid mode, using defaults.");
vsync.manual = false;
vsync.persistent= false;
vsync.faithful = false;
break;
}
}
void VGA_TweakUserVsyncOffset(float val) { uservsyncjolt = val; }
void VGA_VsyncInit(Section * sec) {
Section_prop * section=static_cast<Section_prop *>(sec);
const char * vsyncmodestr;
vsyncmodestr=section->Get_string("vsyncmode");
VGA_Vsync vsyncmode;
if (!strcasecmp(vsyncmodestr,"off")) vsyncmode=VS_Off;
else if (!strcasecmp(vsyncmodestr,"on")) vsyncmode=VS_On;
else if (!strcasecmp(vsyncmodestr,"force")) vsyncmode=VS_Force;
else if (!strcasecmp(vsyncmodestr,"host")) vsyncmode=VS_Host;
else {
vsyncmode=VS_Off;
LOG_MSG("Illegal vsync type %s, falling back to off.",vsyncmodestr);
}
void change_output(int output);
change_output(8);
VGA_VsyncUpdateMode(vsyncmode);
const char * vsyncratestr;
vsyncratestr=section->Get_string("vsyncrate");
double vsyncrate;
#if defined (WIN32)
if (!strcasecmp(vsyncmodestr,"host")) {
DEVMODE devmode;
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devmode)) {
vsyncrate=devmode.dmDisplayFrequency;
} else sscanf(vsyncratestr,"%lf",&vsyncrate);
} else
#endif
sscanf(vsyncratestr,"%lf",&vsyncrate);
vsync.period = (1000.0F)/vsyncrate;
}
static Bit8u * VGA_Draw_1BPP_Line(Bitu vidstart, Bitu line) {
const Bit8u *base = vga.tandy.draw_base + ((line & vga.tandy.line_mask) << vga.tandy.line_shift);
Bit32u *draw = (Bit32u *)TempLine;
for (Bitu x=vga.draw.blocks;x>0;x--, vidstart++) {
Bitu val = base[(vidstart & (8 * 1024 -1))];
*draw++=CGA_2_Table[val >> 4];
*draw++=CGA_2_Table[val & 0xf];
}
return TempLine;
}
static Bit8u * VGA_Draw_1BPP_Blend_Line(Bitu vidstart, Bitu line) {
const Bit8u *base = vga.tandy.draw_base + ((line & vga.tandy.line_mask) << vga.tandy.line_shift);
Bit32u *draw = (Bit32u *)TempLine;
Bitu carry = 0;
for (Bitu x=vga.draw.blocks;x>0;x--, vidstart++) {
Bitu val1 = base[(vidstart & (8 * 1024 -1))];
Bitu val2 = (val1 >> 1) + carry;
carry = (val1 & 1) << 7;
*draw++=CGA_2_Table[val1 >> 4] + CGA_2_Table[val2 >> 4];
*draw++=CGA_2_Table[val1 & 0xf] + CGA_2_Table[val2 & 0xf];
}
return TempLine;
}
static Bit8u * VGA_Draw_2BPP_Line(Bitu vidstart, Bitu line) {
const Bit8u *base = vga.tandy.draw_base + ((line & vga.tandy.line_mask) << vga.tandy.line_shift);
Bit32u * draw=(Bit32u *)TempLine;
for (Bitu x=0;x<vga.draw.blocks;x++) {
Bitu val = base[vidstart & vga.tandy.addr_mask];
vidstart++;
*draw++=CGA_4_Table[val];
}
return TempLine;
}
static Bit8u * VGA_Draw_2BPPHiRes_Line(Bitu vidstart, Bitu line) {
const Bit8u *base = vga.tandy.draw_base + ((line & vga.tandy.line_mask) << vga.tandy.line_shift);
Bit32u * draw=(Bit32u *)TempLine;
for (Bitu x=0;x<vga.draw.blocks;x++) {
Bitu val1 = base[vidstart & vga.tandy.addr_mask];
++vidstart;
Bitu val2 = base[vidstart & vga.tandy.addr_mask];
++vidstart;
*draw++=CGA_4_HiRes_Table[(val1>>4)|(val2&0xf0)];
*draw++=CGA_4_HiRes_Table[(val1&0x0f)|((val2&0x0f)<<4)];
}
return TempLine;
}
static Bitu temp[643]={0};
static Bit8u * VGA_Draw_CGA16_Line(Bitu vidstart, Bitu line) {
const Bit8u *base = vga.tandy.draw_base + ((line & vga.tandy.line_mask) << vga.tandy.line_shift);
#define CGA16_READER(OFF) (base[(vidstart +(OFF))& (8*1024 -1)])
Bit32u * draw=(Bit32u *)TempLine;
//There are 640 hdots in each line of the screen.
//The color of an even hdot always depends on only 4 bits of video RAM.
//The color of an odd hdot depends on 4 bits of video RAM in
//1-hdot-per-pixel modes and 6 bits of video RAM in 2-hdot-per-pixel
//modes. We always assume 6 and use duplicate palette entries in
//1-hdot-per-pixel modes so that we can use the same routine for all
//composite modes.
temp[1] = (CGA16_READER(0) >> 6) & 3;
for(Bitu x = 2; x < 640; x+=2) {
temp[x] = (temp[x-1] & 0xf);
temp[x+1] = (temp[x] << 2) | ((( CGA16_READER(x>>3)) >> (6-(x&6)) )&3);
}
temp[640] = temp[639] & 0xf;
temp[641] = temp[640] << 2;
temp[642] = temp[641] & 0xf;
Bitu i = 2;
for (Bitu x=0;x<vga.draw.blocks;x++) {
*draw++ = 0xc0708030 | temp[i] | (temp[i+1] << 8) | (temp[i+2] << 16) | (temp[i+3] << 24);
i += 4;
*draw++ = 0xc0708030 | temp[i] | (temp[i+1] << 8) | (temp[i+2] << 16) | (temp[i+3] << 24);
i += 4;
}
return TempLine;
#undef CGA16_READER
}
static Bit8u * VGA_Draw_4BPP_Line(Bitu vidstart, Bitu line) {
const Bit8u *base = vga.tandy.draw_base + ((line & vga.tandy.line_mask) << vga.tandy.line_shift);
Bit8u* draw=TempLine;
Bitu end = vga.draw.blocks*2;
while(end) {
Bit8u byte = base[vidstart & vga.tandy.addr_mask];
*draw++=vga.attr.palette[byte >> 4];
*draw++=vga.attr.palette[byte & 0x0f];
vidstart++;
end--;
}
return TempLine;
}
static Bit8u * VGA_Draw_4BPP_Line_Double(Bitu vidstart, Bitu line) {
const Bit8u *base = vga.tandy.draw_base + ((line & vga.tandy.line_mask) << vga.tandy.line_shift);
Bit8u* draw=TempLine;
Bitu end = vga.draw.blocks;
while(end) {
Bit8u byte = base[vidstart & vga.tandy.addr_mask];
Bit8u data = vga.attr.palette[byte >> 4];
*draw++ = data; *draw++ = data;
data = vga.attr.palette[byte & 0x0f];
*draw++ = data; *draw++ = data;
vidstart++;
end--;
}
return TempLine;
}
#ifdef VGA_KEEP_CHANGES
static Bit8u * VGA_Draw_Changes_Line(Bitu vidstart, Bitu line) {
Bitu checkMask = vga.changes.checkMask;
Bit8u *map = vga.changes.map;
Bitu start = (vidstart >> VGA_CHANGE_SHIFT);
Bitu end = ((vidstart + vga.draw.line_length ) >> VGA_CHANGE_SHIFT);
for (; start <= end;start++) {
if ( map[start] & checkMask ) {
Bitu offset = vidstart & vga.draw.linear_mask;
if (vga.draw.linear_mask-offset < vga.draw.line_length)
memcpy(vga.draw.linear_base+vga.draw.linear_mask+1, vga.draw.linear_base, vga.draw.line_length);
Bit8u *ret = &vga.draw.linear_base[ offset ];
#if !defined(C_UNALIGNED_MEMORY)
if (GCC_UNLIKELY( ((Bitu)ret) & (sizeof(Bitu)-1)) ) {
memcpy( TempLine, ret, vga.draw.line_length );
return TempLine;
}
#endif
return ret;
}
}
// memset( TempLine, 0x30, vga.changes.lineWidth );
// return TempLine;
return 0;
}
#endif
static Bit8u * VGA_Draw_Linear_Line(Bitu vidstart, Bitu /*line*/) {
Bitu offset = vidstart & vga.draw.linear_mask;
Bit8u* ret = &vga.draw.linear_base[offset];
// in case (vga.draw.line_length + offset) has bits set that
// are not set in the mask: ((x|y)!=y) equals (x&~y)
if (GCC_UNLIKELY((vga.draw.line_length + offset)& ~vga.draw.linear_mask)) {
// this happens, if at all, only once per frame (1 of 480 lines)
// in some obscure games
Bitu end = (offset + vga.draw.line_length) & vga.draw.linear_mask;
// assuming lines not longer than 4096 pixels
Bitu wrapped_len = end & 0xFFF;
Bitu unwrapped_len = vga.draw.line_length-wrapped_len;
// unwrapped chunk: to top of memory block
memcpy(TempLine, &vga.draw.linear_base[offset], unwrapped_len);
// wrapped chunk: from base of memory block
memcpy(&TempLine[unwrapped_len], vga.draw.linear_base, wrapped_len);
ret = TempLine;
}
#if !defined(C_UNALIGNED_MEMORY)
if (GCC_UNLIKELY( ((Bitu)ret) & (sizeof(Bitu)-1)) ) {
memcpy( TempLine, ret, vga.draw.line_length );
return TempLine;
}
#endif
return ret;
}
static Bit8u * VGA_Draw_Xlat16_Linear_Line(Bitu vidstart, Bitu /*line*/) {
Bit8u *ret = &vga.draw.linear_base[ vidstart & vga.draw.linear_mask ];
Bit16u* temps = (Bit16u*) TempLine;
for(Bitu i = 0; i < vga.draw.line_length; i++) {
temps[i]=vga.dac.xlat16[ret[i]];
}
return TempLine;
}
//Test version, might as well keep it
/* static Bit8u * VGA_Draw_Chain_Line(Bitu vidstart, Bitu line) {
Bitu i = 0;
for ( i = 0; i < vga.draw.width;i++ ) {
Bitu addr = vidstart + i;
TempLine[i] = vga.mem.linear[((addr&~3)<<2)+(addr&3)];
}
return TempLine;
} */
static Bit8u * VGA_Draw_VGA_Line_Xlat16_HWMouse( Bitu vidstart, Bitu /*line*/) {
if (!svga.hardware_cursor_active || !svga.hardware_cursor_active())
// HW Mouse not enabled, use the tried and true call
return VGA_Draw_Xlat16_Linear_Line(vidstart, 0);
Bitu lineat = (vidstart-(vga.config.real_start<<2)) / vga.draw.width;
if ((vga.s3.hgc.posx >= vga.draw.width) ||
(lineat < vga.s3.hgc.originy) ||
(lineat > (vga.s3.hgc.originy + (63U-vga.s3.hgc.posy))) ) {
// the mouse cursor *pattern* is not on this line
return VGA_Draw_Xlat16_Linear_Line(vidstart, 0);
} else {
// Draw mouse cursor: cursor is a 64x64 pattern which is shifted (inside the
// 64x64 mouse cursor space) to the right by posx pixels and up by posy pixels.
// This is used when the mouse cursor partially leaves the screen.
// It is arranged as bitmap of 16bits of bitA followed by 16bits of bitB, each
// AB bits corresponding to a cursor pixel. The whole map is 8kB in size.
Bit16u* temp = (Bit16u*)VGA_Draw_Xlat16_Linear_Line(vidstart, 0);
//memcpy(TempLine, &vga.mem.linear[ vidstart ], vga.draw.width);
// the index of the bit inside the cursor bitmap we start at:
Bitu sourceStartBit = ((lineat - vga.s3.hgc.originy) + vga.s3.hgc.posy)*64 + vga.s3.hgc.posx;
// convert to video memory addr and bit index
// start adjusted to the pattern structure (thus shift address by 2 instead of 3)
// Need to get rid of the third bit, so "/8 *2" becomes ">> 2 & ~1"
Bitu cursorMemStart = ((sourceStartBit >> 2)& ~1) + (((Bit32u)vga.s3.hgc.startaddr) << 10);
Bitu cursorStartBit = sourceStartBit & 0x7;
// stay at the right position in the pattern
if (cursorMemStart & 0x2) cursorMemStart--;
Bitu cursorMemEnd = cursorMemStart + ((64-vga.s3.hgc.posx) >> 2);
Bit16u* xat = &temp[vga.s3.hgc.originx]; // mouse data start pos. in scanline
for (Bitu m = cursorMemStart; m < cursorMemEnd; (m&1)?(m+=3):m++) {
// for each byte of cursor data
Bit8u bitsA = vga.mem.linear[m];
Bit8u bitsB = vga.mem.linear[m+2];
for (Bit8u bit=(0x80 >> cursorStartBit); bit != 0; bit >>= 1) {
// for each bit
cursorStartBit=0; // only the first byte has some bits cut off
if (bitsA&bit) {
if (bitsB&bit) *xat ^= 0xFFFF; // Invert screen data
//else Transparent
} else if (bitsB&bit) {
*xat = vga.dac.xlat16[vga.s3.hgc.forestack[0]]; // foreground color
} else {
*xat = vga.dac.xlat16[vga.s3.hgc.backstack[0]];
}
xat++;
}
}
return (Bit8u*)temp;
}
}
static Bit8u * VGA_Draw_VGA_Line_HWMouse( Bitu vidstart, Bitu /*line*/) {
if (!svga.hardware_cursor_active || !svga.hardware_cursor_active())
// HW Mouse not enabled, use the tried and true call
return &vga.mem.linear[vidstart];
Bitu lineat = (vidstart-(vga.config.real_start<<2)) / vga.draw.width;
if ((vga.s3.hgc.posx >= vga.draw.width) ||
(lineat < vga.s3.hgc.originy) ||
(lineat > (vga.s3.hgc.originy + (63U-vga.s3.hgc.posy))) ) {
// the mouse cursor *pattern* is not on this line
return &vga.mem.linear[ vidstart ];
} else {
// Draw mouse cursor: cursor is a 64x64 pattern which is shifted (inside the
// 64x64 mouse cursor space) to the right by posx pixels and up by posy pixels.
// This is used when the mouse cursor partially leaves the screen.
// It is arranged as bitmap of 16bits of bitA followed by 16bits of bitB, each
// AB bits corresponding to a cursor pixel. The whole map is 8kB in size.
memcpy(TempLine, &vga.mem.linear[ vidstart ], vga.draw.width);
// the index of the bit inside the cursor bitmap we start at:
Bitu sourceStartBit = ((lineat - vga.s3.hgc.originy) + vga.s3.hgc.posy)*64 + vga.s3.hgc.posx;
// convert to video memory addr and bit index
// start adjusted to the pattern structure (thus shift address by 2 instead of 3)
// Need to get rid of the third bit, so "/8 *2" becomes ">> 2 & ~1"
Bitu cursorMemStart = ((sourceStartBit >> 2)& ~1) + (((Bit32u)vga.s3.hgc.startaddr) << 10);
Bitu cursorStartBit = sourceStartBit & 0x7;
// stay at the right position in the pattern
if (cursorMemStart & 0x2) cursorMemStart--;
Bitu cursorMemEnd = cursorMemStart + ((64-vga.s3.hgc.posx) >> 2);
Bit8u* xat = &TempLine[vga.s3.hgc.originx]; // mouse data start pos. in scanline
for (Bitu m = cursorMemStart; m < cursorMemEnd; (m&1)?(m+=3):m++) {
// for each byte of cursor data
Bit8u bitsA = vga.mem.linear[m];
Bit8u bitsB = vga.mem.linear[m+2];
for (Bit8u bit=(0x80 >> cursorStartBit); bit != 0; bit >>= 1) {
// for each bit
cursorStartBit=0; // only the first byte has some bits cut off
if (bitsA&bit) {
if (bitsB&bit) *xat ^= 0xFF; // Invert screen data
//else Transparent
} else if (bitsB&bit) {
*xat = vga.s3.hgc.forestack[0]; // foreground color
} else {
*xat = vga.s3.hgc.backstack[0];
}
xat++;
}
}
return TempLine;
}
}
static Bit8u * VGA_Draw_LIN16_Line_HWMouse(Bitu vidstart, Bitu /*line*/) {
if (!svga.hardware_cursor_active || !svga.hardware_cursor_active())
return &vga.mem.linear[vidstart];
Bitu lineat = ((vidstart-(vga.config.real_start<<2)) >> 1) / vga.draw.width;
if ((vga.s3.hgc.posx >= vga.draw.width) ||
(lineat < vga.s3.hgc.originy) ||
(lineat > (vga.s3.hgc.originy + (63U-vga.s3.hgc.posy))) ) {
return &vga.mem.linear[vidstart];
} else {
memcpy(TempLine, &vga.mem.linear[ vidstart ], vga.draw.width*2);
Bitu sourceStartBit = ((lineat - vga.s3.hgc.originy) + vga.s3.hgc.posy)*64 + vga.s3.hgc.posx;
Bitu cursorMemStart = ((sourceStartBit >> 2)& ~1) + (((Bit32u)vga.s3.hgc.startaddr) << 10);
Bitu cursorStartBit = sourceStartBit & 0x7;
if (cursorMemStart & 0x2) cursorMemStart--;
Bitu cursorMemEnd = cursorMemStart + ((64-vga.s3.hgc.posx) >> 2);
Bit16u* xat = &((Bit16u*)TempLine)[vga.s3.hgc.originx];
for (Bitu m = cursorMemStart; m < cursorMemEnd; (m&1)?(m+=3):m++) {
// for each byte of cursor data
Bit8u bitsA = vga.mem.linear[m];
Bit8u bitsB = vga.mem.linear[m+2];
for (Bit8u bit=(0x80 >> cursorStartBit); bit != 0; bit >>= 1) {
// for each bit
cursorStartBit=0;
if (bitsA&bit) {
// byte order doesn't matter here as all bits get flipped
if (bitsB&bit) *xat ^= ~0U;
//else Transparent
} else if (bitsB&bit) {
// Source as well as destination are Bit8u arrays,
// so this should work out endian-wise?
*xat = *(Bit16u*)vga.s3.hgc.forestack;
} else {
*xat = *(Bit16u*)vga.s3.hgc.backstack;
}
xat++;
}
}
return TempLine;
}
}
static Bit8u * VGA_Draw_LIN32_Line_HWMouse(Bitu vidstart, Bitu /*line*/) {
if (!svga.hardware_cursor_active || !svga.hardware_cursor_active())
return &vga.mem.linear[vidstart];
Bitu lineat = ((vidstart-(vga.config.real_start<<2)) >> 2) / vga.draw.width;
if ((vga.s3.hgc.posx >= vga.draw.width) ||
(lineat < vga.s3.hgc.originy) ||
(lineat > (vga.s3.hgc.originy + (63U-vga.s3.hgc.posy))) ) {
return &vga.mem.linear[ vidstart ];
} else {
memcpy(TempLine, &vga.mem.linear[ vidstart ], vga.draw.width*4);
Bitu sourceStartBit = ((lineat - vga.s3.hgc.originy) + vga.s3.hgc.posy)*64 + vga.s3.hgc.posx;
Bitu cursorMemStart = ((sourceStartBit >> 2)& ~1) + (((Bit32u)vga.s3.hgc.startaddr) << 10);
Bitu cursorStartBit = sourceStartBit & 0x7;
if (cursorMemStart & 0x2) cursorMemStart--;
Bitu cursorMemEnd = cursorMemStart + ((64-vga.s3.hgc.posx) >> 2);
Bit32u* xat = &((Bit32u*)TempLine)[vga.s3.hgc.originx];
for (Bitu m = cursorMemStart; m < cursorMemEnd; (m&1)?(m+=3):m++) {
// for each byte of cursor data
Bit8u bitsA = vga.mem.linear[m];
Bit8u bitsB = vga.mem.linear[m+2];
for (Bit8u bit=(0x80 >> cursorStartBit); bit != 0; bit >>= 1) { // for each bit
cursorStartBit=0;
if (bitsA&bit) {
if (bitsB&bit) *xat ^= ~0U;
//else Transparent
} else if (bitsB&bit) {
*xat = *(Bit32u*)vga.s3.hgc.forestack;
} else {
*xat = *(Bit32u*)vga.s3.hgc.backstack;
}
xat++;
}
}
return TempLine;
}
}
static const Bit8u* VGA_Text_Memwrap(Bitu vidstart) {
vidstart &= vga.draw.linear_mask;
Bitu line_end = 2 * vga.draw.blocks;
if (GCC_UNLIKELY((vidstart + line_end) > vga.draw.linear_mask)) {
// wrapping in this line
Bitu break_pos = (vga.draw.linear_mask - vidstart) + 1;
// need a temporary storage - TempLine/2 is ok for a bit more than 132 columns
memcpy(&TempLine[sizeof(TempLine)/2], &vga.tandy.draw_base[vidstart], break_pos);
memcpy(&TempLine[sizeof(TempLine)/2 + break_pos],&vga.tandy.draw_base[0], line_end - break_pos);
return &TempLine[sizeof(TempLine)/2];
} else return &vga.tandy.draw_base[vidstart];
}
static Bit32u FontMask[2]={0xffffffff,0x0};
static Bit32u CGA_PRND = 1;
static Bit8u * VGA_CGASNOW_TEXT_Draw_Line(Bitu vidstart, Bitu line) {
Bits font_addr;
Bit32u * draw=(Bit32u *)TempLine;
const Bit8u* vidmem = VGA_Text_Memwrap(vidstart);
/* HACK: our code does not have render control during VBLANK, zero our
* noise bits on the first scanline */
if (line == 0)
memset(vga.draw.cga_snow,0,sizeof(vga.draw.cga_snow));
for (Bitu cx=0;cx<vga.draw.blocks;cx++) {
Bitu chr,col;
chr=vidmem[cx*2];
col=vidmem[cx*2+1];
if ((cx&1) == 0 && cx <= 78) {
/* Trixter's "CGA test" program and reference video seems to suggest
* to me that the CGA "snow" might contain the value written by the CPU. */
if (vga.draw.cga_snow[cx] != 0)
chr = vga.draw.cga_snow[cx];
if (vga.draw.cga_snow[cx+1] != 0)
col = vga.draw.cga_snow[cx+1];
CGA_PRND = ((CGA_PRND+1)*9421)&0xFFFF;
}
Bitu font=vga.draw.font_tables[(col >> 3)&1][chr*32+line];
Bit32u mask1=TXT_Font_Table[font>>4] & FontMask[col >> 7];
Bit32u mask2=TXT_Font_Table[font&0xf] & FontMask[col >> 7];
Bit32u fg=TXT_FG_Table[col&0xf];
Bit32u bg=TXT_BG_Table[col>>4];
*draw++=(fg&mask1) | (bg&~mask1);
*draw++=(fg&mask2) | (bg&~mask2);
}
memset(vga.draw.cga_snow,0,sizeof(vga.draw.cga_snow));
if (!vga.draw.cursor.enabled || !(vga.draw.cursor.count&0x8)) goto skip_cursor;
font_addr = (vga.draw.cursor.address-vidstart) >> 1;
if (font_addr>=0 && font_addr<(Bits)vga.draw.blocks) {
if (line<vga.draw.cursor.sline) goto skip_cursor;
if (line>vga.draw.cursor.eline) goto skip_cursor;
draw=(Bit32u *)&TempLine[font_addr*8];
Bit32u att=TXT_FG_Table[vga.tandy.draw_base[vga.draw.cursor.address+1]&0xf];
*draw++=att;*draw++=att;
}
skip_cursor:
return TempLine;
}
static Bit8u * VGA_TEXT_Draw_Line(Bitu vidstart, Bitu line) {
Bits font_addr;
Bit32u * draw=(Bit32u *)TempLine;
const Bit8u* vidmem = VGA_Text_Memwrap(vidstart);
//assert(FontMask[0] == 0xffffffff);
if (FontMask[1] == 0) {
for (Bitu cx=0;cx<vga.draw.blocks;cx++) {
Bitu chr=vidmem[cx*2];
Bitu col=vidmem[cx*2+1];
Bitu font=vga.draw.font_tables[(col >> 3)&1][chr*32+line];
Bit32u font_mask = (((Bit32s)col) << 24) >> 31;
font_mask = ~font_mask;
Bit32u mask1=TXT_Font_Table[font>>4] & font_mask;
Bit32u mask2=TXT_Font_Table[font&0xf] & font_mask;
Bit32u fg=TXT_FG_Table[col&0xf];
Bit32u bg=TXT_BG_Table[col>>4];
*draw++=(fg&mask1) | (bg&~mask1);
*draw++=(fg&mask2) | (bg&~mask2);
}
} else {
//assert(FontMask[1] == 0xffffffff);
for (Bitu cx=0;cx<vga.draw.blocks;cx++) {
Bitu chr=vidmem[cx*2];
Bitu col=vidmem[cx*2+1];
Bitu font=vga.draw.font_tables[(col >> 3)&1][chr*32+line];
Bit32u mask1=TXT_Font_Table[font>>4];
Bit32u mask2=TXT_Font_Table[font&0xf];
Bit32u fg=TXT_FG_Table[col&0xf];
Bit32u bg=TXT_BG_Table[col>>4];
*draw++=(fg&mask1) | (bg&~mask1);
*draw++=(fg&mask2) | (bg&~mask2);
}
}
if (!vga.draw.cursor.enabled || !(vga.draw.cursor.count&0x8)) goto skip_cursor;
font_addr = (vga.draw.cursor.address-vidstart) >> 1;
if (font_addr>=0 && font_addr<(Bits)vga.draw.blocks) {
if (line<vga.draw.cursor.sline) goto skip_cursor;
if (line>vga.draw.cursor.eline) goto skip_cursor;
draw=(Bit32u *)&TempLine[font_addr*8];
Bit32u att=TXT_FG_Table[vga.tandy.draw_base[vga.draw.cursor.address+1]&0xf];
*draw++=att;*draw++=att;
}
skip_cursor:
return TempLine;
}
static Bit8u * VGA_TEXT_Herc_Draw_Line(Bitu vidstart, Bitu line) {
Bits font_addr;
Bit32u * draw=(Bit32u *)TempLine;
const Bit8u* vidmem = VGA_Text_Memwrap(vidstart);
for (Bitu cx=0;cx<vga.draw.blocks;cx++) {
Bitu chr=vidmem[cx*2];
Bitu attrib=vidmem[cx*2+1];
if (!(attrib&0x77)) {
// 00h, 80h, 08h, 88h produce black space
*draw++=0;
*draw++=0;
} else {
Bit32u bg, fg;
bool underline=false;
if ((attrib&0x77)==0x70) {
bg = TXT_BG_Table[0x7];
if (attrib&0x8) fg = TXT_FG_Table[0xf];
else fg = TXT_FG_Table[0x0];
} else {
if (((Bitu)(vga.crtc.underline_location&0x1f)==line) && ((attrib&0x77)==0x1)) underline=true;
bg = TXT_BG_Table[0x0];
if (attrib&0x8) fg = TXT_FG_Table[0xf];
else fg = TXT_FG_Table[0x7];
}
Bit32u mask1, mask2;
if (GCC_UNLIKELY(underline)) mask1 = mask2 = FontMask[attrib >> 7];
else {
Bitu font=vga.draw.font_tables[0][chr*32+line];
mask1=TXT_Font_Table[font>>4] & FontMask[attrib >> 7]; // blinking
mask2=TXT_Font_Table[font&0xf] & FontMask[attrib >> 7];
}
*draw++=(fg&mask1) | (bg&~mask1);
*draw++=(fg&mask2) | (bg&~mask2);
}
}
if (!vga.draw.cursor.enabled || !(vga.draw.cursor.count&0x8)) goto skip_cursor;
font_addr = (vga.draw.cursor.address-vidstart) >> 1;
if (font_addr>=0 && font_addr<(Bits)vga.draw.blocks) {
if (line<vga.draw.cursor.sline) goto skip_cursor;
if (line>vga.draw.cursor.eline) goto skip_cursor;
draw=(Bit32u *)&TempLine[font_addr*8];
Bit8u attr = vga.tandy.draw_base[vga.draw.cursor.address+1];
Bit32u cg;
if (attr&0x8) {
cg = TXT_FG_Table[0xf];
} else if ((attr&0x77)==0x70) {
cg = TXT_FG_Table[0x0];
} else {
cg = TXT_FG_Table[0x7];
}
*draw++=cg;*draw++=cg;
}
skip_cursor:
return TempLine;
}
// combined 8/9-dot wide text mode 8bpp line drawing function
static Bit8u* VGA_TEXT_Draw_Line89(Bitu vidstart, Bitu line) {
// keep it aligned:
Bit8u* draw = ((Bit8u*)TempLine) + 16 - vga.draw.panning;
const Bit8u* vidmem = VGA_Text_Memwrap(vidstart); // pointer to chars+attribs
Bitu blocks = vga.draw.blocks;
if (vga.draw.panning) blocks++; // if the text is panned part of an
// additional character becomes visible
while (blocks--) { // for each character in the line
Bitu chr = *vidmem++;
Bitu attr = *vidmem++;
// the font pattern
Bitu font = vga.draw.font_tables[(attr >> 3)&1][(chr<<5)+line];
Bitu background = attr >> 4;
// if blinking is enabled bit7 is not mapped to attributes
if (vga.draw.blinking) background &= ~0x8;
// choose foreground color if blinking not set for this cell or blink on
Bitu foreground = (vga.draw.blink || (!(attr&0x80)))?
(attr&0xf):background;
// underline: all foreground [freevga: 0x77, previous 0x7]
if (GCC_UNLIKELY(((attr&0x77) == 0x01) &&
(vga.crtc.underline_location&0x1f)==line))
background = foreground;
if (vga.draw.char9dot) {
font <<=1; // 9 pixels
// extend to the 9th pixel if needed
if ((font&0x2) && (vga.attr.mode_control&0x04) &&
(chr>=0xc0) && (chr<=0xdf)) font |= 1;
for (Bitu n = 0; n < 9; n++) {
*draw++ = (font&0x100)? foreground:background;
font <<= 1;
}
} else {
for (Bitu n = 0; n < 8; n++) {
*draw++ = (font&0x80)? foreground:background;
font <<= 1;
}
}
}
// draw the text mode cursor if needed
if ((vga.draw.cursor.count&0x8) && (line >= vga.draw.cursor.sline) &&
(line <= vga.draw.cursor.eline) && vga.draw.cursor.enabled) {
// the adress of the attribute that makes up the cell the cursor is in
Bits attr_addr = (vga.draw.cursor.address-vidstart) >> 1;
if (attr_addr >= 0 && attr_addr < (Bits)vga.draw.blocks) {
Bitu index = attr_addr * (vga.draw.char9dot? 9:8);
draw = (Bit8u*)(&TempLine[index]) + 16 - vga.draw.panning;
Bitu foreground = vga.tandy.draw_base[vga.draw.cursor.address+1] & 0xf;
for (Bitu i = 0; i < 8; i++) {
*draw++ = foreground;
}
}
}
return TempLine+16;
}
// combined 8/9-dot wide text mode 16bpp line drawing function
static Bit8u* VGA_TEXT_Xlat16_Draw_Line(Bitu vidstart, Bitu line) {
// keep it aligned:
Bit16u* draw = ((Bit16u*)TempLine) + 16 - vga.draw.panning;
const Bit8u* vidmem = VGA_Text_Memwrap(vidstart); // pointer to chars+attribs
Bitu blocks = vga.draw.blocks;
if (vga.draw.panning) blocks++; // if the text is panned part of an
// additional character becomes visible
while (blocks--) { // for each character in the line
Bitu chr = *vidmem++;
Bitu attr = *vidmem++;
// the font pattern
Bitu font = vga.draw.font_tables[(attr >> 3)&1][(chr<<5)+line];
Bitu background = attr >> 4;
// if blinking is enabled bit7 is not mapped to attributes
if (vga.draw.blinking) background &= ~0x8;
// choose foreground color if blinking not set for this cell or blink on
Bitu foreground = (vga.draw.blink || (!(attr&0x80)))?
(attr&0xf):background;
// underline: all foreground [freevga: 0x77, previous 0x7]
if (GCC_UNLIKELY(((attr&0x77) == 0x01) &&
(vga.crtc.underline_location&0x1f)==line))
background = foreground;
if (vga.draw.char9dot) {
font <<=1; // 9 pixels
// extend to the 9th pixel if needed
if ((font&0x2) && (vga.attr.mode_control&0x04) &&
(chr>=0xc0) && (chr<=0xdf)) font |= 1;
for (Bitu n = 0; n < 9; n++) {
*draw++ = vga.dac.xlat16[(font&0x100)? foreground:background];
font <<= 1;
}
} else {
for (Bitu n = 0; n < 8; n++) {
*draw++ = vga.dac.xlat16[(font&0x80)? foreground:background];
font <<= 1;
}
}
}
// draw the text mode cursor if needed
if ((vga.draw.cursor.count&0x8) && (line >= vga.draw.cursor.sline) &&
(line <= vga.draw.cursor.eline) && vga.draw.cursor.enabled) {
// the adress of the attribute that makes up the cell the cursor is in
Bits attr_addr = (vga.draw.cursor.address-vidstart) >> 1;
if (attr_addr >= 0 && attr_addr < (Bits)vga.draw.blocks) {
Bitu index = attr_addr * (vga.draw.char9dot? 18:16);
draw = (Bit16u*)(&TempLine[index]) + 16 - vga.draw.panning;
Bitu foreground = vga.tandy.draw_base[vga.draw.cursor.address+1] & 0xf;
for (Bitu i = 0; i < 8; i++) {
*draw++ = vga.dac.xlat16[foreground];
}
}
}
return TempLine+32;
}
#ifdef VGA_KEEP_CHANGES
static INLINE void VGA_ChangesEnd(void ) {
if ( vga.changes.active ) {
// vga.changes.active = false;
Bitu end = vga.draw.address >> VGA_CHANGE_SHIFT;
Bitu total = 4 + end - vga.changes.start;
Bit32u clearMask = vga.changes.clearMask;
total >>= 2;
Bit32u *clear = (Bit32u *)&vga.changes.map[ vga.changes.start & ~3 ];
while ( total-- ) {
clear[0] &= clearMask;
clear++;
}
}
}
#endif
static void VGA_ProcessSplit() {
if (vga.attr.mode_control&0x20) {
vga.draw.address=0;
// reset panning to 0 here so we don't have to check for
// it in the character draw functions. It will be set back
// to its proper value in v-retrace
vga.draw.panning=0;
} else {
// In text mode only the characters are shifted by panning, not the address;
// this is done in the text line draw function.
vga.draw.address = vga.draw.byte_panning_shift*vga.draw.bytes_skip;
if ((vga.mode!=M_TEXT)&&(machine!=MCH_EGA)) vga.draw.address += vga.draw.panning;
}
vga.draw.address_line=0;
}
static Bit8u bg_color_index = 0; // screen-off black index
static Bit8u VGA_GetBlankedIndex() {
if (vga.dac.xlat16[bg_color_index] != 0) {
for(Bitu i = 0; i < 256; i++)
if (vga.dac.xlat16[i] == 0) {
bg_color_index = i;
break;
}
}
return bg_color_index;
}
static void VGA_DrawSingleLine(Bitu /*blah*/) {
if (GCC_UNLIKELY(vga.attr.disabled)) {
switch(machine) {
case MCH_PCJR:
// Displays the border color when screen is disabled
bg_color_index = vga.tandy.border_color;
break;
case MCH_TANDY:
// Either the PCJr way or the CGA way
if (vga.tandy.gfx_control& 0x4) {
bg_color_index = vga.tandy.border_color;
} else if (vga.mode==M_TANDY4)
bg_color_index = vga.attr.palette[0];
else bg_color_index = 0;
break;
case MCH_CGA:
// the background color
bg_color_index = vga.attr.overscan_color;
break;
case MCH_EGA:
case MCH_VGA:
// DoWhackaDo, Alien Carnage, TV sports Football
// when disabled by attribute index bit 5:
// ET3000, ET4000, Paradise display the border color
// S3 displays the content of the currently selected attribute register
// when disabled by sequencer the screen is black "257th color"
// the DAC table may not match the bits of the overscan register
// so use black for this case too...
//if (vga.attr.disabled& 2) {
VGA_GetBlankedIndex();
//} else
// bg_color_index = vga.attr.overscan_color;
break;
default:
bg_color_index = 0;
break;
}
if (vga.draw.bpp==8) {
memset(TempLine, bg_color_index, sizeof(TempLine));
} else if (vga.draw.bpp==16) {
Bit16u* wptr = (Bit16u*) TempLine;
Bit16u value = vga.dac.xlat16[bg_color_index];
for (Bitu i = 0; i < sizeof(TempLine)/2; i++) {
wptr[i] = value;
}
}
RENDER_DrawLine(TempLine);
} else {
Bit8u * data=VGA_DrawLine( vga.draw.address, vga.draw.address_line );
RENDER_DrawLine(data);
}
vga.draw.address_line++;
if (vga.draw.address_line>=vga.draw.address_line_total) {
vga.draw.address_line=0;
vga.draw.address+=vga.draw.address_add;
}
vga.draw.lines_done++;
if (vga.draw.split_line==vga.draw.lines_done) VGA_ProcessSplit();
if (vga.draw.lines_done < vga.draw.lines_total) {
PIC_AddEvent(VGA_DrawSingleLine,(float)vga.draw.delay.singleline_delay);
} else RENDER_EndUpdate(false);
}
static void VGA_DrawEGASingleLine(Bitu /*blah*/) {
if (GCC_UNLIKELY(vga.attr.disabled)) {
memset(TempLine, 0, sizeof(TempLine));
RENDER_DrawLine(TempLine);
} else {
Bitu address = vga.draw.address;
if (vga.mode!=M_TEXT) address += vga.draw.panning;
Bit8u * data=VGA_DrawLine(address, vga.draw.address_line );
RENDER_DrawLine(data);
}
vga.draw.address_line++;
if (vga.draw.address_line>=vga.draw.address_line_total) {
vga.draw.address_line=0;
vga.draw.address+=vga.draw.address_add;
}
vga.draw.lines_done++;
if (vga.draw.split_line==vga.draw.lines_done) VGA_ProcessSplit();
if (vga.draw.lines_done < vga.draw.lines_total) {
PIC_AddEvent(VGA_DrawEGASingleLine,(float)vga.draw.delay.singleline_delay);
} else RENDER_EndUpdate(false);
}
static void VGA_DrawPart(Bitu lines) {
while (lines--) { //if (GCC_LIKELY(!vga.attr.disabled)) while (lines--) {
Bit8u * data=VGA_DrawLine( vga.draw.address, vga.draw.address_line );
RENDER_DrawLine(data);
vga.draw.address_line++;
if (vga.draw.address_line>=vga.draw.address_line_total) {
vga.draw.address_line=0;
vga.draw.address+=vga.draw.address_add;
}
vga.draw.lines_done++;
if (vga.draw.split_line==vga.draw.lines_done) {
#ifdef VGA_KEEP_CHANGES
VGA_ChangesEnd( );
#endif
VGA_ProcessSplit();
#ifdef VGA_KEEP_CHANGES
vga.changes.start = vga.draw.address >> VGA_CHANGE_SHIFT;
#endif
}
} /* else { // attrib disabled
memset(TempLine, VGA_GetBlankedIndex(), sizeof(TempLine));
while (lines--) {
RENDER_DrawLine(TempLine);
vga.draw.address_line++;
if (vga.draw.address_line>=vga.draw.address_line_total) {
vga.draw.address_line=0;
vga.draw.address+=vga.draw.address_add;
}
vga.draw.lines_done++;
if (vga.draw.split_line==vga.draw.lines_done) {
#ifdef VGA_KEEP_CHANGES
VGA_ChangesEnd( );
#endif
VGA_ProcessSplit();
#ifdef VGA_KEEP_CHANGES
vga.changes.start = vga.draw.address >> VGA_CHANGE_SHIFT;
#endif
}
}
} // ---- */
if (--vga.draw.parts_left) {
PIC_AddEvent(VGA_DrawPart,(float)vga.draw.delay.parts,
(vga.draw.parts_left!=1) ? vga.draw.parts_lines : (vga.draw.lines_total - vga.draw.lines_done));
} else {
#ifdef VGA_KEEP_CHANGES
VGA_ChangesEnd();
#endif
RENDER_EndUpdate(false);
}
}
void VGA_SetBlinking(Bitu enabled) {
Bitu b;
LOG(LOG_VGA,LOG_NORMAL)("Blinking %d",enabled);
if (enabled) {
b=0;vga.draw.blinking=1; //used to -1 but blinking is unsigned
vga.attr.mode_control|=0x08;
vga.tandy.mode_control|=0x20;
} else {
b=8;vga.draw.blinking=0;
vga.attr.mode_control&=~0x08;
vga.tandy.mode_control&=~0x20;
}
for (Bitu i=0;i<8;i++) TXT_BG_Table[i+8]=(b+i) | ((b+i) << 8)| ((b+i) <<16) | ((b+i) << 24);
}
#ifdef VGA_KEEP_CHANGES
static void INLINE VGA_ChangesStart( void ) {
vga.changes.start = vga.draw.address >> VGA_CHANGE_SHIFT;
vga.changes.last = vga.changes.start;
if ( vga.changes.lastAddress != vga.draw.address ) {
// LOG_MSG("Address");
VGA_DrawLine = VGA_Draw_Linear_Line;
vga.changes.lastAddress = vga.draw.address;
} else if ( render.fullFrame ) {
// LOG_MSG("Full Frame");
VGA_DrawLine = VGA_Draw_Linear_Line;
} else {
// LOG_MSG("Changes");
VGA_DrawLine = VGA_Draw_Changes_Line;
}
vga.changes.active = true;
vga.changes.checkMask = vga.changes.writeMask;
vga.changes.clearMask = ~( 0x01010101 << (vga.changes.frame & 7));
vga.changes.frame++;
vga.changes.writeMask = 1 << (vga.changes.frame & 7);
}
#endif
static void VGA_VertInterrupt(Bitu /*val*/) {
if ((!vga.draw.vret_triggered) && ((vga.crtc.vertical_retrace_end&0x30)==0x10)) {
vga.draw.vret_triggered=true;
if (GCC_UNLIKELY(machine==MCH_EGA)) PIC_ActivateIRQ(9);
}
}
static void VGA_Other_VertInterrupt(Bitu val) {
if (val) PIC_ActivateIRQ(5);
else PIC_DeActivateIRQ(5);
}
static void VGA_DisplayStartLatch(Bitu /*val*/) {
vga.config.real_start=vga.config.display_start & (vga.vmemwrap-1);
vga.draw.bytes_skip = vga.config.bytes_skip;
}
static void VGA_PanningLatch(Bitu /*val*/) {
vga.draw.panning = vga.config.pel_panning;
}
static void VGA_VerticalTimer(Bitu /*val*/) {
vga.draw.delay.framestart = PIC_FullIndex();
float vsynctimerval;
float vdisplayendtimerval;
if( vsync.manual ) {
static float hack_memory = 0.0f;
if( hack_memory > 0.0f ) {
uservsyncjolt+=hack_memory;
hack_memory = 0.0f;
}
float faithful_framerate_adjustment_delay = 0.0f;
if( vsync.faithful ) {
static float counter = 0.0f;
const float gfxmode_vsyncrate = 1000.0f/vga.draw.delay.vtotal;
const float user_vsyncrate = 1000.0f/vsync.period;
const float framerate_diff = user_vsyncrate - gfxmode_vsyncrate;
if( framerate_diff >= 0 ) {
// User vsync rate is greater than the target vsync rate
const float adjustment_deadline = gfxmode_vsyncrate / framerate_diff;
counter += 1.0f;
if(counter >= adjustment_deadline) {
// double vsync duration this frame to resynchronize with the target vsync timing
faithful_framerate_adjustment_delay = vsync.period;
counter -= adjustment_deadline;
}
} else {
// User vsync rate is less than the target vsync rate
// I don't have a good solution for this right now.
// I also don't have access to a 60Hz display for proper testing.
// Making an instant vsync is more difficult than making a long vsync.. because
// the emulated app's retrace loop must be able to detect that the retrace has both
// begun and ended. So it's not as easy as adjusting timer durations.
// I think adding a hack to cause port 3da's code to temporarily force the
// vertical retrace bit to cycle could work.. Even then, it's possible that
// some shearing could be seen when the app draws two new frames during a single
// host refresh.
// Anyway, this could be worth dealing with for console ports since they'll be
// running at either 60 or 50Hz (below 70Hz).
/*
const float adjustment_deadline = -(gfxmode_vsyncrate / framerate_diff);
counter += 1.0f;
if(counter >= adjustment_deadline) {
// nullify vsync duration this frame to resynchronize with the target vsync timing
// TODO(AUG): proper low user vsync rate synchronization
faithful_framerate_adjustment_delay = -uservsyncperiod + 1.2f;
vsync_hackval = 10;
hack_memory = -1.2f;
counter -= adjustment_deadline;
}
*/
}
}
const Bitu persistent_sync_update_interval = 100;
static Bitu persistent_sync_counter = persistent_sync_update_interval;
Bits current_tick = GetTicks();
static Bitu jolt_tick = 0;
if( uservsyncjolt > 0.0f ) {
jolt_tick = current_tick;
// set the update counter to a low value so that the user will almost
// immediately see the effects of an auto-correction. This gives the
// user a chance to compensate for it.
persistent_sync_counter = 50;
}
float real_diff = 0.0f;
if( vsync.persistent ) {
if( persistent_sync_counter == 0 ) {
float ticks_since_jolt = current_tick - jolt_tick;
double num_host_syncs_in_those_ticks = floor(ticks_since_jolt / vsync.period);
float diff_thing = ticks_since_jolt - (num_host_syncs_in_those_ticks * (double)vsync.period);
if( diff_thing > (vsync.period / 2.0f) ) real_diff = diff_thing - vsync.period;
else real_diff = diff_thing;
// LOG_MSG("diff is %f",real_diff);
if( ((real_diff > 0.0f) && (real_diff < 1.5f)) || ((real_diff < 0.0f) && (real_diff > -1.5f)) )
real_diff = 0.0f;
persistent_sync_counter = persistent_sync_update_interval;
} else --persistent_sync_counter;
}
// vsynctimerval = uservsyncperiod + faithful_framerate_adjustment_delay + uservsyncjolt;
vsynctimerval = vsync.period - (real_diff/1.0f); // formerly /2.0f
vsynctimerval += faithful_framerate_adjustment_delay + uservsyncjolt;
// be sure to provide delay between end of one refresh, and start of the next
// vdisplayendtimerval = vsynctimerval - 1.18f;
// be sure to provide delay between end of one refresh, and start of the next
vdisplayendtimerval = vsynctimerval - (vga.draw.delay.vtotal - vga.draw.delay.vrstart);
// in case some calculations above cause this. this really shouldn't happen though.
if( vdisplayendtimerval < 0.0f ) vdisplayendtimerval = 0.0f;
uservsyncjolt = 0.0f;
} else {
// Standard vsync behaviour
vsynctimerval = (float)vga.draw.delay.vtotal;
vdisplayendtimerval = (float)vga.draw.delay.vrstart;
}
PIC_AddEvent(VGA_VerticalTimer,vsynctimerval);
PIC_AddEvent(VGA_DisplayStartLatch,vdisplayendtimerval);
switch(machine) {
case MCH_PCJR:
case MCH_TANDY:
// PCJr: Vsync is directly connected to the IRQ controller
// Some earlier Tandy models are said to have a vsync interrupt too
PIC_AddEvent(VGA_Other_VertInterrupt, (float)vga.draw.delay.vrstart, 1);
PIC_AddEvent(VGA_Other_VertInterrupt, (float)vga.draw.delay.vrend, 0);
// fall-through
case MCH_AMSTRAD:
case MCH_CGA:
case MCH_HERC:
// MC6845-powered graphics: Loading the display start latch happens somewhere
// after vsync off and before first visible scanline, so probably here
VGA_DisplayStartLatch(0);
break;
case MCH_VGA:
PIC_AddEvent(VGA_DisplayStartLatch, (float)vga.draw.delay.vrstart);
PIC_AddEvent(VGA_PanningLatch, (float)vga.draw.delay.vrend);
// EGA: 82c435 datasheet: interrupt happens at display end
// VGA: checked with scope; however disabled by default by jumper on VGA boards
// add a little amount of time to make sure the last drawpart has already fired
PIC_AddEvent(VGA_VertInterrupt,(float)(vga.draw.delay.vdend + 0.005));
break;
case MCH_EGA:
PIC_AddEvent(VGA_DisplayStartLatch, (float)vga.draw.delay.vrend);
PIC_AddEvent(VGA_VertInterrupt,(float)(vga.draw.delay.vdend + 0.005));
break;
default:
//E_Exit("This new machine needs implementation in VGA_VerticalTimer too.");
PIC_AddEvent(VGA_DisplayStartLatch, (float)vga.draw.delay.vrstart);
PIC_AddEvent(VGA_PanningLatch, (float)vga.draw.delay.vrend);
PIC_AddEvent(VGA_VertInterrupt,(float)(vga.draw.delay.vdend + 0.005));
break;
}
// for same blinking frequency with higher frameskip
vga.draw.cursor.count++;
//Check if we can actually render, else skip the rest
if (vga.draw.vga_override || !RENDER_StartUpdate()) return;
vga.draw.address_line = vga.config.hlines_skip;
if (IS_EGAVGA_ARCH) {
vga.draw.split_line = vga.config.line_compare+1;
if (vga.draw.doublescan_merging) vga.draw.split_line /=2;
if (svgaCard==SVGA_S3Trio) {
if (vga.config.line_compare==0) vga.draw.split_line=0;
if (vga.s3.reg_42 & 0x20) { // interlaced mode
vga.draw.split_line *= 2;
}
}
vga.draw.split_line -= vga.draw.vblank_skip;
}
vga.draw.address = vga.config.real_start;
vga.draw.byte_panning_shift = 0;
#ifdef VGA_KEEP_CHANGES
bool startaddr_changed=false;
#endif
switch (vga.mode) {
case M_EGA:
if (!(vga.crtc.mode_control&0x1)) vga.draw.linear_mask &= ~0x10000;
else vga.draw.linear_mask |= 0x10000;
case M_LIN4:
vga.draw.byte_panning_shift = 8;
vga.draw.address += vga.draw.bytes_skip;
vga.draw.address *= vga.draw.byte_panning_shift;
if (machine!=MCH_EGA) vga.draw.address += vga.draw.panning;
#ifdef VGA_KEEP_CHANGES
startaddr_changed=true;
#endif
break;
case M_VGA:
if (vga.config.compatible_chain4 && (vga.crtc.underline_location & 0x40)) {
vga.draw.linear_base = vga.fastmem;
vga.draw.linear_mask = 0x3ffff; /* 256KB */
} else {
vga.draw.linear_base = vga.mem.linear;
vga.draw.linear_mask = vga.vmemwrap - 1;
}
case M_LIN8:
case M_LIN15:
case M_LIN16:
case M_LIN32:
vga.draw.byte_panning_shift = 4;
vga.draw.address += vga.draw.bytes_skip;
vga.draw.address *= vga.draw.byte_panning_shift;
vga.draw.address += vga.draw.panning;
#ifdef VGA_KEEP_CHANGES
startaddr_changed=true;
#endif
break;
case M_TEXT:
vga.draw.byte_panning_shift = 2;
vga.draw.address += vga.draw.bytes_skip;
// fall-through
case M_TANDY_TEXT:
case M_HERC_TEXT:
if (machine==MCH_HERC) vga.draw.linear_mask = 0xfff; // 1 page
else if (IS_EGAVGA_ARCH) vga.draw.linear_mask = 0x7fff; // 8 pages
else vga.draw.linear_mask = 0x3fff; // CGA, Tandy 4 pages
vga.draw.cursor.address=vga.config.cursor_start*2;
vga.draw.address *= 2;
/* check for blinking and blinking change delay */
FontMask[1]=(vga.draw.blinking & (vga.draw.cursor.count >> 4)) ?
0 : 0xffffffff;
/* if blinking is enabled, 'blink' will toggle between true
* and false. Otherwise it's true */
vga.draw.blink = ((vga.draw.blinking & (vga.draw.cursor.count >> 4))
|| !vga.draw.blinking) ? true:false;
break;
case M_HERC_GFX:
case M_CGA4:
case M_CGA2:
vga.draw.address=(vga.draw.address*2)&0x1fff;
break;
case M_AMSTRAD: // Base address: No difference?
vga.draw.address=(vga.draw.address*2)&0xffff;
break;
case M_CGA16:
case M_TANDY2:case M_TANDY4:case M_TANDY16:
vga.draw.address *= 2;
break;
default:
break;
}
if (GCC_UNLIKELY(vga.draw.split_line==0)) VGA_ProcessSplit();
#ifdef VGA_KEEP_CHANGES
if (startaddr_changed) VGA_ChangesStart();
#endif
// check if some lines at the top off the screen are blanked
float draw_skip = 0.0;
if (GCC_UNLIKELY(vga.draw.vblank_skip)) {
draw_skip = (float)(vga.draw.delay.htotal * vga.draw.vblank_skip);
vga.draw.address += vga.draw.address_add * (vga.draw.vblank_skip/(vga.draw.address_line_total));
}
// add the draw event
switch (vga.draw.mode) {
case PART:
if (GCC_UNLIKELY(vga.draw.parts_left)) {
LOG(LOG_VGAMISC,LOG_NORMAL)( "Parts left: %d", vga.draw.parts_left );
PIC_RemoveEvents(VGA_DrawPart);
RENDER_EndUpdate(true);
}
vga.draw.lines_done = 0;
vga.draw.parts_left = vga.draw.parts_total;
PIC_AddEvent(VGA_DrawPart,(float)vga.draw.delay.parts + draw_skip,vga.draw.parts_lines);
break;
case LINE:
case EGALINE:
if (GCC_UNLIKELY(vga.draw.lines_done < vga.draw.lines_total)) {
LOG(LOG_VGAMISC,LOG_NORMAL)( "Lines left: %d",
vga.draw.lines_total-vga.draw.lines_done);
if (vga.draw.mode==EGALINE) PIC_RemoveEvents(VGA_DrawEGASingleLine);
else PIC_RemoveEvents(VGA_DrawSingleLine);
RENDER_EndUpdate(true);
}
vga.draw.lines_done = 0;
if (vga.draw.mode==EGALINE)
PIC_AddEvent(VGA_DrawEGASingleLine,(float)(vga.draw.delay.htotal/4.0 + draw_skip));
else PIC_AddEvent(VGA_DrawSingleLine,(float)(vga.draw.delay.htotal/4.0 + draw_skip));
break;
}
}
void VGA_CheckScanLength(void) {
switch (vga.mode) {
case M_EGA:
case M_LIN4:
if ((machine==MCH_EGA)&&(vga.crtc.mode_control&0x8))
vga.draw.address_add=vga.config.scan_len*32;
else
vga.draw.address_add=vga.config.scan_len*16;
break;
case M_VGA:
case M_LIN8:
case M_LIN15:
case M_LIN16:
case M_LIN32:
vga.draw.address_add=vga.config.scan_len*8;
break;
case M_TEXT:
vga.draw.address_add=vga.config.scan_len*4;
break;
case M_CGA2:
case M_CGA4:
case M_CGA16:
case M_AMSTRAD: // Next line.
vga.draw.address_add=80;
return;
case M_TANDY2:
vga.draw.address_add=vga.draw.blocks/4;
break;
case M_TANDY4:
vga.draw.address_add=vga.draw.blocks;
break;
case M_TANDY16:
vga.draw.address_add=vga.draw.blocks;
break;
case M_TANDY_TEXT:
vga.draw.address_add=vga.draw.blocks*2;
break;
case M_HERC_TEXT:
vga.draw.address_add=vga.draw.blocks*2;
break;
case M_HERC_GFX:
vga.draw.address_add=vga.draw.blocks;
break;
default:
vga.draw.address_add=vga.draw.blocks*8;
break;
}
}
void VGA_ActivateHardwareCursor(void) {
bool hwcursor_active=false;
if (svga.hardware_cursor_active) {
if (svga.hardware_cursor_active()) hwcursor_active=true;
}
if (hwcursor_active) {
switch(vga.mode) {
case M_LIN32:
VGA_DrawLine=VGA_Draw_LIN32_Line_HWMouse;
break;
case M_LIN15:
case M_LIN16:
VGA_DrawLine=VGA_Draw_LIN16_Line_HWMouse;
break;
case M_LIN8:
if (vga.draw.linewise_effect) VGA_DrawLine=VGA_Draw_VGA_Line_Xlat16_HWMouse;
else VGA_DrawLine=VGA_Draw_VGA_Line_HWMouse;
break;
default:
VGA_DrawLine=VGA_Draw_VGA_Line_HWMouse;
}
} else {
switch(vga.mode) {
case M_LIN8:
if (vga.draw.linewise_effect) VGA_DrawLine=VGA_Draw_Xlat16_Linear_Line;
else VGA_DrawLine=VGA_Draw_Linear_Line;
break;
default:
VGA_DrawLine=VGA_Draw_Linear_Line;
}
}
}
void VGA_SetupDrawing(Bitu /*val*/) {
if (vga.mode==M_ERROR) {
PIC_RemoveEvents(VGA_VerticalTimer);
PIC_RemoveEvents(VGA_PanningLatch);
PIC_RemoveEvents(VGA_DisplayStartLatch);
return;
}
// user choosable special trick support
// multiscan -- zooming effects - only makes sense if linewise is enabled
// linewise -- scan display line by line instead of 4 blocks
// keep compatibility with other builds of DOSBox for vgaonly.
vga.draw.linewise_effect = vga.draw.linewise_set;
if (vga.draw.linewise_effect) {
vga.draw.multiscan_effect = vga.draw.multiscan_set;
} else vga.draw.multiscan_effect = false;
// set the drawing mode
switch (machine) {
case MCH_CGA:
case MCH_PCJR:
case MCH_TANDY:
vga.draw.mode = LINE;
break;
case MCH_EGA:
// Note: The Paradise SVGA uses the same panning mechanism as EGA
vga.draw.mode = EGALINE;
break;
case MCH_VGA:
if (svgaCard==SVGA_None) {
vga.draw.mode = LINE;
break;
}
// fall-through
default:
if (vga.draw.linewise_effect) vga.draw.mode = LINE;
else vga.draw.mode = PART;
break;
}
/* Calculate the FPS for this screen */
Bitu oscclock, clock;
Bitu htotal, hdend, hbstart, hbend, hrstart, hrend;
Bitu vtotal, vdend, vbstart, vbend, vrstart, vrend;
Bitu hbend_mask, vbend_mask;
Bitu vblank_skip;
if (IS_EGAVGA_ARCH) {
htotal = vga.crtc.horizontal_total;
hdend = vga.crtc.horizontal_display_end;
hbend = vga.crtc.end_horizontal_blanking&0x1F;
hbstart = vga.crtc.start_horizontal_blanking;
hrstart = vga.crtc.start_horizontal_retrace;
vtotal= vga.crtc.vertical_total | ((vga.crtc.overflow & 1) << 8);
vdend = vga.crtc.vertical_display_end | ((vga.crtc.overflow & 2)<<7);
vbstart = vga.crtc.start_vertical_blanking | ((vga.crtc.overflow & 0x08) << 5);
vrstart = vga.crtc.vertical_retrace_start + ((vga.crtc.overflow & 0x04) << 6);
if (IS_VGA_ARCH) {
// additional bits only present on vga cards
htotal |= (vga.s3.ex_hor_overflow & 0x1) << 8;
htotal += 3;
hdend |= (vga.s3.ex_hor_overflow & 0x2) << 7;
hbend |= (vga.crtc.end_horizontal_retrace&0x80) >> 2;
hbstart |= (vga.s3.ex_hor_overflow & 0x4) << 6;
hrstart |= (vga.s3.ex_hor_overflow & 0x10) << 4;
hbend_mask = 0x3f;
vtotal |= (vga.crtc.overflow & 0x20) << 4;
vtotal |= (vga.s3.ex_ver_overflow & 0x1) << 10;
vtotal += 2;
vdend |= (vga.crtc.overflow & 0x40) << 3;
vdend |= (vga.s3.ex_ver_overflow & 0x2) << 9;
vbstart |= (vga.crtc.maximum_scan_line & 0x20) << 4;
vbstart |= (vga.s3.ex_ver_overflow & 0x4) << 8;
vrstart |= ((vga.crtc.overflow & 0x80) << 2);
vrstart |= (vga.s3.ex_ver_overflow & 0x10) << 6;
vbend_mask = 0xff;
} else { // EGA
hbend_mask = 0x1f;
vbend_mask = 0x1f;
}
htotal += 2;
hdend += 1;
vdend += 1;
// horitzontal blanking
if (hbend <= (hbstart & hbend_mask)) hbend += hbend_mask + 1;
hbend += hbstart - (hbstart & hbend_mask);
// horizontal retrace
hrend = vga.crtc.end_horizontal_retrace & 0x1f;
if (hrend <= (hrstart&0x1f)) hrend += 32;
hrend += hrstart - (hrstart&0x1f);
if (hrend > hbend) hrend = hbend; // S3 BIOS (???)
// vertical retrace
vrend = vga.crtc.vertical_retrace_end & 0xf;
if (vrend <= (vrstart&0xf)) vrend += 16;
vrend += vrstart - (vrstart&0xf);
// vertical blanking
vbend = vga.crtc.end_vertical_blanking & vbend_mask;
if (vbstart != 0) {
// Special case vbstart==0:
// Most graphics cards agree that lines zero to vbend are
// blanked. ET4000 doesn't blank at all if vbstart==vbend.
// ET3000 blanks lines 1 to vbend (255/6 lines).
vbstart += 1;
if (vbend <= (vbstart & vbend_mask)) vbend += vbend_mask + 1;
vbend += vbstart - (vbstart & vbend_mask);
}
vbend++;
if (svga.get_clock) {
oscclock = svga.get_clock();
} else {
switch ((vga.misc_output >> 2) & 3) {
case 0:
oscclock = (machine==MCH_EGA) ? (PIT_TICK_RATE*12) : 25175000;
break;
case 1:
default:
oscclock = (machine==MCH_EGA) ? 16257000 : 28322000;
break;
}
}
/* Check for 8 or 9 character clock mode */
if (vga.seq.clocking_mode & 1 ) clock = oscclock/8; else clock = oscclock/9;
if (vga.mode==M_LIN15 || vga.mode==M_LIN16) clock *= 2;
/* Check for pixel doubling, master clock/2 */
if (vga.seq.clocking_mode & 0x8) clock /=2;
if (svgaCard==SVGA_S3Trio) {
// support for interlacing used by the S3 BIOS and possibly other drivers
if (vga.s3.reg_42 & 0x20) {
vtotal *= 2; vdend *= 2;
vbstart *= 2; vbend *= 2;
vrstart *= 2; vrend *= 2;
//clock /= 2;
}
}
} else {
// not EGAVGA_ARCH
vga.draw.split_line = 0x10000; // don't care
htotal = vga.other.htotal + 1;
hdend = vga.other.hdend;
hbstart = hdend;
hbend = htotal;
hrstart = vga.other.hsyncp;
hrend = hrstart + (vga.other.hsyncw) ;
vga.draw.address_line_total = vga.other.max_scanline + 1;
vtotal = vga.draw.address_line_total * (vga.other.vtotal+1)+vga.other.vadjust;
vdend = vga.draw.address_line_total * vga.other.vdend;
vrstart = vga.draw.address_line_total * vga.other.vsyncp;
vrend = vrstart + 16; // vsync width is fixed to 16 lines on the MC6845 TODO Tandy
vbstart = vdend;
vbend = vtotal;
switch (machine) {
case MCH_AMSTRAD:
clock=(16000000/2)/8;
break;
case MCH_CGA:
case TANDY_ARCH_CASE:
clock = (PIT_TICK_RATE*12)/8;
if (!(vga.tandy.mode_control & 1)) clock /= 2;
break;
case MCH_HERC:
clock=16000000/8;
if (vga.herc.mode_control & 0x2) clock/=2;
break;
default:
clock = (PIT_TICK_RATE*12);
break;
}
vga.draw.delay.hdend = hdend*1000.0/clock; //in milliseconds
}
#if C_DEBUG
LOG(LOG_VGA,LOG_NORMAL)("h total %3d end %3d blank (%3d/%3d) retrace (%3d/%3d)",
htotal, hdend, hbstart, hbend, hrstart, hrend );
LOG(LOG_VGA,LOG_NORMAL)("v total %3d end %3d blank (%3d/%3d) retrace (%3d/%3d)",
vtotal, vdend, vbstart, vbend, vrstart, vrend );
#endif
if (!htotal) return;
if (!vtotal) return;
// The screen refresh frequency
double fps;
extern double vga_force_refresh_rate;
if (vga_force_refresh_rate > 0) {
/* force the VGA refresh rate by setting fps and bending the clock to our will */
LOG(LOG_VGA,LOG_NORMAL)("VGA forced refresh rate in effect, %.3f",vga_force_refresh_rate);
fps=vga_force_refresh_rate;
clock=((double)(vtotal*htotal))*fps;
}
else {
// The screen refresh frequency
fps=(double)clock/(vtotal*htotal);
LOG(LOG_VGA,LOG_NORMAL)("VGA refresh rate is now, %.3f",vga_force_refresh_rate);
}
// Horizontal total (that's how long a line takes with whistles and bells)
vga.draw.delay.htotal = htotal*1000.0/clock; //in milliseconds
// Start and End of horizontal blanking
vga.draw.delay.hblkstart = hbstart*1000.0/clock; //in milliseconds
vga.draw.delay.hblkend = hbend*1000.0/clock;
// Start and End of horizontal retrace
vga.draw.delay.hrstart = hrstart*1000.0/clock;
vga.draw.delay.hrend = hrend*1000.0/clock;
// Start and End of vertical blanking
vga.draw.delay.vblkstart = vbstart * vga.draw.delay.htotal;
vga.draw.delay.vblkend = vbend * vga.draw.delay.htotal;
// Start and End of vertical retrace pulse
vga.draw.delay.vrstart = vrstart * vga.draw.delay.htotal;
vga.draw.delay.vrend = vrend * vga.draw.delay.htotal;
// Vertical blanking tricks
vblank_skip = 0;
if (IS_VGA_ARCH) { // others need more investigation
if (vbstart < vtotal) { // There will be no blanking at all otherwise
if (vbend > vtotal) {
// blanking wraps to the start of the screen
vblank_skip = vbend&0x7f;
// on blanking wrap to 0, the first line is not blanked
// this is used by the S3 BIOS and other S3 drivers in some SVGA modes
if ((vbend&0x7f)==1) vblank_skip = 0;
// it might also cut some lines off the bottom
if (vbstart < vdend) {
vdend = vbstart;
}
LOG(LOG_VGA,LOG_WARN)("Blanking wrap to line %d", vblank_skip);
} else if (vbstart<=1) {
// blanking is used to cut lines at the start of the screen
vblank_skip = vbend;
LOG(LOG_VGA,LOG_WARN)("Upper %d lines of the screen blanked", vblank_skip);
} else if (vbstart < vdend) {
if (vbend < vdend) {
// the game wants a black bar somewhere on the screen
LOG(LOG_VGA,LOG_WARN)("Unsupported blanking: line %d-%d",vbstart,vbend);
} else {
// blanking is used to cut off some lines from the bottom
vdend = vbstart;
}
}
vdend -= vblank_skip;
}
}
vga.draw.vblank_skip = vblank_skip;
// Display end
vga.draw.delay.vdend = vdend * vga.draw.delay.htotal;
// EGA frequency dependent monitor palette
if (machine == MCH_EGA) {
if (vga.misc_output & 1) {
// EGA card is in color mode
if ((1.0f/vga.draw.delay.htotal) > 19.0f) {
// 64 color EGA mode
VGA_ATTR_SetEGAMonitorPalette(EGA);
} else {
// 16 color CGA mode compatibility
VGA_ATTR_SetEGAMonitorPalette(CGA);
}
} else {
// EGA card in monochrome mode
// It is not meant to be autodetected that way, you either
// have a monochrome or color monitor connected and
// the EGA switches configured appropriately.
// But this would only be a problem if a program sets
// the adapter to monochrome mode and still expects color output.
// Such a program should be shot to the moon...
VGA_ATTR_SetEGAMonitorPalette(MONO);
}
}
vga.draw.parts_total=VGA_PARTS;
/*
6 Horizontal Sync Polarity. Negative if set
7 Vertical Sync Polarity. Negative if set
Bit 6-7 indicates the number of lines on the display:
1: 400, 2: 350, 3: 480
*/
//Try to determine the pixel size, aspect correct is based around square pixels
//Base pixel width around 100 clocks horizontal
//For 9 pixel text modes this should be changed, but we don't support that anyway :)
//Seems regular vga only listens to the 9 char pixel mode with character mode enabled
double pwidth = (machine==MCH_EGA) ? (114.0 / htotal) : (100.0 / htotal);
//Base pixel height around vertical totals of modes that have 100 clocks horizontal
//Different sync values gives different scaling of the whole vertical range
//VGA monitor just seems to thighten or widen the whole vertical range
double pheight;
double target_total = (machine==MCH_EGA) ? 262.0 : 449.0;
Bitu sync = vga.misc_output >> 6;
switch ( sync ) {
case 0: // This is not defined in vga specs,
// Kiet, seems to be slightly less than 350 on my monitor
//340 line mode, filled with 449 total
pheight = (480.0 / 340.0) * ( target_total / vtotal );
break;
case 1: //400 line mode, filled with 449 total
pheight = (480.0 / 400.0) * ( target_total / vtotal );
break;
case 2: //350 line mode, filled with 449 total
//This mode seems to get regular 640x400 timing and goes for a loong retrace
//Depends on the monitor to stretch the screen
pheight = (480.0 / 350.0) * ( target_total / vtotal );
break;
case 3: //480 line mode, filled with 525 total
default:
pheight = (480.0 / 480.0) * ( 525.0 / vtotal );
break;
}
double aspect_ratio = pheight / pwidth;
vga.draw.delay.parts = vga.draw.delay.vdend/vga.draw.parts_total;
vga.draw.resizing=false;
vga.draw.vret_triggered=false;
//Check to prevent useless black areas
if (hbstart<hdend) hdend=hbstart;
if ((!IS_VGA_ARCH) && (vbstart<vdend)) vdend=vbstart;
Bitu width=hdend;
Bitu height=vdend;
bool doublescan_merging = false;
if (IS_EGAVGA_ARCH) {
vga.draw.address_line_total=(vga.crtc.maximum_scan_line&0x1f)+1;
switch(vga.mode) {
case M_CGA16:
case M_CGA2:
case M_CGA4:
case M_TEXT:
// these use line_total internal
// doublescanning needs to be emulated by renderer doubleheight
// EGA has no doublescanning bit at 0x80
if (vga.crtc.maximum_scan_line&0x80) {
// vga_draw only needs to draw every second line
doublescan_merging = true;
height/=2;
}
break;
default:
if (vga.draw.multiscan_effect) {
// don't merge doublescanned lines
if (vga.crtc.maximum_scan_line&0x80) {
// double scan method 1
vga.draw.address_line_total*=2;
}
} else {
if (vga.crtc.maximum_scan_line & 0x80) {
// double scan method 1
doublescan_merging = true;
height/=2;
} else if (vga.draw.address_line_total == 2) { // 4,8,16?
// double scan method 2
doublescan_merging = true;
height/=2;
vga.draw.address_line_total=1; // don't repeat in this case
}
}
break;
}
}
vga.draw.doublescan_merging = doublescan_merging;
//Set the bpp
Bitu bpp;
switch (vga.mode) {
case M_LIN15:
bpp = 15;
break;
case M_LIN16:
bpp = 16;
break;
case M_LIN32:
bpp = 32;
break;
default:
bpp = 8;
break;
}
vga.draw.linear_base = vga.mem.linear;
vga.draw.linear_mask = vga.vmemwrap - 1;
Bitu pix_per_char = 8;
switch (vga.mode) {
case M_VGA:
// hack for tgr2 -hc high color mode demo
if (vga.dac.reg02==0x80) {
bpp=16;
vga.mode=M_LIN16;
VGA_SetupHandlers();
VGA_DrawLine=VGA_Draw_LIN16_Line_HWMouse;
pix_per_char = 2;
break;
}
pix_per_char = 4;
if (vga.draw.linewise_effect) {
bpp=16;
VGA_DrawLine = VGA_Draw_Xlat16_Linear_Line;
} else VGA_DrawLine = VGA_Draw_Linear_Line;
break;
case M_LIN8:
if (vga.draw.linewise_effect) {
bpp=16;
VGA_DrawLine = VGA_Draw_Xlat16_Linear_Line;
} else VGA_DrawLine = VGA_Draw_Linear_Line;
if ((vga.s3.reg_3a & 0x10)||(svgaCard!=SVGA_S3Trio))
pix_per_char = 8; // TODO fiddle out the bits for other svga cards
else pix_per_char = 4;
VGA_ActivateHardwareCursor();
break;
case M_LIN32:
VGA_ActivateHardwareCursor();
break;
case M_LIN15:
case M_LIN16:
pix_per_char = 4; // 15/16 bpp modes double the horizontal values
VGA_ActivateHardwareCursor();
break;
case M_LIN4:
vga.draw.blocks = width;
VGA_DrawLine=VGA_Draw_Linear_Line;
vga.draw.linear_base = vga.fastmem;
vga.draw.linear_mask = (vga.vmemwrap<<1) - 1;
break;
case M_EGA:
vga.draw.blocks = width;
if (vga.draw.linewise_effect) {
bpp=16;
VGA_DrawLine = VGA_Draw_Xlat16_Linear_Line;
} else VGA_DrawLine=VGA_Draw_Linear_Line;
vga.draw.linear_base = vga.fastmem;
vga.draw.linear_mask = (vga.vmemwrap<<1) - 1;
break;
case M_CGA16:
vga.draw.blocks=width*2;
pix_per_char = 16;
VGA_DrawLine=VGA_Draw_CGA16_Line;
break;
case M_CGA4:
vga.draw.blocks=width*2;
VGA_DrawLine=VGA_Draw_2BPP_Line;
break;
case M_CGA2:
vga.draw.blocks=width*2;
VGA_DrawLine=VGA_Draw_1BPP_Line;
break;
case M_TEXT:
vga.draw.blocks=width;
// if char9_set is true, allow 9-pixel wide fonts
if ((vga.seq.clocking_mode&0x01) || !vga.draw.char9_set) {
// 8-pixel wide
vga.draw.char9dot = false;
if (vga.draw.linewise_effect) {
VGA_DrawLine=VGA_TEXT_Xlat16_Draw_Line;
bpp=16;
} else
VGA_DrawLine=VGA_TEXT_Draw_Line; // original version
} else {
// 9-pixel wide
pix_per_char = 9;
vga.draw.char9dot = true;
if (vga.draw.linewise_effect) {
VGA_DrawLine=VGA_TEXT_Xlat16_Draw_Line;
bpp=16;
} else
VGA_DrawLine=VGA_TEXT_Draw_Line89; // 8bpp version
}
break;
case M_HERC_GFX:
vga.draw.blocks=width*2;
pix_per_char = 16;
if (vga.herc.blend) VGA_DrawLine=VGA_Draw_1BPP_Blend_Line;
else VGA_DrawLine=VGA_Draw_1BPP_Line;
break;
case M_TANDY2:
if (((machine==MCH_PCJR)&&(vga.tandy.gfx_control & 0x8)) ||
(vga.tandy.mode_control & 0x10)) {
vga.draw.blocks=width * 8;
pix_per_char = 16;
} else {
vga.draw.blocks=width * 4;
pix_per_char = 8;
}
VGA_DrawLine=VGA_Draw_1BPP_Line;
break;
case M_TANDY4:
vga.draw.blocks=width * 2;
pix_per_char = 8;
if ((machine==MCH_TANDY && (vga.tandy.gfx_control & 0x8)) ||
(machine==MCH_PCJR && (vga.tandy.mode_control==0x0b)))
VGA_DrawLine=VGA_Draw_2BPPHiRes_Line;
else VGA_DrawLine=VGA_Draw_2BPP_Line;
break;
case M_TANDY16:
if (vga.tandy.mode_control & 0x1) {
if (( machine==MCH_TANDY ) && ( vga.tandy.mode_control & 0x10 )) {
vga.draw.blocks=width*4;
pix_per_char = 8;
} else {
vga.draw.blocks=width*2;
pix_per_char = 4;
}
VGA_DrawLine=VGA_Draw_4BPP_Line;
} else {
vga.draw.blocks=width*2;
pix_per_char = 8;
VGA_DrawLine=VGA_Draw_4BPP_Line_Double;
}
break;
case M_TANDY_TEXT: /* Also CGA */
vga.draw.blocks=width;
if (machine==MCH_CGA /*&& !doublewidth*/ && enableCGASnow)
VGA_DrawLine=VGA_CGASNOW_TEXT_Draw_Line; /* Alternate version that emulates CGA snow */
else
VGA_DrawLine=VGA_TEXT_Draw_Line;
break;
case M_HERC_TEXT:
vga.draw.blocks=width;
VGA_DrawLine=VGA_TEXT_Herc_Draw_Line;
break;
case M_AMSTRAD: // Probably OK?
pix_per_char = 16;
vga.draw.blocks=width*2;
VGA_DrawLine=VGA_Draw_AMS_4BPP_Line;
// VGA_DrawLine=VGA_Draw_4BPP_Line;
/* doubleheight=true;
vga.draw.blocks = 2*width; width<<=4;
vga.draw.linear_base = vga.mem.linear + VGA_CACHE_OFFSET;
vga.draw.linear_mask = 512 * 1024 - 1; */
break;
default:
LOG(LOG_VGA,LOG_ERROR)("Unhandled VGA mode %d while checking for resolution",vga.mode);
break;
}
width *= pix_per_char;
VGA_CheckScanLength();
//TODO
if (vga.draw.doublescan_merging)
vga.draw.vblank_skip /= 2;
vga.draw.lines_total=height;
vga.draw.parts_lines=vga.draw.lines_total/vga.draw.parts_total;
vga.draw.line_length = width * ((bpp + 1) / 8);
vga.draw.clock = clock;
#ifdef VGA_KEEP_CHANGES
vga.changes.active = false;
vga.changes.frame = 0;
vga.changes.writeMask = 1;
#endif
double vratio = ((double)width)/(double)height; // ratio if pixels were square
// the picture ratio factor
double scanratio = ((double)hdend/(double)(htotal-(hrend-hrstart)))/
((double)vdend/(double)(vtotal-(vrend-vrstart)));
double scanfield_ratio = 4.0/3.0;
switch(machine) {
case MCH_CGA:
case MCH_PCJR:
case MCH_TANDY:
scanfield_ratio = 1.382;
break;
case MCH_HERC:
scanfield_ratio = 1.535;
break;
case MCH_EGA:
switch (vga.misc_output >> 6) {
case 0: // 200 lines:
scanfield_ratio = 1.085; // DOSBugs
//scanfield_ratio = 1.375; // IBM EGA BIOS
break;
case 2: // 350 lines
// TODO monitors seem to display this with a bit of black borders on top and bottom
scanfield_ratio = 1.45;
break;
default:
// other cases are undefined for EGA - scale them to 4:3
scanfield_ratio = (4.0/3.0) / scanratio;
break;
}
break;
default: // VGA
switch (vga.misc_output >> 6) {
case 0: // VESA: "OTHER" scanline amount
scanfield_ratio = (4.0/3.0) / scanratio;
break;
case 1: // 400 lines
scanfield_ratio = 1.312;
break;
case 2: // 350 lines
scanfield_ratio = 1.249;
break;
case 3: // 480 lines
scanfield_ratio = 1.345;
break;
}
break;
}
// calculate screen ratio
double screenratio = scanratio * scanfield_ratio;
// override screenratio for certain cases:
if (vratio == 1.6) screenratio = 4.0 / 3.0;
else if (vratio == 0.8) screenratio = 4.0 / 3.0;
else if (vratio == 3.2) screenratio = 4.0 / 3.0;
else if (vratio == (4.0/3.0)) screenratio = 4.0 / 3.0;
else if (vratio == (2.0/3.0)) screenratio = 4.0 / 3.0;
else if ((width >= 800)&&(height>=600)) screenratio = 4.0 / 3.0;
#if C_DEBUG
LOG(LOG_VGA,LOG_NORMAL)("screen: %1.3f, scanfield: %1.3f, scan: %1.3f, vratio: %1.3f",
screenratio, scanfield_ratio, scanratio, vratio);
#endif
bool fps_changed = false;
// need to change the vertical timing?
if (fabs(vga.draw.delay.vtotal - 1000.0 / fps) > 0.0001) {
fps_changed = true;
vga.draw.delay.vtotal = 1000.0 / fps;
VGA_KillDrawing();
PIC_RemoveEvents(VGA_Other_VertInterrupt);
PIC_RemoveEvents(VGA_VerticalTimer);
PIC_RemoveEvents(VGA_PanningLatch);
PIC_RemoveEvents(VGA_DisplayStartLatch);
VGA_VerticalTimer(0);
}
#if C_DEBUG
LOG(LOG_VGA,LOG_NORMAL)("h total %2.5f (%3.2fkHz) blank(%02.5f/%02.5f) retrace(%02.5f/%02.5f)",
vga.draw.delay.htotal,(1.0/vga.draw.delay.htotal),
vga.draw.delay.hblkstart,vga.draw.delay.hblkend,
vga.draw.delay.hrstart,vga.draw.delay.hrend);
LOG(LOG_VGA,LOG_NORMAL)("v total %2.5f (%3.2fHz) blank(%02.5f/%02.5f) retrace(%02.5f/%02.5f)",
vga.draw.delay.vtotal,(1000.0/vga.draw.delay.vtotal),
vga.draw.delay.vblkstart,vga.draw.delay.vblkend,
vga.draw.delay.vrstart,vga.draw.delay.vrend);
const char* const mode_texts[] = {
"M_CGA2", "M_CGA4",
"M_EGA", "M_VGA",
"M_LIN4", "M_LIN8", "M_LIN15", "M_LIN16", "M_LIN32",
"M_TEXT",
"M_HERC_GFX", "M_HERC_TEXT",
"M_CGA16", "M_TANDY2", "M_TANDY4", "M_TANDY16", "M_TANDY_TEXT",
"M_ERROR"
};
LOG(LOG_VGA,LOG_NORMAL)("video clock: %3.2fMHz mode %s",
oscclock/1000000.0, mode_texts[vga.mode]);
#endif
// need to resize the output window?
if ((width != vga.draw.width) ||
(height != vga.draw.height) ||
(fabs(screenratio - vga.draw.screen_ratio) > 0.0001) ||
(fabs(vga.draw.delay.vtotal - 1000.0 / fps) > 0.0001) ||
(vga.draw.bpp != bpp) || fps_changed) {
VGA_KillDrawing();
vga.draw.width = width;
vga.draw.height = height;
vga.draw.screen_ratio = screenratio;
vga.draw.bpp = bpp;
#if C_DEBUG
LOG(LOG_VGA,LOG_NORMAL)("%dx%d, %3.2fHz, %dbpp, screen %1.3f",width,height,fps,bpp,screenratio);
#endif
if (!vga.draw.vga_override)
RENDER_SetSize(width,height,bpp,(float)fps,screenratio);
}
if (doublescan_merging)
vga.draw.delay.singleline_delay = (float)(vga.draw.delay.htotal*2.0);
else vga.draw.delay.singleline_delay = (float)vga.draw.delay.htotal;
}
void VGA_KillDrawing(void) {
PIC_RemoveEvents(VGA_DrawPart);
PIC_RemoveEvents(VGA_DrawSingleLine);
PIC_RemoveEvents(VGA_DrawEGASingleLine);
vga.draw.parts_left = 0;
vga.draw.lines_done = ~0;
if (!vga.draw.vga_override) RENDER_EndUpdate(true);
}
void VGA_SetOverride(bool vga_override) {
if (vga.draw.vga_override!=vga_override) {
if (vga_override) {
VGA_KillDrawing();
vga.draw.vga_override=true;
} else {
vga.draw.vga_override=false;
vga.draw.width=0; // change it so the output window gets updated
VGA_SetupDrawing(0);
}
}
}
// save state support
void *VGA_DisplayStartLatch_PIC_Event = (void*)VGA_DisplayStartLatch;
void *VGA_DrawEGASingleLine_PIC_Event = (void*)VGA_DrawEGASingleLine;
void *VGA_DrawPart_PIC_Event = (void*)VGA_DrawPart;
void *VGA_DrawSingleLine_PIC_Event = (void*)VGA_DrawSingleLine;
void *VGA_Other_VertInterrupt_PIC_Event = (void*)VGA_Other_VertInterrupt;
void *VGA_PanningLatch_PIC_Event = (void*)VGA_PanningLatch;
void *VGA_VertInterrupt_PIC_Event = (void*)VGA_VertInterrupt;
void *VGA_VerticalTimer_PIC_Event = (void*)VGA_VerticalTimer;